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Commit History
8 days ago
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Round 33: keep the caller's layer colours within 15 (CIELAB), tiles that redraw the layout give only fine texture, canal/bayou water words, /api/jobs refuses terrain bodies
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9 days ago
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PBR option: pbr=true / POST /api/jobs/{id}/pbr (per-view albedo/roughness/metallic from the projtex-pbr ZeroGPU Space, baked into a metallicRoughness GLB)
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Round 26: blurred colour map close up (terrain materials), overview leaves out buildings/drawn roads, elevation rule, rule warnings
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Terrain and ground texturing: POST /api/terrain (MCP texture_terrain): splat layers, seamless detail textures, tiled top-down colour map, Blender/three.js materials
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10 days ago
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Round 23: retouch dry_run (aim preview), docs on masks cutting through motifs
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12 days ago
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Round 8 fixes: xatlas off the server thread, retouch aiming, roof-as-wall views rejected by colour, plain vessel insides, quota-aware hints
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Agent DX round 3: reject re-imagined views (painted agreement), colour guide from material base colours, grounded objects, clearer retry logs
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Agent DX round 2: GPU cache fix, one-pass generation, weighted coverage, glTF front convention, single_mesh export, mixed part_prompts keys
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Agent DX round 1: raw uploads, structure-preserving GLB, part_prompts, inside-out fix, queue/ETA, honest coverage, NaN fix on llvmpipe
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Report each operation's outcome (last_result), retouch progress and recovery hints
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projtex: agent-first projection texturing API (REST + MCP), Qwen Space + Fibo Space backends
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