Commit History

8 days ago

  1. Round 33: keep the caller's layer colours within 15 (CIELAB), tiles that redraw the layout give only fine texture, canal/bayou water words, /api/jobs refuses terrain bodies

    Verified signature
    8b253ad

9 days ago

  1. PBR option: pbr=true / POST /api/jobs/{id}/pbr (per-view albedo/roughness/metallic from the projtex-pbr ZeroGPU Space, baked into a metallicRoughness GLB)

    Verified signature
    605a39e
  2. Round 26: blurred colour map close up (terrain materials), overview leaves out buildings/drawn roads, elevation rule, rule warnings

    Verified signature
    00e6c84
  3. Terrain and ground texturing: POST /api/terrain (MCP texture_terrain): splat layers, seamless detail textures, tiled top-down colour map, Blender/three.js materials

    Verified signature
    b416c73

10 days ago

  1. Round 23: retouch dry_run (aim preview), docs on masks cutting through motifs

    Verified signature
    21156c9

12 days ago

  1. Round 8 fixes: xatlas off the server thread, retouch aiming, roof-as-wall views rejected by colour, plain vessel insides, quota-aware hints

    Verified signature
    27b8797
  2. Agent DX round 3: reject re-imagined views (painted agreement), colour guide from material base colours, grounded objects, clearer retry logs

    Verified signature
    6386539
  3. Agent DX round 2: GPU cache fix, one-pass generation, weighted coverage, glTF front convention, single_mesh export, mixed part_prompts keys

    Verified signature
    2ab48e5
  4. Agent DX round 1: raw uploads, structure-preserving GLB, part_prompts, inside-out fix, queue/ETA, honest coverage, NaN fix on llvmpipe

    Verified signature
    64b81a8
  5. Report each operation's outcome (last_result), retouch progress and recovery hints

    Verified signature
    09552e8
  6. projtex: agent-first projection texturing API (REST + MCP), Qwen Space + Fibo Space backends

    Verified signature
    bdb443d