оптимизируй код, но сохрани весь функционал. обязательно сохрани функционал - Follow Up Deployment
Browse files- README.md +7 -5
- index.html +1026 -19
- prompts.txt +3 -0
README.md
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---
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title:
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emoji:
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colorFrom:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: cps
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emoji: 🐳
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colorFrom: red
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colorTo: pink
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Chinese Poker Solver</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<style>
|
| 9 |
+
.card {
|
| 10 |
+
width: 70px;
|
| 11 |
+
height: 105px;
|
| 12 |
+
border-radius: 5px;
|
| 13 |
+
display: flex;
|
| 14 |
+
flex-direction: column;
|
| 15 |
+
justify-content: space-between;
|
| 16 |
+
padding: 5px;
|
| 17 |
+
cursor: grab;
|
| 18 |
+
user-select: none;
|
| 19 |
+
position: relative;
|
| 20 |
+
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3);
|
| 21 |
+
transition: transform 0.2s, box-shadow 0.2s;
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
.card:hover {
|
| 25 |
+
transform: translateY(-5px);
|
| 26 |
+
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
.card-red {
|
| 30 |
+
background-color: white;
|
| 31 |
+
color: red;
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
.card-black {
|
| 35 |
+
background-color: white;
|
| 36 |
+
color: black;
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
.card-blue {
|
| 40 |
+
background-color: white;
|
| 41 |
+
color: blue;
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
.card-green {
|
| 45 |
+
background-color: white;
|
| 46 |
+
color: green;
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
.card-value {
|
| 50 |
+
font-size: 16px;
|
| 51 |
+
font-weight: bold;
|
| 52 |
+
text-align: center;
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
.card-suit {
|
| 56 |
+
font-size: 18px;
|
| 57 |
+
align-self: center;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
.card-symbol {
|
| 61 |
+
font-size: 10px;
|
| 62 |
+
position: absolute;
|
| 63 |
+
top: 1px;
|
| 64 |
+
left: 2px;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
.slot {
|
| 68 |
+
width: 60px;
|
| 69 |
+
height: 90px;
|
| 70 |
+
border: 2px dashed #4B5563;
|
| 71 |
+
border-radius: 5px;
|
| 72 |
+
display: flex;
|
| 73 |
+
justify-content: center;
|
| 74 |
+
align-items: center;
|
| 75 |
+
background-color: rgba(75, 85, 99, 0.2);
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
.slot:hover {
|
| 79 |
+
background-color: rgba(75, 85, 99, 0.4);
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.opponent-row {
|
| 83 |
+
opacity: 0.8;
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
.combination-label {
|
| 87 |
+
font-size: 12px;
|
| 88 |
+
color: #9CA3AF;
|
| 89 |
+
margin-left: 10px;
|
| 90 |
+
align-self: center;
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
.points-label {
|
| 94 |
+
font-size: 12px;
|
| 95 |
+
color: #FBBF24;
|
| 96 |
+
font-weight: bold;
|
| 97 |
+
margin-left: 10px;
|
| 98 |
+
align-self: center;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
.row-container {
|
| 102 |
+
display: flex;
|
| 103 |
+
align-items: center;
|
| 104 |
+
}
|
| 105 |
+
|
| 106 |
+
.deck-slot {
|
| 107 |
+
width: 60px;
|
| 108 |
+
height: 90px;
|
| 109 |
+
margin: 0;
|
| 110 |
+
padding: 4px;
|
| 111 |
+
position: relative;
|
| 112 |
+
background-color: white;
|
| 113 |
+
border-radius: 5px;
|
| 114 |
+
display: flex;
|
| 115 |
+
flex-direction: column;
|
| 116 |
+
justify-content: space-between;
|
| 117 |
+
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.2);
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
@media (max-width: 768px) {
|
| 121 |
+
.card {
|
| 122 |
+
width: 50px;
|
| 123 |
+
height: 75px;
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
.slot {
|
| 127 |
+
width: 40px;
|
| 128 |
+
height: 60px;
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
.card-value {
|
| 132 |
+
font-size: 14px;
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
.card-suit {
|
| 136 |
+
font-size: 16px;
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
.card-symbol {
|
| 140 |
+
font-size: 8px;
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
}
|
| 144 |
+
</style>
|
| 145 |
+
</head>
|
| 146 |
+
<body class="bg-gray-900 text-white min-h-screen p-4">
|
| 147 |
+
<div class="container mx-auto max-w-6xl">
|
| 148 |
+
<h1 class="text-3xl font-bold text-center mb-6 text-yellow-300">Chinese Poker Solver</h1>
|
| 149 |
+
|
| 150 |
+
<!-- Buttons -->
|
| 151 |
+
<div class="flex flex-wrap justify-center gap-4 mb-8">
|
| 152 |
+
<button id="calculate-btn" class="px-6 py-3 bg-green-600 hover:bg-green-700 rounded-lg font-semibold disabled:opacity-50 disabled:cursor-not-allowed transition">
|
| 153 |
+
Calculate Best Moves
|
| 154 |
+
</button>
|
| 155 |
+
<button id="reset-btn" class="px-6 py-3 bg-red-600 hover:bg-red-700 rounded-lg font-semibold transition">
|
| 156 |
+
Reset All Cards
|
| 157 |
+
</button>
|
| 158 |
+
</div>
|
| 159 |
+
|
| 160 |
+
<!-- Game Boards Container -->
|
| 161 |
+
<div class="flex flex-row gap-8 mb-0">
|
| 162 |
+
<!-- Opponent's Board aligned left -->
|
| 163 |
+
<div class="w-[300px]">
|
| 164 |
+
<h2 class="text-xl font-semibold mb-4 text-gray-400">Opponent's Rows</h2>
|
| 165 |
+
|
| 166 |
+
<!-- Opponent's Top Row (3 cards) -->
|
| 167 |
+
<div class="row-container mb-2 opponent-row">
|
| 168 |
+
<div class="flex gap-2">
|
| 169 |
+
<div id="opponent-top-0" class="slot" data-row="opponent-top"></div>
|
| 170 |
+
<div id="opponent-top-1" class="slot" data-row="opponent-top"></div>
|
| 171 |
+
<div id="opponent-top-2" class="slot" data-row="opponent-top"></div>
|
| 172 |
+
</div>
|
| 173 |
+
<div class="combination-label" id="opponent-top-combination">-</div>
|
| 174 |
+
<div class="points-label" id="opponent-top-points">0</div>
|
| 175 |
+
</div>
|
| 176 |
+
|
| 177 |
+
<!-- Opponent's Middle Row (5 cards) -->
|
| 178 |
+
<div class="row-container mb-6 opponent-row">
|
| 179 |
+
<div class="flex justify-center items-end gap-2">
|
| 180 |
+
<div id="opponent-middle-0" class="slot" data-row="opponent-middle"></div>
|
| 181 |
+
<div id="opponent-middle-1" class="slot" data-row="opponent-middle"></div>
|
| 182 |
+
<div id="opponent-middle-2" class="slot" data-row="opponent-middle"></div>
|
| 183 |
+
<div id="opponent-middle-3" class="slot" data-row="opponent-middle"></div>
|
| 184 |
+
<div id="opponent-middle-4" class="slot" data-row="opponent-middle"></div>
|
| 185 |
+
</div>
|
| 186 |
+
<div class="combination-label" id="opponent-middle-combination">-</div>
|
| 187 |
+
<div class="points-label" id="opponent-middle-points">0</div>
|
| 188 |
+
</div>
|
| 189 |
+
|
| 190 |
+
<!-- Opponent's Bottom Row (5 cards) -->
|
| 191 |
+
<div class="row-container opponent-row">
|
| 192 |
+
<div class="flex justify-center items-end gap-2">
|
| 193 |
+
<div id="opponent-bottom-0" class="slot" data-row="opponent-bottom"></div>
|
| 194 |
+
<div id="opponent-bottom-1" class="slot" data-row="opponent-bottom"></div>
|
| 195 |
+
<div id="opponent-bottom-2" class="slot" data-row="opponent-bottom"></div>
|
| 196 |
+
<div id="opponent-bottom-3" class="slot" data-row="opponent-bottom"></div>
|
| 197 |
+
<div id="opponent-bottom-4" class="slot" data-row="opponent-bottom"></div>
|
| 198 |
+
</div>
|
| 199 |
+
<div class="combination-label" id="opponent-bottom-combination">-</div>
|
| 200 |
+
<div class="points-label" id="opponent-bottom-points">0</div>
|
| 201 |
+
</div>
|
| 202 |
+
|
| 203 |
+
</div> <!-- End player's board -->
|
| 204 |
+
</div> <!-- End game boards container -->
|
| 205 |
+
|
| 206 |
+
<!-- Player's Board -->
|
| 207 |
+
<div class="w-[300px]">
|
| 208 |
+
<h2 class="text-xl font-semibold mb-4">Your Rows</h2>
|
| 209 |
+
|
| 210 |
+
<!-- Player's Top Row (3 cards) -->
|
| 211 |
+
<div class="row-container mb-2">
|
| 212 |
+
<div class="flex gap-2">
|
| 213 |
+
<div id="player-top-0" class="slot" data-row="player-top"></div>
|
| 214 |
+
<div id="player-top-1" class="slot" data-row="player-top"></div>
|
| 215 |
+
<div id="player-top-2" class="slot" data-row="player-top"></div>
|
| 216 |
+
</div>
|
| 217 |
+
<div class="combination-label" id="player-top-combination">-</div>
|
| 218 |
+
<div class="points-label" id="player-top-points">0</div>
|
| 219 |
+
</div>
|
| 220 |
+
|
| 221 |
+
<!-- Player's Middle Row (5 cards) -->
|
| 222 |
+
<div class="row-container mb-2">
|
| 223 |
+
<div class="flex justify-center gap-2">
|
| 224 |
+
<div id="player-middle-0" class="slot" data-row="player-middle"></div>
|
| 225 |
+
<div id="player-middle-1" class="slot" data-row="player-middle"></div>
|
| 226 |
+
<div id="player-middle-2" class="slot" data-row="player-middle"></div>
|
| 227 |
+
<div id="player-middle-3" class="slot" data-row="player-middle"></div>
|
| 228 |
+
<div id="player-middle-4" class="slot" data-row="player-middle"></div>
|
| 229 |
+
</div>
|
| 230 |
+
<div class="combination-label" id="player-middle-combination">-</div>
|
| 231 |
+
<div class="points-label" id="player-middle-points">0</div>
|
| 232 |
+
</div>
|
| 233 |
+
|
| 234 |
+
<!-- Player's Bottom Row (5 cards) -->
|
| 235 |
+
<div class="row-container mb-8">
|
| 236 |
+
<div class="flex justify-center gap-2">
|
| 237 |
+
<div id="player-bottom-0" class="slot" data-row="player-bottom"></div>
|
| 238 |
+
<div id="player-bottom-1" class="slot" data-row="player-bottom"></div>
|
| 239 |
+
<div id="player-bottom-2" class="slot" data-row="player-bottom"></div>
|
| 240 |
+
<div id="player-bottom-3" class="slot" data-row="player-bottom"></div>
|
| 241 |
+
<div id="player-bottom-4" class="slot" data-row="player-bottom"></div>
|
| 242 |
+
</div>
|
| 243 |
+
<div class="combination-label" id="player-bottom-combination">-</div>
|
| 244 |
+
<div class="points-label" id="player-bottom-points">0</div>
|
| 245 |
+
</div>
|
| 246 |
+
</div>
|
| 247 |
+
</div> <!-- End game boards container -->
|
| 248 |
+
|
| 249 |
+
<!-- Player's Hand and Discard side by side -->
|
| 250 |
+
<div class="flex flex-row gap-6 mt-6">
|
| 251 |
+
<!-- Player's Hand (5 cards) -->
|
| 252 |
+
<div class="bg-gray-800 rounded-lg p-6 flex-1">
|
| 253 |
+
<h2 class="text-xl font-semibold mb-4">Your Hand</h2>
|
| 254 |
+
<div class="flex justify-center gap-2">
|
| 255 |
+
<div id="hand-0" class="slot" data-row="hand"></div>
|
| 256 |
+
<div id="hand-1" class="slot" data-row="hand"></div>
|
| 257 |
+
<div id="hand-2" class="slot" data-row="hand"></div>
|
| 258 |
+
<div id="hand-3" class="slot" data-row="hand"></div>
|
| 259 |
+
<div id="hand-4" class="slot" data-row="hand"></div>
|
| 260 |
+
</div>
|
| 261 |
+
</div>
|
| 262 |
+
|
| 263 |
+
<!-- Discard Area (3 cards) -->
|
| 264 |
+
<div class="bg-gray-800 rounded-lg p-6 flex-1">
|
| 265 |
+
<h2 class="text-xl font-semibold mb-4">Discard</h2>
|
| 266 |
+
<div class="flex justify-center gap-2">
|
| 267 |
+
<div id="discard-0" class="slot" data-row="discard"></div>
|
| 268 |
+
<div id="discard-1" class="slot" data-row="discard"></div>
|
| 269 |
+
<div id="discard-2" class="slot" data-row="discard"></div>
|
| 270 |
+
</div>
|
| 271 |
+
</div>
|
| 272 |
+
</div>
|
| 273 |
+
|
| 274 |
+
<!-- Right-side container for deck -->
|
| 275 |
+
<div class="absolute right-8 top-32 mr-4" style="width: 600px; height: 500px;">
|
| 276 |
+
<!-- Deck -->
|
| 277 |
+
<div class="bg-gray-800 rounded-lg p-2 h-full overflow-y-auto">
|
| 278 |
+
<h2 class="text-xl font-semibold mb-4">Deck</h2>
|
| 279 |
+
<div class="grid grid-cols-8 gap-2 h-[calc(100%-48px)] overflow-y-auto">
|
| 280 |
+
<!-- Cards will be generated here -->
|
| 281 |
+
</div>
|
| 282 |
+
</div>
|
| 283 |
+
</div>
|
| 284 |
+
|
| 285 |
+
|
| 286 |
+
<!-- Results -->
|
| 287 |
+
<div id="results" class="bg-gray-800 rounded-lg p-6 hidden">
|
| 288 |
+
<h2 class="text-xl font-semibold mb-4">Best Moves</h2>
|
| 289 |
+
<div id="results-content" class="grid gap-4">
|
| 290 |
+
<!-- Results will be shown here -->
|
| 291 |
+
</div>
|
| 292 |
+
</div>
|
| 293 |
+
|
| 294 |
+
<!-- Score Summary -->
|
| 295 |
+
<div id="score-summary" class="bg-gray-800 rounded-lg p-6 hidden">
|
| 296 |
+
<h2 class="text-xl font-semibold mb-4">Score Summary</h2>
|
| 297 |
+
<div id="score-content" class="grid gap-2">
|
| 298 |
+
<div class="bg-gray-700 p-4 rounded-lg">
|
| 299 |
+
<h3 class="font-semibold text-center mb-2">Final Score</h3>
|
| 300 |
+
<div class="flex justify-between">
|
| 301 |
+
<div class="text-green-400">
|
| 302 |
+
<p class="font-bold">You:</p>
|
| 303 |
+
<p>Top: <span id="final-player-top"></span></p>
|
| 304 |
+
<p>Middle: <span id="final-player-middle"></span></p>
|
| 305 |
+
<p>Bottom: <span id="final-player-bottom"></span></p>
|
| 306 |
+
<p class="font-bold text-lg mt-2">Total: <span id="final-player-score">0</span></p>
|
| 307 |
+
</div>
|
| 308 |
+
<div class="text-red-400 text-right">
|
| 309 |
+
<p class="font-bold">Opponent:</p>
|
| 310 |
+
<p>Top: <span id="final-opponent-top"></span></p>
|
| 311 |
+
<p>Middle: <span id="final-opponent-middle"></span></p>
|
| 312 |
+
<p>Bottom: <span id="final-opponent-bottom"></span></p>
|
| 313 |
+
<p class="font-bold text-lg mt-2">Total: <span id="final-opponent-score">0</span></p>
|
| 314 |
+
</div>
|
| 315 |
+
</div>
|
| 316 |
+
</div>
|
| 317 |
+
</div>
|
| 318 |
+
</div>
|
| 319 |
+
</div>
|
| 320 |
+
|
| 321 |
+
<script>
|
| 322 |
+
document.addEventListener('DOMContentLoaded', function() {
|
| 323 |
+
// Game state
|
| 324 |
+
const gameState = {
|
| 325 |
+
cards: [],
|
| 326 |
+
slots: {},
|
| 327 |
+
cardPositions: {}, // Tracks which card is in which slot
|
| 328 |
+
lastMoveValid: false
|
| 329 |
+
};
|
| 330 |
+
|
| 331 |
+
// Initialize all slots
|
| 332 |
+
function initializeSlots() {
|
| 333 |
+
// Opponent's slots
|
| 334 |
+
for (let i = 0; i < 3; i++) {
|
| 335 |
+
gameState.slots[`opponent-top-${i}`] = null;
|
| 336 |
+
}
|
| 337 |
+
for (let i = 0; i < 5; i++) {
|
| 338 |
+
gameState.slots[`opponent-middle-${i}`] = null;
|
| 339 |
+
gameState.slots[`opponent-bottom-${i}`] = null;
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
// Player's hand and discard
|
| 343 |
+
for (let i = 0; i < 5; i++) {
|
| 344 |
+
gameState.slots[`hand-${i}`] = null;
|
| 345 |
+
}
|
| 346 |
+
for (let i = 0; i < 3; i++) {
|
| 347 |
+
gameState.slots[`discard-${i}`] = null;
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
// Player's slots
|
| 351 |
+
for (let i = 0; i < 3; i++) {
|
| 352 |
+
gameState.slots[`player-top-${i}`] = null;
|
| 353 |
+
}
|
| 354 |
+
for (let i = 0; i < 5; i++) {
|
| 355 |
+
gameState.slots[`player-middle-${i}`] = null;
|
| 356 |
+
gameState.slots[`player-bottom-${i}`] = null;
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
// Deck slots (will be initialized with cards)
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
// Create a standard deck of 52 cards
|
| 363 |
+
function createDeck() {
|
| 364 |
+
const suits = {
|
| 365 |
+
'hearts': { symbol: '♥', class: 'card-red' },
|
| 366 |
+
'diamonds': { symbol: '♦', class: 'card-blue' },
|
| 367 |
+
'clubs': { symbol: '♣', class: 'card-green' },
|
| 368 |
+
'spades': { symbol: '♠', class: 'card-black' }
|
| 369 |
+
};
|
| 370 |
+
|
| 371 |
+
const values = ['2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A'];
|
| 372 |
+
|
| 373 |
+
let deck = [];
|
| 374 |
+
let id = 0;
|
| 375 |
+
|
| 376 |
+
for (const [suit, suitInfo] of Object.entries(suits)) {
|
| 377 |
+
for (const [index, value] of values.entries()) {
|
| 378 |
+
deck.push({
|
| 379 |
+
id: id++,
|
| 380 |
+
suit: suit,
|
| 381 |
+
suitSymbol: suitInfo.symbol,
|
| 382 |
+
suitClass: suitInfo.class,
|
| 383 |
+
value: value,
|
| 384 |
+
rank: index + 2, // 2 is lowest, Ace is highest
|
| 385 |
+
element: null
|
| 386 |
+
});
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
|
| 390 |
+
return deck;
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
// Render the deck
|
| 394 |
+
function renderDeck() {
|
| 395 |
+
const deckContainer = document.querySelector('.grid.gap-2');
|
| 396 |
+
deckContainer.innerHTML = '';
|
| 397 |
+
|
| 398 |
+
gameState.cards.forEach(card => {
|
| 399 |
+
const cardElement = document.createElement('div');
|
| 400 |
+
cardElement.className = `deck-card ${card.suitClass} deck-slot`;
|
| 401 |
+
cardElement.setAttribute('draggable', 'true');
|
| 402 |
+
cardElement.dataset.cardId = card.id;
|
| 403 |
+
|
| 404 |
+
cardElement.innerHTML = `
|
| 405 |
+
<div class="card-symbol">${card.suitSymbol}</div>
|
| 406 |
+
<div class="card-value text-center">${card.value}</div>
|
| 407 |
+
<div class="card-suit">${card.suitSymbol}</div>
|
| 408 |
+
`;
|
| 409 |
+
|
| 410 |
+
cardElement.addEventListener('dragstart', handleDragStart);
|
| 411 |
+
|
| 412 |
+
deckContainer.appendChild(cardElement);
|
| 413 |
+
card.element = cardElement;
|
| 414 |
+
gameState.cardPositions[card.id] = 'deck';
|
| 415 |
+
});
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
// Handle drag start
|
| 419 |
+
function handleDragStart(e) {
|
| 420 |
+
e.dataTransfer.setData('text/plain', e.target.dataset.cardId);
|
| 421 |
+
e.dataTransfer.effectAllowed = 'move';
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
// Set up drop zones
|
| 425 |
+
function setupDropZones() {
|
| 426 |
+
const slots = document.querySelectorAll('.slot');
|
| 427 |
+
|
| 428 |
+
slots.forEach(slot => {
|
| 429 |
+
slot.addEventListener('dragover', function(e) {
|
| 430 |
+
e.preventDefault();
|
| 431 |
+
e.dataTransfer.dropEffect = 'move';
|
| 432 |
+
});
|
| 433 |
+
|
| 434 |
+
slot.addEventListener('drop', function(e) {
|
| 435 |
+
e.preventDefault();
|
| 436 |
+
const cardId = e.dataTransfer.getData('text/plain');
|
| 437 |
+
moveCard(cardId, slot.id);
|
| 438 |
+
});
|
| 439 |
+
});
|
| 440 |
+
}
|
| 441 |
+
|
| 442 |
+
// Move card from one slot to another
|
| 443 |
+
function moveCard(cardId, toSlotId) {
|
| 444 |
+
const card = gameState.cards.find(c => c.id == cardId);
|
| 445 |
+
if (!card) return;
|
| 446 |
+
|
| 447 |
+
// Remove card from its current position
|
| 448 |
+
const fromPosition = gameState.cardPositions[cardId];
|
| 449 |
+
if (fromPosition && fromPosition !== 'deck') {
|
| 450 |
+
gameState.slots[fromPosition] = null;
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
// Check if target slot is already occupied
|
| 454 |
+
if (gameState.slots[toSlotId]) {
|
| 455 |
+
const otherCardId = gameState.slots[toSlotId];
|
| 456 |
+
gameState.slots[fromPosition] = otherCardId;
|
| 457 |
+
gameState.cardPositions[otherCardId] = fromPosition || 'deck';
|
| 458 |
+
|
| 459 |
+
// Move the other card visually back to its original position
|
| 460 |
+
if (fromPosition) {
|
| 461 |
+
const otherSlot = document.getElementById(fromPosition);
|
| 462 |
+
if (otherSlot) {
|
| 463 |
+
otherSlot.innerHTML = '';
|
| 464 |
+
otherSlot.appendChild(gameState.cards.find(c => c.id == otherCardId).element);
|
| 465 |
+
}
|
| 466 |
+
} else {
|
| 467 |
+
// Return to deck
|
| 468 |
+
const deckContainer = document.querySelector('.grid.gap-2');
|
| 469 |
+
deckContainer.appendChild(gameState.cards.find(c => c.id == otherCardId).element);
|
| 470 |
+
}
|
| 471 |
+
}
|
| 472 |
+
|
| 473 |
+
// Add card to new position
|
| 474 |
+
gameState.slots[toSlotId] = card.id;
|
| 475 |
+
gameState.cardPositions[cardId] = toSlotId;
|
| 476 |
+
|
| 477 |
+
// Update UI
|
| 478 |
+
const toSlot = document.getElementById(toSlotId);
|
| 479 |
+
if (toSlot) {
|
| 480 |
+
toSlot.innerHTML = '';
|
| 481 |
+
toSlot.appendChild(card.element);
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
// Check if we have a valid game state for calculation
|
| 485 |
+
checkGameState();
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
// Check if game state is valid for calculation
|
| 489 |
+
function checkGameState() {
|
| 490 |
+
const calculateBtn = document.getElementById('calculate-btn');
|
| 491 |
+
|
| 492 |
+
// Count cards in different areas
|
| 493 |
+
const handCards = Object.values(gameState.slots).filter(
|
| 494 |
+
v => v !== null && gameState.cardPositions[v]?.startsWith('hand-')
|
| 495 |
+
).length;
|
| 496 |
+
|
| 497 |
+
const playerCards = Object.values(gameState.slots).filter(
|
| 498 |
+
v => v !== null && gameState.cardPositions[v]?.startsWith('player-')
|
| 499 |
+
).length;
|
| 500 |
+
|
| 501 |
+
const opponentCards = Object.values(gameState.slots).filter(
|
| 502 |
+
v => v !== null && gameState.cardPositions[v]?.startsWith('opponent-')
|
| 503 |
+
).length;
|
| 504 |
+
|
| 505 |
+
const discardCards = Object.values(gameState.slots).filter(
|
| 506 |
+
v => v !== null && gameState.cardPositions[v]?.startsWith('discard-')
|
| 507 |
+
).length;
|
| 508 |
+
|
| 509 |
+
// Valid game states for calculation
|
| 510 |
+
const isValidState = (
|
| 511 |
+
(handCards === 5 && playerCards === 0 && opponentCards === 0 && discardCards === 0) || // First round
|
| 512 |
+
(handCards === 3 && playerCards === 5 && opponentCards === 5 && discardCards === 0) || // Second phase
|
| 513 |
+
(handCards === 3 && playerCards === 7 && opponentCards === 7 && discardCards === 1) || // Third phase
|
| 514 |
+
(handCards === 3 && playerCards === 9 && opponentCards === 9 && discardCards === 2) || // Fourth phase
|
| 515 |
+
(handCards === 3 && playerCards === 11 && opponentCards === 11 && discardCards === 3) // Final phase
|
| 516 |
+
);
|
| 517 |
+
|
| 518 |
+
// All cards placed - show final scores
|
| 519 |
+
if (opponentCards === 13 && playerCards === 13) {
|
| 520 |
+
const resultsContainer = document.getElementById('score-summary');
|
| 521 |
+
const playerTopCombo = document.getElementById('player-top-combination').textContent;
|
| 522 |
+
const playerMiddleCombo = document.getElementById('player-middle-combination').textContent;
|
| 523 |
+
const playerBottomCombo = document.getElementById('player-bottom-combination').textContent;
|
| 524 |
+
|
| 525 |
+
const opponentTopCombo = document.getElementById('opponent-top-combination').textContent;
|
| 526 |
+
const opponentMiddleCombo = document.getElementById('opponent-middle-combination').textContent;
|
| 527 |
+
const opponentBottomCombo = document.getElementById('opponent-bottom-combination').textContent;
|
| 528 |
+
|
| 529 |
+
// Display results
|
| 530 |
+
document.getElementById('final-player-top').textContent = `${playerTopCombo} (${document.getElementById('player-top-points').textContent} pts)`;
|
| 531 |
+
document.getElementById('final-player-middle').textContent = `${playerMiddleCombo} (${document.getElementById('player-middle-points').textContent} pts)`;
|
| 532 |
+
document.getElementById('final-player-bottom').textContent = `${playerBottomCombo} (${document.getElementById('player-bottom-points').textContent} pts)`;
|
| 533 |
+
|
| 534 |
+
document.getElementById('final-opponent-top').textContent = `${opponentTopCombo} (${document.getElementById('opponent-top-points').textContent} pts)`;
|
| 535 |
+
document.getElementById('final-opponent-middle').textContent = `${opponentMiddleCombo} (${document.getElementById('opponent-middle-points').textContent} pts)`;
|
| 536 |
+
document.getElementById('final-opponent-bottom').textContent = `${opponentBottomCombo} (${document.getElementById('opponent-bottom-points').textContent} pts)`;
|
| 537 |
+
|
| 538 |
+
// Calculate final score (simplified for demo)
|
| 539 |
+
const playerScore =
|
| 540 |
+
parseInt(document.getElementById('player-top-points').textContent) +
|
| 541 |
+
parseInt(document.getElementById('player-middle-points').textContent) +
|
| 542 |
+
parseInt(document.getElementById('player-bottom-points').textContent);
|
| 543 |
+
const opponentScore =
|
| 544 |
+
parseInt(document.getElementById('opponent-top-points').textContent) +
|
| 545 |
+
parseInt(document.getElementById('opponent-middle-points').textContent) +
|
| 546 |
+
parseInt(document.getElementById('opponent-bottom-points').textContent);
|
| 547 |
+
|
| 548 |
+
document.getElementById('final-player-score').textContent = playerScore;
|
| 549 |
+
document.getElementById('final-opponent-score').textContent = opponentScore;
|
| 550 |
+
|
| 551 |
+
resultsContainer.classList.remove('hidden');
|
| 552 |
+
calculateBtn.disabled = true;
|
| 553 |
+
gameState.lastMoveValid = true;
|
| 554 |
+
}
|
| 555 |
+
else if (isValidState) {
|
| 556 |
+
calculateBtn.disabled = false;
|
| 557 |
+
gameState.lastMoveValid = true;
|
| 558 |
+
}
|
| 559 |
+
else {
|
| 560 |
+
calculateBtn.disabled = true;
|
| 561 |
+
gameState.lastMoveValid = false;
|
| 562 |
+
}
|
| 563 |
+
|
| 564 |
+
// Update combination labels
|
| 565 |
+
updateCombinationLabels();
|
| 566 |
+
}
|
| 567 |
+
|
| 568 |
+
// Update combination labels for all rows
|
| 569 |
+
function updateCombinationLabels() {
|
| 570 |
+
// Player's rows
|
| 571 |
+
updateRowCombination('player-top', 3);
|
| 572 |
+
updateRowCombination('player-middle', 5);
|
| 573 |
+
updateRowCombination('player-bottom', 5);
|
| 574 |
+
|
| 575 |
+
// Opponent's rows
|
| 576 |
+
updateRowCombination('opponent-top', 3);
|
| 577 |
+
updateRowCombination('opponent-middle', 5);
|
| 578 |
+
updateRowCombination('opponent-bottom', 5);
|
| 579 |
+
}
|
| 580 |
+
|
| 581 |
+
// Update combination label for a specific row
|
| 582 |
+
function updateRowCombination(prefix, size) {
|
| 583 |
+
const cardIds = [];
|
| 584 |
+
for (let i = 0; i < size; i++) {
|
| 585 |
+
const cardId = gameState.slots[`${prefix}-${i}`];
|
| 586 |
+
if (cardId !== null) {
|
| 587 |
+
cardIds.push(gameState.cards.find(c => c.id == cardId));
|
| 588 |
+
}
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
if (cardIds.length < size) {
|
| 592 |
+
document.getElementById(`${prefix}-combination`).textContent = '-';
|
| 593 |
+
document.getElementById(`${prefix}-points`).textContent = '0';
|
| 594 |
+
return;
|
| 595 |
+
}
|
| 596 |
+
|
| 597 |
+
const combination = evaluateCombination(cardIds, prefix.split('-')[0]);
|
| 598 |
+
document.getElementById(`${prefix}-combination`).textContent = combination.name;
|
| 599 |
+
document.getElementById(`${prefix}-points`).textContent = combination.points;
|
| 600 |
+
}
|
| 601 |
+
|
| 602 |
+
// Evaluate combination for a set of cards
|
| 603 |
+
function evaluateCombination(cards, rowType) {
|
| 604 |
+
// Sort cards by rank (high to low)
|
| 605 |
+
cards.sort((a, b) => b.rank - a.rank);
|
| 606 |
+
|
| 607 |
+
// For Chinese Poker different rows have different combinations:
|
| 608 |
+
if (rowType === 'top') {
|
| 609 |
+
// Top row: only simple 3-card combinations (no flushes/straights)
|
| 610 |
+
return evaluateTopRow(cards);
|
| 611 |
+
} else if (rowType === 'middle' || rowType === 'bottom') {
|
| 612 |
+
// Middle/Bottom rows: standard 5-card poker hands
|
| 613 |
+
return evaluateFiveCardHand(cards);
|
| 614 |
+
} else {
|
| 615 |
+
// For other rows (like opponent's) default to simple evaluation
|
| 616 |
+
if (cards.length === 3) {
|
| 617 |
+
return evaluateTopRow(cards);
|
| 618 |
+
} else if (cards.length === 5) {
|
| 619 |
+
return evaluateFiveCardHand(cards);
|
| 620 |
+
}
|
| 621 |
+
return { name: 'Unknown', points: 0 };
|
| 622 |
+
}
|
| 623 |
+
}
|
| 624 |
+
|
| 625 |
+
// Evaluate top row (3 cards)
|
| 626 |
+
function evaluateTopRow(cards) {
|
| 627 |
+
cards.sort((a, b) => b.rank - a.rank); // Sort descending
|
| 628 |
+
|
| 629 |
+
const ranks = cards.map(c => c.rank);
|
| 630 |
+
|
| 631 |
+
// Three of a kind (set)
|
| 632 |
+
if (ranks[0] === ranks[1] && ranks[1] === ranks[2]) {
|
| 633 |
+
return {
|
| 634 |
+
name: `Three ${cards[0].value}'s`,
|
| 635 |
+
points: cards[0].rank // Points equal to card rank (2=2, A=14)
|
| 636 |
+
};
|
| 637 |
+
}
|
| 638 |
+
|
| 639 |
+
// Pair
|
| 640 |
+
if (ranks[0] === ranks[1] || ranks[1] === ranks[2]) {
|
| 641 |
+
const pairRank = ranks[0] === ranks[1] ? ranks[0] : ranks[1];
|
| 642 |
+
|
| 643 |
+
return {
|
| 644 |
+
name: `Pair of ${cards[0].value}'s`,
|
| 645 |
+
points: Math.floor(pairRank / 2) // Simple point scale (2=1, A=7)
|
| 646 |
+
};
|
| 647 |
+
}
|
| 648 |
+
|
| 649 |
+
// High card (single card)
|
| 650 |
+
return {
|
| 651 |
+
name: `High ${cards[0].value}`,
|
| 652 |
+
points: 0
|
| 653 |
+
};
|
| 654 |
+
}
|
| 655 |
+
|
| 656 |
+
// Evaluate 5-card hand (middle or bottom row)
|
| 657 |
+
function evaluateFiveCardHand(cards) {
|
| 658 |
+
// For now we'll implement basic poker hands
|
| 659 |
+
|
| 660 |
+
// Check flush
|
| 661 |
+
const isFlush = cards.every(c => c.suit === cards[0].suit);
|
| 662 |
+
|
| 663 |
+
// Check straight
|
| 664 |
+
let isStraight = true;
|
| 665 |
+
for (let i = 1; i < cards.length; i++) {
|
| 666 |
+
if (cards[i].rank !== cards[i-1].rank - 1) {
|
| 667 |
+
isStraight = false;
|
| 668 |
+
break;
|
| 669 |
+
}
|
| 670 |
+
}
|
| 671 |
+
|
| 672 |
+
// Check wheel (A-2-3-4-5)
|
| 673 |
+
const wheelRanks = [12, 0, 1, 2, 3];
|
| 674 |
+
const currentRanks = cards.map(c => c.rank).sort((a,b) => a-b);
|
| 675 |
+
let isWheel = true;
|
| 676 |
+
for (let i = 0; i < wheelRanks.length; i++) {
|
| 677 |
+
if (currentRanks[i] !== wheelRanks[i]) {
|
| 678 |
+
isWheel = false;
|
| 679 |
+
break;
|
| 680 |
+
}
|
| 681 |
+
}
|
| 682 |
+
isStraight = isStraight || isWheel;
|
| 683 |
+
|
| 684 |
+
// Check royal flush (10-J-Q-K-A of same suit)
|
| 685 |
+
const isRoyal = isFlush &&
|
| 686 |
+
(cards[0].rank === 14) && // Ace
|
| 687 |
+
(cards[1].rank === 13) && // King
|
| 688 |
+
(cards[2].rank === 12) && // Queen
|
| 689 |
+
(cards[3].rank === 11) && // Jack
|
| 690 |
+
(cards[4].rank === 10); // 10
|
| 691 |
+
|
| 692 |
+
// Check straight flush and royal flush
|
| 693 |
+
if (isStraight && isFlush) {
|
| 694 |
+
if (isRoyal) {
|
| 695 |
+
return { name: 'Royal Flush', points: 15 };
|
| 696 |
+
}
|
| 697 |
+
return { name: 'Straight Flush', points: 10 };
|
| 698 |
+
}
|
| 699 |
+
|
| 700 |
+
// Check four of a kind
|
| 701 |
+
const rankCounts = {};
|
| 702 |
+
cards.forEach(c => {
|
| 703 |
+
rankCounts[c.rank] = (rankCounts[c.rank] || 0) + 1;
|
| 704 |
+
});
|
| 705 |
+
const counts = Object.values(rankCounts);
|
| 706 |
+
|
| 707 |
+
if (counts.includes(4)) {
|
| 708 |
+
return { name: 'Four of a Kind', points: 8 };
|
| 709 |
+
}
|
| 710 |
+
|
| 711 |
+
// Check full house
|
| 712 |
+
if (counts.includes(3) && counts.includes(2)) {
|
| 713 |
+
return { name: 'Full House', points: 6 };
|
| 714 |
+
}
|
| 715 |
+
|
| 716 |
+
// Check flush
|
| 717 |
+
if (isFlush) {
|
| 718 |
+
return { name: 'Flush', points: 4 };
|
| 719 |
+
}
|
| 720 |
+
|
| 721 |
+
// Check straight
|
| 722 |
+
if (isStraight || isWheel) {
|
| 723 |
+
return { name: 'Straight', points: 2 };
|
| 724 |
+
}
|
| 725 |
+
|
| 726 |
+
// Check three of a kind
|
| 727 |
+
if (counts.includes(3)) {
|
| 728 |
+
return { name: 'Three of a Kind', points: 0 };
|
| 729 |
+
}
|
| 730 |
+
|
| 731 |
+
// Check two pairs
|
| 732 |
+
const pairCount = counts.filter(c => c === 2).length;
|
| 733 |
+
if (pairCount === 2) {
|
| 734 |
+
return { name: 'Two Pairs', points: 0 };
|
| 735 |
+
}
|
| 736 |
+
|
| 737 |
+
// Check pair
|
| 738 |
+
if (pairCount === 1) {
|
| 739 |
+
return { name: 'Pair', points: 0 };
|
| 740 |
+
}
|
| 741 |
+
|
| 742 |
+
// High card
|
| 743 |
+
return { name: 'High Card', points: 0 };
|
| 744 |
+
}
|
| 745 |
+
|
| 746 |
+
// Calculate best moves (simplified for demo)
|
| 747 |
+
function calculateBestMoves() {
|
| 748 |
+
// Check if all cards are placed (13 in each)
|
| 749 |
+
const playerCards = Object.values(gameState.slots).filter(
|
| 750 |
+
v => v !== null && gameState.cardPositions[v]?.startsWith('player-')
|
| 751 |
+
).length;
|
| 752 |
+
|
| 753 |
+
const opponentCards = Object.values(gameState.slots).filter(
|
| 754 |
+
v => v !== null && gameState.cardPositions[v]?.startsWith('opponent-')
|
| 755 |
+
).length;
|
| 756 |
+
|
| 757 |
+
if (playerCards === 13 && opponentCards === 13) {
|
| 758 |
+
// Show final scores
|
| 759 |
+
showFinalScores();
|
| 760 |
+
return;
|
| 761 |
+
}
|
| 762 |
+
|
| 763 |
+
const resultsContainer = document.getElementById('results');
|
| 764 |
+
const resultsContent = document.getElementById('results-content');
|
| 765 |
+
|
| 766 |
+
resultsContent.innerHTML = '';
|
| 767 |
+
|
| 768 |
+
if (!gameState.lastMoveValid) {
|
| 769 |
+
resultsContent.innerHTML = '<p class="text-red-400">Invalid game state for calculation.</p>';
|
| 770 |
+
resultsContainer.classList.remove('hidden');
|
| 771 |
+
return;
|
| 772 |
+
}
|
| 773 |
+
|
| 774 |
+
// For now, we'll generate random recommendations
|
| 775 |
+
// In a real app, this would use an actual algorithm
|
| 776 |
+
|
| 777 |
+
// Get cards in hand
|
| 778 |
+
const handCardIds = [];
|
| 779 |
+
for (let i = 0; i < 5; i++) {
|
| 780 |
+
const cardId = gameState.slots[`hand-${i}`];
|
| 781 |
+
if (cardId !== null) {
|
| 782 |
+
handCardIds.push(cardId);
|
| 783 |
+
}
|
| 784 |
+
}
|
| 785 |
+
|
| 786 |
+
// Make 3 random recommendations
|
| 787 |
+
for (let i = 0; i < 3; i++) {
|
| 788 |
+
const resultDiv = document.createElement('div');
|
| 789 |
+
resultDiv.className = 'bg-gray-700 p-4 rounded-lg';
|
| 790 |
+
|
| 791 |
+
const header = document.createElement('h3');
|
| 792 |
+
header.className = 'font-semibold text-yellow-300 mb-2';
|
| 793 |
+
header.textContent = `Option ${i+1}`;
|
| 794 |
+
|
| 795 |
+
const evText = document.createElement('p');
|
| 796 |
+
evText.className = 'text-sm mb-2';
|
| 797 |
+
evText.textContent = `Expected Value: ${(Math.random() * 3 + 1).toFixed(2)}`;
|
| 798 |
+
|
| 799 |
+
const movesText = document.createElement('p');
|
| 800 |
+
movesText.className = 'text-sm';
|
| 801 |
+
|
| 802 |
+
// Generate random placement for the hand cards
|
| 803 |
+
handCardIds.forEach(cardId => {
|
| 804 |
+
const randomRow = ['top', 'middle', 'bottom'][Math.floor(Math.random() * 3)];
|
| 805 |
+
let randomSlot;
|
| 806 |
+
|
| 807 |
+
if (randomRow === 'top') {
|
| 808 |
+
randomSlot = `player-top-${Math.floor(Math.random() * 3)}`;
|
| 809 |
+
} else {
|
| 810 |
+
randomSlot = `player-${randomRow}-${Math.floor(Math.random() * 5)}`;
|
| 811 |
+
}
|
| 812 |
+
|
| 813 |
+
const card = gameState.cards.find(c => c.id === cardId);
|
| 814 |
+
movesText.innerHTML += `Place ${card.value}${card.suitSymbol} in ${randomRow} row (slot ${randomSlot.split('-').pop()})<br>`;
|
| 815 |
+
});
|
| 816 |
+
|
| 817 |
+
resultDiv.appendChild(header);
|
| 818 |
+
resultDiv.appendChild(evText);
|
| 819 |
+
resultDiv.appendChild(movesText);
|
| 820 |
+
resultsContent.appendChild(resultDiv);
|
| 821 |
+
}
|
| 822 |
+
|
| 823 |
+
resultsContainer.classList.remove('hidden');
|
| 824 |
+
}
|
| 825 |
+
|
| 826 |
+
// Show final scores when all cards are placed
|
| 827 |
+
function showFinalScores() {
|
| 828 |
+
// Display results
|
| 829 |
+
const playerTopCombo = document.getElementById('player-top-combination').textContent;
|
| 830 |
+
const playerMiddleCombo = document.getElementById('player-middle-combination').textContent;
|
| 831 |
+
const playerBottomCombo = document.getElementById('player-bottom-combination').textContent;
|
| 832 |
+
|
| 833 |
+
const opponentTopCombo = document.getElementById('opponent-top-combination').textContent;
|
| 834 |
+
const opponentMiddleCombo = document.getElementById('opponent-middle-combination').textContent;
|
| 835 |
+
const opponentBottomCombo = document.getElementById('opponent-bottom-combination').textContent;
|
| 836 |
+
|
| 837 |
+
// Get points for each row
|
| 838 |
+
const playerTopPoints = parseInt(document.getElementById('player-top-points').textContent);
|
| 839 |
+
const playerMiddlePoints = parseInt(document.getElementById('player-middle-points').textContent);
|
| 840 |
+
const playerBottomPoints = parseInt(document.getElementById('player-bottom-points').textContent);
|
| 841 |
+
|
| 842 |
+
const opponentTopPoints = parseInt(document.getElementById('opponent-top-points').textContent);
|
| 843 |
+
const opponentMiddlePoints = parseInt(document.getElementById('opponent-middle-points').textContent);
|
| 844 |
+
const opponentBottomPoints = parseInt(document.getElementById('opponent-bottom-points').textContent);
|
| 845 |
+
|
| 846 |
+
// Check for seniority violation (broken hand)
|
| 847 |
+
let playerBrokenHand = false;
|
| 848 |
+
let opponentBrokenHand = false;
|
| 849 |
+
|
| 850 |
+
if (playerMiddlePoints > playerBottomPoints || playerTopPoints > playerMiddlePoints) {
|
| 851 |
+
playerBrokenHand = true;
|
| 852 |
+
alert("You have a broken hand! (Bottom must be strongest, middle stronger than top)");
|
| 853 |
+
}
|
| 854 |
+
|
| 855 |
+
if (opponentMiddlePoints > opponentBottomPoints || opponentTopPoints > opponentMiddlePoints) {
|
| 856 |
+
opponentBrokenHand = true;
|
| 857 |
+
alert("Opponent has a broken hand! (Bottom must be strongest, middle stronger than top)");
|
| 858 |
+
}
|
| 859 |
+
|
| 860 |
+
// Reset scores
|
| 861 |
+
let playerScore = 0;
|
| 862 |
+
let opponentScore = 0;
|
| 863 |
+
|
| 864 |
+
// Apply breaking hand rule - if hand is broken, ALL points are zero including royalties
|
| 865 |
+
if (playerBrokenHand || opponentBrokenHand) {
|
| 866 |
+
playerScore = 0;
|
| 867 |
+
opponentScore = 0;
|
| 868 |
+
} else {
|
| 869 |
+
let playerRowWins = 0;
|
| 870 |
+
let opponentRowWins = 0;
|
| 871 |
+
|
| 872 |
+
// Compare top rows (3 cards)
|
| 873 |
+
if (playerTopPoints > opponentTopPoints) {
|
| 874 |
+
playerScore += 1;
|
| 875 |
+
playerRowWins += 1;
|
| 876 |
+
} else if (playerTopPoints < opponentTopPoints) {
|
| 877 |
+
opponentScore += 1;
|
| 878 |
+
opponentRowWins += 1;
|
| 879 |
+
}
|
| 880 |
+
|
| 881 |
+
// Compare middle rows (5 cards)
|
| 882 |
+
if (playerMiddlePoints > opponentMiddlePoints) {
|
| 883 |
+
playerScore += 1;
|
| 884 |
+
playerRowWins += 1;
|
| 885 |
+
} else if (playerMiddlePoints < opponentMiddlePoints) {
|
| 886 |
+
opponentScore += 1;
|
| 887 |
+
opponentRowWins += 1;
|
| 888 |
+
}
|
| 889 |
+
|
| 890 |
+
// Compare bottom rows (5 cards)
|
| 891 |
+
if (playerBottomPoints > opponentBottomPoints) {
|
| 892 |
+
playerScore += 1;
|
| 893 |
+
playerRowWins += 1;
|
| 894 |
+
} else if (playerBottomPoints < opponentBottomPoints) {
|
| 895 |
+
opponentScore += 1;
|
| 896 |
+
opponentRowWins += 1;
|
| 897 |
+
}
|
| 898 |
+
|
| 899 |
+
// Scoop bonus: +3 for winning all 3 rows
|
| 900 |
+
if (playerRowWins === 3) {
|
| 901 |
+
playerScore += 3;
|
| 902 |
+
} else if (opponentRowWins === 3) {
|
| 903 |
+
opponentScore += 3;
|
| 904 |
+
}
|
| 905 |
+
|
| 906 |
+
// Add royalties as additional points (if no broken hand)
|
| 907 |
+
const playerRoyalty = calculateRoyaltyPoints(playerTopCombo, 'top') +
|
| 908 |
+
calculateRoyaltyPoints(playerMiddleCombo, 'middle') +
|
| 909 |
+
calculateRoyaltyPoints(playerBottomCombo, 'bottom');
|
| 910 |
+
playerScore += playerRoyalty;
|
| 911 |
+
|
| 912 |
+
const opponentRoyalty = calculateRoyaltyPoints(opponentTopCombo, 'top') +
|
| 913 |
+
calculateRoyaltyPoints(opponentMiddleCombo, 'middle') +
|
| 914 |
+
calculateRoyaltyPoints(opponentBottomCombo, 'bottom');
|
| 915 |
+
opponentScore += opponentRoyalty;
|
| 916 |
+
}
|
| 917 |
+
|
| 918 |
+
function calculateRoyaltyPoints(combo, rowType) {
|
| 919 |
+
let points = 0;
|
| 920 |
+
const comboStr = combo.toLowerCase();
|
| 921 |
+
|
| 922 |
+
// Top row royalties
|
| 923 |
+
if (rowType === 'top') {
|
| 924 |
+
if (comboStr.includes('three')) points += 3;
|
| 925 |
+
else if (comboStr.includes('pair')) points += 1;
|
| 926 |
+
}
|
| 927 |
+
// Middle row royalties
|
| 928 |
+
else if (rowType === 'middle') {
|
| 929 |
+
if (comboStr.includes('royal flush')) points += 15;
|
| 930 |
+
else if (comboStr.includes('straight flush')) points += 10;
|
| 931 |
+
else if (comboStr.includes('four of')) points += 8;
|
| 932 |
+
else if (comboStr.includes('full house')) points += 4;
|
| 933 |
+
}
|
| 934 |
+
// Bottom row royalties
|
| 935 |
+
else if (rowType === 'bottom') {
|
| 936 |
+
if (comboStr.includes('royal flush')) points += 25;
|
| 937 |
+
else if (comboStr.includes('straight flush')) points += 15;
|
| 938 |
+
else if (comboStr.includes('four of')) points += 10;
|
| 939 |
+
else if (comboStr.includes('full house')) points += 6;
|
| 940 |
+
else if (comboStr.includes('flush')) points += 4;
|
| 941 |
+
else if (comboStr.includes('straight')) points += 2;
|
| 942 |
+
}
|
| 943 |
+
|
| 944 |
+
return points;
|
| 945 |
+
}
|
| 946 |
+
|
| 947 |
+
// Display final scores
|
| 948 |
+
document.getElementById('final-player-top').textContent = `${playerTopCombo} (${playerTopPoints} pts)`;
|
| 949 |
+
document.getElementById('final-player-middle').textContent = `${playerMiddleCombo} (${playerMiddlePoints} pts)`;
|
| 950 |
+
document.getElementById('final-player-bottom').textContent = `${playerBottomCombo} (${playerBottomPoints} pts)`;
|
| 951 |
+
|
| 952 |
+
document.getElementById('final-opponent-top').textContent = `${opponentTopCombo} (${opponentTopPoints} pts)`;
|
| 953 |
+
document.getElementById('final-opponent-middle').textContent = `${opponentMiddleCombo} (${opponentMiddlePoints} pts)`;
|
| 954 |
+
document.getElementById('final-opponent-bottom').textContent = `${opponentBottomCombo} (${opponentBottomPoints} pts)`;
|
| 955 |
+
|
| 956 |
+
document.getElementById('final-player-score').textContent = playerScore;
|
| 957 |
+
document.getElementById('final-opponent-score').textContent = opponentScore;
|
| 958 |
+
|
| 959 |
+
document.getElementById('score-summary').classList.remove('hidden');
|
| 960 |
+
document.getElementById('results').classList.add('hidden');
|
| 961 |
+
}
|
| 962 |
+
|
| 963 |
+
// Reset all cards
|
| 964 |
+
function resetAllCards() {
|
| 965 |
+
// Clear all slots
|
| 966 |
+
Object.keys(gameState.slots).forEach(slot => {
|
| 967 |
+
gameState.slots[slot] = null;
|
| 968 |
+
});
|
| 969 |
+
|
| 970 |
+
// Reset card positions
|
| 971 |
+
gameState.cards.forEach(card => {
|
| 972 |
+
gameState.cardPositions[card.id] = 'deck';
|
| 973 |
+
});
|
| 974 |
+
|
| 975 |
+
// Clear all visual slots
|
| 976 |
+
document.querySelectorAll('.slot').forEach(slot => {
|
| 977 |
+
slot.innerHTML = '';
|
| 978 |
+
});
|
| 979 |
+
|
| 980 |
+
// Re-render deck
|
| 981 |
+
renderDeck();
|
| 982 |
+
|
| 983 |
+
// Hide results
|
| 984 |
+
document.getElementById('results').classList.add('hidden');
|
| 985 |
+
document.getElementById('score-summary').classList.add('hidden');
|
| 986 |
+
|
| 987 |
+
// Reset combination labels
|
| 988 |
+
['player-top', 'player-middle', 'player-bottom',
|
| 989 |
+
'opponent-top', 'opponent-middle', 'opponent-bottom'].forEach(prefix => {
|
| 990 |
+
document.getElementById(`${prefix}-combination`).textContent = '-';
|
| 991 |
+
document.getElementById(`${prefix}-points`).textContent = '0';
|
| 992 |
+
});
|
| 993 |
+
|
| 994 |
+
// Clear final score display
|
| 995 |
+
['final-player-top', 'final-player-middle', 'final-player-bottom',
|
| 996 |
+
'final-opponent-top', 'final-opponent-middle', 'final-opponent-bottom',
|
| 997 |
+
'final-player-score', 'final-opponent-score'].forEach(id => {
|
| 998 |
+
document.getElementById(id).textContent = '';
|
| 999 |
+
});
|
| 1000 |
+
|
| 1001 |
+
// Disable calculate button
|
| 1002 |
+
document.getElementById('calculate-btn').disabled = true;
|
| 1003 |
+
gameState.lastMoveValid = false;
|
| 1004 |
+
}
|
| 1005 |
+
|
| 1006 |
+
// Initialize the game
|
| 1007 |
+
function initGame() {
|
| 1008 |
+
initializeSlots();
|
| 1009 |
+
gameState.cards = createDeck();
|
| 1010 |
+
renderDeck();
|
| 1011 |
+
setupDropZones();
|
| 1012 |
+
|
| 1013 |
+
// Set up buttons
|
| 1014 |
+
document.getElementById('calculate-btn').addEventListener('click', calculateBestMoves);
|
| 1015 |
+
document.getElementById('reset-btn').addEventListener('click', resetAllCards);
|
| 1016 |
+
|
| 1017 |
+
// Disable calculate button initially
|
| 1018 |
+
document.getElementById('calculate-btn').disabled = true;
|
| 1019 |
+
}
|
| 1020 |
+
|
| 1021 |
+
// Start the game
|
| 1022 |
+
initGame();
|
| 1023 |
+
});
|
| 1024 |
+
</script>
|
| 1025 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=trd69/cps" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 1026 |
+
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
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|
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сейчас считаются только роялти. это неправильно. измени правила подсчета очков в конце раунда (когда у обоих игроков по 13 карт и все ряды заполнены картами) правила: Базовые очки: +1 очко за каждый выигранный ряд. сравнивай комбинацию в верхнем ряду игрока и комбинацией в верхнем ряду оппонента. у кого сильнее, тому 1 балл. и так с каждым рядом Скуп: +3 бонусных очка за победу во всех трех рядах. Роялти: дополнительные очки за собранные комбинации. начисляются дополнительно Разбитие: если игрок нарушает порядок старшинства рядов, он получает 0 очков за раздачу. Обнуляются все очки. даже роялти
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| 2 |
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верни обратно
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| 3 |
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оптимизируй код, но сохрани весь функционал. обязательно сохрани функционал
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