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use wasm_bindgen::prelude::*;
use crate::core::models::{GameState, CardDatabase};
use crate::core::mcts::{SearchHorizon, EvalMode};

#[wasm_bindgen]
pub struct WasmEngine {
    state: GameState,
    db: CardDatabase,
}

#[wasm_bindgen]
impl WasmEngine {
    #[wasm_bindgen(constructor)]
    pub fn new(card_db_json: &str) -> Result<WasmEngine, JsError> {
        let db = CardDatabase::from_json(card_db_json)
            .map_err(|e| JsError::new(&format!("Failed to parse card DB: {}", e)))?;

        Ok(WasmEngine {
            state: GameState::default(),
            db,
        })
    }

    pub fn init_game(&mut self,
        p0_deck: Vec<u32>,
        p1_deck: Vec<u32>,
        p0_energy: Vec<u32>,
        p1_energy: Vec<u32>,
        p0_lives: Vec<u32>,
        p1_lives: Vec<u32>,
        seed: Option<u64>
    ) {
        self.state.initialize_game_with_seed(
            p0_deck.into_iter().map(|x| x as u16).collect(),
            p1_deck.into_iter().map(|x| x as u16).collect(),
            p0_energy.into_iter().map(|x| x as u16).collect(),
            p1_energy.into_iter().map(|x| x as u16).collect(),
            p0_lives.into_iter().map(|x| x as u16).collect(),
            p1_lives.into_iter().map(|x| x as u16).collect(),
            seed
        );
    }

    pub fn step(&mut self, action_id: i32) -> Result<(), JsError> {
        self.state.step(&self.db, action_id)
            .map_err(|e| JsError::new(&e.to_string()))
    }

    pub fn get_state_json(&self) -> Result<String, JsError> {
        serde_json::to_string(&self.state)
            .map_err(|e| JsError::new(&e.to_string()))
    }

    pub fn get_legal_actions(&mut self) -> Vec<i32> {
        self.state.get_legal_action_ids(&self.db)
    }

    pub fn ai_suggest(&mut self, sims: usize) -> Result<i32, JsError> {
        let suggestions = self.state.get_mcts_suggestions(&self.db, sims, SearchHorizon::GameEnd, EvalMode::Normal);
        if let Some((action, _, _)) = suggestions.first() {
            Ok(*action)
        } else {
            Ok(0)
        }
    }
}