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import os
import sys

# Add project root to path to allow imports if running as script
if __name__ == "__main__":
    sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), "..")))

import argparse
import json

import numpy as np
from pydantic import TypeAdapter

# from compiler.parser import AbilityParser
from engine.models.card import EnergyCard, LiveCard, MemberCard

CHAR_MAP = {
    "高坂 穂乃果": 1,
    "絢瀬 絵里": 2,
    "南 ことり": 3,
    "園田 海未": 4,
    "星空 凛": 5,
    "西木野 真姫": 6,
    "東條 希": 7,
    "小泉 花陽": 8,
    "矢澤 にこ": 9,
    "高海 千歌": 11,
    "桜内 梨子": 12,
    "松浦 果南": 13,
    "黒澤 ダイヤ": 14,
    "渡辺 曜": 15,
    "津島 善子": 16,
    "国木田 花丸": 17,
    "小原 鞠莉": 18,
    "黒澤 ルビィ": 19,
    "上原 歩夢": 21,
    "中須 かすみ": 22,
    "桜坂 しずく": 23,
    "朝香 果林": 24,
    "宮下 愛": 25,
    "近江 彼方": 26,
    "優木 せつ菜": 27,
    "エマ・ヴェルデ": 28,
    "天王寺 璃奈": 29,
    "三船 栞子": 30,
    "ミア・テイラー": 31,
    "鐘 嵐珠": 32,
    "高咲 侑": 33,
    "澁谷 かのん": 41,
    "唐 可可": 42,
    "嵐 千砂都": 43,
    "平安名 すみれ": 44,
    "葉月 恋": 45,
    "桜小路 きな子": 46,
    "米女 メイ": 47,
    "若菜 四季": 48,
    "鬼塚 夏美": 49,
    "ウィーン・マルガレーテ": 50,
    "鬼塚 冬毬": 51,
    "日野下 花帆": 61,
    "村野 さやか": 62,
    "乙宗 梢": 63,
    "夕霧 綴理": 64,
    "大沢 瑠璃乃": 65,
    "藤島 慈": 66,
    "百生 吟子": 67,
    "徒町 小鈴": 68,
    "安養寺 姫芽": 69,
}


def compile_cards(input_path: str, output_path: str):
    print(f"Loading raw cards from {input_path}...")
    with open(input_path, "r", encoding="utf-8") as f:
        raw_data = json.load(f)

    compiled_data = {"member_db": {}, "live_db": {}, "energy_db": {}, "meta": {"version": "1.0", "source": input_path}}

    sorted_keys = sorted(raw_data.keys())
    m_idx = 0
    l_idx = 30000
    e_idx = 40000

    success_count = 0
    errors = []

    # Pre-create adapters
    member_adapter = TypeAdapter(MemberCard)
    live_adapter = TypeAdapter(LiveCard)
    energy_adapter = TypeAdapter(EnergyCard)

    for key in sorted_keys:
        item = raw_data[key]
        ctype = item.get("type", "")
        # print(f"DEBUG: Processing {key} Type: '{ctype}'")
        if "ライブ" in ctype or "Live" in ctype:
            print(f"FOUND LIVE: {key} Type: '{ctype}'")
        elif "Member" not in ctype and "メンバー" not in ctype and "Energy" not in ctype and "エネルギー" not in ctype:
            print(f"UNKNOWN TYPE: {key} Type: '{ctype}'")

        # Collect variants from rare_list
        variants = [{"card_no": key, "name": item.get("name", ""), "data": item}]
        if "rare_list" in item and isinstance(item["rare_list"], list):
            for r in item["rare_list"]:
                v_no = r.get("card_no")
                if v_no and v_no != key:
                    print(f"DEBUG: Found variant {v_no} in rare_list of {key}")
                    # Create a variant that inherits base data but overrides metadata
                    v_item = item.copy()
                    v_item.update(r)
                    variants.append({"card_no": v_no, "name": r.get("name", item.get("name", "")), "data": v_item})

        for v in variants:
            v_key = v["card_no"]
            v_data = v["data"]
            try:
                if ctype == "メンバー":
                    m_card = parse_member(m_idx, v_key, v_data)
                    compiled_item = member_adapter.dump_python(m_card, mode="json")
                    compiled_data["member_db"][str(m_idx)] = compiled_item
                    m_idx += 1
                elif ctype == "ライブ":
                    l_card = parse_live(l_idx, v_key, v_data)
                    compiled_data["live_db"][str(l_idx)] = live_adapter.dump_python(l_card, mode="json")
                    l_idx += 1
                else:
                    # Treat everything else (Energy, etc.) as basic cards to preserve IDs for decks
                    e_card = parse_energy(e_idx, v_key, v_data)
                    compiled_data["energy_db"][str(e_idx)] = energy_adapter.dump_python(e_card, mode="json")
                    e_idx += 1
                success_count += 1
            except Exception as e:
                errors.append(f"Error parsing card {v_key}: {e}")

    print(f"Compilation complete. Processed {success_count} cards.")
    if errors:
        print(f"Encountered {len(errors)} errors. See compiler_errors.log for details.")
        with open("compiler_errors.log", "w", encoding="utf-8") as f_err:
            for err_msg in errors:
                f_err.write(f"- {err_msg}\n")

    # Write output
    print(f"Writing compiled data to {output_path}...")
    with open(output_path, "w", encoding="utf-8") as f:
        json.dump(compiled_data, f, ensure_ascii=False, indent=2)
    print("Done.")


def _resolve_img_path(data: dict) -> str:
    # Use cards_webp as the flattened source
    img_path = str(data.get("_img", ""))
    if img_path:
        filename = os.path.basename(img_path)
        if filename.lower().endswith(".png"):
            filename = filename[:-4] + ".webp"
        return f"cards_webp/{filename}"

    raw_url = str(data.get("img", ""))
    if raw_url:
        filename = os.path.basename(raw_url)
        if filename.lower().endswith(".png"):
            filename = filename[:-4] + ".webp"
        return f"cards_webp/{filename}"

    return raw_url


from compiler.parser_v2 import AbilityParserV2

# Initialize parser globally
_v2_parser = AbilityParserV2()

# Load manual overrides
MANUAL_OVERRIDES_PATH = "data/manual_pseudocode.json"
_manual_overrides = {}
if os.path.exists(MANUAL_OVERRIDES_PATH):
    print(f"Loading manual overrides from {MANUAL_OVERRIDES_PATH}")
    with open(MANUAL_OVERRIDES_PATH, "r", encoding="utf-8") as f:
        _manual_overrides = json.load(f)


def parse_member(card_id: int, card_no: str, data: dict) -> MemberCard:
    spec = data.get("special_heart", {})
    # Use manual override if present
    override_data = _manual_overrides.get(card_no, {})

    # Use manual pseudo/text if available, else raw data
    if "pseudocode" in override_data:
        raw_ability = str(override_data["pseudocode"])
    else:
        raw_ability = str(data.get("pseudocode", data.get("ability", "")))

    abilities = _v2_parser.parse(raw_ability)

    for ab in abilities:
        try:
            ab.bytecode = ab.compile()
        except Exception as e:
            print(f"Warning: Failed to compile bytecode for {card_no} ability: {e}")

    return MemberCard(
        card_id=card_id,
        card_no=card_no,
        name=str(data.get("name", "Unknown")),
        cost=data.get("cost", 0),
        hearts=parse_hearts(data.get("base_heart", {})),
        blade_hearts=parse_blade_hearts(data.get("blade_heart", {})),
        blades=data.get("blade", 0),
        groups=data.get("series", ""),  # Validator will handle string -> List[Group]
        units=data.get("unit", ""),  # Validator will handle string -> List[Unit]
        abilities=abilities,
        img_path=_resolve_img_path(data),
        ability_text=raw_ability,
        original_text=str(data.get("ability", "")),
        volume_icons=spec.get("score", 0),
        draw_icons=spec.get("draw", 0),
        char_id=CHAR_MAP.get(str(data.get("name", "")), 0),
        faq=data.get("faq", []),
    )


def parse_live(card_id: int, card_no: str, data: dict) -> LiveCard:
    spec = data.get("special_heart", {})
    # Use manual override if present
    override_data = _manual_overrides.get(card_no, {})
    # Prioritize 'pseudocode' over 'ability'
    raw_ability = str(override_data.get("pseudocode", data.get("pseudocode", data.get("ability", ""))))
    abilities = _v2_parser.parse(raw_ability)
    for ab in abilities:
        try:
            ab.bytecode = ab.compile()
        except Exception as e:
            print(f"Warning: Failed to compile bytecode for {card_no} ability: {e}")

    return LiveCard(
        card_id=card_id,
        card_no=card_no,
        name=str(data.get("name", "Unknown")),
        score=data.get("score", 0),
        required_hearts=parse_live_reqs(data.get("need_heart", {})),
        abilities=abilities,
        groups=data.get("series", ""),
        units=data.get("unit", ""),
        img_path=_resolve_img_path(data),
        ability_text=raw_ability,
        original_text=str(data.get("ability", "")),
        volume_icons=spec.get("score", 0),
        draw_icons=spec.get("draw", 0),
        blade_hearts=parse_blade_hearts(data.get("blade_heart", {})),
        faq=data.get("faq", []),
    )


def parse_energy(card_id: int, card_no: str, data: dict) -> EnergyCard:
    return EnergyCard(
        card_id=card_id,
        card_no=card_no,
        name=str(data.get("name", "Energy")),
        img_path=_resolve_img_path(data),
        ability_text=str(data.get("ability", "")),
        original_text=str(data.get("ability", "")),
        rare=str(data.get("rare", "N")),
    )


def parse_hearts(heart_dict: dict) -> np.ndarray:
    hearts = np.zeros(7, dtype=np.int32)
    if not heart_dict:
        return hearts
    for k, v in heart_dict.items():
        if k.startswith("heart"):
            try:
                num_str = k.replace("heart", "")
                if num_str == "0":  # Handle heart0 as ANY/STAR
                    hearts[6] = int(v)
                    continue
                idx = int(num_str) - 1
                if 0 <= idx < 6:
                    hearts[idx] = int(v)
            except ValueError:
                pass
        elif k in ["common", "any", "star"]:
            hearts[6] = int(v)
    return hearts


def parse_blade_hearts(heart_dict: dict) -> np.ndarray:
    hearts = np.zeros(7, dtype=np.int32)
    if not heart_dict:
        return hearts
    for k, v in heart_dict.items():
        if k == "b_all":
            hearts[6] = int(v)
        elif k.startswith("b_heart"):
            try:
                idx = int(k.replace("b_heart", "")) - 1
                if 0 <= idx < 6:
                    hearts[idx] = int(v)
            except ValueError:
                pass
    return hearts


def parse_live_reqs(req_dict: dict) -> np.ndarray:
    # Use parse_hearts directly as it now handles 7 elements correctly
    return parse_hearts(req_dict)


if __name__ == "__main__":
    parser = argparse.ArgumentParser()
    parser.add_argument("--input", default="data/cards.json", help="Path to raw cards.json")
    parser.add_argument("--output", default="data/cards_compiled.json", help="Output path")
    args = parser.parse_args()

    # Resolve paths relative to cwd if needed, or assume running from root
    compile_cards(args.input, args.output)

    # Copy to both data/ and engine/data/ for compatibility with all scripts
    import shutil

    root_data_path = os.path.join(os.getcwd(), "data", "cards_compiled.json")
    engine_data_path = os.path.join(os.getcwd(), "engine", "data", "cards_compiled.json")

    # Sync to root data/
    if os.path.abspath(args.output) != os.path.abspath(root_data_path):
        try:
            shutil.copy(args.output, root_data_path)
            print(f"Copied compiled data to {root_data_path}")
        except Exception as e:
            print(f"Warning: Failed to copy to root data directory: {e}")

    # Sync to engine/data/ to keep paths consistent
    try:
        os.makedirs(os.path.dirname(engine_data_path), exist_ok=True)
        shutil.copy(root_data_path, engine_data_path)
        print(f"Synced compiled data to {engine_data_path}")
    except Exception as e:
        print(f"Warning: Failed to sync to engine/data directory: {e}")