File size: 23,591 Bytes
2113a6a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
# -*- coding: utf-8 -*-
"""Effect patterns.



Effects are the actions that occur when an ability activates.

Examples: DRAW, ADD_BLADES, RECOVER_MEMBER, etc.

"""

from .base import Pattern, PatternPhase

EFFECT_PATTERNS = [
    # ==========================================================================
    # Card manipulation effects
    # ==========================================================================
    Pattern(
        name="draw_cards",
        phase=PatternPhase.EFFECT,
        regex=r"カード.*?(\d+)枚.*?引",
        priority=20,
        excludes=["引き入れ"],  # "bring under" is not draw
        consumes=True,
        output_type="EffectType.DRAW",
    ),
    Pattern(
        name="draw_pseudocode",
        phase=PatternPhase.EFFECT,
        regex=r"DRAW\((.*?)\)",
        priority=5,
        consumes=True,
        output_type="EffectType.DRAW",
        extractor=lambda text, m: {
            "type": "EffectType.DRAW",
            "value": int(m.group(1)) if m.group(1).isdigit() else 0,
            "value_cond": m.group(1) if not m.group(1).isdigit() else None,
        },
    ),
    Pattern(
        name="draw_one",
        phase=PatternPhase.EFFECT,
        regex=r"引く",
        priority=50,
        excludes=["引き入れ", "置いた枚数分"],
        consumes=True,
        output_type="EffectType.DRAW",
        output_value=1,
    ),
    Pattern(
        name="look_deck_top",
        phase=PatternPhase.EFFECT,
        regex=r"(?:デッキ|山札)の一番上.*?見る",
        priority=19,
        output_type="EffectType.LOOK_DECK",
        output_value=1,
    ),
    Pattern(
        name="look_deck",
        phase=PatternPhase.EFFECT,
        regex=r"(?:デッキ|山札).*?(\d+)枚.*?(?:見る|見て)",
        priority=20,
        output_type="EffectType.LOOK_DECK",
    ),
    Pattern(
        name="search_deck",
        phase=PatternPhase.EFFECT,
        any_keywords=["探", "サーチ"],
        requires=["デッキ"],
        priority=30,
        output_type="EffectType.SEARCH_DECK",
        output_value=1,
    ),
    Pattern(
        name="search_deck_from",
        phase=PatternPhase.EFFECT,
        # "デッキから...手札に加える" (search deck for card, add to hand)
        regex=r"(?:デッキ|山札)から.*?手札に加",
        priority=5,  # Very high priority to catch before ADD_TO_HAND
        consumes=True,
        output_type="EffectType.SEARCH_DECK",
        output_value=1,
        output_params={"to": "hand"},
    ),
    Pattern(
        name="reveal_cards",
        phase=PatternPhase.EFFECT,
        regex=r"(\d+)枚.*?公開",
        priority=30,
        excludes=["エール"],  # Not cheer-based reveal
        output_type="EffectType.REVEAL_CARDS",
    ),
    Pattern(
        name="reveal_top",
        phase=PatternPhase.EFFECT,
        regex=r"デッキの一番上.*?公開",
        priority=20,
        output_type="EffectType.REVEAL_CARDS",
        output_value=1,
    ),
    Pattern(
        name="choose_heart_icons",
        phase=PatternPhase.EFFECT,
        regex=r"({{heart_.*?}}か{{heart_.*?}}).*?選ぶ",
        priority=15,
        output_type="EffectType.COLOR_SELECT",
    ),
    Pattern(
        name="return_discard_to_deck_bottom",
        phase=PatternPhase.EFFECT,
        regex=r"デッキの一番下に置く",
        priority=15,
        output_type="EffectType.MOVE_TO_DECK",
        output_params={"to": "deck_bottom"},
    ),
    Pattern(
        name="add_hearts_color_text",
        phase=PatternPhase.EFFECT,
        regex=r"[(赤|青|黄|緑|紫|桃)ハート].*?得る",
        priority=15,
        output_type="EffectType.ADD_HEARTS",
        extractor=lambda text, m: {"type": "EffectType.ADD_HEARTS", "value": 1, "params": {"color_text": m.group(1)}},
    ),
    Pattern(
        name="look_and_choose_order",
        phase=PatternPhase.EFFECT,
        regex=r"LOOK_AND_CHOOSE_ORDER\((\d+)\)",
        priority=20,
        output_type="EffectType.ORDER_DECK",
        extractor=lambda text, m: {
            "type": "EffectType.ORDER_DECK",
            "value": int(m.group(1)),
        },
    ),
    Pattern(
        name="select_from_pool",
        phase=PatternPhase.EFFECT,
        regex=r"の中から.*?(\d+)?(枚|人).*?選ぶ",
        priority=20,
        output_type="EffectType.LOOK_AND_CHOOSE",
        extractor=lambda text, m: {
            "type": "EffectType.LOOK_AND_CHOOSE",
            "value": int(m.group(1)) if m.group(1) else 1,
        },
    ),
    # ==========================================================================
    # Recovery effects
    # ==========================================================================
    Pattern(
        name="add_self_to_hand",
        phase=PatternPhase.EFFECT,
        regex=r"この(カード|メンバー)を手札に加",
        priority=15,
        output_type="EffectType.ADD_TO_HAND",
        output_params={"target": "self", "to": "hand"},
    ),
    Pattern(
        name="place_member_to_hand",
        phase=PatternPhase.EFFECT,
        regex=r"メンバーを?.*?手札に加",
        priority=30,  # Lower precedence
        consumes=True,
        output_type="EffectType.ADD_TO_HAND",
        output_params={"to": "hand"},
    ),
    Pattern(
        name="recover_member",
        phase=PatternPhase.EFFECT,
        regex=r"控え室から.*?メンバーを?.*?手札に加",
        priority=10,  # High precedence to consume early
        consumes=True,
        output_type="EffectType.RECOVER_MEMBER",
        output_value=1,
        output_params={"from": "discard", "to": "hand"},
    ),
    Pattern(
        name="recover_from_success",
        phase=PatternPhase.EFFECT,
        regex=r"成功ライブカード(?:置き場)?[\s\S]*?手札に加",
        priority=20,
        output_type="EffectType.RECOVER_LIVE",
        output_value=1,
        output_params={"from": "success_zone", "to": "hand"},
    ),
    Pattern(
        name="recover_live",
        phase=PatternPhase.EFFECT,
        regex=r"控え室から.*?ライブカードを?.*?手札に加",
        priority=10,
        consumes=True,
        output_type="EffectType.RECOVER_LIVE",
        output_value=1,
        output_params={"from": "discard", "to": "hand"},
    ),
    Pattern(
        name="add_to_hand_from_deck",
        phase=PatternPhase.EFFECT,
        keywords=["デッキ", "手札に加え"],
        excludes=["見る", "選"],  # Not look and choose
        priority=25,
        consumes=True,
        output_type="EffectType.ADD_TO_HAND",
        output_params={"from": "deck"},
    ),
    Pattern(
        name="look_and_choose",
        phase=PatternPhase.EFFECT,
        # Relaxed regex to allow filters between "look" and "choose"
        regex=r"(?:カードを?|[\{\[].*?[\}\]])?(\d+)枚(見て|見る).*?(?:その中から|その中にある|公開された).*?(?:カードを?)?(\d+)?(?:枚|つ)?.*?手札に加",
        priority=10,  # High priority to catch before LOOK_DECK
        consumes=True,
        output_type="EffectType.LOOK_AND_CHOOSE",
        extractor=lambda text, m: {
            "type": "EffectType.LOOK_AND_CHOOSE",
            "value": int(m.group(3)) if m.group(3) else 1,
            "params": {"look_count": int(m.group(1))},
        },
    ),
    Pattern(
        name="discard_looked",
        phase=PatternPhase.EFFECT,
        # "そのカードを控え室に置く" (referring to looked card)
        regex=r"(?:その|公開した|見た)カードを?.*?控え室に置",
        priority=25,
        consumes=True,
        output_type="EffectType.LOOK_AND_CHOOSE",
        output_value=1,
        output_params={"look_count": 1, "destination": "discard"},
    ),
    Pattern(
        name="mill_to_discard",
        phase=PatternPhase.EFFECT,
        # "デッキの上からカードをX枚控え室に置く"
        regex=r"(?:デッキ|山札).*?(\d+)枚.*?控え室に置",
        priority=15,  # Higher priority than generic swap_to_discard
        consumes=True,
        output_type="EffectType.SWAP_CARDS",
        extractor=lambda text, m: {
            "type": "EffectType.SWAP_CARDS",
            "value": int(m.group(1)),
            "params": {"from": "deck", "target": "discard"},
        },
    ),
    Pattern(
        name="discard_remainder",
        phase=PatternPhase.EFFECT,
        regex=r"残りを?控え室に",
        priority=20,
        consumes=True,
        output_type="EffectType.SWAP_CARDS",
        output_params={"target": "discard"},
    ),
    Pattern(
        name="choose_player",
        phase=PatternPhase.EFFECT,
        regex=r"自分か相手を選",
        priority=5,  # Very high priority
        output_type="EffectType.META_RULE",
        output_params={"target": "PLAYER_SELECT"},
    ),
    # ==========================================================================
    # Stat modification effects
    # ==========================================================================
    Pattern(
        name="add_blades",
        phase=PatternPhase.EFFECT,
        regex=r"(?:{{icon_blade.*?}})?ブレード[^スコア場合]*?[++](\d+|1|2|3)",
        priority=20,
        output_type="EffectType.ADD_BLADES",
    ),
    Pattern(
        name="add_blades_gain",
        phase=PatternPhase.EFFECT,
        regex=r"(?:{{icon_blade.*?}})?ブレード.*?を得る",
        priority=30,
        output_type="EffectType.ADD_BLADES",
        output_value=1,
    ),
    Pattern(
        name="add_hearts",
        phase=PatternPhase.EFFECT,
        regex=r"ハート[^スコア場合]*?[++](\d+|1|2|3)",
        priority=20,
        output_type="EffectType.ADD_HEARTS",
    ),
    Pattern(
        name="add_hearts_gain",
        phase=PatternPhase.EFFECT,
        regex=r"(?:{{(?:heart_\d+|icon_heart).*?}})?ハートを?(\d+|1|2|3)?(つ|個|枚)?(を)?得る",
        priority=20,
        output_type="EffectType.ADD_HEARTS",
        extractor=lambda text, m: {
            "type": "EffectType.ADD_HEARTS",
            "value": int(m.group(1)) if m.group(1) else 1,
        },
    ),
    Pattern(
        name="add_hearts_icon",
        phase=PatternPhase.EFFECT,
        # Heart icons: {{heart_XX.png|heartXX}}を得る
        regex=r"({{heart_\d+\.png\|heart\d+}})+(を)?得る",
        priority=10,  # Very high priority
        consumes=True,
        output_type="EffectType.ADD_HEARTS",
        extractor=lambda text, m: {
            "type": "EffectType.ADD_HEARTS",
            "value": text[: m.end()].count("{{heart_"),  # Count heart icons
            "params": {},
        },
    ),
    Pattern(
        name="boost_score",
        phase=PatternPhase.EFFECT,
        regex=r"スコア.*?[++](\d+|1|2|3)",
        priority=20,
        output_type="EffectType.BOOST_SCORE",
    ),
    Pattern(
        name="reduce_heart_req",
        phase=PatternPhase.EFFECT,
        any_keywords=["必要ハート", "ハート条件"],
        requires=["減", "少なく"],
        priority=25,
        output_type="EffectType.REDUCE_HEART_REQ",
    ),
    # ==========================================================================
    # Energy effects
    # ==========================================================================
    Pattern(
        name="energy_charge",
        phase=PatternPhase.EFFECT,
        regex=r"エネルギー(?:カード)?を?(\d+)?枚.*?(?:置く|加える|チャージ)",
        priority=25,
        excludes=["控え室", "の上から", "を公開", "公開された"],
        output_type="EffectType.ENERGY_CHARGE",
    ),
    # ==========================================================================
    # Movement/Position effects
    # ==========================================================================
    Pattern(
        name="move_member",
        phase=PatternPhase.EFFECT,
        any_keywords=["ポジションチェンジ", "移動させ", "移動する", "場所を入れ替える"],
        priority=25,
        output_type="EffectType.MOVE_MEMBER",
        output_value=1,
    ),
    Pattern(
        name="tap_opponent",
        phase=PatternPhase.EFFECT,
        regex=r"相手.*?(\d+)?人?.*?(?:ウェイト|休み)",
        priority=25,
        output_type="EffectType.TAP_OPPONENT",
    ),
    Pattern(
        name="activate_member",
        phase=PatternPhase.EFFECT,
        keywords=["アクティブに"],
        excludes=["手札", "加え"],  # Not "add card with active ability"
        priority=25,
        output_type="EffectType.ACTIVATE_MEMBER",
        output_value=1,
    ),
    # ==========================================================================
    # Zone transfer effects
    # ==========================================================================
    Pattern(
        name="swap_to_discard",
        phase=PatternPhase.EFFECT,
        any_keywords=["控え室に置", "控え室に送"],
        priority=30,
        output_type="EffectType.SWAP_CARDS",
        output_params={"target": "discard"},
        extractor=lambda text, m: {
            "type": "EffectType.SWAP_CARDS",
            "params": {"target": "discard", "from": "deck" if "デッキ" in text or "山札" in text else "field"},
        },
    ),
    Pattern(
        name="move_to_deck",
        phase=PatternPhase.EFFECT,
        any_keywords=["デッキに戻す", "山札に置く"],
        priority=30,
        output_type="EffectType.MOVE_TO_DECK",
    ),
    Pattern(
        name="return_discard_to_deck",
        phase=PatternPhase.EFFECT,
        # "控え室にある...デッキの一番上に置く" (place from discard to top of deck)
        regex=r"控え室.*?(\d+)枚.*?(?:デッキ|山札).*?一番上に置",
        priority=15,
        consumes=True,
        output_type="EffectType.MOVE_TO_DECK",
        extractor=lambda text, m: {
            "type": "EffectType.MOVE_TO_DECK",
            "value": int(m.group(1)),
            "params": {"from": "discard", "to": "deck_top"},
        },
    ),
    Pattern(
        name="place_under",
        phase=PatternPhase.EFFECT,
        keywords=["の下に置"],
        excludes=["コスト", "払"],  # Not cost
        priority=30,
        output_type="EffectType.PLACE_UNDER",
    ),
    # ==========================================================================
    # Meta/Rule effects
    # ==========================================================================
    Pattern(
        name="select_mode",
        phase=PatternPhase.EFFECT,
        regex=r"(?:以下から|のうち、)(\d+|1|2|3)(つ|枚|回)?を選ぶ",
        priority=20,
        output_type="EffectType.SELECT_MODE",
    ),
    Pattern(
        name="color_select",
        phase=PatternPhase.EFFECT,
        any_keywords=["ハートの色を1つ指定", "好きなハートの色を"],
        priority=25,
        output_type="EffectType.COLOR_SELECT",
        output_value=1,
    ),
    Pattern(
        name="negate_effect",
        phase=PatternPhase.EFFECT,
        any_keywords=["無効", "キャンセル"],
        priority=25,
        output_type="EffectType.NEGATE_EFFECT",
        output_value=1,
    ),
    Pattern(
        name="shuffle_deck",
        phase=PatternPhase.EFFECT,
        keywords=["シャッフル"],
        priority=40,
        output_type="EffectType.META_RULE",
        output_params={"type": "shuffle", "deck": True},
    ),
    Pattern(
        name="play_member_from_hand",
        phase=PatternPhase.EFFECT,
        regex=r"手札から.*?登場させ",
        priority=15,
        output_type="EffectType.PLAY_MEMBER_FROM_HAND",
        output_value=1,
    ),
    Pattern(
        name="play_member_from_discard",
        phase=PatternPhase.EFFECT,
        regex=r"控え室から.*?登場させ",
        priority=15,
        output_type="EffectType.PLAY_MEMBER_FROM_DISCARD",
        output_value=1,
    ),
    Pattern(
        name="tap_self",
        phase=PatternPhase.EFFECT,
        regex=r"このメンバーをウェイトにする",
        priority=20,
        output_type="EffectType.TAP_MEMBER",
        output_params={"target": "self"},
    ),
    Pattern(
        name="card_selection",
        phase=PatternPhase.EFFECT,
        regex=r"(?:控え室にある|デッキにある|ステージにいる)?.*?(\d+)枚選ぶ",
        priority=50,  # Low priority
        output_type="EffectType.LOOK_AND_CHOOSE",
    ),
    # ==========================================================================
    # Cost/Constant modifiers parsed as effects
    # ==========================================================================
    Pattern(
        name="reduce_cost_self",
        phase=PatternPhase.EFFECT,
        # "コストは...X少なくなる" OR "コストはX減る" (cost is reduced by X)
        regex=r"コストは.*?(\d+)(?:少なく|減る|減)",
        priority=15,
        consumes=True,
        output_type="EffectType.REDUCE_COST",
    ),
    Pattern(
        name="reduce_cost_per_card",
        phase=PatternPhase.EFFECT,
        # "手札1枚につき、1少なくなる" (reduced by 1 per card in hand)
        regex=r"手札.*?(\d+)枚につき.*?(\d+)少なく",
        priority=10,  # Higher than reduce_cost_self
        consumes=True,
        output_type="EffectType.REDUCE_COST",
        extractor=lambda text, m: {
            "type": "EffectType.REDUCE_COST",
            "value": int(m.group(2)),
            "params": {"per_card": int(m.group(1)), "zone": "hand"},
        },
    ),
    Pattern(
        name="grant_ability",
        phase=PatternPhase.EFFECT,
        # Ability granting: "能力を得る" / "」を得る"
        regex=r"(?:」|{{.*?}}).*?を得る",
        priority=25,
        consumes=False,  # Allow inner effects to be parsed
        output_type="EffectType.BUFF_POWER",
        output_value=1,
    ),
    Pattern(
        name="grant_stat_buff",
        phase=PatternPhase.EFFECT,
        # "ブレード+X」を得る" / "ハート+X」を得る" (gain Blade+X / Heart+X)
        regex=r"(ブレード|ハート)[++](\d+)[」」].*?得る",
        priority=15,
        consumes=True,
        output_type="EffectType.BUFF_POWER",
        extractor=lambda text, m: {
            "type": "EffectType.BUFF_POWER" if "ブレード" in m.group(1) else "EffectType.ADD_HEARTS",
            "value": int(m.group(2)),
            "params": {"stat": "blade" if "ブレード" in m.group(1) else "heart"},
        },
    ),
    Pattern(
        name="tap_member_cost",
        phase=PatternPhase.EFFECT,
        # Tap member as cost/effect: "メンバーXをウェイトにしてもよい"
        regex=r"メンバー.*?(\d+)人?.*?ウェイトにして",
        priority=25,
        consumes=True,
        output_type="EffectType.TAP_MEMBER",
        extractor=lambda text, m: {"type": "EffectType.TAP_MEMBER", "value": int(m.group(1)), "params": {"cost": True}},
    ),
    Pattern(
        name="draw_equal_to_discarded",
        phase=PatternPhase.EFFECT,
        regex=r"置いた枚数分カードを引く",
        priority=15,
        consumes=True,
        output_type="EffectType.DRAW",
        output_params={"multiplier": "discarded_count"},
    ),
    Pattern(
        name="trigger_ability",
        phase=PatternPhase.EFFECT,
        regex=r"(能力1つ)?を?発動させる",
        priority=20,
        consumes=True,
        output_type="EffectType.TRIGGER_REMOTE",
    ),
    Pattern(
        name="treat_as_all_colors",
        phase=PatternPhase.EFFECT,
        regex=r"属性を全ての属性として扱う",
        priority=20,
        output_type="EffectType.META_RULE",
        output_params={"type": "all_colors"},
    ),
    Pattern(
        name="transform_base_hearts",
        phase=PatternPhase.EFFECT,
        regex=r"元々持つハートはすべて.*?({{heart_.*?}})?になる",
        priority=20,
        output_type="EffectType.TRANSFORM_COLOR",
        output_params={"target": "base_hearts"},
    ),
    Pattern(
        name="add_from_reveal_to_hand",
        phase=PatternPhase.EFFECT,
        regex=r"(?:公開された|公開される).*?手札に加",
        priority=20,
        output_type="EffectType.ADD_TO_HAND",
        output_params={"from": "reveal_zone", "to": "hand"},
    ),
    Pattern(
        name="recover_live_to_zone",
        phase=PatternPhase.EFFECT,
        regex=r"控え室からライブカードを.*?ライブカード置き場に置",
        priority=20,
        output_type="EffectType.PLAY_LIVE_FROM_DISCARD",
        output_value=1,
    ),
    Pattern(
        name="increase_cost",
        phase=PatternPhase.EFFECT,
        regex=r"コストを?[++](\d+)する",
        priority=20,
        output_type="EffectType.REDUCE_COST",  # Use negative for increase in engine or separate Opcode
        extractor=lambda text, m: {
            "type": "EffectType.REDUCE_COST",
            "value": -int(m.group(1)),
        },
    ),
    Pattern(
        name="increase_heart_req",
        phase=PatternPhase.EFFECT,
        regex=r"必要ハートが.*?多くなる",
        priority=20,
        output_type="EffectType.REDUCE_HEART_REQ",
        output_value=1,  # Default increase by 1 if value not specified
    ),
    Pattern(
        name="modify_cheer_count",
        phase=PatternPhase.EFFECT,
        regex=r"エールによって公開される.*?枚数が.*?(\d+)枚(減る|増える)",
        priority=20,
        output_type="EffectType.META_RULE",
        extractor=lambda text, m: {
            "type": "EffectType.META_RULE",
            "params": {"type": "cheer_mod"},
            "value": -int(m.group(1)) if m.group(2) == "減る" else int(m.group(1)),
        },
    ),
    Pattern(
        name="play_member_from_discard",
        phase=PatternPhase.EFFECT,
        regex=r"控え室(?:にある|から).*?登場させ",
        priority=15,
        output_type="EffectType.PLAY_MEMBER_FROM_DISCARD",
        output_value=1,
    ),
    Pattern(
        name="baton_touch_mod",
        phase=PatternPhase.EFFECT,
        regex=r"(\d+)人のメンバーとバトンタッチ",
        priority=20,
        output_type="EffectType.BATON_TOUCH_MOD",
        extractor=lambda text, m: {
            "type": "EffectType.BATON_TOUCH_MOD",
            "value": int(m.group(1)),
        },
    ),
    Pattern(
        name="rule_equivalence",
        phase=PatternPhase.EFFECT,
        regex=r"についても同じこと(として扱う|を行う)",
        priority=20,
        output_type="EffectType.META_RULE",
        output_params={"type": "rule_equivalence"},
    ),
    Pattern(
        name="restriction_no_live",
        phase=PatternPhase.EFFECT,
        regex=r"自分はライブ(できない|出来ません)",
        priority=20,
        output_type="EffectType.RESTRICTION",
        output_params={"type": "no_live"},
    ),
]