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import pytest

from engine.game.enums import Phase
from engine.game.game_state import initialize_game


class TestVerificationBatch21:
    @pytest.fixture
    def game_state(self):
        gs = initialize_game(use_real_data=True)
        if not gs.member_db:
            pytest.skip("Card data not loaded")
        gs.active_player.tapped_energy.fill(False)
        return gs

    def get_card_id(self, gs, card_no):
        for cid, card in gs.member_db.items():
            if card.card_no == card_no:
                return cid
        for cid, card in gs.live_db.items():
            if card.card_no == card_no:
                return cid
        pytest.fail(f"Card {card_no} not found")

    def _test_on_play_look5_filter_tap(self, game_state, card_no):
        gs = game_state
        card_id = self.get_card_id(gs, card_no)
        p1 = gs.players[0]
        p2 = gs.players[1]

        target_id = self.get_card_id(gs, "LL-bp1-002-R")  # Liella! card
        target_cost = gs.member_db[target_id].cost

        p1.main_deck = [target_id] + [target_id] * 9
        p1.hand = [card_id]

        valid_opp_id = self.get_card_id(gs, "PL!-sd1-001-SD")
        gs.member_db[valid_opp_id].cost = target_cost
        gs.member_db[valid_opp_id].blades = 1

        invalid_opp_id = self.get_card_id(gs, "PL!-sd1-015-SD")
        gs.member_db[invalid_opp_id].cost = target_cost + 5

        p2.stage[0] = valid_opp_id
        p2.stage[1] = invalid_opp_id
        p2.tapped_members[0] = False
        p2.tapped_members[1] = False

        gs.current_player = 0
        gs.phase = Phase.MAIN

        gs.step(1, check_legality=False, in_place=True)  # Play

        # Look 5 Choice
        if gs.pending_choices:
            choice_type, params = gs.pending_choices[0]
            if target_id in params["cards"]:
                idx = params["cards"].index(target_id)
                gs.step(600 + idx, check_legality=False, in_place=True)

        assert bool(p2.tapped_members[0]) == True, "Valid opponent should be tapped"
        assert bool(p2.tapped_members[1]) == False, "Invalid opponent should NOT be tapped"

    def test_ll_pr_004_pr_smoke(self, game_state):
        pass

    def test_ll_bp1_001_rplus_smoke(self, game_state):
        pass

    def test_ll_bp4_001_rplus_smoke(self, game_state):
        self._test_on_play_look5_filter_tap(game_state, "LL-bp4-001-R+")

    def test_pl_pr_002_pr_smoke(self, game_state):
        gs = game_state
        card_id = self.get_card_id(gs, "PL!-PR-002-PR")
        p1 = gs.players[0]

        p1.stage[0] = card_id
        fodder_id = self.get_card_id(gs, "PL!-sd1-001-SD")
        p1.stage[1] = fodder_id
        p1.tapped_members[1] = True

        p1.hand = [fodder_id]
        gs.current_player = 0
        gs.phase = Phase.MAIN

        # Play something over to retire it
        gs.step(1, check_legality=False, in_place=True)

        if gs.pending_choices:
            gs.step(561, check_legality=False, in_place=True)  # Slot 1

        assert bool(p1.tapped_members[1]) == False

    def test_pl_pr_003_pr_smoke(self, game_state):
        pass

    def test_pl_pr_006_pr_smoke(self, game_state):
        pass