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import pytest
from engine.game.game_state import initialize_game
class TestVerificationBatch28:
@pytest.fixture
def game_state(self):
gs = initialize_game(use_real_data=True)
if not gs.member_db:
pytest.skip("Card data not loaded")
gs.active_player.tapped_energy.fill(False)
return gs
def get_card_id(self, gs, card_no):
for cid, card in gs.member_db.items():
if card.card_no == card_no:
return cid
for cid, card in gs.live_db.items():
if card.card_no == card_no:
return cid
pytest.fail(f"Card {card_no} not found")
def _test_vanilla(self, game_state, card_no):
gs = game_state
card_id = self.get_card_id(gs, card_no)
card = gs.member_db.get(card_id) or gs.live_db.get(card_id)
assert card is not None
def test_pln_sd1_020_sd_vanilla(self, game_state):
self._test_vanilla(game_state, "PL!N-sd1-020-SD")
def test_pln_sd1_023_sd_vanilla(self, game_state):
self._test_vanilla(game_state, "PL!N-sd1-023-SD")
def test_pln_sd1_024_sd_vanilla(self, game_state):
self._test_vanilla(game_state, "PL!N-sd1-024-SD")
def test_pln_sd1_025_sd_smoke(self, game_state):
pass
def test_pln_sd1_027_sd_smoke(self, game_state):
pass
def test_pls_pr_013_pr_smoke(self, game_state):
pass
def test_pls_pr_014_pr_vanilla(self, game_state):
self._test_vanilla(game_state, "PL!S-PR-014-PR")
def test_pls_pr_015_pr_vanilla(self, game_state):
self._test_vanilla(game_state, "PL!S-PR-015-PR")
def test_pls_pr_017_pr_vanilla(self, game_state):
self._test_vanilla(game_state, "PL!S-PR-017-PR")
def test_pls_pr_018_pr_vanilla(self, game_state):
self._test_vanilla(game_state, "PL!S-PR-018-PR")
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