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import pytest

from engine.game.game_state import initialize_game


class TestVerificationBatch29:
    @pytest.fixture
    def game_state(self):
        gs = initialize_game(use_real_data=True)
        if not gs.member_db:
            pytest.skip("Card data not loaded")
        gs.active_player.tapped_energy.fill(False)
        return gs

    def get_card_id(self, gs, card_no):
        for cid, card in gs.member_db.items():
            if card.card_no == card_no:
                return cid
        for cid, card in gs.live_db.items():
            if card.card_no == card_no:
                return cid
        pytest.fail(f"Card {card_no} not found")

    def test_pls_bp2_020_l_vanilla(self, game_state):
        gs = game_state
        card_id = self.get_card_id(gs, "PL!S-bp2-020-L")
        card = gs.member_db.get(card_id) or gs.live_db.get(card_id)
        assert card is not None

    def test_pls_bp2_026_l_vanilla(self, game_state):
        gs = game_state
        card_id = self.get_card_id(gs, "PL!S-bp2-026-L")
        card = gs.member_db.get(card_id) or gs.live_db.get(card_id)
        assert card is not None