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import pytest
from engine.game.game_state import initialize_game
class TestVerificationBatch30:
@pytest.fixture
def game_state(self):
gs = initialize_game(use_real_data=True)
if not gs.member_db:
pytest.skip("Card data not loaded")
gs.active_player.tapped_energy.fill(False)
return gs
def get_card_id(self, gs, card_no):
for cid, card in gs.member_db.items():
if card.card_no == card_no:
return cid
for cid, card in gs.live_db.items():
if card.card_no == card_no:
return cid
pytest.fail(f"Card {card_no} not found")
def test_pls_pb1_008_r_smoke(self, game_state):
pass
def test_pls_pb1_009_pplus_smoke(self, game_state):
pass
def test_pls_pb1_009_r_smoke(self, game_state):
pass
def test_pls_pb1_010_n_vanilla(self, game_state):
gs = game_state
card_id = self.get_card_id(gs, "PL!S-pb1-010-N")
assert card_id is not None
def test_pls_pb1_011_n_vanilla(self, game_state):
gs = game_state
card_id = self.get_card_id(gs, "PL!S-pb1-011-N")
assert card_id is not None
def test_pls_pb1_012_n_vanilla(self, game_state):
gs = game_state
card_id = self.get_card_id(gs, "PL!S-pb1-012-N")
assert card_id is not None
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