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import pytest

from engine.game.game_state import initialize_game


class TestVerificationBatch30:
    @pytest.fixture
    def game_state(self):
        gs = initialize_game(use_real_data=True)
        if not gs.member_db:
            pytest.skip("Card data not loaded")
        gs.active_player.tapped_energy.fill(False)
        return gs

    def get_card_id(self, gs, card_no):
        for cid, card in gs.member_db.items():
            if card.card_no == card_no:
                return cid
        for cid, card in gs.live_db.items():
            if card.card_no == card_no:
                return cid
        pytest.fail(f"Card {card_no} not found")

    def test_pls_pb1_008_r_smoke(self, game_state):
        pass

    def test_pls_pb1_009_pplus_smoke(self, game_state):
        pass

    def test_pls_pb1_009_r_smoke(self, game_state):
        pass

    def test_pls_pb1_010_n_vanilla(self, game_state):
        gs = game_state
        card_id = self.get_card_id(gs, "PL!S-pb1-010-N")
        assert card_id is not None

    def test_pls_pb1_011_n_vanilla(self, game_state):
        gs = game_state
        card_id = self.get_card_id(gs, "PL!S-pb1-011-N")
        assert card_id is not None

    def test_pls_pb1_012_n_vanilla(self, game_state):
        gs = game_state
        card_id = self.get_card_id(gs, "PL!S-pb1-012-N")
        assert card_id is not None