File size: 5,288 Bytes
88d4171
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
use crate::core::logic::*;
use crate::core::enums::*;
use crate::core::models::*;
use std::collections::HashMap;

fn create_test_db() -> CardDatabase {
    let mut db = CardDatabase {
        members: HashMap::new(),
        lives: HashMap::new(),
        members_vec: vec![None; 1000],
        lives_vec: vec![None; 40000],
    };

    // Member with cost 5
    db.members.insert(10, MemberCard {
        card_id: 10,
        card_no: "M-10".to_string(),
        name: "Member 10".to_string(),
        cost: 5,
        ..Default::default()
    });
    db.members_vec[10] = Some(db.members[&10].clone());

    // Member with cost 15
    db.members.insert(15, MemberCard {
        card_id: 15,
        card_no: "M-15".to_string(),
        name: "Member 15".to_string(),
        cost: 15,
        ..Default::default()
    });
    db.members_vec[15] = Some(db.members[&15].clone());

    // Live card
    db.lives.insert(10050, LiveCard {
        card_id: 10050,
        card_no: "L-10050".to_string(),
        name: "Live 10050".to_string(),
        ..Default::default()
    });
    db.lives_vec[50] = Some(db.lives[&10050].clone());

    db
}

fn create_test_state() -> GameState {
    let mut state = GameState::default();
    state.players[0].player_id = 0;
    state.players[1].player_id = 1;
    state.phase = Phase::Main;
    state
}

#[test]
fn test_opcode_draw_until() {
    let db = create_test_db();
    let mut state = create_test_state();
    state.players[0].deck = vec![1, 2, 3, 4, 5];
    state.players[0].hand = vec![101, 102]; // Hand size 2

    let ctx = AbilityContext { player_id: 0, ..Default::default() };

    // O_DRAW_UNTIL 5 (Draw up to 5)
    let bc = vec![O_DRAW_UNTIL, 5, 0, 0, O_RETURN, 0, 0, 0];
    state.resolve_bytecode(&db, &bc, &ctx);

    assert_eq!(state.players[0].hand.len(), 5);
    assert_eq!(state.players[0].deck.len(), 2);
}

#[test]
fn test_opcode_reveal_until_type_live() {
    let db = create_test_db();
    let mut state = create_test_state();
    // Deck: 10 (member), 15 (member), 10050 (live), 1 (fallback)
    state.players[0].deck = vec![1, 10050, 15, 10];

    let ctx = AbilityContext { player_id: 0, ..Default::default() };

    // O_REVEAL_UNTIL 33 (TYPE_CHECK) attr: 1 (Live), target: 6 (Hand)
    let bc = vec![O_REVEAL_UNTIL, 33, 1, 6, O_RETURN, 0, 0, 0];
    state.resolve_bytecode(&db, &bc, &ctx);

    // Should have popped 10, 15, then 10050.
    // 10050 matches Live. It goes to hand.
    // 10 and 15 go to discard.
    assert!(state.players[0].hand.contains(&10050));
    assert_eq!(state.players[0].discard.len(), 2); // 10 and 15
    assert!(state.players[0].discard.contains(&10));
    assert!(state.players[0].discard.contains(&15));
    assert_eq!(state.players[0].deck.len(), 1); // 1 remains
}

#[test]
fn test_opcode_reveal_until_cost_ge() {
    let db = create_test_db();
    let mut state = create_test_state();
    // Deck: 10 (cost 5), 15 (cost 15), 1 (fallback)
    state.players[0].deck = vec![1, 15, 10];

    let ctx = AbilityContext { player_id: 0, ..Default::default() };

    // O_REVEAL_UNTIL 16 (COST_GE) attr: (10 << 1) | 0x40 = 20 | 64 = 84, target: 6 (Hand)
    // Wait, attr in logic.rs: min_cost = (a >> 1) & 0x1F
    let bc = vec![O_REVEAL_UNTIL, 16, 84, 6, O_RETURN, 0, 0, 0];
    state.resolve_bytecode(&db, &bc, &ctx);

    // Should pop 10 (cost 5 < 10), then 15 (cost 15 >= 10).
    // 15 goes to hand. 10 goes to discard.
    assert!(state.players[0].hand.contains(&15));
    assert_eq!(state.players[0].discard.len(), 1);
    assert!(state.players[0].discard.contains(&10));
}

#[test]
fn test_opcode_immunity() {
    let db = create_test_db();
    let mut state = create_test_state();
    assert!(!state.players[0].has_immunity);

    let ctx = AbilityContext { player_id: 0, ..Default::default() };

    // O_IMMUNITY 1
    let bc = vec![O_IMMUNITY, 1, 0, 0, O_RETURN, 0, 0, 0];
    state.resolve_bytecode(&db, &bc, &ctx);
    assert!(state.players[0].has_immunity);

    // O_IMMUNITY 0
    let bc = vec![O_IMMUNITY, 0, 0, 0, O_RETURN, 0, 0, 0];
    state.resolve_bytecode(&db, &bc, &ctx);
    assert!(!state.players[0].has_immunity);
}

#[test]
fn test_opcode_pay_energy() {
    let db = create_test_db();
    let mut state = create_test_state();
    state.players[0].tapped_energy = vec![false, false, false];

    let ctx = AbilityContext { player_id: 0, ..Default::default() };

    // O_PAY_ENERGY 2
    let bc = vec![O_PAY_ENERGY, 2, 0, 0, O_RETURN, 0, 0, 0];
    state.resolve_bytecode(&db, &bc, &ctx);

    assert_eq!(state.players[0].tapped_energy.iter().filter(|&&t| t).count(), 2);
}

#[test]
fn test_opcode_look_deck() {
    let db = create_test_db();
    let mut state = create_test_state();
    state.players[0].deck = vec![1, 2, 3, 4, 5];

    let ctx = AbilityContext { player_id: 0, ..Default::default() };

    // O_LOOK_DECK 3
    let bc = vec![O_LOOK_DECK, 3, 0, 0, O_RETURN, 0, 0, 0];
    state.resolve_bytecode(&db, &bc, &ctx);

    assert_eq!(state.players[0].looked_cards.len(), 3);
    assert_eq!(state.players[0].deck.len(), 2);
    assert_eq!(state.players[0].looked_cards, vec![5, 4, 3]);
}