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use tiny_http::{Server, Response, Header, Request, Method, StatusCode};
use rust_embed::RustEmbed;
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
use mime_guess::from_path;
use std::thread;
use std::time::Duration;
use serde::Deserialize;
use serde_json::{json, Value};
use rand::Rng;
use uuid::Uuid;

// Import engine components
use engine_rust::core::models::{GameState, CardDatabase, Phase, PlayerState};
use engine_rust::core::mcts::{SearchHorizon, EvalMode};

#[derive(RustEmbed)]
#[folder = "static_content/"]
struct Assets;

#[derive(RustEmbed)]
#[folder = "../ai/decks/"]
struct Decks;

// --- Game Server State ---

struct Room {
    _id: String,
    state: GameState,
    players: HashMap<String, usize>, // Token -> Player ID (0 or 1)
    mode: String, // "pve" or "pvp"
    last_update: std::time::SystemTime,
    created_at: std::time::SystemTime,
    is_public: bool,
}

struct AppState {
    rooms: Mutex<HashMap<String, Room>>,
    card_db: CardDatabase,
    energy_db: serde_json::Value,
}

// API Request Structures
#[derive(Deserialize)]
struct CreateRoomReq {
    mode: Option<String>,
    public: Option<bool>,
    decks: Option<HashMap<String, DeckConfig>>, // Keys can be "0" or "1"
}

#[derive(Deserialize, Clone)]
struct DeckConfig {
    main: Vec<String>,
    energy: Vec<String>,
    #[serde(default)]
    #[serde(rename = "type")]
    _deck_type: String,
}

#[derive(Deserialize)]
struct JoinRoomReq {
    room_id: String,
}

#[derive(Deserialize)]
struct ActionReq {
    action_id: i32,
}

#[derive(Deserialize)]
struct UploadDeckReq {
    player: usize,
    content: String, // Raw deck file content
}

#[derive(Deserialize)]
struct AiSuggestReq {
    sims: usize,
}

#[derive(Deserialize)]
#[allow(dead_code)]
struct SetDeckReq {
    player: usize,
    deck: Vec<String>,
}

struct ParsedDecks {
    members: Vec<u16>,
    lives: Vec<u16>,
    energy: Vec<u16>,
}


fn main() {
    // 1. Initialize Card Database from Embedded Asset
    println!("Loading card database...");
    let db_file = Assets::get("data/cards_compiled.json").expect("Missing cards_compiled.json!");
    let db_json = std::str::from_utf8(db_file.data.as_ref()).expect("Failed to read DB json");
    let card_db = CardDatabase::from_json(db_json).expect("Failed to parse CardDatabase");
    
    // Also load raw JSON for energy_db metadata
    let raw_db: serde_json::Value = serde_json::from_str(db_json).unwrap_or(json!({}));
    let energy_db = raw_db.get("energy_db").cloned().unwrap_or(json!({}));

    // 2. Initialize App State
    let app_state = Arc::new(AppState {
        rooms: Mutex::new(HashMap::new()),
        card_db,
        energy_db,
    });

    // 3. Start Server
    let env_port = std::env::var("PORT").ok().and_then(|p| p.parse().ok());
    let ports = if let Some(p) = env_port { vec![p] } else { vec![8000, 8080, 8888, 3000, 5000] };
    
    let mut server = None;
    let mut port = 0;

    for p in ports {
        match Server::http(format!("0.0.0.0:{}", p)) {
            Ok(s) => {
                server = Some(s);
                port = p;
                break;
            }
            // If explicit port failed, don't fall back, just panic
            Err(e) if env_port.is_some() => panic!("Failed to bind to requested PORT {}: {}", p, e),
            Err(_) => continue,
        }
    }

    let server = server.expect("Failed to start server. Is the port blocked?");
    
    // Print Network Info
    println!("--------------------------------------------------");
    println!("Loveca Launcher (Multiplayer Host) is Running!");
    println!("Local:   http://127.0.0.1:{}", port);
    
    // Attempt to find local IP (naively)
    if let Ok(my_ip) = get_local_ip() {
        println!("Network: http://{}:{}", my_ip, port);
    } else {
        println!("Network: http://[YOUR-IP]:{}", port);
    }
    println!("--------------------------------------------------");

    // Auto-open browser
    let url = format!("http://127.0.0.1:{}/index.html", port);
    thread::spawn(move || {
        thread::sleep(Duration::from_millis(1000));
        let _ = webbrowser::open(&url);
    });

    let shared_state = app_state.clone();

    for request in server.incoming_requests() {
        let state_ref = shared_state.clone();
        handle_request(request, state_ref);
    }
}

// --- Request Handler ---

fn handle_request(mut request: Request, state: Arc<AppState>) {
    let url = request.url().to_string();
    let (path_raw, query) = match url.split_once('?') {
        Some((p, q)) => (p, Some(q)),
        None => (url.as_str(), None),
    };
    
    // Normalize path (strip trailing slash for API match simplicity)
    let path = if path_raw.len() > 1 && path_raw.ends_with('/') {
        &path_raw[..path_raw.len() - 1]
    } else {
        path_raw
    };

    // CORS Handling (Allow All for LAN simplicity)
    if request.method() == &Method::Options {
        let response = Response::empty(200)
            .with_header(Header::from_bytes(&b"Access-Control-Allow-Origin"[..], &b"*"[..]).unwrap())
            .with_header(Header::from_bytes(&b"Access-Control-Allow-Methods"[..], &b"GET, POST, OPTIONS"[..]).unwrap())
            .with_header(Header::from_bytes(&b"Access-Control-Allow-Headers"[..], &b"Content-Type, X-Room-Id, X-Session-Token, X-Player-Idx"[..]).unwrap());
        let _ = request.respond(response);
        return;
    }

    // Default Headers
    let json_header = Header::from_bytes(&b"Content-Type"[..], &b"application/json"[..]).unwrap();
    let cors_header = Header::from_bytes(&b"Access-Control-Allow-Origin"[..], &b"*"[..]).unwrap();

    // ---------------- API ROUTES ----------------

    if path.starts_with("/api/") {
        let response_json: String;
        let mut status = 200;

        match path {
            "/api/status" => {
               response_json = json!({ "status": "rust_server", "version": "1.0.1" }).to_string(); 
            },
            "/api/rooms/create" => {
                if let Ok(body) = parse_body::<CreateRoomReq>(&mut request) {
                    let mut rooms = state.rooms.lock().unwrap();
                    let room_id = generate_room_code();
                    let token = Uuid::new_v4().to_string();
                    
                    let mut players = HashMap::new();
                    players.insert(token.clone(), 0); // Creator is P0

                    let mut game_state = GameState::default();
                    
                    // Initialize decks if provided
                    if let Some(decks_config) = body.decks {
                        let p0_conf = decks_config.get("0");
                        let p1_conf = decks_config.get("1");
                        
                        let p0 = p0_conf.map(|c| resolve_deck(&c.main, &c.energy, &state.card_db, &state.energy_db)).unwrap_or_else(|| ParsedDecks { members: vec![1; 20], lives: vec![2; 3], energy: vec![40000; 12] });
                        let p1 = p1_conf.map(|c| resolve_deck(&c.main, &c.energy, &state.card_db, &state.energy_db)).unwrap_or_else(|| ParsedDecks { members: vec![1; 20], lives: vec![2; 3], energy: vec![40000; 12] });
                        
                        game_state.initialize_game(
                            p0.members, p1.members,
                            p0.energy, p1.energy,
                            p0.lives, p1.lives
                        );
                    }

                    let new_room = Room {
                        _id: room_id.clone(),
                        state: game_state,
                        players,
                        mode: body.mode.unwrap_or("pve".to_string()),
                        last_update: std::time::SystemTime::now(),
                        created_at: std::time::SystemTime::now(),
                        is_public: body.public.unwrap_or(false),
                    };
                    
                    rooms.insert(room_id.clone(), new_room);
                    
                    response_json = json!({
                        "success": true,
                        "room_id": room_id,
                        "session": { "token": token, "player_id": 0 }
                    }).to_string();
                } else { status = 400; response_json = json!({"error": "Bad Request or Invalid Payload"}).to_string(); }
            },
            "/api/rooms/list" => {
                let rooms_lock = state.rooms.lock().unwrap();
                let mut public_rooms = Vec::new();
                for (rid, room) in rooms_lock.iter() {
                    if room.is_public {
                        let occupied = room.players.values().fold(0, |acc, &p| if p < 2 { acc + 1 } else { acc });
                        public_rooms.push(json!({
                            "room_id": rid,
                            "mode": room.mode,
                            "players": occupied,
                            "turn": room.state.turn,
                            "phase": format!("{:?}", room.state.phase),
                            "created_at": format!("{:?}", room.created_at) // Simple placeholder
                        }));
                    }
                }
                response_json = json!({ "success": true, "rooms": public_rooms }).to_string();
            },
            "/api/rooms/join" => {
                 if let Ok(body) = parse_body::<JoinRoomReq>(&mut request) {
                    let mut rooms = state.rooms.lock().unwrap();
                    let rid = body.room_id.to_uppercase();
                    if let Some(room) = rooms.get_mut(&rid) {
                        // Assignment logic: if P1 is free, take it.
                        let taken_pids: Vec<usize> = room.players.values().cloned().collect();
                        
                        if !taken_pids.contains(&1) {
                            let token = Uuid::new_v4().to_string();
                            room.players.insert(token.clone(), 1);
                            response_json = json!({
                                "success": true,
                                "room_id": rid,
                                "session": { "token": token, "player_id": 1 }
                            }).to_string();
                        } else {
                            status = 400;
                            response_json = json!({"success": false, "error": "Room is full (P1 taken)"}).to_string();
                        }
                    } else {
                        status = 404;
                        response_json = json!({"success": false, "error": "Room not found"}).to_string();
                    }
                 } else { status = 400; response_json = json!({"error": "Bad Request"}).to_string(); }
            },
            "/api/state" => {
                 let room_id = get_header(&request, "X-Room-Id");
                 let viewer_idx_str = get_header(&request, "X-Player-Idx").unwrap_or("0".to_string());
                 let viewer_idx: usize = viewer_idx_str.parse().unwrap_or(0);
                 
                 if let Some(rid_raw) = room_id {
                     let rid = rid_raw.to_uppercase();
                     let mut rooms = state.rooms.lock().unwrap();
                     if let Some(room) = rooms.get_mut(&rid) {
                         room.last_update = std::time::SystemTime::now();
                         // Check AI
                         if room.mode == "pve" && room.state.current_player == 1 && room.state.phase != Phase::Terminal {
                             let mut steps = 0;
                             while room.state.current_player == 1 && room.state.phase != Phase::Terminal && steps < 10 {
                                 let suggestions = room.state.get_mcts_suggestions(&state.card_db, 100, SearchHorizon::GameEnd, EvalMode::Normal);
                                 if let Some((action, _, _)) = suggestions.first() {
                                     let _ = room.state.step(&state.card_db, *action);
                                 } else {
                                     let _ = room.state.step(&state.card_db, 0);
                                 }
                                 steps += 1;
                             }
                         }

                         let rich_state = serialize_state_rich(&room.state, &state.card_db, &state.energy_db, &room.mode, viewer_idx);
                         response_json = json!({ "success": true, "state": rich_state }).to_string();
                         
                     } else { status = 404; response_json = json!({"error": "Room not found"}).to_string(); }
                 } else { status = 412; response_json = json!({"error": "Missing X-Room-Id"}).to_string(); }
            },
            "/api/action" | "/api/do_action" => {
                 let room_id = get_header(&request, "X-Room-Id");
                 let token = get_header(&request, "X-Session-Token");
                 let viewer_idx_str = get_header(&request, "X-Player-Idx");

                 if let (Some(rid_raw), Ok(body)) = (room_id, parse_body::<ActionReq>(&mut request)) {
                     let rid = rid_raw.to_uppercase();
                     let mut rooms = state.rooms.lock().unwrap();
                     if let Some(room) = rooms.get_mut(&rid) {
                         let viewer_idx = if let Some(idx_s) = viewer_idx_str {
                             idx_s.parse().unwrap_or(0)
                         } else if let Some(t) = token {
                             *room.players.get(&t).unwrap_or(&0)
                         } else { 0 };

                         room.last_update = std::time::SystemTime::now();
                         match room.state.step(&state.card_db, body.action_id) {
                             Ok(_) => { 
                                 let rich_state = serialize_state_rich(&room.state, &state.card_db, &state.energy_db, &room.mode, viewer_idx);
                                 response_json = json!({"success": true, "state": rich_state}).to_string(); 
                             },
                             Err(e) => { response_json = json!({"success": false, "error": e}).to_string(); }
                         }
                     } else { status = 404; response_json = json!({"error": "Room not found"}).to_string(); }
                 } else { status = 400; response_json = json!({"error": "Bad Request or Missing Room ID"}).to_string(); }
            },
            "/api/rooms/reset" => {
                let room_id = get_header(&request, "X-Room-Id");
                if let Some(rid_raw) = room_id {
                    let rid = rid_raw.to_uppercase();
                    let mut rooms = state.rooms.lock().unwrap();
                    if let Some(room) = rooms.get_mut(&rid) {
                        room.state = GameState::default();
                        response_json = json!({"success": true, "message": "Game state reset"}).to_string();
                    } else { status = 404; response_json = json!({"error": "Room not found"}).to_string(); }
                } else { status = 400; response_json = json!({"error": "Missing X-Room-Id"}).to_string(); }
            },
            "/api/get_test_deck" => {
                 handle_get_test_deck(request, query, &state.card_db);
                 return; 
            },
            "/api/upload_deck" => {
                 let room_id = get_header(&request, "X-Room-Id");
                 if let (Some(rid_raw), Ok(body)) = (room_id, parse_body::<UploadDeckReq>(&mut request)) {
                     let rid = rid_raw.to_uppercase();
                     let mut rooms = state.rooms.lock().unwrap();
                      if let Some(room) = rooms.get_mut(&rid) {
                          let parsed = parse_deck_content(&body.content, &state.card_db, &state.energy_db);
                          
                          let p_idx = body.player;
                          // In simple upload, we might just be setting ONE player's deck and defaulting the other
                          let default_p = ParsedDecks { members: vec![1; 20], lives: vec![2; 3], energy: vec![40000; 12] };
                          
                          let p0 = if p_idx == 0 { &parsed } else { &default_p };
                          let p1 = if p_idx == 1 { &parsed } else { &default_p };
                          
                          room.state.initialize_game(
                              p0.members.clone(), p1.members.clone(),
                              p0.energy.clone(), p1.energy.clone(),
                              p0.lives.clone(), p1.lives.clone(),
                          );
                          response_json = json!({"success": true, "message": "Deck uploaded & Game Reset"}).to_string();
                      } else { status = 404; response_json = json!({"error": "Room not found"}).to_string(); }
                 } else { status = 400; response_json = json!({"error": "Bad Request"}).to_string(); }
            },
            "/api/set_deck" => {
                let room_id = get_header(&request, "X-Room-Id");
                if let (Some(rid_raw), Ok(_body)) = (room_id, parse_body::<SetDeckReq>(&mut request)) {
                    let rid = rid_raw.to_uppercase();
                    let mut rooms = state.rooms.lock().unwrap();
                    if let Some(_room) = rooms.get_mut(&rid) {
                        response_json = json!({"success": true}).to_string();
                    } else { status = 404; response_json = json!({"error": "Room not found"}).to_string(); }
                } else { status = 400; response_json = json!({"error": "Bad Request"}).to_string(); }
            },
            "/api/ai_suggest" => {
                let room_id = get_header(&request, "X-Room-Id");
                 if let (Some(rid_raw), Ok(body)) = (room_id, parse_body::<AiSuggestReq>(&mut request)) {
                     let rid = rid_raw.to_uppercase();
                     let mut rooms = state.rooms.lock().unwrap();
                     if let Some(room) = rooms.get_mut(&rid) {
                         let suggestions = room.state.get_mcts_suggestions(&state.card_db, body.sims, SearchHorizon::GameEnd, EvalMode::Normal);
                         let json_suggs: Vec<serde_json::Value> = suggestions.iter().map(|(a, v, n)| {
                             json!({ "desc": format!("ID {}", a), "value": v, "visits": n, "action_id": a })
                         }).collect();
                         response_json = json!({ "success": true, "suggestions": json_suggs }).to_string();
                     } else { status = 404; response_json = json!({"error": "Room not found"}).to_string(); }
                 } else { status = 400; response_json = json!({"error": "Bad Request"}).to_string(); }
            },
            _ => { status = 404; response_json = json!({"error": "API Route Not Found in Launcher"}).to_string(); }
        }

        let response = Response::from_string(response_json)
            .with_status_code(status)
            .with_header(json_header)
            .with_header(cors_header);
        let _ = request.respond(response);
    } else {
        // Static File Handling
        handle_static_file(request);
    }
}

// --- Helper Functions ---

fn resolve_deck(main_codes: &[String], energy_codes: &[String], db: &CardDatabase, edb: &Value) -> ParsedDecks {
    let mut members = Vec::new();
    let mut lives = Vec::new();
    let mut energy = Vec::new();

    let mut code_map = HashMap::new();
    for (id, card) in &db.members { code_map.insert(card.card_no.clone(), (*id, "member")); }
    for (id, card) in &db.lives { code_map.insert(card.card_no.clone(), (*id, "live")); }
    if let Some(obj) = edb.as_object() {
        for (id_s, card) in obj {
            if let Some(no) = card["card_no"].as_str() {
                let id = id_s.parse::<u16>().unwrap_or(0);
                code_map.insert(no.to_string(), (id, "energy"));
            }
        }
    }

    for code in main_codes {
        if let Some(&(id, kind)) = code_map.get(code) {
           match kind {
               "member" => members.push(id),
               "live" => lives.push(id),
               _ => {}
           }
        } else if let Ok(id) = code.parse::<u16>() {
            // Fallback: If it's a raw ID, determine type by range
            // Ranges: 1-10000 (Members), 20000-29999 (Lives), 40000+ (Energy) - approximate
            if db.members.contains_key(&id) { members.push(id); }
            else if db.lives.contains_key(&id) { lives.push(id); }
        }
    }
    for code in energy_codes {
        if let Some(&(id, _)) = code_map.get(code) { 
            energy.push(id); 
        } else if let Ok(id) = code.parse::<u16>() {
             // Validate it exists in energy db (keys are strings in JSON but IDs are numbers)
             // We can just assume valid if > 30000 for now or check map values
             energy.push(id);
        }
    }

    // Critical: SIC needs 3 lives and some energy to function properly
    if lives.len() < 3 { 
        // Pad with default lives (ID 2 usually exists, or find first available)
        let def_live = *db.lives.keys().next().unwrap_or(&2);
        lives.extend(std::iter::repeat(def_live).take(3 - lives.len())); 
    }
    
    // Explicit Energy Default: 10 Energy cards
    if energy.len() < 10 {
        // Find a valid energy ID (usually 40000 corresponds to plain energy)
        // Or scan edb for the first valid one
        let mut def_energy = 40000;
        if let Some(obj) = edb.as_object() {
             if let Some(k) = obj.keys().next() { def_energy = k.parse().unwrap_or(40000); }
        }
        energy.extend(std::iter::repeat(def_energy).take(12 - energy.len()));
    }
    
    if members.is_empty() { 
         let def_mem = *db.members.keys().next().unwrap_or(&1);
         members.extend(std::iter::repeat(def_mem).take(20)); 
    }

    ParsedDecks { members, lives, energy }
}

fn get_local_ip() -> Result<String, ()> {
    use std::net::UdpSocket;
    let socket = UdpSocket::bind("0.0.0.0:0").map_err(|_| ())?;
    socket.connect("8.8.8.8:80").map_err(|_| ())?;
    Ok(socket.local_addr().map_err(|_| ())?.ip().to_string())
}

fn handle_static_file(request: Request) {
    let url = request.url().to_string();
    let (path_str, _) = match url.split_once('?') {
        Some((p, _)) => (p, ()),
        None => (url.as_str(), ()),
    };

    let clean_path = if path_str == "/" || path_str == "" {
        "index.html" 
    } else {
        path_str.trim_start_matches('/') 
    };

    let mut file = Assets::get(clean_path);
    
    // WebP Fallback Optimization: If requesting .png or .jpg but only .webp exists
    if file.is_none() && (clean_path.ends_with(".png") || clean_path.ends_with(".jpg")) {
        let webp_path = format!("{}.webp", &clean_path[..clean_path.len() - 4]);
        file = Assets::get(&webp_path);
    }

    if let Some(file_data) = file {
        let mut mime = from_path(clean_path).first_or_octet_stream();
        
        // Correct MIME if we fell back to webp
        // Since we only reached here if file was Some, and we know we tried .webp if original failed
        if (clean_path.ends_with(".png") || clean_path.ends_with(".jpg")) && file_data.metadata.last_modified().is_some() {
             // We can't easily check the extension of the found file from Metadata in rust-embed 6
             // but if the original failed and we have a file, it's the webp one.
             // Actually, let's just use a more robust check in the fallback block.
        }
        
        // Let's refine the MIME logic slightly to be 100% sure
        if clean_path.ends_with(".png") || clean_path.ends_with(".jpg") {
             // Check if the original exists or if we used the webp fallback
             if Assets::get(clean_path).is_none() {
                 mime = "image/webp".parse().unwrap();
             }
        }

        if clean_path.ends_with(".wasm") {
             mime = "application/wasm".parse().unwrap();
        }

        let mut response = Response::from_data(file_data.data.into_owned());
        let header = Header::from_bytes(&b"Content-Type"[..], mime.as_ref().as_bytes()).unwrap();
        response.add_header(header);
        
        response.add_header(Header::from_bytes(&b"Access-Control-Allow-Origin"[..], &b"*"[..]).unwrap());

        if mime.type_() == mime::IMAGE {
                let cache = Header::from_bytes(&b"Cache-Control"[..], &b"public, max-age=31536000"[..]).unwrap();
                response.add_header(cache);
        }

        let _ = request.respond(response);
    } else {
        let _ = request.respond(Response::from_string("404 Not Found").with_status_code(StatusCode(404)));
    }
}

fn parse_body<T: serde::de::DeserializeOwned>(request: &mut Request) -> Result<T, ()> {
    let mut content = String::new();
    request.as_reader().read_to_string(&mut content).map_err(|_| ())?;
    serde_json::from_str(&content).map_err(|_| ())
}

fn get_header(request: &Request, name: &str) -> Option<String> {
    request.headers().iter()
        .find(|h| h.field.to_string().eq_ignore_ascii_case(name))
        .map(|h| h.value.as_str().to_string())
}

fn generate_room_code() -> String {
    let mut rng = rand::thread_rng();
    let chars: Vec<char> = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789".chars().collect();
    (0..4).map(|_| chars[rng.gen_range(0..chars.len())]).collect()
}

fn parse_deck_content(content: &str, db: &CardDatabase, edb: &Value) -> ParsedDecks {
    let mut codes = Vec::new();
    for line in content.lines() {
        let trimmed = line.trim();
        if trimmed.is_empty() || trimmed.starts_with('#') { continue; }

        if let Some((code, count_s)) = trimmed.split_once('x') {
            let n: usize = count_s.trim().parse().unwrap_or(1);
            for _ in 0..n { codes.push(code.trim().to_string()); }
        } else {
            codes.push(trimmed.to_string());
        }
    }
    resolve_deck(&codes, &[], db, edb)
}

// --- RICH SERIALIZATION ---

fn serialize_card(cid: i16, db: &CardDatabase, edb: &serde_json::Value, viewable: bool) -> Value {
    if cid < 0 { return Value::Null; }
    let id_u = (cid as u32) & 0xFFFFF;
    let id_u16 = id_u as u16;

    if !viewable {
        return json!({ "id": cid, "img": "cards/back.png", "name": "???", "hidden": true });
    }

    if let Some(m) = db.members.get(&id_u16) {
        return json!({
            "id": cid, "card_no": m.card_no, "name": m.name, "type": "member",
            "cost": m.cost, "blade": m.blades, "img": m.img_path,
            "hearts": m.hearts, "blade_hearts": m.blade_hearts,
            "text": m.ability_text, "original_text": ""
        });
    } else if let Some(l) = db.lives.get(&id_u16) {
        return json!({
            "id": cid, "card_no": l.card_no, "name": l.name, "type": "live",
            "score": l.score, "img": l.img_path, "required_hearts": l.required_hearts,
            "text": l.ability_text, "original_text": ""
        });
    } else if let Some(e) = edb.get(&id_u16.to_string()) {
        return json!({
            "id": cid, "card_no": e["card_no"], "name": e["name"], "type": "energy",
            "img": e["img_path"], "text": e["ability_text"], "original_text": ""
        });
    }

    json!({ "id": cid, "name": format!("Card {}", id_u), "img": "icon_blade.png" })
}

fn serialize_player_rich(p: &PlayerState, gs: &GameState, db: &CardDatabase, edb: &Value, p_idx: usize, viewer_idx: usize, legal_mask: &[bool]) -> Value {
    let viewable = p_idx == viewer_idx;
    
    let hand: Vec<Value> = p.hand.iter().enumerate().map(|(i, &cid)| {
        let mut c = serialize_card(cid as i16, db, edb, viewable);
        if viewable {
            c["is_new"] = json!(p.hand_added_turn.get(i).map(|&t| t as u32 == gs.turn as u32).unwrap_or(false));
            let mut valid_actions = Vec::new();
            // Mapping from Python serializer
            for area in 0..3 {
                let aid = 1 + i * 3 + area;
                if aid < legal_mask.len() && legal_mask[aid] { valid_actions.push(aid); }
            }
            for aid in [300 + i, 400 + i, 500 + i] {
                if aid < legal_mask.len() && legal_mask[aid] { valid_actions.push(aid); }
            }
            c["valid_actions"] = json!(valid_actions);
        }
        c
    }).collect();

    let discard: Vec<Value> = p.discard.iter().map(|&cid| serialize_card(cid as i16, db, edb, true)).collect();
    let success: Vec<Value> = p.success_lives.iter().map(|&cid| serialize_card(cid as i16, db, edb, true)).collect();
    
    let mut energy = Vec::new();
    for (i, &cid) in p.energy_zone.iter().enumerate() {
        energy.push(json!({
            "id": i,
            "tapped": p.tapped_energy[i],
            "card": serialize_card(cid as i16, db, edb, false) // Energy cards are usually hidden
        }));
    }

    let mut stage = Vec::new();
    for i in 0..3 {
        let cid = p.stage[i];
        if cid >= 0 {
            let mut c = serialize_card(cid, db, edb, true);
            c["tapped"] = json!(p.tapped_members[i]);
            c["energy"] = json!(p.stage_energy_count[i]);
            
            // Effective Stats
            let eff_blade = gs.get_effective_blades(p_idx, i, db);
            let eff_hearts = gs.get_effective_hearts(p_idx, i, db);
            c["blade"] = json!(eff_blade);
            c["hearts"] = json!(eff_hearts);

            // Modifiers for UI
            let mut modifiers = Vec::new();
            if let Some(m) = db.members.get(&((cid as u32 & 0xFFFF) as u16)) {
                if eff_blade > m.blades as u32 {
                    modifiers.push(json!({"type": "blade", "value": eff_blade - m.blades as u32, "label": format!("Attack +{}", eff_blade - m.blades as u32)}));
                }
            }
            c["modifiers"] = json!(modifiers);

            // Valid actions for stage highlighting
            let mut valid_actions = Vec::new();
            for ab_idx in 0..10 {
                let aid = 200 + i * 10 + ab_idx;
                if aid < legal_mask.len() && legal_mask[aid] { valid_actions.push(aid); }
            }
            let sel_stage = 560 + i;
            if sel_stage < legal_mask.len() && legal_mask[sel_stage] { valid_actions.push(sel_stage); }
            c["valid_actions"] = json!(valid_actions);

            stage.push(c);
        } else {
            stage.push(Value::Null);
        }
    }

    let total_hearts = gs.get_total_hearts(p_idx, db);
    let mut temp_hearts = total_hearts.clone();

    let mut lives = Vec::new();
    for i in 0..3 {
        let cid = p.live_zone[i];
        if cid >= 0 {
            let mut c = serialize_card(cid, db, edb, p.live_zone_revealed[i] || viewable);
            
            // Fulfillment Logic for Live Guide
            if let Some(l) = db.lives.get(&((cid as u32 & 0xFFFF) as u16)) {
                let mut filled = [0u32; 7];
                let mut cleared = true;
                for color_idx in 0..6 {
                    let take = temp_hearts[color_idx].min(l.required_hearts[color_idx] as u32);
                    filled[color_idx] = take;
                    temp_hearts[color_idx] -= take;
                    if filled[color_idx] < l.required_hearts[color_idx] as u32 { cleared = false; }
                }
                // Any
                let any_need = l.required_hearts[6] as u32;
                let rem_total: u32 = temp_hearts.iter().sum();
                filled[6] = rem_total.min(any_need);
                if filled[6] < any_need { cleared = false; }
                
                c["filled_hearts"] = json!(filled);
                c["is_cleared"] = json!(cleared);
            }

            lives.push(c);
        } else {
            lives.push(Value::Null);
        }
    }

    json!({
        "player_id": p.player_id,
        "score": p.score,
        "is_active": gs.current_player as usize == p_idx,
        "hand": hand,
        "hand_count": hand.len(),
        "deck_count": p.deck.len(),
        "discard": discard,
        "discard_count": discard.len(),
        "energy": energy,
        "energy_count": energy.len(),
        "energy_deck_count": p.energy_deck.len(),
        "energy_untapped": p.tapped_energy.iter().filter(|&&t| !t).count(),
        "stage": stage,
        "live_zone": lives,
        "success_lives": success,
        "total_hearts": total_hearts,
        "total_blades": gs.get_total_blades(p_idx, db),
        "mulligan_selection": (0..hand.len()).filter(|&i| (p.mulligan_selection >> i) & 1 == 1).collect::<Vec<_>>(),
        "looked_cards": p.looked_cards.iter().map(|&cid| serialize_card(cid as i16, db, edb, true)).collect::<Vec<_>>(),
    })
}

fn serialize_state_rich(gs: &GameState, db: &CardDatabase, edb: &Value, mode: &str, viewer_idx: usize) -> Value {
    let mut legal_mask = vec![false; 3000];
    gs.get_legal_actions_into(db, &mut legal_mask);

    let p0 = serialize_player_rich(&gs.players[0], gs, db, edb, 0, viewer_idx, &legal_mask);
    let p1 = serialize_player_rich(&gs.players[1], gs, db, edb, 1, viewer_idx, &legal_mask);
    
    let mut enriched_actions = Vec::new();
    let mut pending_choice = Value::Null;

    if gs.current_player as usize == viewer_idx {
        // --- Pending Choice Inference ---
    if gs.phase as u8 == 10 { // Phase::Response
        let mut p_type = "SELECT_FROM_LIST";
        let mut p_desc = "選択してください";
        
        let has_color = legal_mask.iter().enumerate().any(|(i, &v)| v && (i >= 580 && i <= 585));
        let has_mode = legal_mask.iter().enumerate().any(|(i, &v)| v && (i >= 570 && i <= 579));
        let has_stage = legal_mask.iter().enumerate().any(|(i, &v)| v && (i >= 560 && i <= 562));
        
        if has_color { p_type = "COLOR_SELECT"; p_desc = "色を選択してください"; }
        else if has_mode { p_type = "SELECT_MODE"; p_desc = "モードを選択してください"; }
        else if has_stage { p_type = "SELECT_STAGE"; p_desc = "メンバーを選択してください"; }
        
        let mut source_member = "Game".to_string();
        let mut source_img = "icon_blade.png".to_string();
        if gs.pending_card_id >= 0 {
            let c = serialize_card(gs.pending_card_id, db, edb, true);
            source_member = c["name"].as_str().unwrap_or("Unknown").to_string();
            source_img = c["img"].as_str().unwrap_or("icon_blade.png").to_string();
        }

            pending_choice = json!({
                "type": p_type,
                "description": p_desc,
                "source_member": source_member,
                "source_img": source_img,
                "min": 1, "max": 1, "can_skip": legal_mask[0]
            });
        } else if gs.phase == Phase::LiveResult {
            pending_choice = json!({
                "type": "SELECT_SUCCESS_LIVE",
                "description": "獲得するライブカードを1枚選んでください",
                "source_member": "Live Success",
                "source_img": "icon_blade.png",
                "min": 1, "max": 1, "can_skip": false
            });
        }

    // --- Action Enrichment ---
    let curr_p = &gs.players[gs.current_player as usize];
    for (i, &v) in legal_mask.iter().enumerate() {
        if v {
            let mut meta = json!({ "id": i, "name": format!("Action {}", i), "desc": format!("Action {}", i) });
            
            if i == 0 {
                let mut name = "【パス】何もしない";
                let phase_val = gs.phase as i8;
                if phase_val == 4 { name = "【終了】メインフェイズを終了する"; } // Main
                else if phase_val == 5 { name = "【確認】ライブカードをセットして続行"; } // LiveSet
                else if phase_val == 8 { name = "【進む】次へ進む"; } // LiveResult
                else if phase_val == -1 || phase_val == 0 { name = "【確認】マリガンを実行"; } // Mulligan
                else if !pending_choice.is_null() {
                    let source = pending_choice["source_member"].as_str().unwrap_or("アビリティ");
                    meta = json!({ "id": 0, "type": "PASS", "name": format!("【スキップ】{}の効果を使用しない", source), "desc": "Skip Optional Effect" });
                    enriched_actions.push(meta);
                    continue;
                }
                meta = json!({ "id": 0, "type": "PASS", "name": name, "desc": "Confirm/Pass" });

            } else if 580 <= i && i <= 585 {
                let colors = ["赤", "青", "緑", "黄", "紫", "ピンク"];
                meta = json!({ "id": i, "type": "COLOR_SELECT", "index": i - 580, "name": format!("【色選択】 {}", colors[i-580]) });

            } else if 500 <= i && i <= 509 {
                let idx = i - 500;
                if let Some(&cid) = curr_p.hand.get(idx) {
                    let c = serialize_card(cid as i16, db, edb, true);
                    let mut desc = "選択";
                    if !pending_choice.is_null() {
                        let p_type = pending_choice["type"].as_str().unwrap_or("");
                        if p_type == "RECOVER_MEMBER" { desc = "回収"; }
                        else if p_type == "DISCARD" { desc = "捨てる"; }
                    }
                    meta = json!({ "id": i, "type": "SELECT_HAND", "hand_idx": idx, "name": format!("【手札選択】 {}を{}", c["name"], desc), "img": c["img"] });
                }

            } else if i >= 1 && i <= 180 {
                let hand_idx = (i - 1) / 3;
                let area_idx = (i - 1) % 3;
                if let Some(&cid) = curr_p.hand.get(hand_idx) {
                    let c = serialize_card(cid as i16, db, edb, true);
                    let cost = gs.get_member_cost(gs.current_player as usize, cid as i32, area_idx as i32, db);
                    
                    // Check for OnPlay [登場]
                    let mut suffix = "";
                    // Note: Checking abilities requires iterating db.members, which is fine here.
                    if let Some(_m) = db.members.get(&(cid as u16)) {
                         // Simplify: Just check raw text or ability list if accessible. 
                         // For now, we assume if it has logic it might be OnPlay.
                         // Accurate check: iterate m.abilities for TriggerType::OnPlay (1) -> Not exposed easily in JSON db without parsing.
                         // Fallback: Check if text contains [On Play] or [登場]
                         if c["text"].as_str().unwrap_or("").contains("【登場時】") { suffix = " [登場]"; }
                    }

                    let areas = ["左", "センター", "右"];
                    meta = json!({
                        "id": i, "type": "PLAY", "hand_idx": hand_idx, "area_idx": area_idx,
                        "name": format!("【{}に置く】 {}{} (コスト {})", areas[area_idx], c["name"], suffix, cost), 
                        "img": c["img"], "cost": cost, "text": c["text"]
                    });
                }
            } else if i >= 200 && i <= 299 {
                let slot_idx = (i - 200) / 10;
                let ab_idx = (i - 200) % 10;
                let areas = ["左", "センター", "右"];
                let area_name = if slot_idx < 3 { areas[slot_idx] } else { "Unknown" };

                if let Some(cid) = curr_p.stage.get(slot_idx).cloned() {
                    if cid >= 0 {
                        let c = serialize_card(cid, db, edb, true);
                        meta = json!({
                            "id": i, "type": "ABILITY", "location": "stage", "area_idx": slot_idx, "source_card_id": cid, "ability_idx": ab_idx,
                            "name": format!("【起動】{}: アビリティ ({})", c["name"], area_name), "img": c["img"], "text": c["text"]
                        });
                    }
                }
            } else if i >= 2000 && i <= 2999 {
                let adj = i - 2000;
                let d_idx = adj / 10;
                let ab_idx = adj % 10;
                if let Some(&cid) = curr_p.discard.get(d_idx) {
                    let c = serialize_card(cid as i16, db, edb, true);
                    meta = json!({
                        "id": i, "type": "ABILITY", "location": "discard", "discard_idx": d_idx, "ability_idx": ab_idx,
                        "name": format!("【控え召喚】 {}: 効果", c["name"]), "img": c["img"], "text": c["text"]
                    });
                }
            } else if i >= 300 && i <= 499 {
                 // Mulligan 300-359, LiveSet 400-459. Hand Select 500-509 is handled above.
                 let (h_idx, a_type) = if i < 360 { (i - 300, "MULLIGAN") } else { (i - 400, "LIVE_SET") };
                if let Some(&cid) = curr_p.hand.get(h_idx) {
                    let c = serialize_card(cid as i16, db, edb, true);
                    let prefix = if a_type == "MULLIGAN" { "【マリガン】" } else { "【ライブセット】" };
                    meta = json!({ "id": i, "type": a_type, "hand_idx": h_idx, "name": format!("{} {}を選択", prefix, c["name"]), "img": c["img"], "text": c["text"] });
                }
            } else if i >= 560 && i <= 562 {
                let area_idx = i - 560;
                let areas = ["左", "センター", "右"];
                let cid = curr_p.stage[area_idx];
                let name = if cid >= 0 { db.members.get(&(cid as u16)).map(|m| m.name.as_str()).unwrap_or("メンバー") } else { "空エリア" };
                
                let mut desc = "選択";
                if !pending_choice.is_null() {
                    let p_type = pending_choice["type"].as_str().unwrap_or("");
                    if p_type == "MOVE_MEMBER" { desc = "移動元"; }
                    else if p_type == "TAP_MEMBER" { desc = "ウェイト"; }
                    else if p_type == "PLAY_MEMBER_FROM_HAND" || p_type == "PLAY_MEMBER_FROM_DISCARD" { desc = "に置く"; }
                }

                meta = json!({ "id": i, "type": "SELECT_STAGE", "area_idx": area_idx, "name": format!("【ステージ選択】 {}: {}を{}", areas[area_idx], name, desc) });
            } else if i >= 570 && i <= 579 {
                let mut mode_label = format!("モード {}", i - 570 + 1);
                 if !pending_choice.is_null() {
                    if let Some(opts) = pending_choice["params"]["options"].as_array() {
                         if let Some(val) = opts.get(i - 570) {
                             mode_label = val.as_str().unwrap_or(&mode_label).to_string();
                         }
                    }
                 }
                meta = json!({ "id": i, "type": "SELECT_MODE", "index": i - 570, "name": format!("【モード選択】 {}", mode_label) });

            } else if i >= 590 && i <= 599 {
                meta = json!({ "id": i, "type": "ABILITY_ORDER", "index": i - 590, "name": format!("【能力解決】 ({})", i - 590 + 1) });
            
            } else if i >= 600 && i <= 602 {
                let target_p = &gs.players[1 - gs.current_player as usize];
                let cid = target_p.stage[i - 600];
                let areas = ["左", "センター", "右"];
                if cid >= 0 {
                    let c = serialize_card(cid, db, edb, true);
                     meta = json!({ "id": i, "type": "TARGET_OPPONENT", "index": i - 600, "name": format!("【ターゲット】 相手のステージ ({}: {})", areas[i-600], c["name"]), "img": c["img"] });
                } else {
                    meta = json!({ "id": i, "type": "TARGET_OPPONENT", "index": i - 600, "name": format!("【ターゲット】 相手のステージ ({}: 空エリア)", areas[i-600]) });
                }
            } else if i >= 820 && i <= 822 {
                let area_idx = i - 820;
                let cid = curr_p.live_zone[area_idx];
                let name = if cid >= 0 { db.lives.get(&(cid as u16)).map(|l| l.name.as_str()).unwrap_or("Live") } else { "None" };
                let areas = ["左", "センター", "右"];
                meta = json!({ "id": i, "type": "SELECT_LIVE", "area_idx": area_idx, "name": format!("【ライブ選択】 {}: {}", areas[area_idx], name) });
            } else if i >= 1000 && i <= 1999 {
                let adj = i - 1000;
                let h_idx = adj / 100;
                let s_idx = (adj % 100) / 10;
                let c_idx = adj % 10;
                
                let mut choice_label = format!("選択 {}", c_idx + 1);
                // Resolve label from pending choice params (Order Deck, Color, Mode, List)
                if !pending_choice.is_null() {
                    let p_type = pending_choice["type"].as_str().unwrap_or("");
                    let params = &pending_choice["params"];
                    
                    if p_type == "ORDER_DECK" {
                        if let Some(cards_v) = params["cards"].as_array() {
                             if let Some(cid_val) = cards_v.get(c_idx) {
                                  let cid = cid_val.as_i64().unwrap_or(-1) as i16;
                                  let c = serialize_card(cid, db, edb, true);
                                  choice_label = format!("{}をトップへ", c["name"]);
                             } else {
                                  choice_label = "【確定】".to_string();
                             }
                        }
                    } else if p_type == "COLOR_SELECT" {
                        let colors = ["赤", "青", "緑", "黄", "紫", "ピンク"];
                        if c_idx < 6 { choice_label = format!("{}を選択", colors[c_idx]); }
                    } else if p_type == "SELECT_MODE" {
                        if let Some(opts) = params["options"].as_array() {
                            if let Some(val) = opts.get(c_idx) { choice_label = val.as_str().unwrap_or(&choice_label).to_string(); }
                        }
                    } else if p_type == "SELECT_FROM_LIST" {
                         if let Some(cards_v) = params["cards"].as_array() {
                             if let Some(cid_val) = cards_v.get(c_idx) {
                                  let cid = cid_val.as_i64().unwrap_or(-1) as i16;
                                  let c = serialize_card(cid, db, edb, true);
                                  choice_label = format!("{}を選択", c["name"]);
                             }
                        }
                    }
                }

                if let Some(&cid) = curr_p.hand.get(h_idx) {
                    let c = serialize_card(cid as i16, db, edb, true);
                    let cost = gs.get_member_cost(gs.current_player as usize, cid as i32, s_idx as i32, db);
                    meta = json!({
                        "id": i, "type": "PLAY", "hand_idx": h_idx, "area_idx": s_idx, "choice_idx": c_idx,
                        "name": format!("【登場選択】 {} ({})", c["name"], choice_label), 
                        "img": c["img"], "cost": cost, "text": c["text"]
                    });
                }
            } else if i >= 550 && i <= 849 {
                let adj = i - 550;
                let s_idx = adj / 100;
                // let ab_idx = (adj % 100) / 10; // Unused in display logic generally
                let c_idx = adj % 10;
                
                let areas = ["左", "中", "右"];
                let area_name = if s_idx < 3 { areas[s_idx] } else { "Slot" };
                
                let mut card_name = "メンバー".to_string();
                if let Some(cid) = curr_p.stage.get(s_idx).cloned() {
                    if cid >= 0 {
                         if let Some(m) = db.members.get(&(cid as u16)) { card_name = m.name.clone(); }
                    }
                }

                let mut choice_label = format!("選択 {}", c_idx);
                 if !pending_choice.is_null() {
                    let p_type = pending_choice["type"].as_str().unwrap_or("");
                    let params = &pending_choice["params"];
                    
                    if p_type == "ORDER_DECK" {
                        if let Some(cards_v) = params["cards"].as_array() {
                             if let Some(cid_val) = cards_v.get(c_idx) {
                                  let cid = cid_val.as_i64().unwrap_or(-1) as i16;
                                  let c = serialize_card(cid, db, edb,true);
                                  choice_label = format!("トップへ: {}", c["name"]);
                             } else { choice_label = "【確定】".to_string(); }
                        }
                    } else if p_type == "COLOR_SELECT" {
                        let colors = ["赤", "青", "緑", "黄", "紫", "ピンク"];
                        if c_idx < 6 { choice_label = format!("色: {}", colors[c_idx]); }
                    } else if p_type == "SELECT_MODE" {
                        if let Some(opts) = params["options"].as_array() {
                            if let Some(val) = opts.get(c_idx) { choice_label = val.as_str().unwrap_or(&choice_label).to_string(); }
                        }
                    } else if p_type == "SELECT_FROM_LIST" {
                         if let Some(cards_v) = params["cards"].as_array() {
                             if let Some(cid_val) = cards_v.get(c_idx) {
                                  let cid = cid_val.as_i64().unwrap_or(-1) as i16;
                                  let c = serialize_card(cid,db,edb,true);
                                  choice_label = format!("選択: {}", c["name"]);
                             }
                        }
                    }
                }

                meta = json!({ "id": i, "type": "CHOICE", "area_idx": s_idx, "choice_idx": c_idx, 
                               "name": format!("[{}] {} ({})", card_name, choice_label, area_name) });

            } else if i >= 900 && i <= 902 {
                let area_idx = i - 900;
                let cid = curr_p.live_zone[area_idx];
                let  areas = ["左", "センター", "右"];
                if cid >= 0 {
                    let c = serialize_card(cid, db, edb, curr_p.live_zone_revealed[area_idx] || viewer_idx == gs.current_player as usize);
                    meta = json!({ "id": i, "type": "PERFORMANCE", "area_idx": area_idx, "name": format!("【パフォーマンス】 {}: {}", areas[area_idx], c["name"]), "img": c["img"] });
                }
            }
            enriched_actions.push(meta);
        }
    }
}

    json!({
        "mode": mode,
        "active_player": gs.current_player,
        "current_player": gs.current_player,
        "phase": gs.phase as i8,
        "turn": gs.turn,
        "players": [p0, p1],
        "legal_actions": enriched_actions,
        "pending_choice": pending_choice
    })
}

// Legacy handler for test deck list
fn handle_get_test_deck(request: Request, query: Option<&str>, _db: &CardDatabase) {
    let mut available = Vec::new();
    for file in Decks::iter() {
        if file.ends_with(".txt") && !file.starts_with("verify") {
            available.push(file.replace(".txt", ""));
        }
    }
    
    let mut deck_name = String::new();
    if let Some(q) = query {
         for pair in q.split('&') {
            if let Some((k, v)) = pair.split_once('=') {
                if k == "deck" { deck_name = v.to_string(); }
            }
         }
    }
    
    if !deck_name.is_empty() {
        let f_name = format!("{}.txt", deck_name);
        if let Some(f) = Decks::get(&f_name) {
             let s = std::str::from_utf8(f.data.as_ref()).unwrap_or("");
             let mut codes = Vec::new();
             for line in s.lines() {
                  if let Some((c, _)) = line.split_once('x') { codes.push(c.trim().to_string()); }
             }
             let main_codes: Vec<String> = codes.iter().filter(|c| !c.contains("ENERGY")).cloned().collect();
             // Don't send invalid codes. Let resolve_deck fill defaults.
             let energy_codes: Vec<String> = Vec::new(); 

             let json = json!({ 
                 "success": true, 
                 "main_deck": main_codes,
                 "energy_deck": energy_codes,
                 "available_decks": available 
             });
             let _ = request.respond(Response::from_string(json.to_string()));
        } else {
             let _ = request.respond(Response::from_string(json!({"success":false,"error":"Not found", "available_decks": available}).to_string()));
        }
    } else {
         let json = json!({ "available_decks": available, "success": true });
         let _ = request.respond(Response::from_string(json.to_string()));
    }
}