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| import json | |
| import os | |
| import sys | |
| # Add project root to path | |
| sys.path.append(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))) | |
| import engine_rust | |
| from ai.utils.benchmark_decks import parse_deck | |
| from engine.game.data_loader import CardDataLoader # Only for descriptions | |
| from engine.game.desc_utils import get_action_desc | |
| from engine.game.game_state import GameState # Only for descriptions | |
| def verify_abilities(): | |
| print("--- AI Ability Visibility Verification (Rust Engine) ---") | |
| # 1. Load DB | |
| db_path = "engine/data/cards_compiled.json" | |
| with open(db_path, "r", encoding="utf-8") as f: | |
| db_content = f.read() | |
| db_json = json.loads(db_content) | |
| # Initialize Python GameState for descriptions | |
| loader = CardDataLoader(db_path) | |
| members, lives, energy = loader.load() | |
| GameState.initialize_class_db(members, lives) | |
| py_gs = GameState() | |
| # 2. Setup Rust Engine State | |
| db = engine_rust.PyCardDatabase(db_content) | |
| gs = engine_rust.PyGameState(db) | |
| # Load a benchmark deck to get valid IDs | |
| deck_file = "ai/decks/liella_cup.txt" | |
| main_deck, lives_deck, energy_deck = parse_deck( | |
| deck_file, db_json["member_db"], db_json["live_db"], db_json.get("energy_db", {}) | |
| ) | |
| # Standard sizes | |
| test_lives = (lives_deck * 10)[:12] | |
| test_deck = (main_deck * 10)[:48] | |
| test_energy = (energy_deck * 10)[:12] | |
| gs.initialize_game(test_deck, test_deck, test_energy, test_energy, test_lives, test_lives) | |
| # Fast-forward to Main Phase | |
| # Phase Flow: MULLIGAN_P1 -> MULLIGAN_P2 -> LIVE_SET -> MAIN | |
| print(f"Skipping Mulligan P1 (Current: {gs.phase})...") | |
| gs.step(0) # Confirm Mulligan P1 | |
| print(f"Skipping Mulligan P2 (Current: {gs.phase})...") | |
| gs.step(0) # Confirm Mulligan P2 | |
| # In Live Set, we need to set a card. | |
| # Actions 400-459 are Live Set. | |
| # Player 1 (index 0) sets a card. | |
| print(f"Setting Live Card (Current: {gs.phase})...") | |
| gs.step(400) # Set first card in hand as live | |
| # Player 2 (index 1) sets a card. | |
| gs.step(400) | |
| # Sync Python GS for descriptions | |
| hand = list(gs.get_player(0).hand) | |
| py_gs.players[0].hand = hand | |
| py_gs.current_player = gs.current_player | |
| py_gs.phase = gs.phase | |
| # 3. Find or Inject Ability Card | |
| ability_card_id = -1 | |
| hand_idx = -1 | |
| for i, cid in enumerate(hand): | |
| if cid in members: | |
| card = members[cid] | |
| # Check for ACTIVATED trigger | |
| if any(ab.trigger.name == "ACTIVATED" for ab in card.abilities): | |
| ability_card_id = cid | |
| hand_idx = i | |
| break | |
| # Sync Python GS for descriptions | |
| hand = list(gs.get_player(0).hand) | |
| py_gs.players[0].hand = hand | |
| py_gs.current_player = gs.current_player | |
| py_gs.phase = gs.phase | |
| # 3. Inject and Play Ability Card (Keke ID 247) | |
| target_cid = 247 | |
| print(f"Injecting Card ID {target_cid} into hand...") | |
| # Update Rust State | |
| gs.get_player(0).hand = [target_cid] + list(gs.get_player(0).hand) | |
| # Update Python Stage for get_action_desc | |
| py_gs.players[0].hand = [target_cid] + list(py_gs.players[0].hand) | |
| # Check if card has an activated ability in py_gs | |
| card = members[target_cid] | |
| abs = [ab for ab in card.abilities if ab.trigger.name == "ACTIVATED"] | |
| print(f"Card {card.name} has {len(abs)} activated abilities.") | |
| for ab in abs: | |
| print(f" - Ability: {ab.raw_text}") | |
| print(f"Playing {get_action_desc(500, py_gs)} to Center...") | |
| # Action ID 2 (Hand 0 to Center) | |
| gs.step(2) | |
| # Update Python Stage | |
| py_gs.players[0].stage[1] = target_cid | |
| py_gs.players[0].hand = list(gs.get_player(0).hand) | |
| # Check legality | |
| def check_legal(gs, py_gs): | |
| legal_actions = list(gs.get_legal_action_ids()) | |
| print(f"Phase: {gs.phase} | Legal IDs: {len(legal_actions)}") | |
| if 201 in legal_actions: | |
| print("SUCCESS: Action 201 (Center Ability) is legal.") | |
| return True | |
| print("Action 201 is NOT legal.") | |
| if len(legal_actions) < 20: # Show only if list is small | |
| for a in legal_actions: | |
| print(f" - Action {a}: {get_action_desc(a, py_gs)}") | |
| return False | |
| if not check_legal(gs, py_gs): | |
| print("Skipping to next turn's Main Phase...") | |
| # Finish Turn 1 | |
| gs.step(0) # End Main | |
| gs.step(0) # End Live Start | |
| gs.step(0) # End Live Set | |
| gs.step(0) # End Performance | |
| gs.step(0) # End Turn | |
| # Turn 2 | |
| gs.step(0) # End Active/Standby | |
| gs.step(0) # End Draw | |
| # Now we should be in Turn 2 Main Phase | |
| # Re-sync Python GS | |
| py_gs.phase = gs.phase | |
| py_gs.current_player = gs.current_player | |
| check_legal(gs, py_gs) | |
| # 4. Run MCTS | |
| model_path = "ai/models/alphanet_best.onnx" | |
| mcts = engine_rust.PyHybridMCTS(model_path, 0.0) | |
| print("\nRunning MCTS (1600 sims)...") | |
| suggestions = mcts.get_suggestions(gs, 1600) | |
| print("\nTop MCTS Suggestions:") | |
| for action_id, score, visits in sorted(suggestions, key=lambda x: x[2], reverse=True)[:10]: | |
| desc = get_action_desc(int(action_id), py_gs) | |
| print(f" Action {action_id:4}: {visits:5} visits | {score:.4f} score | {desc}") | |
| # 5. Final confirmation | |
| ability_actions = [a for (a, s, v) in suggestions if 200 <= a <= 202] | |
| if ability_actions: | |
| print(f"\nCONFIRMED: MCTS explored ability actions: {[int(a) for a in ability_actions]}") | |
| for a in ability_actions: | |
| print(f" - {get_action_desc(int(a), py_gs)}") | |
| else: | |
| print("\nISSUE: MCTS did NOT explore ability actions.") | |
| if __name__ == "__main__": | |
| verify_abilities() | |