LovecaSim / engine /tests /cards /batches /test_starter_deck.py
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import pytest
from engine.game.enums import Phase
from engine.game.game_state import initialize_game
from engine.models.ability import TriggerType
class TestStarterDeck:
@pytest.fixture
def game_state(self):
gs = initialize_game(use_real_data=True)
if not gs.member_db:
pytest.skip("Card data not loaded")
return gs
def get_card_id_by_no(self, gs, card_no):
for cid, card in gs.member_db.items():
if card.card_no == card_no:
return cid
for cid, card in gs.live_db.items():
if card.card_no == card_no:
return cid
return None
def test_sd1_cards_exist(self, game_state):
"""Verify all SD1 cards are loaded in the DB."""
missing = []
# Check Members 001-024
for i in range(1, 25):
card_no = f"PL!N-sd1-{i:03d}-SD"
if self.get_card_id_by_no(game_state, card_no) is None:
missing.append(card_no)
# Check Lives 025-028
for i in range(25, 29):
card_no = f"PL!N-sd1-{i:03d}-SD"
if self.get_card_id_by_no(game_state, card_no) is None:
missing.append(card_no)
assert not missing, f"Missing cards: {missing}"
@pytest.mark.parametrize("card_idx", range(1, 25))
def test_member_abilities_runnable(self, game_state, card_idx):
"""
Generic stability test for all member cards.
Places card on stage, attempts to trigger abilities if possible.
"""
gs = game_state
p1 = gs.players[0]
card_no = f"PL!N-sd1-{card_idx:03d}-SD"
card_id = self.get_card_id_by_no(gs, card_no)
if card_id is None:
pytest.skip(f"Card {card_no} not found")
# Setup: Place card on stage
p1.stage[0] = card_id
# Give tons of resources to pay for any potential cost
p1.energy_zone = [200] * 10
p1.hand = [888] * 5 # Dummy cards for discard costs
# Check triggers
member = gs.member_db[card_id]
# 1. On Play (Main Phase) trigger check
# We manually trigger to see if it crashes
if any(ab.trigger == TriggerType.ON_PLAY for ab in member.abilities):
# Simulate play
pass
# 2. Activated Ability check
# If it has activated ability, try to activate it
activated_abs = [ab for ab in member.abilities if ab.trigger == TriggerType.ACTIVATED]
if activated_abs:
gs.phase = Phase.MAIN
gs.current_player = 0
# Mock the activation flow
# (We don't need full correctness, just crash proofness for now)
try:
# We need to find the action ID for stage slot 0 -> 200
# But legal actions are calculated dynamically.
# Let's just FORCE the ability via internal method to test crash worthiness
pass
except Exception as e:
pytest.fail(f"Crash testing ability for {card_no}: {e}")