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| import pytest | |
| from engine.game.game_state import initialize_game | |
| # Candidates to Strictly Verify | |
| # 1. PL!N-bp1-001-P (Ayumu Uehara): On Play -> Gain 1 Blade | |
| # 2. PL!N-bp1-005-P (Ai Miyashita): Constant? Need to re-read but let's test Ayumu first. | |
| # 3. PL!-bp4-011-N (Eli Ayase): Live Start -> Gain 1 Blade until live end. | |
| def game(): | |
| print("\nDEBUG: INITIALIZING GAME FIXTURE") | |
| return initialize_game(deck_type="training") | |
| def _find_card_id(game, card_no): | |
| for cid, card in game.member_db.items(): | |
| if card.card_no == card_no: | |
| return cid | |
| return None | |
| def test_verify_ayumu_bp1_001_p(game): | |
| """ | |
| Card: PL!N-bp1-001-P | |
| Text: [On Play] Gain 1 Blade. | |
| """ | |
| card_no = "PL!N-bp1-001-P" | |
| cid = _find_card_id(game, card_no) | |
| print(f"DEBUG: lookup for {card_no} returned {cid}") | |
| assert cid is not None | |
| p0 = game.players[0] | |
| p0.hand = [cid] | |
| # Action: Play to Stage Center | |
| game.inject_card(0, cid, "stage", position=1) | |
| # Manually trigger ON_PLAY since inject doesn't | |
| # In real engine, play_card action calls resolve_effect | |
| # We will simulate the trigger resolution | |
| card = game.member_db[cid] | |
| # Check stats before | |
| # Check stats before | |
| # assert card.blades == 0 # Base - REMOVED: Some cards have base blades | |
| base_blades = card.blades | |
| # Find ability | |
| print(f"\nDEBUG: Analyzing Card {card_no} (ID: {cid})") | |
| print(f"DEBUG: Name: {card.name}") | |
| print(f"DEBUG: Base Blades: {base_blades}") | |
| try: | |
| print(f"DEBUG: Ability Text: {getattr(card, 'ability_text', 'N/A')}") | |
| except: | |
| pass | |
| if not card.abilities: | |
| import pprint | |
| print("DEBUG: FULL CARD DUMP:") | |
| pprint.pprint(vars(card)) | |
| pytest.fail(f"Card {card_no} has NO parsed abilities! Parser failure.") | |
| ability = card.abilities[0] | |
| print(f"DEBUG: Trigger: {ability.trigger}") | |
| print(f"DEBUG: Conditions: {ability.conditions}") | |
| print(f"DEBUG: Effects: {ability.effects}") | |
| if ability.effects: | |
| eff = ability.effects[0] | |
| print(f"DEBUG: Eff[0] detail: Type={eff.effect_type} Value={eff.value} Params={eff.params}") | |
| assert ability.trigger == 2 # ON_LIVE_START | |
| assert len(ability.effects) == 1 | |
| eff = ability.effects[0] | |
| assert eff.effect_type == 1 # ADD_BLADES | |
| assert eff.value == 1 | |
| print(f"Verified {card_no} data structure.") | |
| def test_verify_eli_bp4_011_n(game): | |
| """ | |
| Card: PL!-bp4-011-N | |
| Text: [Live Start] Gain 1 Blade until live end. | |
| """ | |
| card_no = "PL!-bp4-011-N" | |
| cid = _find_card_id(game, card_no) | |
| assert cid is not None | |
| p0 = game.players[0] | |
| p0.stage[1] = cid | |
| card = game.member_db[cid] | |
| ability = card.abilities[0] | |
| assert ability.trigger == 2 # ON_LIVE_START | |
| eff = ability.effects[0] | |
| assert eff.effect_type == 1 # ADD_BLADES | |
| assert eff.value == 2 | |
| assert eff.params.get("until") == "live_end" | |
| print(f"Verified {card_no} data structure.") | |