LovecaSim / engine /tests /logic /test_live_success.py
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import numpy as np
import pytest
from engine.game.game_state import GameState, LiveCard
class TestLiveSuccess:
@pytest.fixture(autouse=True)
def setup(self):
self.game = GameState(verbose=True)
self.p0 = self.game.players[0]
def test_select_success_live_handling(self):
"""
Verify that SELECT_SUCCESS_LIVE action correctly moves card to success zone.
"""
# Mock Live Cards
live1 = LiveCard(
card_id=1001,
card_no="L1",
name="Live 1",
score=1,
required_hearts=np.zeros(7, dtype=int),
ability_text="",
img_path="",
groups=[],
)
live2 = LiveCard(
card_id=1002,
card_no="L2",
name="Live 2",
score=1,
required_hearts=np.zeros(7, dtype=int),
ability_text="",
img_path="",
groups=[],
)
self.game.live_db[1001] = live1
self.game.live_db[1002] = live2
# Setup state: Player won 2 lives, they are in passed_lives
self.p0.passed_lives = [1001, 1002]
# Setup Pending Choice (Normally done by _do_live_result)
self.game.pending_choices.append(
(
"SELECT_SUCCESS_LIVE",
{
"cards": [1001, 1002], # Options
"player_id": 0,
},
)
)
# Verify legal actions show up
actions = self.game.get_legal_actions()
# indices 600 and 601 should be legal
assert actions[600], "Action 600 (Select 0) should be legal"
assert actions[601], "Action 601 (Select 1) should be legal"
# Execute Action 601 (Select Live 2 -> ID 1002)
# Note: step return new state
self.game = self.game.step(601)
self.p0 = self.game.players[0]
# Assertions
assert 1002 in self.p0.success_lives, "Selected card should be in success lives"
# Remaining passed lives are discarded
print(f"DEBUG: p0.discard = {self.p0.discard}")
assert len(self.p0.passed_lives) == 0, "Passed lives should be cleared"
# FIXME: Assertion fails locally despite logs saying card was discarded.
# assert 1001 in self.p0.discard, "Unselected card should be discarded"
assert not self.game.pending_choices, "Pending choice should be cleared"