LovecaSim / engine /tests /steps /test_energy_steps.py
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import pytest
from pytest_bdd import given, parsers, scenario, then, when
from engine.game.game_state import GameState
from engine.models.ability import Effect, EffectType
@pytest.fixture
def game_state():
return GameState()
@scenario("../features/energy.feature", "Charge energy from deck")
def test_charge_from_deck():
pass
@scenario("../features/energy.feature", "Charge energy from hand")
def test_charge_from_hand():
pass
@given("a player with a deck", target_fixture="player")
def player_with_deck(game_state):
import numpy as np
p = game_state.players[0]
p.main_deck = [10, 11, 12]
p.energy_zone = []
# Reset tapped_energy to default numpy array
p.tapped_energy = np.zeros(100, dtype=bool)
return p
@given("a player with a hand", target_fixture="player_hand")
def player_with_hand(game_state):
p = game_state.players[0]
p.hand = [100, 101]
p.energy_zone = []
return p
@when("the player uses an ability to charge energy from deck")
def charge_from_deck(game_state, player):
eff = Effect(EffectType.ENERGY_CHARGE, 1, params={"from": "deck"})
game_state.pending_effects.append(eff)
game_state._resolve_pending_effect(0)
@when("the player uses an ability to charge energy from hand")
def charge_from_hand(game_state, player_hand):
eff = Effect(EffectType.ENERGY_CHARGE, 1, params={"from": "hand"})
game_state.pending_effects.append(eff)
game_state._resolve_pending_effect(0)
@then("the player's energy zone should increase by 1")
def check_energy_zone(player):
assert len(player.energy_zone) == 1
@then("the player's deck size should decrease by 1")
def check_deck_size(player):
assert len(player.main_deck) == 2
@then("the new energy card should be untapped")
def check_untapped(player):
# tapped_energy is fixed size 100
idx = len(player.energy_zone) - 1
assert not player.tapped_energy[idx]
@then(parsers.parse('a pending choice should be created for "{choice_type}"'))
def check_pending_choice_simple(game_state, choice_type):
assert len(game_state.pending_choices) > 0
actual_type, _ = game_state.pending_choices[0]
assert actual_type == choice_type