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Upload ai/utils/benchmark_decks.py with huggingface_hub
Browse files- ai/utils/benchmark_decks.py +126 -0
ai/utils/benchmark_decks.py
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import concurrent.futures
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import json
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import engine_rust
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def parse_deck(deck_file, member_db, live_db, energy_db):
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with open(deck_file, "r", encoding="utf-8") as f:
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lines = f.readlines()
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main_deck = []
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lives = []
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energy_deck = []
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db_map = {"member": member_db, "live": live_db, "energy": energy_db}
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for line in lines:
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line = line.strip()
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if not line or " x " not in line:
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continue
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parts = line.split(" x ")
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card_no = parts[0].strip()
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count = int(parts[1].strip())
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found_type = None
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found_id = None
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for db_type, db in db_map.items():
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for i, card in db.items():
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if card.get("card_no") == card_no:
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found_id = int(i)
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found_type = db_type
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break
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if found_id is not None:
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break
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if found_id is not None:
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if found_type == "live":
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lives.extend([found_id] * count)
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elif found_type == "energy":
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energy_deck.extend([found_id] * count)
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else:
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main_deck.extend([found_id] * count)
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else:
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# Fallback for Energy if it's named like one or matches known patterns
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if "energy" in card_no.lower() or "sd1-036" in card_no.lower():
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default_energy_id = 20000 # Use new offset
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energy_deck.extend([default_energy_id] * count)
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else:
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print(f"Warning: Card {card_no} not found in DB")
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return main_deck, lives, energy_deck
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def run_benchmark(deck_name, deck_file, db_content, sims=100):
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db_json = json.loads(db_content)
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member_db = db_json["member_db"]
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live_db = db_json["live_db"]
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energy_db = db_json.get("energy_db", {})
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main_deck, lives, energy_deck = parse_deck(deck_file, member_db, live_db, energy_db)
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# Padding/Trimming to standard sizes if needed
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test_lives = lives[:12]
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test_deck = main_deck[:48] # Rule 6.1.1.1
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test_energy = energy_deck[:12] # Rule 6.1.1.3
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db = engine_rust.PyCardDatabase(db_content)
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game = engine_rust.PyGameState(db)
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game.initialize_game(test_deck, test_deck, test_energy, test_energy, test_lives, test_lives)
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turn_limit = 10
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step = 0
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while not game.is_terminal() and game.turn <= turn_limit and step < 1000:
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cp = game.current_player
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phase = game.phase
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is_interactive = phase in [-1, 0, 4, 5]
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if is_interactive:
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# Use TurnEnd horizon specifically for this bench
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suggestions = game.get_mcts_suggestions(sims, engine_rust.SearchHorizon.TurnEnd)
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best_action = suggestions[0][0]
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game.step(best_action)
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else:
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game.step(0)
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step += 1
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p0 = game.get_player(0)
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return {
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"deck": deck_name,
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"score": p0.score,
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"lives_cleared": len(p0.success_lives),
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"turns": game.turn,
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"steps": step,
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}
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def main():
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with open("data/cards_compiled.json", "r", encoding="utf-8") as f:
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db_content = f.read()
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deck_files = {
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"Aqours": "ai/decks/aqours_cup.txt",
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"Hasunosora": "ai/decks/hasunosora_cup.txt",
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"Liella": "ai/decks/liella_cup.txt",
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"Muse": "ai/decks/muse_cup.txt",
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"Nijigasaki": "ai/decks/nijigaku_cup.txt",
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}
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print(f"{'Deck':<12} | {'Score':<5} | {'Lives':<5} | {'Turns':<5}")
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print("-" * 40)
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# Run in parallel to save time
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with concurrent.futures.ProcessPoolExecutor() as executor:
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futures = {
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executor.submit(run_benchmark, name, path, db_content, 50): name for name, path in deck_files.items()
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}
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for future in concurrent.futures.as_completed(futures):
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res = future.result()
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print(f"{res['deck']:<12} | {res['score']:<5} | {res['lives_cleared']:<5} | {res['turns']:<5}")
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if __name__ == "__main__":
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main()
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