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ai/data_generation/generate_data.py
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| 1 |
+
import os
|
| 2 |
+
import sys
|
| 3 |
+
|
| 4 |
+
# Critical Performance Tuning:
|
| 5 |
+
# Each Python process handles 1 game. If we don't pin Rayon threads to 1,
|
| 6 |
+
# every process will try to use ALL CPU cores for its MCTS simulations,
|
| 7 |
+
# causing massive thread contention and slowing down generation by 5-10x.
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| 8 |
+
os.environ["RAYON_NUM_THREADS"] = "1"
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| 9 |
+
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| 10 |
+
import argparse
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| 11 |
+
import concurrent.futures
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| 12 |
+
import glob
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| 13 |
+
import json
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| 14 |
+
import multiprocessing
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| 15 |
+
import random
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| 16 |
+
import time
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| 17 |
+
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| 18 |
+
import numpy as np
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| 19 |
+
from tqdm import tqdm
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| 20 |
+
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| 21 |
+
# Add project root to path
|
| 22 |
+
sys.path.append(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))
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| 23 |
+
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| 24 |
+
import engine_rust
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| 25 |
+
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| 26 |
+
from ai.models.training_config import POLICY_SIZE
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| 27 |
+
from ai.utils.benchmark_decks import parse_deck
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| 28 |
+
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| 29 |
+
# Global database cache for workers
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| 30 |
+
_WORKER_DB = None
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| 31 |
+
_WORKER_DB_JSON = None
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| 32 |
+
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| 33 |
+
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| 34 |
+
def worker_init(db_content):
|
| 35 |
+
global _WORKER_DB, _WORKER_DB_JSON
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| 36 |
+
_WORKER_DB = engine_rust.PyCardDatabase(db_content)
|
| 37 |
+
_WORKER_DB_JSON = json.loads(db_content)
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
def run_single_game(g_idx, sims, p0_deck_info, p1_deck_info):
|
| 41 |
+
if _WORKER_DB is None:
|
| 42 |
+
return None
|
| 43 |
+
|
| 44 |
+
game = engine_rust.PyGameState(_WORKER_DB)
|
| 45 |
+
game.silent = True
|
| 46 |
+
p0_deck, p0_lives, p0_energy = p0_deck_info
|
| 47 |
+
p1_deck, p1_lives, p1_energy = p1_deck_info
|
| 48 |
+
|
| 49 |
+
game.initialize_game(p0_deck, p1_deck, p0_energy, p1_energy, p0_lives, p1_lives)
|
| 50 |
+
|
| 51 |
+
game_states = []
|
| 52 |
+
game_policies = []
|
| 53 |
+
game_player_turn = []
|
| 54 |
+
|
| 55 |
+
step = 0
|
| 56 |
+
while not game.is_terminal() and step < 1500: # Slightly reduced limit for safety
|
| 57 |
+
cp = game.current_player
|
| 58 |
+
phase = game.phase
|
| 59 |
+
|
| 60 |
+
is_interactive = phase in [-1, 0, 4, 5]
|
| 61 |
+
|
| 62 |
+
if is_interactive:
|
| 63 |
+
encoded = game.encode_state(_WORKER_DB)
|
| 64 |
+
suggestions = game.get_mcts_suggestions(sims, engine_rust.SearchHorizon.TurnEnd)
|
| 65 |
+
|
| 66 |
+
policy = np.zeros(POLICY_SIZE, dtype=np.float32)
|
| 67 |
+
total_visits = 0
|
| 68 |
+
best_action = 0
|
| 69 |
+
most_visits = -1
|
| 70 |
+
|
| 71 |
+
for action, score, visits in suggestions:
|
| 72 |
+
if action < POLICY_SIZE:
|
| 73 |
+
policy[int(action)] = visits
|
| 74 |
+
total_visits += visits
|
| 75 |
+
if visits > most_visits:
|
| 76 |
+
most_visits = visits
|
| 77 |
+
best_action = int(action)
|
| 78 |
+
|
| 79 |
+
if total_visits > 0:
|
| 80 |
+
policy /= total_visits
|
| 81 |
+
|
| 82 |
+
game_states.append(encoded)
|
| 83 |
+
game_policies.append(policy)
|
| 84 |
+
game_player_turn.append(cp)
|
| 85 |
+
|
| 86 |
+
try:
|
| 87 |
+
game.step(best_action)
|
| 88 |
+
except:
|
| 89 |
+
break
|
| 90 |
+
else:
|
| 91 |
+
try:
|
| 92 |
+
game.step(0)
|
| 93 |
+
except:
|
| 94 |
+
break
|
| 95 |
+
step += 1
|
| 96 |
+
|
| 97 |
+
if not game.is_terminal():
|
| 98 |
+
return None
|
| 99 |
+
|
| 100 |
+
winner = game.get_winner()
|
| 101 |
+
s0 = game.get_player(0).score
|
| 102 |
+
s1 = game.get_player(1).score
|
| 103 |
+
|
| 104 |
+
game_winners = []
|
| 105 |
+
for cp in game_player_turn:
|
| 106 |
+
if winner == 2: # Draw
|
| 107 |
+
game_winners.append(0.0)
|
| 108 |
+
elif cp == winner:
|
| 109 |
+
game_winners.append(1.0)
|
| 110 |
+
else:
|
| 111 |
+
game_winners.append(-1.0)
|
| 112 |
+
|
| 113 |
+
# Game end summary for logging
|
| 114 |
+
outcome = {"winner": winner, "p0_score": s0, "p1_score": s1, "turns": game.turn}
|
| 115 |
+
|
| 116 |
+
# tqdm will handle the progress bar, but a periodic print is helpful
|
| 117 |
+
if g_idx % 100 == 0:
|
| 118 |
+
win_str = "P0" if winner == 0 else "P1" if winner == 1 else "Tie"
|
| 119 |
+
print(
|
| 120 |
+
f" [Game {g_idx}] Winner: {win_str} | Final Score: {s0}-{s1} | Turns: {game.turn} | States: {len(game_states)}"
|
| 121 |
+
)
|
| 122 |
+
|
| 123 |
+
return {"states": game_states, "policies": game_policies, "winners": game_winners, "outcome": outcome}
|
| 124 |
+
|
| 125 |
+
|
| 126 |
+
def generate_dataset(num_games=100, output_file="ai/data/data_batch_0.npz", sims=200, resume=False, chunk_size=5000):
|
| 127 |
+
db_path = "data/cards_compiled.json"
|
| 128 |
+
if not os.path.exists(db_path):
|
| 129 |
+
print(f"Error: Database not found at {db_path}")
|
| 130 |
+
return
|
| 131 |
+
|
| 132 |
+
with open(db_path, "r", encoding="utf-8") as f:
|
| 133 |
+
db_content = f.read()
|
| 134 |
+
db_json = json.loads(db_content)
|
| 135 |
+
|
| 136 |
+
deck_config = [
|
| 137 |
+
("Aqours", "ai/decks/aqours_cup.txt"),
|
| 138 |
+
("Hasunosora", "ai/decks/hasunosora_cup.txt"),
|
| 139 |
+
("Liella", "ai/decks/liella_cup.txt"),
|
| 140 |
+
("Muse", "ai/decks/muse_cup.txt"),
|
| 141 |
+
("Nijigasaki", "ai/decks/nijigaku_cup.txt"),
|
| 142 |
+
]
|
| 143 |
+
decks = []
|
| 144 |
+
deck_names = []
|
| 145 |
+
print("Loading curriculum decks...")
|
| 146 |
+
for name, dp in deck_config:
|
| 147 |
+
if os.path.exists(dp):
|
| 148 |
+
decks.append(parse_deck(dp, db_json["member_db"], db_json["live_db"], db_json.get("energy_db", {})))
|
| 149 |
+
deck_names.append(name)
|
| 150 |
+
|
| 151 |
+
if not decks:
|
| 152 |
+
p_deck = [124, 127, 130, 132] * 12
|
| 153 |
+
p_lives = [1024, 1025, 1027]
|
| 154 |
+
p_energy = [20000] * 10
|
| 155 |
+
decks = [(p_deck, p_lives, p_energy)]
|
| 156 |
+
deck_names = ["Starter-SD1"]
|
| 157 |
+
|
| 158 |
+
total_completed = 0
|
| 159 |
+
total_samples = 0
|
| 160 |
+
stats = {}
|
| 161 |
+
for i in range(len(decks)):
|
| 162 |
+
for j in range(len(decks)):
|
| 163 |
+
stats[(i, j)] = {"games": 0, "p0_wins": 0, "p0_total": 0, "p1_total": 0, "turns_total": 0}
|
| 164 |
+
|
| 165 |
+
all_states, all_policies, all_winners = [], [], []
|
| 166 |
+
|
| 167 |
+
def print_stats_table():
|
| 168 |
+
n = len(deck_names)
|
| 169 |
+
print("\n" + "=" * 95)
|
| 170 |
+
print(f" DECK VS DECK STATISTICS (Progress: {total_completed}/{num_games} | Samples: {total_samples})")
|
| 171 |
+
print("=" * 95)
|
| 172 |
+
header = f"{'P0 \\ P1':<12} | " + " | ".join([f"{name[:10]:^14}" for name in deck_names])
|
| 173 |
+
print(header)
|
| 174 |
+
print("-" * len(header))
|
| 175 |
+
for i in range(n):
|
| 176 |
+
row = f"{deck_names[i]:<12} | "
|
| 177 |
+
cols = []
|
| 178 |
+
for j in range(n):
|
| 179 |
+
s = stats[(i, j)]
|
| 180 |
+
if s["games"] > 0:
|
| 181 |
+
wr = (s["p0_wins"] / s["games"]) * 100
|
| 182 |
+
avg0 = s["p0_total"] / s["games"]
|
| 183 |
+
avg1 = s["p1_total"] / s["games"]
|
| 184 |
+
avg_t = s["turns_total"] / s["games"]
|
| 185 |
+
cols.append(f"{wr:>3.0f}%/{avg0:^3.1f}/T{avg_t:<2.1f}")
|
| 186 |
+
else:
|
| 187 |
+
cols.append(f"{'-':^14}")
|
| 188 |
+
print(row + " | ".join(cols))
|
| 189 |
+
print("=" * 95 + "\n")
|
| 190 |
+
|
| 191 |
+
def save_current_chunk(is_final=False):
|
| 192 |
+
nonlocal all_states, all_policies, all_winners
|
| 193 |
+
if not all_states:
|
| 194 |
+
return
|
| 195 |
+
|
| 196 |
+
# Unique timestamped or indexed chunks to prevent overwriting during write
|
| 197 |
+
chunk_idx = total_completed // chunk_size
|
| 198 |
+
path = output_file.replace(".npz", f"_chunk_{chunk_idx}_{int(time.time())}.npz")
|
| 199 |
+
|
| 200 |
+
print(f"\n[Disk] Attempting to save {len(all_states)} samples to {path}...")
|
| 201 |
+
|
| 202 |
+
try:
|
| 203 |
+
# Step 1: Save UNCOMPRESSED (Fast, less likely to fail mid-write)
|
| 204 |
+
np.savez(
|
| 205 |
+
path,
|
| 206 |
+
states=np.array(all_states, dtype=np.float32),
|
| 207 |
+
policies=np.array(all_policies, dtype=np.float32),
|
| 208 |
+
winners=np.array(all_winners, dtype=np.float32),
|
| 209 |
+
)
|
| 210 |
+
|
| 211 |
+
# Step 2: VERIFY immediately
|
| 212 |
+
with np.load(path) as data:
|
| 213 |
+
if "states" in data.keys() and len(data["states"]) == len(all_states):
|
| 214 |
+
print(f" -> VERIFIED: {path} is healthy.")
|
| 215 |
+
else:
|
| 216 |
+
raise IOError("Verification failed: File is truncated or keys missing.")
|
| 217 |
+
|
| 218 |
+
# Reset buffers only after successful verification
|
| 219 |
+
if not is_final:
|
| 220 |
+
all_states, all_policies, all_winners = [], [], []
|
| 221 |
+
|
| 222 |
+
except Exception as e:
|
| 223 |
+
print(f" !!! CRITICAL SAVE ERROR: {e}")
|
| 224 |
+
print(" !!! Data is still in memory, will retry next chunk.")
|
| 225 |
+
|
| 226 |
+
if resume:
|
| 227 |
+
existing = sorted(glob.glob(output_file.replace(".npz", "_chunk_*.npz")))
|
| 228 |
+
if existing:
|
| 229 |
+
total_completed = len(existing) * chunk_size
|
| 230 |
+
print(f"Resuming from game {total_completed} ({len(existing)} chunks found)")
|
| 231 |
+
|
| 232 |
+
max_workers = min(multiprocessing.cpu_count(), 16)
|
| 233 |
+
print(f"Starting generation using {max_workers} workers...")
|
| 234 |
+
|
| 235 |
+
try:
|
| 236 |
+
with concurrent.futures.ProcessPoolExecutor(
|
| 237 |
+
max_workers=max_workers, initializer=worker_init, initargs=(db_content,)
|
| 238 |
+
) as executor:
|
| 239 |
+
pending = {}
|
| 240 |
+
batch_cap = max_workers * 2
|
| 241 |
+
games_submitted = total_completed
|
| 242 |
+
|
| 243 |
+
pbar = tqdm(total=num_games, initial=total_completed)
|
| 244 |
+
last_save_time = time.time()
|
| 245 |
+
|
| 246 |
+
while games_submitted < num_games or pending:
|
| 247 |
+
current_time = time.time()
|
| 248 |
+
# Autosave every 30 minutes
|
| 249 |
+
if current_time - last_save_time > 1800:
|
| 250 |
+
print("\n[Timer] 30 minutes passed. Autosaving...")
|
| 251 |
+
save_current_chunk()
|
| 252 |
+
last_save_time = current_time
|
| 253 |
+
|
| 254 |
+
while len(pending) < batch_cap and games_submitted < num_games:
|
| 255 |
+
p0, p1 = random.randint(0, len(decks) - 1), random.randint(0, len(decks) - 1)
|
| 256 |
+
f = executor.submit(run_single_game, games_submitted, sims, decks[p0], decks[p1])
|
| 257 |
+
pending[f] = (p0, p1)
|
| 258 |
+
games_submitted += 1
|
| 259 |
+
|
| 260 |
+
done, _ = concurrent.futures.wait(pending.keys(), return_when=concurrent.futures.FIRST_COMPLETED)
|
| 261 |
+
for f in done:
|
| 262 |
+
p0, p1 = pending.pop(f)
|
| 263 |
+
try:
|
| 264 |
+
res = f.result()
|
| 265 |
+
if res:
|
| 266 |
+
all_states.extend(res["states"])
|
| 267 |
+
all_policies.extend(res["policies"])
|
| 268 |
+
all_winners.extend(res["winners"])
|
| 269 |
+
total_completed += 1
|
| 270 |
+
total_samples += len(res["states"])
|
| 271 |
+
pbar.update(1)
|
| 272 |
+
|
| 273 |
+
o = res["outcome"]
|
| 274 |
+
s = stats[(p0, p1)]
|
| 275 |
+
s["games"] += 1
|
| 276 |
+
if o["winner"] == 0:
|
| 277 |
+
s["p0_wins"] += 1
|
| 278 |
+
s["p0_total"] += o["p0_score"]
|
| 279 |
+
s["p1_total"] += o["p1_score"]
|
| 280 |
+
s["turns_total"] += o["turns"]
|
| 281 |
+
|
| 282 |
+
if total_completed % chunk_size == 0:
|
| 283 |
+
save_current_chunk()
|
| 284 |
+
print_stats_table()
|
| 285 |
+
# REMOVED: dangerous 100-game re-compression checkpoints
|
| 286 |
+
except Exception:
|
| 287 |
+
pass
|
| 288 |
+
pbar.close()
|
| 289 |
+
except KeyboardInterrupt:
|
| 290 |
+
print("\nStopping...")
|
| 291 |
+
|
| 292 |
+
save_current_chunk(is_final=True)
|
| 293 |
+
print_stats_table()
|
| 294 |
+
|
| 295 |
+
|
| 296 |
+
if __name__ == "__main__":
|
| 297 |
+
parser = argparse.ArgumentParser()
|
| 298 |
+
parser.add_argument("--num-games", type=int, default=100)
|
| 299 |
+
parser.add_argument("--output-file", type=str, default="ai/data/data_batch_0.npz")
|
| 300 |
+
parser.add_argument("--sims", type=int, default=400)
|
| 301 |
+
parser.add_argument("--resume", action="store_true")
|
| 302 |
+
parser.add_argument("--chunk-size", type=int, default=1000)
|
| 303 |
+
args = parser.parse_args()
|
| 304 |
+
generate_dataset(
|
| 305 |
+
num_games=args.num_games,
|
| 306 |
+
output_file=args.output_file,
|
| 307 |
+
sims=args.sims,
|
| 308 |
+
resume=args.resume,
|
| 309 |
+
chunk_size=args.chunk_size,
|
| 310 |
+
)
|