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Upload ai/utils/profile_self_play.py with huggingface_hub
Browse files- ai/utils/profile_self_play.py +144 -0
ai/utils/profile_self_play.py
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"""Profile a single self-play game to identify bottlenecks."""
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import json
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import os
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import sys
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import time
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import numpy as np
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sys.path.append(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))
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import engine_rust
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from ai.models.training_config import POLICY_SIZE
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from ai.utils.benchmark_decks import parse_deck
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def profile_game(sims=100, neural_weight=0.3):
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db_path = "engine/data/cards_compiled.json"
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model_path = "ai/models/alphanet_best.onnx"
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with open(db_path, "r", encoding="utf-8") as f:
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db_content = f.read()
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db_json = json.loads(db_content)
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db = engine_rust.PyCardDatabase(db_content)
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mcts = engine_rust.PyHybridMCTS(model_path, neural_weight)
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deck_file = "ai/decks/liella_cup.txt"
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main_deck, lives_deck, energy_deck = parse_deck(
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deck_file, db_json["member_db"], db_json["live_db"], db_json.get("energy_db", {})
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)
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test_deck = (main_deck * 10)[:48]
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test_lives = (lives_deck * 10)[:12]
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test_energy = (energy_deck * 10)[:12]
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game = engine_rust.PyGameState(db)
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game.silent = True
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game.initialize_game(test_deck, test_deck, test_energy, test_energy, test_lives, test_lives)
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# Timing accumulators
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times = {
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"encode_state": 0.0,
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"mcts_suggestions": 0.0,
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"policy_build": 0.0,
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"dirichlet_noise": 0.0,
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"action_selection": 0.0,
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"game_step": 0.0,
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"other": 0.0,
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}
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counts = {"interactive": 0, "non_interactive": 0}
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step = 0
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t_game_start = time.perf_counter()
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while not game.is_terminal() and step < 500:
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phase = game.phase
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is_interactive = phase in [-1, 0, 4, 5]
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if is_interactive:
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counts["interactive"] += 1
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# 1. Encode State
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t0 = time.perf_counter()
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encoded = game.encode_state(db)
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times["encode_state"] += time.perf_counter() - t0
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# 2. MCTS Suggestions
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t0 = time.perf_counter()
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suggestions = mcts.get_suggestions(game, sims)
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times["mcts_suggestions"] += time.perf_counter() - t0
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# 3. Build Policy
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t0 = time.perf_counter()
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action_ids = []
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visit_counts = []
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total_visits = 0
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for action, score, visits in suggestions:
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if action < POLICY_SIZE:
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action_ids.append(int(action))
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visit_counts.append(visits)
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total_visits += visits
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if total_visits == 0:
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legal = list(game.get_legal_action_ids())
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action_ids = [int(a) for a in legal if a < POLICY_SIZE]
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visit_counts = [1.0] * len(action_ids)
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total_visits = len(action_ids)
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probs = np.array(visit_counts, dtype=np.float32) / total_visits
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times["policy_build"] += time.perf_counter() - t0
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# 4. Dirichlet Noise
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t0 = time.perf_counter()
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noise = np.random.dirichlet([1.0] * len(probs))
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probs = 0.5 * probs + 0.5 * noise
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probs /= probs.sum()
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times["dirichlet_noise"] += time.perf_counter() - t0
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# 5. Action Selection
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t0 = time.perf_counter()
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if step < 60:
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action = np.random.choice(action_ids, p=probs)
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else:
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action = action_ids[np.argmax(probs)]
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times["action_selection"] += time.perf_counter() - t0
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# 6. Game Step
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t0 = time.perf_counter()
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game.step(int(action))
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times["game_step"] += time.perf_counter() - t0
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else:
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counts["non_interactive"] += 1
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t0 = time.perf_counter()
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game.step(0)
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times["game_step"] += time.perf_counter() - t0
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step += 1
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t_game_total = time.perf_counter() - t_game_start
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print(f"\n{'=' * 50}")
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print(f"PROFILE RESULTS ({sims} sims, weight={neural_weight})")
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print(f"{'=' * 50}")
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print(f"Total Game Time: {t_game_total:.3f}s")
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print(f"Steps: {step} ({counts['interactive']} interactive, {counts['non_interactive']} auto)")
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print(f"\n{'Operation':<25} {'Time (s)':<10} {'% Total':<10} {'Per Call (ms)':<15}")
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print("-" * 60)
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for op, t in sorted(times.items(), key=lambda x: -x[1]):
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pct = 100 * t / t_game_total if t_game_total > 0 else 0
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calls = counts["interactive"] if op != "game_step" else step
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per_call_ms = 1000 * t / calls if calls > 0 else 0
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print(f"{op:<25} {t:<10.4f} {pct:<10.1f} {per_call_ms:<15.3f}")
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print(f"\nTerminal: {game.is_terminal()}, Winner: {game.get_winner()}")
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if __name__ == "__main__":
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import argparse
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| 139 |
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parser = argparse.ArgumentParser()
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| 141 |
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parser.add_argument("--sims", type=int, default=100)
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| 142 |
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parser.add_argument("--weight", type=float, default=0.3)
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args = parser.parse_args()
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| 144 |
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profile_game(sims=args.sims, neural_weight=args.weight)
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