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Browse files- backend/Procfile +1 -0
- backend/__init__.py +0 -0
- backend/__pycache__/__init__.cpython-312.pyc +0 -0
- backend/__pycache__/rust_serializer.cpython-312.pyc +0 -0
- backend/__pycache__/server.cpython-312.pyc +0 -0
- backend/check_paths.py +24 -0
- backend/rust_serializer.py +815 -0
- backend/server.py +1868 -0
backend/Procfile
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web: gunicorn server:app
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backend/__init__.py
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File without changes
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backend/__pycache__/__init__.cpython-312.pyc
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Binary file (170 Bytes). View file
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backend/__pycache__/rust_serializer.cpython-312.pyc
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Binary file (35.9 kB). View file
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backend/__pycache__/server.cpython-312.pyc
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Binary file (72.6 kB). View file
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backend/check_paths.py
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import os
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import sys
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CURRENT_DIR = os.path.dirname(os.path.abspath(__file__))
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PROJECT_ROOT = os.path.abspath(os.path.join(CURRENT_DIR, ".."))
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FRONTEND_DIR = os.path.join(PROJECT_ROOT, "frontend")
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IMG_DIR = os.path.join(FRONTEND_DIR, "img")
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results = []
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results.append(f"CD: {CURRENT_DIR}")
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results.append(f"PR: {PROJECT_ROOT}")
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results.append(f"ID: {IMG_DIR}")
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filename = "icon_blade.png"
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p1 = os.path.join(IMG_DIR, filename)
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results.append(f"P1: {p1}")
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results.append(f"E1: {os.path.exists(p1)}")
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p2 = os.path.join(IMG_DIR, "texticon", filename)
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results.append(f"P2: {p2}")
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results.append(f"E2: {os.path.exists(p2)}")
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for r in results:
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print(r)
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backend/rust_serializer.py
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|
| 1 |
+
import json
|
| 2 |
+
import os
|
| 3 |
+
import sys
|
| 4 |
+
|
| 5 |
+
# --- PATH SETUP ---
|
| 6 |
+
CURRENT_DIR = os.path.dirname(os.path.abspath(__file__))
|
| 7 |
+
PROJECT_ROOT = os.path.abspath(os.path.join(CURRENT_DIR, ".."))
|
| 8 |
+
if PROJECT_ROOT not in sys.path:
|
| 9 |
+
sys.path.insert(0, PROJECT_ROOT)
|
| 10 |
+
|
| 11 |
+
import engine_rust
|
| 12 |
+
|
| 13 |
+
from engine.game.desc_utils import get_action_desc
|
| 14 |
+
|
| 15 |
+
TRIGGER_ICONS = {
|
| 16 |
+
1: "【登場】",
|
| 17 |
+
2: "【ライブ開始】",
|
| 18 |
+
3: "【ライブ成功時】",
|
| 19 |
+
6: "【常時】",
|
| 20 |
+
7: "【起動】",
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
|
| 24 |
+
class RustCompatPlayer:
|
| 25 |
+
def __init__(self, p):
|
| 26 |
+
self._p = p
|
| 27 |
+
self.player_id = p.player_id
|
| 28 |
+
self.hand = p.hand
|
| 29 |
+
self.discard = p.discard
|
| 30 |
+
self.success_lives = p.success_lives
|
| 31 |
+
self.stage = p.stage
|
| 32 |
+
self.live_zone = p.live_zone
|
| 33 |
+
# Convert bitmask to set for compatibility with 'idx in p.mulligan_selection'
|
| 34 |
+
self.mulligan_selection = {i for i in range(len(p.hand)) if (p.mulligan_selection >> i) & 1}
|
| 35 |
+
|
| 36 |
+
def __getattr__(self, name):
|
| 37 |
+
return getattr(self._p, name)
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
class RustCompatGameState:
|
| 41 |
+
def __init__(self, gs, py_member_db, py_live_db, py_energy_db=None):
|
| 42 |
+
self._gs = gs
|
| 43 |
+
self.member_db = py_member_db
|
| 44 |
+
self.live_db = py_live_db
|
| 45 |
+
self.energy_db = py_energy_db
|
| 46 |
+
self.current_player = gs.current_player
|
| 47 |
+
self.phase = gs.phase
|
| 48 |
+
self.turn_number = gs.turn
|
| 49 |
+
self.triggered_abilities = []
|
| 50 |
+
|
| 51 |
+
@property
|
| 52 |
+
def pending_choices(self):
|
| 53 |
+
# Convert Rust Vec<(String, String)> to [(type, params_dict), ...]
|
| 54 |
+
raw = self._gs.pending_choices
|
| 55 |
+
result = []
|
| 56 |
+
for t, p in raw:
|
| 57 |
+
try:
|
| 58 |
+
params = json.loads(p)
|
| 59 |
+
result.append((t, params))
|
| 60 |
+
except:
|
| 61 |
+
result.append((t, {}))
|
| 62 |
+
return result
|
| 63 |
+
|
| 64 |
+
@property
|
| 65 |
+
def active_player(self):
|
| 66 |
+
return RustCompatPlayer(self._gs.get_player(self._gs.current_player))
|
| 67 |
+
|
| 68 |
+
@property
|
| 69 |
+
def inactive_player(self):
|
| 70 |
+
return RustCompatPlayer(self._gs.get_player(1 - self._gs.current_player))
|
| 71 |
+
|
| 72 |
+
@property
|
| 73 |
+
def inactive_player_idx(self):
|
| 74 |
+
return 1 - self._gs.current_player
|
| 75 |
+
|
| 76 |
+
@property
|
| 77 |
+
def players(self):
|
| 78 |
+
return [RustCompatPlayer(self._gs.get_player(0)), RustCompatPlayer(self._gs.get_player(1))]
|
| 79 |
+
|
| 80 |
+
def get_player(self, idx):
|
| 81 |
+
return RustCompatPlayer(self._gs.get_player(idx))
|
| 82 |
+
|
| 83 |
+
def get_legal_actions(self):
|
| 84 |
+
return self._gs.get_legal_actions()
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
def serialize_card_rust(card_id, db: engine_rust.PyCardDatabase, is_viewable=True):
|
| 88 |
+
if card_id < 0:
|
| 89 |
+
return None
|
| 90 |
+
if not is_viewable:
|
| 91 |
+
return {"id": int(card_id), "name": "???", "type": "unknown", "img": "cards/back.png", "hidden": True}
|
| 92 |
+
|
| 93 |
+
# In Rust engine, card_id is already the index in DB for basic lookups?
|
| 94 |
+
# Actually PyCardDatabase needs to expose card data.
|
| 95 |
+
# If the Rust PyCardDatabase doesn't expose full card objects yet,
|
| 96 |
+
# we might need to load the JSON DB in Python too just for metadata.
|
| 97 |
+
|
| 98 |
+
# For now, let's assume we use the Python member_db/live_db as a dictionary of metadata
|
| 99 |
+
# that matches the IDs in Rust.
|
| 100 |
+
pass
|
| 101 |
+
|
| 102 |
+
|
| 103 |
+
class RustGameStateSerializer:
|
| 104 |
+
def __init__(self, py_member_db, py_live_db, py_energy_db):
|
| 105 |
+
from engine.game.state_utils import MaskedDB
|
| 106 |
+
|
| 107 |
+
self.member_db = py_member_db if isinstance(py_member_db, MaskedDB) else MaskedDB(py_member_db)
|
| 108 |
+
self.live_db = py_live_db if isinstance(py_live_db, MaskedDB) else MaskedDB(py_live_db)
|
| 109 |
+
self.energy_db = py_energy_db if isinstance(py_energy_db, MaskedDB) else MaskedDB(py_energy_db)
|
| 110 |
+
self._card_cache = {} # Cache for base card metadata
|
| 111 |
+
|
| 112 |
+
def serialize_card(self, cid, is_viewable=True, peek=False):
|
| 113 |
+
if cid < 0:
|
| 114 |
+
return None
|
| 115 |
+
if not is_viewable and not peek:
|
| 116 |
+
return {"id": int(cid), "name": "???", "type": "unknown", "img": "icon_blade.png", "hidden": True}
|
| 117 |
+
|
| 118 |
+
# Fallback to icon_blade.png for unknown cards if no image path exists
|
| 119 |
+
def fix_img(img):
|
| 120 |
+
if not img:
|
| 121 |
+
return "icon_blade.png"
|
| 122 |
+
if img.startswith("assets/"):
|
| 123 |
+
return img # energy_card.png
|
| 124 |
+
return img
|
| 125 |
+
|
| 126 |
+
cid_int = int(cid)
|
| 127 |
+
base_id = cid_int & 0xFFFFF # Mask with BASE_ID_MASK (20 bits)
|
| 128 |
+
|
| 129 |
+
if base_id in self._card_cache:
|
| 130 |
+
res = self._card_cache[base_id].copy()
|
| 131 |
+
res["id"] = cid_int
|
| 132 |
+
return res
|
| 133 |
+
|
| 134 |
+
res = None
|
| 135 |
+
# Using the Python DB for metadata (names, images, text)
|
| 136 |
+
bid_str = str(base_id)
|
| 137 |
+
if bid_str in self.member_db:
|
| 138 |
+
m = self.member_db[bid_str]
|
| 139 |
+
# Fallback for ability text if not populated
|
| 140 |
+
# Prioritize pseudocode (raw_text) for consistent frontend translation
|
| 141 |
+
abilities = getattr(m, "abilities", [])
|
| 142 |
+
at = "\n".join([getattr(ab, "raw_text", "") for ab in abilities if getattr(ab, "raw_text", "")])
|
| 143 |
+
|
| 144 |
+
# Fallback to static ability text if no pseudocode available
|
| 145 |
+
if not at:
|
| 146 |
+
at = getattr(m, "ability_text", "")
|
| 147 |
+
|
| 148 |
+
res = {
|
| 149 |
+
"card_no": m.card_no,
|
| 150 |
+
"name": m.name,
|
| 151 |
+
"type": "member",
|
| 152 |
+
"cost": m.cost,
|
| 153 |
+
"blade": m.blades,
|
| 154 |
+
"img": m.img_path,
|
| 155 |
+
"hearts": list(m.hearts),
|
| 156 |
+
"blade_hearts": list(m.blade_hearts),
|
| 157 |
+
"text": at,
|
| 158 |
+
"original_text": m.original_text,
|
| 159 |
+
}
|
| 160 |
+
elif bid_str in self.live_db:
|
| 161 |
+
l = self.live_db[bid_str]
|
| 162 |
+
|
| 163 |
+
# Prioritize pseudocode for lives too
|
| 164 |
+
abilities = getattr(l, "abilities", [])
|
| 165 |
+
at = "\n".join([getattr(ab, "raw_text", "") for ab in abilities if getattr(ab, "raw_text", "")])
|
| 166 |
+
if not at:
|
| 167 |
+
at = getattr(l, "ability_text", "")
|
| 168 |
+
|
| 169 |
+
res = {
|
| 170 |
+
"card_no": l.card_no,
|
| 171 |
+
"name": l.name,
|
| 172 |
+
"type": "live",
|
| 173 |
+
"score": l.score,
|
| 174 |
+
"img": l.img_path,
|
| 175 |
+
"required_hearts": list(l.required_hearts),
|
| 176 |
+
"text": at,
|
| 177 |
+
"original_text": l.original_text,
|
| 178 |
+
}
|
| 179 |
+
elif bid_str in self.energy_db:
|
| 180 |
+
e = self.energy_db[bid_str]
|
| 181 |
+
res = {
|
| 182 |
+
"card_no": e.card_no,
|
| 183 |
+
"name": e.name,
|
| 184 |
+
"type": "energy",
|
| 185 |
+
"img": e.img_path,
|
| 186 |
+
"text": e.ability_text,
|
| 187 |
+
"original_text": e.original_text,
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
if res:
|
| 191 |
+
self._card_cache[base_id] = res
|
| 192 |
+
res_instance = res.copy()
|
| 193 |
+
res_instance["id"] = cid_int
|
| 194 |
+
return res_instance
|
| 195 |
+
|
| 196 |
+
return {"id": cid_int, "name": f"Card {base_id}", "type": "unknown", "img": "icon_blade.png"}
|
| 197 |
+
|
| 198 |
+
def serialize_player(
|
| 199 |
+
self, p: engine_rust.PyPlayerState, gs: engine_rust.PyGameState, p_idx, viewer_idx=0, legal_mask=None
|
| 200 |
+
):
|
| 201 |
+
is_viewable = p_idx == viewer_idx
|
| 202 |
+
|
| 203 |
+
hand = []
|
| 204 |
+
# Use cached legal_mask if provided, otherwise fetch (fallback for direct calls)
|
| 205 |
+
if legal_mask is None:
|
| 206 |
+
legal_mask = gs.get_legal_actions() if gs.current_player == p_idx else []
|
| 207 |
+
elif gs.current_player != p_idx:
|
| 208 |
+
legal_mask = [] # Clear mask for non-active player
|
| 209 |
+
|
| 210 |
+
for i, cid in enumerate(p.hand):
|
| 211 |
+
c = self.serialize_card(cid, is_viewable=is_viewable)
|
| 212 |
+
if is_viewable:
|
| 213 |
+
c["is_new"] = (p.hand_added_turn[i] == gs.turn) if i < len(p.hand_added_turn) else False
|
| 214 |
+
|
| 215 |
+
valid_actions = []
|
| 216 |
+
if len(legal_mask) > 0:
|
| 217 |
+
# Mapping logic matching Python serializer
|
| 218 |
+
# Play Member: 1 + hand_idx * 3 + slot_idx
|
| 219 |
+
for area in range(3):
|
| 220 |
+
aid = 1 + i * 3 + area
|
| 221 |
+
if aid < len(legal_mask) and legal_mask[aid]:
|
| 222 |
+
valid_actions.append(aid)
|
| 223 |
+
# Other hand-related actions: Mulligan (300+), LiveSet (400+), SelectHand (500+)
|
| 224 |
+
for aid in [300 + i, 400 + i, 500 + i]:
|
| 225 |
+
if aid < len(legal_mask) and legal_mask[aid]:
|
| 226 |
+
valid_actions.append(aid)
|
| 227 |
+
c["valid_actions"] = valid_actions
|
| 228 |
+
hand.append(c)
|
| 229 |
+
|
| 230 |
+
stage = []
|
| 231 |
+
rust_stage = p.stage
|
| 232 |
+
rust_tapped = p.tapped_members
|
| 233 |
+
for i in range(3):
|
| 234 |
+
cid = rust_stage[i]
|
| 235 |
+
if cid >= 0:
|
| 236 |
+
c = self.serialize_card(cid, is_viewable=True)
|
| 237 |
+
c["tapped"] = bool(rust_tapped[i])
|
| 238 |
+
c["energy"] = int(getattr(p, "stage_energy_count", [0, 0, 0])[i])
|
| 239 |
+
c["locked"] = False # Rust doesn't track locked members yet
|
| 240 |
+
|
| 241 |
+
# Fetch effective stats from Rust
|
| 242 |
+
eff_blade = gs.get_effective_blades(p_idx, i)
|
| 243 |
+
eff_hearts = gs.get_effective_hearts(p_idx, i)
|
| 244 |
+
|
| 245 |
+
# Update stats in card dict
|
| 246 |
+
c["blade"] = int(eff_blade)
|
| 247 |
+
c["hearts"] = [int(h) for h in eff_hearts]
|
| 248 |
+
|
| 249 |
+
# Calculate modifiers for UI highlighting (Attack +1, etc.)
|
| 250 |
+
modifiers = []
|
| 251 |
+
base_m = self.member_db.get(int(cid))
|
| 252 |
+
if base_m:
|
| 253 |
+
if c["blade"] > base_m.blades:
|
| 254 |
+
modifiers.append(
|
| 255 |
+
{
|
| 256 |
+
"type": "blade",
|
| 257 |
+
"value": c["blade"] - base_m.blades,
|
| 258 |
+
"label": f"Attack +{c['blade'] - base_m.blades}",
|
| 259 |
+
}
|
| 260 |
+
)
|
| 261 |
+
elif c["blade"] < base_m.blades:
|
| 262 |
+
modifiers.append(
|
| 263 |
+
{
|
| 264 |
+
"type": "blade",
|
| 265 |
+
"value": c["blade"] - base_m.blades,
|
| 266 |
+
"label": f"Attack {c['blade'] - base_m.blades}",
|
| 267 |
+
}
|
| 268 |
+
)
|
| 269 |
+
|
| 270 |
+
for j in range(len(c["hearts"])):
|
| 271 |
+
if j < len(base_m.hearts) and c["hearts"][j] > base_m.hearts[j]:
|
| 272 |
+
modifiers.append(
|
| 273 |
+
{"type": "heart", "color_idx": j, "value": c["hearts"][j] - base_m.hearts[j]}
|
| 274 |
+
)
|
| 275 |
+
|
| 276 |
+
c["modifiers"] = modifiers
|
| 277 |
+
|
| 278 |
+
# Add valid actions for stage highlighting
|
| 279 |
+
valid_actions = []
|
| 280 |
+
if len(legal_mask) > 0:
|
| 281 |
+
# ABILITY is 200 + slot_idx * 10 + ab_idx
|
| 282 |
+
for ab_idx in range(10):
|
| 283 |
+
aid = 200 + i * 10 + ab_idx
|
| 284 |
+
if aid < len(legal_mask) and legal_mask[aid]:
|
| 285 |
+
valid_actions.append(aid)
|
| 286 |
+
# SELECT_STAGE is 560 + slot_idx
|
| 287 |
+
aid = 560 + i
|
| 288 |
+
if aid < len(legal_mask) and legal_mask[aid]:
|
| 289 |
+
valid_actions.append(aid)
|
| 290 |
+
c["valid_actions"] = valid_actions
|
| 291 |
+
|
| 292 |
+
stage.append(c)
|
| 293 |
+
else:
|
| 294 |
+
stage.append(None)
|
| 295 |
+
|
| 296 |
+
# Live Guide Logic
|
| 297 |
+
total_hearts = gs.get_total_hearts(p_idx) # [u32; 7]
|
| 298 |
+
temp_hearts = list(total_hearts)
|
| 299 |
+
|
| 300 |
+
live_zone = []
|
| 301 |
+
rust_lives = p.live_zone
|
| 302 |
+
rust_revealed = p.live_zone_revealed
|
| 303 |
+
for i in range(3):
|
| 304 |
+
cid = rust_lives[i]
|
| 305 |
+
if cid >= 0:
|
| 306 |
+
c = self.serialize_card(cid, is_viewable=rust_revealed[i], peek=is_viewable)
|
| 307 |
+
|
| 308 |
+
# Fulfillment (Rule 8.4.1)
|
| 309 |
+
if cid in self.live_db:
|
| 310 |
+
l = self.live_db[cid]
|
| 311 |
+
req = l.required_hearts
|
| 312 |
+
filled = [0] * 7
|
| 313 |
+
# Specific
|
| 314 |
+
for ci in range(6):
|
| 315 |
+
take = min(temp_hearts[ci], req[ci])
|
| 316 |
+
filled[ci] = int(take)
|
| 317 |
+
temp_hearts[ci] -= take
|
| 318 |
+
# Any
|
| 319 |
+
req_any = req[6] if len(req) > 6 else 0
|
| 320 |
+
rem_total = sum(temp_hearts[:6]) + temp_hearts[6]
|
| 321 |
+
take_any = min(rem_total, req_any)
|
| 322 |
+
filled[6] = int(take_any)
|
| 323 |
+
# Note: We don't decrement from temp_hearts for 'any' matching the Python serializer's logic
|
| 324 |
+
|
| 325 |
+
c["filled_hearts"] = filled
|
| 326 |
+
c["is_cleared"] = all(filled[ci] >= req[ci] for ci in range(6)) and (filled[6] >= req_any)
|
| 327 |
+
c["required_hearts"] = list(req)
|
| 328 |
+
|
| 329 |
+
c["modifiers"] = []
|
| 330 |
+
live_zone.append(c)
|
| 331 |
+
else:
|
| 332 |
+
live_zone.append(None)
|
| 333 |
+
|
| 334 |
+
energy = []
|
| 335 |
+
rust_energy = p.energy_zone
|
| 336 |
+
rust_tapped_energy = p.tapped_energy
|
| 337 |
+
for i, cid in enumerate(rust_energy):
|
| 338 |
+
energy.append(
|
| 339 |
+
{"id": i, "tapped": rust_tapped_energy[i], "card": self.serialize_card(cid, is_viewable=False)}
|
| 340 |
+
)
|
| 341 |
+
|
| 342 |
+
# Convert bitmask to list of selected indices for frontend
|
| 343 |
+
mulligan_selection_list = [i for i in range(len(p.hand)) if (p.mulligan_selection >> i) & 1]
|
| 344 |
+
|
| 345 |
+
return {
|
| 346 |
+
"player_id": p.player_id,
|
| 347 |
+
"score": p.score,
|
| 348 |
+
"is_active": (gs.current_player == p_idx),
|
| 349 |
+
"hand": hand,
|
| 350 |
+
"hand_count": len(hand),
|
| 351 |
+
"deck_count": p.deck_count,
|
| 352 |
+
"energy_deck_count": p.energy_deck_count,
|
| 353 |
+
"discard": [self.serialize_card(cid) for cid in p.discard],
|
| 354 |
+
"discard_count": len(p.discard),
|
| 355 |
+
"energy": energy,
|
| 356 |
+
"energy_count": len(energy),
|
| 357 |
+
"energy_untapped": sum(1 for t in rust_tapped_energy if not t),
|
| 358 |
+
"live_zone": live_zone,
|
| 359 |
+
"live_zone_count": sum(1 for cid in rust_lives if cid >= 0),
|
| 360 |
+
"stage": stage,
|
| 361 |
+
"success_lives": [self.serialize_card(cid) for cid in p.success_lives],
|
| 362 |
+
"restrictions": [],
|
| 363 |
+
"total_hearts": [int(h) for h in total_hearts],
|
| 364 |
+
"total_blades": int(gs.get_total_blades(p_idx)),
|
| 365 |
+
"mulligan_selection": mulligan_selection_list,
|
| 366 |
+
"looked_cards": [self.serialize_card(cid) for cid in getattr(p, "looked_cards", [])],
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
def serialize_state(self, gs: engine_rust.PyGameState, viewer_idx=0, mode="pve", is_pvp=False):
|
| 370 |
+
# Cache legal_mask once to avoid multiple expensive calls
|
| 371 |
+
legal_mask = gs.get_legal_actions()
|
| 372 |
+
|
| 373 |
+
players = [
|
| 374 |
+
self.serialize_player(gs.get_player(0), gs, 0, viewer_idx, legal_mask),
|
| 375 |
+
self.serialize_player(gs.get_player(1), gs, 1, viewer_idx, legal_mask),
|
| 376 |
+
]
|
| 377 |
+
|
| 378 |
+
# Action Metadata - reuse cached legal_mask
|
| 379 |
+
legal_actions = []
|
| 380 |
+
|
| 381 |
+
# Compatibility wrapper for get_action_desc
|
| 382 |
+
compat_gs = RustCompatGameState(gs, self.member_db, self.live_db, self.energy_db)
|
| 383 |
+
|
| 384 |
+
# Only show actions if viewer is active (or in PvP/Hotseat which we assume viewer_idx represents)
|
| 385 |
+
if viewer_idx == gs.current_player:
|
| 386 |
+
for i, v in enumerate(legal_mask):
|
| 387 |
+
if v:
|
| 388 |
+
desc = get_action_desc(i, compat_gs)
|
| 389 |
+
meta = {"id": i, "desc": desc, "name": desc, "description": desc}
|
| 390 |
+
|
| 391 |
+
# Enrich with metadata for UI highlighting
|
| 392 |
+
phase = gs.phase # Assumes phase is exposed as int
|
| 393 |
+
|
| 394 |
+
if 1 <= i <= 180:
|
| 395 |
+
meta["type"] = "PLAY"
|
| 396 |
+
meta["hand_idx"] = (i - 1) // 3
|
| 397 |
+
meta["area_idx"] = (i - 1) % 3
|
| 398 |
+
curr_p = gs.get_player(gs.current_player)
|
| 399 |
+
if meta["hand_idx"] < len(curr_p.hand):
|
| 400 |
+
cid = curr_p.hand[meta["hand_idx"]]
|
| 401 |
+
c = self.serialize_card(cid)
|
| 402 |
+
hand_cost = gs.get_member_cost(gs.current_player, cid, -1)
|
| 403 |
+
net_cost = gs.get_member_cost(gs.current_player, cid, meta["area_idx"])
|
| 404 |
+
meta.update(
|
| 405 |
+
{
|
| 406 |
+
"img": c["img"],
|
| 407 |
+
"name": c["name"],
|
| 408 |
+
"cost": int(net_cost),
|
| 409 |
+
"base_cost": int(hand_cost),
|
| 410 |
+
"text": c.get("text", ""),
|
| 411 |
+
"source_card_id": int(cid),
|
| 412 |
+
}
|
| 413 |
+
)
|
| 414 |
+
elif 200 <= i <= 299:
|
| 415 |
+
meta["type"] = "ABILITY"
|
| 416 |
+
adj = i - 200
|
| 417 |
+
meta["area_idx"] = adj // 10
|
| 418 |
+
meta["ability_idx"] = adj % 10
|
| 419 |
+
curr_p = gs.get_player(gs.current_player)
|
| 420 |
+
if meta["area_idx"] < len(curr_p.stage):
|
| 421 |
+
cid = curr_p.stage[meta["area_idx"]]
|
| 422 |
+
if cid >= 0:
|
| 423 |
+
c = self.serialize_card(cid)
|
| 424 |
+
# Extract specific ability trigger/text
|
| 425 |
+
base_id = int(cid) & 0xFFFFF
|
| 426 |
+
triggers = []
|
| 427 |
+
raw_text = ""
|
| 428 |
+
if base_id in self.member_db:
|
| 429 |
+
m = self.member_db[base_id]
|
| 430 |
+
if hasattr(m, "abilities") and len(m.abilities) > meta["ability_idx"]:
|
| 431 |
+
ab = m.abilities[meta["ability_idx"]]
|
| 432 |
+
triggers = [int(ab.trigger)]
|
| 433 |
+
raw_text = ab.raw_text
|
| 434 |
+
|
| 435 |
+
meta.update(
|
| 436 |
+
{
|
| 437 |
+
"img": c["img"],
|
| 438 |
+
"name": desc,
|
| 439 |
+
"source_card_id": int(cid),
|
| 440 |
+
"triggers": triggers,
|
| 441 |
+
"raw_text": raw_text,
|
| 442 |
+
"text": "", # Delay ability text
|
| 443 |
+
"ability_idx": meta["ability_idx"],
|
| 444 |
+
"description": desc,
|
| 445 |
+
}
|
| 446 |
+
)
|
| 447 |
+
elif 300 <= i <= 359:
|
| 448 |
+
meta["type"] = "MULLIGAN"
|
| 449 |
+
meta["hand_idx"] = i - 300
|
| 450 |
+
curr_p = gs.get_player(gs.current_player)
|
| 451 |
+
if meta["hand_idx"] < len(curr_p.hand):
|
| 452 |
+
cid = curr_p.hand[meta["hand_idx"]]
|
| 453 |
+
c = self.serialize_card(cid)
|
| 454 |
+
meta.update(
|
| 455 |
+
{"img": c["img"], "name": c["name"], "text": c.get("text", ""), "description": desc}
|
| 456 |
+
)
|
| 457 |
+
elif 400 <= i <= 459:
|
| 458 |
+
meta["type"] = "LIVE_SET"
|
| 459 |
+
meta["hand_idx"] = i - 400
|
| 460 |
+
curr_p = gs.get_player(gs.current_player)
|
| 461 |
+
if meta["hand_idx"] < len(curr_p.hand):
|
| 462 |
+
cid = curr_p.hand[meta["hand_idx"]]
|
| 463 |
+
c = self.serialize_card(cid)
|
| 464 |
+
meta.update(
|
| 465 |
+
{"img": c["img"], "name": c["name"], "text": c.get("text", ""), "description": desc}
|
| 466 |
+
)
|
| 467 |
+
elif 100 <= i <= 159 or 500 <= i <= 559:
|
| 468 |
+
meta["type"] = "SELECT_HAND"
|
| 469 |
+
meta["hand_idx"] = (i - 100) if (100 <= i <= 159) else (i - 500)
|
| 470 |
+
curr_p = gs.get_player(gs.current_player)
|
| 471 |
+
if meta["hand_idx"] < len(curr_p.hand):
|
| 472 |
+
cid = curr_p.hand[meta["hand_idx"]]
|
| 473 |
+
c = self.serialize_card(cid)
|
| 474 |
+
meta.update(
|
| 475 |
+
{"img": c["img"], "name": c["name"], "text": c.get("text", ""), "description": desc}
|
| 476 |
+
)
|
| 477 |
+
elif 560 <= i <= 562:
|
| 478 |
+
meta["type"] = "SELECT_STAGE"
|
| 479 |
+
meta["area_idx"] = i - 560
|
| 480 |
+
curr_p = gs.get_player(gs.current_player)
|
| 481 |
+
cid = curr_p.stage[meta["area_idx"]]
|
| 482 |
+
if cid >= 0:
|
| 483 |
+
c = self.serialize_card(cid)
|
| 484 |
+
meta.update({"img": c["img"], "name": c["name"], "text": "", "description": desc})
|
| 485 |
+
|
| 486 |
+
# Add pending context for UI grouping
|
| 487 |
+
if gs.pending_card_id >= 0:
|
| 488 |
+
meta["source_card_id"] = int(gs.pending_card_id)
|
| 489 |
+
c = self.serialize_card(gs.pending_card_id)
|
| 490 |
+
meta["source_name"] = c["name"]
|
| 491 |
+
meta["source_img"] = c["img"]
|
| 492 |
+
elif 570 <= i <= 579:
|
| 493 |
+
meta["type"] = "SELECT_MODE"
|
| 494 |
+
meta["index"] = i - 570
|
| 495 |
+
elif 580 <= i <= 585:
|
| 496 |
+
meta["type"] = "COLOR_SELECT"
|
| 497 |
+
meta["index"] = i - 580
|
| 498 |
+
colors = ["Red", "Blue", "Green", "Yellow", "Purple", "Pink"]
|
| 499 |
+
if meta["index"] < len(colors):
|
| 500 |
+
meta["color"] = colors[meta["index"]]
|
| 501 |
+
meta["name"] = f"Color: {colors[meta['index']]}"
|
| 502 |
+
meta["description"] = meta["name"]
|
| 503 |
+
elif 900 <= i <= 902:
|
| 504 |
+
meta["type"] = "SELECT_LIVE"
|
| 505 |
+
meta["area_idx"] = i - 900
|
| 506 |
+
curr_p = gs.get_player(gs.current_player)
|
| 507 |
+
if meta["area_idx"] < len(curr_p.live_zone):
|
| 508 |
+
cid = curr_p.live_zone[meta["area_idx"]]
|
| 509 |
+
if cid >= 0:
|
| 510 |
+
c = self.serialize_card(cid)
|
| 511 |
+
meta.update(
|
| 512 |
+
{
|
| 513 |
+
"img": c["img"],
|
| 514 |
+
"name": c["name"],
|
| 515 |
+
"source_card_id": int(cid),
|
| 516 |
+
"raw_text": c.get("text", ""),
|
| 517 |
+
"description": desc,
|
| 518 |
+
}
|
| 519 |
+
)
|
| 520 |
+
elif 590 <= i <= 599:
|
| 521 |
+
meta["type"] = "ABILITY_TRIGGER"
|
| 522 |
+
elif 550 <= i <= 849:
|
| 523 |
+
# Shared range for Ability choices, Card selections, and Opponent targeting
|
| 524 |
+
meta["type"] = "ABILITY"
|
| 525 |
+
meta["area_idx"] = gs.pending_area_idx
|
| 526 |
+
|
| 527 |
+
# Enrich based on pending choice context
|
| 528 |
+
raw_choices = compat_gs.pending_choices
|
| 529 |
+
if raw_choices:
|
| 530 |
+
ctype, cparams = raw_choices[0]
|
| 531 |
+
# index within the 10-slot block for this ability
|
| 532 |
+
choice_idx = (i - 550) % 10
|
| 533 |
+
|
| 534 |
+
# 1. Selection from a list (e.g. Look at top 3, choose 1)
|
| 535 |
+
if ctype in (
|
| 536 |
+
"SELECT_FROM_LIST",
|
| 537 |
+
"SELECT_SUCCESS_LIVE",
|
| 538 |
+
"ORDER_DECK",
|
| 539 |
+
"SELECT_FROM_DISCARD",
|
| 540 |
+
):
|
| 541 |
+
cards = cparams.get("cards", [])
|
| 542 |
+
if choice_idx < len(cards):
|
| 543 |
+
cid = cards[choice_idx]
|
| 544 |
+
c = self.serialize_card(cid)
|
| 545 |
+
meta.update(
|
| 546 |
+
{
|
| 547 |
+
"type": "SELECT",
|
| 548 |
+
"img": c["img"],
|
| 549 |
+
"name": c["name"],
|
| 550 |
+
"source_card_id": int(cid),
|
| 551 |
+
}
|
| 552 |
+
)
|
| 553 |
+
if ctype == "ORDER_DECK":
|
| 554 |
+
meta["type"] = "ORDER_DECK"
|
| 555 |
+
|
| 556 |
+
# 2. Target Opponent Member (600-602)
|
| 557 |
+
elif ctype == "TARGET_OPPONENT_MEMBER" and 600 <= i <= 602:
|
| 558 |
+
meta["type"] = "TARGET_OPPONENT"
|
| 559 |
+
meta["index"] = i - 600
|
| 560 |
+
opp = gs.get_player(1 - gs.current_player)
|
| 561 |
+
cid = opp.stage[meta["index"]]
|
| 562 |
+
if cid >= 0:
|
| 563 |
+
c = self.serialize_card(cid)
|
| 564 |
+
meta.update({"img": c["img"], "name": c["name"], "source_card_id": int(cid)})
|
| 565 |
+
|
| 566 |
+
# 3. Fallback: Source card metadata
|
| 567 |
+
else:
|
| 568 |
+
cid = gs.pending_card_id
|
| 569 |
+
if cid >= 0:
|
| 570 |
+
c = self.serialize_card(cid)
|
| 571 |
+
meta.update(
|
| 572 |
+
{"img": c["img"], "name": desc, "text": c.get("text", ""), "description": desc}
|
| 573 |
+
)
|
| 574 |
+
else:
|
| 575 |
+
# Fallback if no pending choice context
|
| 576 |
+
cid = gs.pending_card_id
|
| 577 |
+
if cid >= 0:
|
| 578 |
+
c = self.serialize_card(cid)
|
| 579 |
+
meta.update(
|
| 580 |
+
{"img": c["img"], "name": desc, "text": c.get("text", ""), "description": desc}
|
| 581 |
+
)
|
| 582 |
+
|
| 583 |
+
elif 2000 <= i <= 2999:
|
| 584 |
+
meta["type"] = "ABILITY"
|
| 585 |
+
adj = i - 2000
|
| 586 |
+
discard_idx = adj // 10
|
| 587 |
+
ability_idx = adj % 10
|
| 588 |
+
curr_p = gs.get_player(gs.current_player)
|
| 589 |
+
if discard_idx < len(curr_p.discard):
|
| 590 |
+
cid = curr_p.discard[discard_idx]
|
| 591 |
+
c = self.serialize_card(cid)
|
| 592 |
+
meta.update(
|
| 593 |
+
{
|
| 594 |
+
"img": c["img"],
|
| 595 |
+
"name": desc,
|
| 596 |
+
"source_card_id": int(cid),
|
| 597 |
+
"ability_idx": ability_idx,
|
| 598 |
+
"description": desc,
|
| 599 |
+
"location": "discard",
|
| 600 |
+
}
|
| 601 |
+
)
|
| 602 |
+
elif 1000 <= i <= 1999:
|
| 603 |
+
# Range for OnPlay choices (Mode select, slot select context)
|
| 604 |
+
# We treat these as PLAY actions so they group with the placement grid
|
| 605 |
+
meta["type"] = "PLAY"
|
| 606 |
+
adj = i - 1000
|
| 607 |
+
meta["hand_idx"] = adj // 100
|
| 608 |
+
meta["area_idx"] = (adj % 100) // 10
|
| 609 |
+
meta["choice_idx"] = adj % 10
|
| 610 |
+
curr_p = gs.get_player(gs.current_player)
|
| 611 |
+
if meta["hand_idx"] < len(curr_p.hand):
|
| 612 |
+
cid = curr_p.hand[meta["hand_idx"]]
|
| 613 |
+
c = self.serialize_card(cid)
|
| 614 |
+
# Get costs for UI if applicable
|
| 615 |
+
hand_cost = gs.get_member_cost(gs.current_player, cid, -1)
|
| 616 |
+
net_cost = gs.get_member_cost(gs.current_player, cid, meta["area_idx"])
|
| 617 |
+
meta.update(
|
| 618 |
+
{
|
| 619 |
+
"img": c["img"],
|
| 620 |
+
"name": c["name"],
|
| 621 |
+
"cost": int(net_cost),
|
| 622 |
+
"base_cost": int(hand_cost),
|
| 623 |
+
"text": c.get("text", ""),
|
| 624 |
+
"source_card_id": int(cid),
|
| 625 |
+
}
|
| 626 |
+
)
|
| 627 |
+
|
| 628 |
+
legal_actions.append(meta)
|
| 629 |
+
|
| 630 |
+
# Pending Choice Serialization
|
| 631 |
+
pending_choice = None
|
| 632 |
+
|
| 633 |
+
# 1. Try to get explicit pending_choices (Python/Compat engine)
|
| 634 |
+
raw_choices = compat_gs.pending_choices
|
| 635 |
+
|
| 636 |
+
if raw_choices:
|
| 637 |
+
choice_type, params = raw_choices[0]
|
| 638 |
+
|
| 639 |
+
source_name = params.get("source_member", "Ability Root")
|
| 640 |
+
source_img = None
|
| 641 |
+
source_id = params.get("source_card_id", -1)
|
| 642 |
+
|
| 643 |
+
if source_id != -1:
|
| 644 |
+
c = self.serialize_card(source_id)
|
| 645 |
+
source_name = c["name"]
|
| 646 |
+
source_img = c["img"]
|
| 647 |
+
elif "area" in params:
|
| 648 |
+
curr_p = gs.get_player(gs.current_player)
|
| 649 |
+
cid = curr_p.stage[params["area"]]
|
| 650 |
+
if cid >= 0:
|
| 651 |
+
c = self.serialize_card(cid)
|
| 652 |
+
source_name = c["name"]
|
| 653 |
+
source_img = c["img"]
|
| 654 |
+
source_id = int(cid)
|
| 655 |
+
|
| 656 |
+
pending_choice = {
|
| 657 |
+
"type": choice_type,
|
| 658 |
+
"description": params.get("effect_description", desc),
|
| 659 |
+
"source_ability": params.get("source_ability", ""),
|
| 660 |
+
"source_member": source_name,
|
| 661 |
+
"source_img": source_img,
|
| 662 |
+
"min": params.get("min", 1),
|
| 663 |
+
"max": params.get("max", 1),
|
| 664 |
+
"can_skip": params.get("can_skip", False),
|
| 665 |
+
"params": params,
|
| 666 |
+
}
|
| 667 |
+
|
| 668 |
+
# 2. Fallback: Infer pending choice from legal action ranges (Rust Engine)
|
| 669 |
+
elif not raw_choices and any(v for i, v in enumerate(legal_mask) if i >= 500):
|
| 670 |
+
# Check ranges in priority order
|
| 671 |
+
inferred_type = None
|
| 672 |
+
inferred_desc = "Make a selection"
|
| 673 |
+
|
| 674 |
+
has_select_hand = any(legal_mask[i] for i in range(500, 560))
|
| 675 |
+
has_select_stage = any(legal_mask[i] for i in range(560, 570))
|
| 676 |
+
has_select_mode = any(legal_mask[i] for i in range(570, 580))
|
| 677 |
+
has_select_color = any(legal_mask[i] for i in range(580, 586))
|
| 678 |
+
has_ability_trigger = any(legal_mask[i] for i in range(590, 600))
|
| 679 |
+
has_target_opp = any(legal_mask[i] for i in range(600, 603)) and (gs.phase == 4 or gs.phase == 8) # MAIN or LIVE_RESULT (usually only MAIN)
|
| 680 |
+
has_select_discard = any(legal_mask[i] for i in range(660, 720))
|
| 681 |
+
# LIVE_RESULT choices (600+)
|
| 682 |
+
has_select_success_live = any(legal_mask[i] for i in range(600, 720)) and gs.phase == 8 # Phase.LIVE_RESULT
|
| 683 |
+
|
| 684 |
+
# Generic list/mode choices (600+) - catch all if not special
|
| 685 |
+
has_generic_choice = any(legal_mask[i] for i in range(600, 720)) and not has_select_success_live and not has_target_opp
|
| 686 |
+
|
| 687 |
+
# EXCLUDE 1000-1999 from triggering a generic modal if it's a placement choice
|
| 688 |
+
# as these are handled in the board grid.
|
| 689 |
+
has_select_list = any(legal_mask[i] for i in range(1000, 2000)) and gs.phase != 4 # Phase.MAIN
|
| 690 |
+
|
| 691 |
+
inferred_params = {}
|
| 692 |
+
|
| 693 |
+
if has_ability_trigger:
|
| 694 |
+
# Triggers are top level, not usually a "choice" modal but a button
|
| 695 |
+
pass
|
| 696 |
+
elif has_select_color:
|
| 697 |
+
inferred_type = "SELECT_COLOR"
|
| 698 |
+
inferred_desc = "Select a Color"
|
| 699 |
+
elif has_select_mode:
|
| 700 |
+
inferred_type = "SELECT_MODE"
|
| 701 |
+
inferred_desc = "Select a Mode"
|
| 702 |
+
elif has_select_success_live:
|
| 703 |
+
inferred_type = "SELECT_SUCCESS_LIVE"
|
| 704 |
+
inferred_desc = "獲得するライブカードを1枚選んでください"
|
| 705 |
+
elif has_target_opp:
|
| 706 |
+
inferred_type = "TARGET_OPPONENT_MEMBER"
|
| 707 |
+
inferred_desc = "Select Opponent Member"
|
| 708 |
+
elif has_generic_choice:
|
| 709 |
+
# Catch-all for Rust engine list choices
|
| 710 |
+
inferred_type = "SELECT_FROM_LIST"
|
| 711 |
+
inferred_desc = "Choose an option"
|
| 712 |
+
elif has_select_discard:
|
| 713 |
+
inferred_type = "SELECT_FROM_DISCARD"
|
| 714 |
+
inferred_desc = "Select from Discard"
|
| 715 |
+
curr_p = gs.get_player(gs.current_player)
|
| 716 |
+
inferred_params["available_members"] = list(curr_p.discard)
|
| 717 |
+
elif has_select_stage:
|
| 718 |
+
inferred_type = "SELECT_STAGE"
|
| 719 |
+
inferred_desc = "Select a Member"
|
| 720 |
+
elif has_select_hand:
|
| 721 |
+
inferred_type = "SELECT_FROM_HAND"
|
| 722 |
+
inferred_desc = "Select from Hand"
|
| 723 |
+
elif has_select_list:
|
| 724 |
+
inferred_type = "SELECT_FROM_LIST"
|
| 725 |
+
inferred_desc = "Choose an option"
|
| 726 |
+
|
| 727 |
+
if inferred_type:
|
| 728 |
+
# Try to resolve source info from gs.pending_card_id
|
| 729 |
+
source_name = "Game"
|
| 730 |
+
source_img = None
|
| 731 |
+
source_id = int(gs.pending_card_id)
|
| 732 |
+
if source_id >= 0:
|
| 733 |
+
c = self.serialize_card(source_id)
|
| 734 |
+
source_name = c["name"]
|
| 735 |
+
source_img = c["img"]
|
| 736 |
+
|
| 737 |
+
pending_choice = {
|
| 738 |
+
"type": inferred_type,
|
| 739 |
+
"description": inferred_desc,
|
| 740 |
+
"source_member": source_name,
|
| 741 |
+
"source_img": source_img,
|
| 742 |
+
"source_id": source_id,
|
| 743 |
+
"min": 1,
|
| 744 |
+
"max": 1,
|
| 745 |
+
"can_skip": False,
|
| 746 |
+
"params": inferred_params,
|
| 747 |
+
}
|
| 748 |
+
|
| 749 |
+
# 3. New: Support Phase.RESPONSE (Choice postponing)
|
| 750 |
+
elif gs.phase == 10:
|
| 751 |
+
pending_card_id = gs.pending_card_id
|
| 752 |
+
choice_type = gs.pending_choice_type or "PENDING_ABILITY"
|
| 753 |
+
|
| 754 |
+
choice_desc = "Select an option"
|
| 755 |
+
inferred_params = {}
|
| 756 |
+
|
| 757 |
+
if choice_type == "ORDER_DECK":
|
| 758 |
+
choice_desc = "デッキの順番を選んでください"
|
| 759 |
+
# Looking at p[gs.current_player].looked_cards
|
| 760 |
+
curr_p = gs.get_player(gs.current_player)
|
| 761 |
+
inferred_params["cards"] = list(curr_p.looked_cards)
|
| 762 |
+
elif pending_card_id >= 0:
|
| 763 |
+
c = self.serialize_card(pending_card_id)
|
| 764 |
+
# Infer type from legal actions as fallback
|
| 765 |
+
has_color = any(legal_mask[i] for i in range(1000, 2000) if i % 10 == 5) or any(
|
| 766 |
+
legal_mask[i] for i in range(550, 850) if i % 10 == 5
|
| 767 |
+
)
|
| 768 |
+
has_mode = any(legal_mask[i] for i in range(1000, 2000) if i % 10 == 1) or any(
|
| 769 |
+
legal_mask[i] for i in range(550, 850) if i % 10 == 1
|
| 770 |
+
)
|
| 771 |
+
|
| 772 |
+
if not gs.pending_choice_type:
|
| 773 |
+
if has_color:
|
| 774 |
+
choice_type = "SELECT_COLOR"
|
| 775 |
+
choice_desc = "選択してください: ピースの色"
|
| 776 |
+
elif has_mode:
|
| 777 |
+
choice_type = "SELECT_MODE"
|
| 778 |
+
choice_desc = "選択してください: モード"
|
| 779 |
+
|
| 780 |
+
source_name = c["name"]
|
| 781 |
+
source_img = c["img"]
|
| 782 |
+
else:
|
| 783 |
+
source_name = "Game"
|
| 784 |
+
source_img = None
|
| 785 |
+
|
| 786 |
+
pending_choice = {
|
| 787 |
+
"type": choice_type,
|
| 788 |
+
"description": choice_desc,
|
| 789 |
+
"source_member": source_name,
|
| 790 |
+
"source_img": source_img,
|
| 791 |
+
"source_id": int(pending_card_id),
|
| 792 |
+
"min": 1,
|
| 793 |
+
"max": 1,
|
| 794 |
+
"can_skip": False,
|
| 795 |
+
"params": inferred_params,
|
| 796 |
+
}
|
| 797 |
+
|
| 798 |
+
return {
|
| 799 |
+
"turn": gs.turn,
|
| 800 |
+
"phase": gs.phase,
|
| 801 |
+
"active_player": gs.current_player,
|
| 802 |
+
"game_over": gs.is_terminal(),
|
| 803 |
+
"winner": gs.get_winner(),
|
| 804 |
+
"players": players,
|
| 805 |
+
"legal_actions": legal_actions,
|
| 806 |
+
"pending_choice": pending_choice,
|
| 807 |
+
"rule_log": gs.rule_log,
|
| 808 |
+
"performance_results": {int(k): v for k, v in json.loads(gs.last_performance_results).items()}
|
| 809 |
+
if gs.phase in (6, 7, 8)
|
| 810 |
+
else {},
|
| 811 |
+
"last_performance_results": {int(k): v for k, v in json.loads(gs.last_performance_results).items()},
|
| 812 |
+
"performance_history": json.loads(gs.performance_history),
|
| 813 |
+
"mode": mode,
|
| 814 |
+
"is_pvp": is_pvp,
|
| 815 |
+
}
|
backend/server.py
ADDED
|
@@ -0,0 +1,1868 @@
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|
| 1 |
+
"""
|
| 2 |
+
Flask Backend for Love Live Card Game Web UI
|
| 3 |
+
"""
|
| 4 |
+
|
| 5 |
+
import json
|
| 6 |
+
import os
|
| 7 |
+
import random
|
| 8 |
+
import sys
|
| 9 |
+
import threading
|
| 10 |
+
import uuid
|
| 11 |
+
from datetime import datetime
|
| 12 |
+
from typing import Any
|
| 13 |
+
|
| 14 |
+
import numpy as np
|
| 15 |
+
from flask import Flask, jsonify, request, send_from_directory
|
| 16 |
+
from flask.json.provider import DefaultJSONProvider
|
| 17 |
+
|
| 18 |
+
# Ensure project root is in sys.path for absolute imports
|
| 19 |
+
if getattr(sys, "frozen", False):
|
| 20 |
+
PROJECT_ROOT = sys._MEIPASS # type: ignore
|
| 21 |
+
CURRENT_DIR = os.path.join(PROJECT_ROOT, "backend")
|
| 22 |
+
else:
|
| 23 |
+
CURRENT_DIR = os.path.dirname(os.path.abspath(__file__))
|
| 24 |
+
PROJECT_ROOT = os.path.abspath(os.path.join(CURRENT_DIR, ".."))
|
| 25 |
+
|
| 26 |
+
if PROJECT_ROOT not in sys.path:
|
| 27 |
+
sys.path.insert(0, PROJECT_ROOT)
|
| 28 |
+
|
| 29 |
+
# Rust Engine
|
| 30 |
+
import engine_rust
|
| 31 |
+
|
| 32 |
+
from ai.headless_runner import RandomAgent, create_easy_cards
|
| 33 |
+
from ai.headless_runner import SmartHeuristicAgent as SmartAgent
|
| 34 |
+
from engine.game.data_loader import CardDataLoader
|
| 35 |
+
from engine.game.desc_utils import get_action_desc
|
| 36 |
+
from engine.game.enums import Phase
|
| 37 |
+
from engine.game.game_state import GameState
|
| 38 |
+
from engine.game.replay_manager import inflate_history, optimize_history
|
| 39 |
+
from engine.game.serializer import serialize_state
|
| 40 |
+
from engine.game.state_utils import create_uid
|
| 41 |
+
|
| 42 |
+
try:
|
| 43 |
+
from rust_serializer import RustGameStateSerializer
|
| 44 |
+
except ImportError:
|
| 45 |
+
from backend.rust_serializer import RustGameStateSerializer
|
| 46 |
+
|
| 47 |
+
INSTANCE_SHIFT = 20
|
| 48 |
+
BASE_ID_MASK = 0xFFFFF
|
| 49 |
+
|
| 50 |
+
# --- MODULE DIRECTORIES ---
|
| 51 |
+
ENGINE_DIR = os.path.join(PROJECT_ROOT, "engine")
|
| 52 |
+
AI_DIR = os.path.join(PROJECT_ROOT, "ai")
|
| 53 |
+
TOOLS_DIR = os.path.join(PROJECT_ROOT, "tools")
|
| 54 |
+
DATA_DIR = os.path.join(PROJECT_ROOT, "data")
|
| 55 |
+
|
| 56 |
+
# Tools imports (optional)
|
| 57 |
+
try:
|
| 58 |
+
from tools.deck_extractor import extract_deck_data
|
| 59 |
+
except ImportError:
|
| 60 |
+
print("Warning: Could not import deck_extractor from tools.")
|
| 61 |
+
|
| 62 |
+
def extract_deck_data(content, db):
|
| 63 |
+
return [], [], {}, ["Importer not found"]
|
| 64 |
+
|
| 65 |
+
|
| 66 |
+
# Static folder is now in frontend/web_ui
|
| 67 |
+
FRONTEND_DIR = os.path.join(PROJECT_ROOT, "frontend")
|
| 68 |
+
|
| 69 |
+
WEB_UI_DIR = os.path.join(FRONTEND_DIR, "web_ui")
|
| 70 |
+
IMG_DIR = os.path.join(FRONTEND_DIR, "img") # Images seem to be in frontend/img
|
| 71 |
+
# Note: frontend/web_ui has its own js/css folders which index.html likely uses
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
app = Flask(__name__, static_folder=WEB_UI_DIR)
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
class NumpyJSONProvider(DefaultJSONProvider):
|
| 78 |
+
def default(self, obj):
|
| 79 |
+
if isinstance(obj, np.integer):
|
| 80 |
+
return int(obj)
|
| 81 |
+
elif isinstance(obj, np.floating):
|
| 82 |
+
return float(obj)
|
| 83 |
+
elif isinstance(obj, np.bool_):
|
| 84 |
+
return bool(obj)
|
| 85 |
+
elif isinstance(obj, np.ndarray):
|
| 86 |
+
return obj.tolist()
|
| 87 |
+
return super().default(obj)
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
app.json = NumpyJSONProvider(app)
|
| 91 |
+
|
| 92 |
+
@app.route("/img/<path:filename>")
|
| 93 |
+
def serve_img(filename):
|
| 94 |
+
# Sanitize and normalize the filename
|
| 95 |
+
filename = filename.replace("\\", "/").lstrip("/")
|
| 96 |
+
|
| 97 |
+
# Check if this is a card image request
|
| 98 |
+
if filename.startswith("cards/") or filename.startswith("cards_webp/"):
|
| 99 |
+
# Remove old nested 'cards/' prefix if it's there
|
| 100 |
+
pure_filename = os.path.basename(filename)
|
| 101 |
+
webp_path = os.path.join(IMG_DIR, "cards_webp", pure_filename)
|
| 102 |
+
|
| 103 |
+
# Priority 1: Flat WebP folder
|
| 104 |
+
if os.path.exists(webp_path) and os.path.isfile(webp_path):
|
| 105 |
+
return send_from_directory(os.path.join(IMG_DIR, "cards_webp"), pure_filename)
|
| 106 |
+
|
| 107 |
+
# Priority 2: Try falling back to original nested PNGs for backward compatibility/backup
|
| 108 |
+
# (This is mostly for non-compiled access or manual links)
|
| 109 |
+
pass
|
| 110 |
+
|
| 111 |
+
# Define possible search directories relative to PROJECT_ROOT
|
| 112 |
+
search_dirs = [
|
| 113 |
+
os.path.join(IMG_DIR, "cards_webp"), # Flattened WebP first
|
| 114 |
+
IMG_DIR, # frontend/img
|
| 115 |
+
os.path.join(IMG_DIR, "texticon"), # frontend/img/texticon
|
| 116 |
+
os.path.join(WEB_UI_DIR, "img"), # frontend/web_ui/img
|
| 117 |
+
FRONTEND_DIR # Allow direct frontend access if needed
|
| 118 |
+
]
|
| 119 |
+
|
| 120 |
+
for base_dir in search_dirs:
|
| 121 |
+
full_path = os.path.join(base_dir, filename)
|
| 122 |
+
if os.path.exists(full_path) and os.path.isfile(full_path):
|
| 123 |
+
return send_from_directory(base_dir, filename)
|
| 124 |
+
|
| 125 |
+
# Fallback for .webp requesting .png or vice-versa
|
| 126 |
+
if filename.endswith(".webp"):
|
| 127 |
+
png_fallback = filename[:-5] + ".png"
|
| 128 |
+
full_png_path = os.path.join(base_dir, png_fallback)
|
| 129 |
+
if os.path.exists(full_png_path) and os.path.isfile(full_png_path):
|
| 130 |
+
return send_from_directory(base_dir, png_fallback)
|
| 131 |
+
|
| 132 |
+
# Extra fallback for common icons if they are misplaced
|
| 133 |
+
if filename == "icon_blade.png" or "icon_blade" in filename:
|
| 134 |
+
# Try to find it anywhere in frontend/img
|
| 135 |
+
for root, dirs, files in os.walk(IMG_DIR):
|
| 136 |
+
if "icon_blade.png" in files:
|
| 137 |
+
return send_from_directory(root, "icon_blade.png")
|
| 138 |
+
|
| 139 |
+
print(f"DEBUG_IMG_404: Could not find {filename} in {search_dirs}")
|
| 140 |
+
return "Image not found", 404
|
| 141 |
+
|
| 142 |
+
@app.route("/icon_blade.png")
|
| 143 |
+
def serve_icon_root():
|
| 144 |
+
return serve_img("icon_blade.png")
|
| 145 |
+
|
| 146 |
+
|
| 147 |
+
# ai_agent = SmartHeuristicAgent()
|
| 148 |
+
ai_agent = SmartAgent() # Use original heuristic AI
|
| 149 |
+
|
| 150 |
+
# Global game state
|
| 151 |
+
# Room Registry
|
| 152 |
+
ROOMS: dict[str, dict[str, Any]] = {}
|
| 153 |
+
game_lock = threading.Lock()
|
| 154 |
+
|
| 155 |
+
# Rust Card DB (Global Singleton for performance)
|
| 156 |
+
RUST_DB = None
|
| 157 |
+
try:
|
| 158 |
+
compiled_data_path = os.path.join(DATA_DIR, "cards_compiled.json")
|
| 159 |
+
with open(compiled_data_path, "r", encoding="utf-8") as f:
|
| 160 |
+
RUST_DB = engine_rust.PyCardDatabase(f.read())
|
| 161 |
+
except Exception as e:
|
| 162 |
+
print(f"Warning: Failed to load RUST_DB from {compiled_data_path}: {e}")
|
| 163 |
+
|
| 164 |
+
# Python DBs (for metadata/serialization)
|
| 165 |
+
member_db: dict[int, Any] = {}
|
| 166 |
+
live_db: dict[int, Any] = {}
|
| 167 |
+
energy_db: dict[int, Any] = {}
|
| 168 |
+
|
| 169 |
+
rust_serializer = None # Initialized after data load
|
| 170 |
+
game_history: list[dict] = [] # Global replay history (might need per-room later)
|
| 171 |
+
|
| 172 |
+
# Legacy custom deck globals (used by init_game)
|
| 173 |
+
custom_deck_p0: list[str] | None = None
|
| 174 |
+
custom_deck_p1: list[str] | None = None
|
| 175 |
+
custom_energy_deck_p0: list[str] | None = None
|
| 176 |
+
custom_energy_deck_p1: list[str] | None = None
|
| 177 |
+
|
| 178 |
+
|
| 179 |
+
def load_game_data():
|
| 180 |
+
"""Load card data into global databases."""
|
| 181 |
+
global member_db, live_db, energy_db, rust_serializer
|
| 182 |
+
try:
|
| 183 |
+
cards_path = os.path.join(DATA_DIR, "cards.json")
|
| 184 |
+
print(f"Loading card data from: {cards_path}")
|
| 185 |
+
loader = CardDataLoader(cards_path)
|
| 186 |
+
m, l, e = loader.load()
|
| 187 |
+
member_db.update(m)
|
| 188 |
+
live_db.update(l)
|
| 189 |
+
energy_db.update(e)
|
| 190 |
+
|
| 191 |
+
# Initialize rust_serializer
|
| 192 |
+
rust_serializer = RustGameStateSerializer(member_db, live_db, energy_db)
|
| 193 |
+
|
| 194 |
+
# Build mapping
|
| 195 |
+
build_card_no_mapping()
|
| 196 |
+
|
| 197 |
+
print(f"Data loaded: {len(member_db)} Members, {len(live_db)} Lives, {len(energy_db)} Energy")
|
| 198 |
+
print(f"DEBUG PATHS: PROJECT_ROOT={PROJECT_ROOT}")
|
| 199 |
+
print(f"DEBUG PATHS: FRONTEND_DIR={FRONTEND_DIR}")
|
| 200 |
+
print(f"DEBUG PATHS: WEB_UI_DIR={WEB_UI_DIR}")
|
| 201 |
+
print(f"DEBUG PATHS: IMG_DIR={IMG_DIR}")
|
| 202 |
+
except Exception as ex:
|
| 203 |
+
print(f"CRITICAL ERROR loading card data: {ex}")
|
| 204 |
+
import sys
|
| 205 |
+
sys.exit(1)
|
| 206 |
+
|
| 207 |
+
|
| 208 |
+
# Load data immediately on import
|
| 209 |
+
|
| 210 |
+
|
| 211 |
+
def get_room_id() -> str:
|
| 212 |
+
"""Extract room_id from request header or query param."""
|
| 213 |
+
# Priority: Header > Query Param > Default "SINGLE_PLAYER"
|
| 214 |
+
rid = request.headers.get("X-Room-Id") or request.args.get("room_id")
|
| 215 |
+
if not rid:
|
| 216 |
+
# Debug why no ID found
|
| 217 |
+
# print(f"DEBUG: No X-Room-Id or room_id param. Headers: {request.headers}", file=sys.stderr)
|
| 218 |
+
rid = "SINGLE_PLAYER"
|
| 219 |
+
return rid
|
| 220 |
+
|
| 221 |
+
|
| 222 |
+
def get_player_idx():
|
| 223 |
+
"""Extract player perspective from X-Player-Idx header or viewer query param."""
|
| 224 |
+
# Try query param 'viewer' first (commonly used by frontend)
|
| 225 |
+
viewer = request.args.get("viewer")
|
| 226 |
+
if viewer is not None:
|
| 227 |
+
try:
|
| 228 |
+
return int(viewer)
|
| 229 |
+
except (ValueError, TypeError):
|
| 230 |
+
pass
|
| 231 |
+
|
| 232 |
+
# Fallback to header
|
| 233 |
+
try:
|
| 234 |
+
return int(request.headers.get("X-Player-Idx", 0))
|
| 235 |
+
except (ValueError, TypeError):
|
| 236 |
+
return 0
|
| 237 |
+
|
| 238 |
+
|
| 239 |
+
def get_room(room_id: str) -> dict[str, Any] | None:
|
| 240 |
+
"""Get room data safely."""
|
| 241 |
+
with game_lock:
|
| 242 |
+
room = ROOMS.get(room_id)
|
| 243 |
+
if room:
|
| 244 |
+
room["last_active"] = datetime.now()
|
| 245 |
+
return room
|
| 246 |
+
|
| 247 |
+
|
| 248 |
+
# Reverse mapping: card_no string -> internal integer ID
|
| 249 |
+
card_no_to_id: dict[str, int] = {}
|
| 250 |
+
|
| 251 |
+
|
| 252 |
+
def build_card_no_mapping():
|
| 253 |
+
"""Build reverse lookup from card_no string to internal ID using compiled data.
|
| 254 |
+
Ensures consistency with the Rust engine's internal ID assignments.
|
| 255 |
+
"""
|
| 256 |
+
global card_no_to_id
|
| 257 |
+
card_no_to_id = {}
|
| 258 |
+
|
| 259 |
+
try:
|
| 260 |
+
compiled_path = os.path.join(DATA_DIR, "cards_compiled.json")
|
| 261 |
+
if not os.path.exists(compiled_path):
|
| 262 |
+
print(f"Warning: {compiled_path} not found. Mapping will be empty.")
|
| 263 |
+
return
|
| 264 |
+
|
| 265 |
+
with open(compiled_path, "r", encoding="utf-8") as f:
|
| 266 |
+
data = json.load(f)
|
| 267 |
+
|
| 268 |
+
# Build mapping from dbs
|
| 269 |
+
count = 0
|
| 270 |
+
for db_name in ["member_db", "live_db", "energy_db"]:
|
| 271 |
+
db = data.get(db_name, {})
|
| 272 |
+
for internal_id, card_data in db.items():
|
| 273 |
+
card_no = card_data.get("card_no")
|
| 274 |
+
if card_no:
|
| 275 |
+
# Convert string key to integer ID
|
| 276 |
+
card_no_to_id[card_no] = int(internal_id)
|
| 277 |
+
count += 1
|
| 278 |
+
|
| 279 |
+
print(f"Built card_no_to_id mapping from compiled data: {count} entries")
|
| 280 |
+
except Exception as e:
|
| 281 |
+
print(f"Error building mapping from compiled data: {e}")
|
| 282 |
+
|
| 283 |
+
|
| 284 |
+
# Load data immediately on import
|
| 285 |
+
load_game_data()
|
| 286 |
+
|
| 287 |
+
|
| 288 |
+
# Initialize mapping on startup
|
| 289 |
+
build_card_no_mapping()
|
| 290 |
+
|
| 291 |
+
|
| 292 |
+
def convert_deck_strings_to_ids(deck_strings):
|
| 293 |
+
"""Convert list of card_no strings to internal IDs (Unique Instance IDs)."""
|
| 294 |
+
ids = []
|
| 295 |
+
counts = {}
|
| 296 |
+
for card_no in deck_strings:
|
| 297 |
+
if card_no in card_no_to_id:
|
| 298 |
+
base_id = card_no_to_id[card_no]
|
| 299 |
+
count = counts.get(base_id, 0)
|
| 300 |
+
uid = create_uid(base_id, count)
|
| 301 |
+
counts[base_id] = count + 1
|
| 302 |
+
ids.append(uid)
|
| 303 |
+
else:
|
| 304 |
+
print(f"Warning: Unknown card_no '{card_no}', skipping.")
|
| 305 |
+
return ids
|
| 306 |
+
|
| 307 |
+
|
| 308 |
+
def save_replay(gs: GameState | None = None):
|
| 309 |
+
"""Save the provided game state's history to a file."""
|
| 310 |
+
if gs is None or not gs.rule_log:
|
| 311 |
+
return
|
| 312 |
+
|
| 313 |
+
try:
|
| 314 |
+
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
|
| 315 |
+
os.makedirs("replays", exist_ok=True)
|
| 316 |
+
filename = f"replays/replay_{timestamp}.json"
|
| 317 |
+
filename_opt = f"replays/replay_{timestamp}_opt.json"
|
| 318 |
+
|
| 319 |
+
# Use historical states from rule_log or history if we maintain one
|
| 320 |
+
# For now, we assume GS has what we need or we pass history
|
| 321 |
+
history = [] # In this engine, standard replays are often built from logs or incremental states
|
| 322 |
+
|
| 323 |
+
# 1. Save Standard Replay (Compatible)
|
| 324 |
+
data = {
|
| 325 |
+
"game_id": 0,
|
| 326 |
+
"timestamp": timestamp,
|
| 327 |
+
"winner": gs.winner if gs else -1,
|
| 328 |
+
"states": history,
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
with open(filename, "w", encoding="utf-8") as f:
|
| 332 |
+
json.dump(data, f, ensure_ascii=False)
|
| 333 |
+
print(f"Replay saved to {filename}")
|
| 334 |
+
|
| 335 |
+
# 2. Save Optimized Replay (Dict Encoded)
|
| 336 |
+
try:
|
| 337 |
+
print("Optimizing replay...")
|
| 338 |
+
|
| 339 |
+
# Gather Level 3 Context
|
| 340 |
+
deck_info = None
|
| 341 |
+
if gs:
|
| 342 |
+
deck_info = {
|
| 343 |
+
"p0_deck": list(getattr(gs.players[0], "initial_deck_indices", [])),
|
| 344 |
+
"p1_deck": list(getattr(gs.players[1], "initial_deck_indices", [])),
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
opt_data = optimize_history(
|
| 348 |
+
history,
|
| 349 |
+
member_db,
|
| 350 |
+
live_db,
|
| 351 |
+
energy_db,
|
| 352 |
+
exclude_db_cards=True,
|
| 353 |
+
# seed=current_seed,
|
| 354 |
+
# action_log=action_log,
|
| 355 |
+
deck_info=deck_info,
|
| 356 |
+
)
|
| 357 |
+
|
| 358 |
+
final_opt = {
|
| 359 |
+
"game_id": 0,
|
| 360 |
+
"timestamp": timestamp,
|
| 361 |
+
"winner": gs.winner if gs else -1,
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
# Merge optimization data
|
| 365 |
+
if "level" in opt_data and opt_data["level"] == 3:
|
| 366 |
+
final_opt.update(opt_data) # seed, decks, action_log
|
| 367 |
+
print("Level 3 Optimization Active (Action Log)")
|
| 368 |
+
else:
|
| 369 |
+
final_opt["states"] = opt_data["states"]
|
| 370 |
+
|
| 371 |
+
with open(filename_opt, "w", encoding="utf-8") as f:
|
| 372 |
+
json.dump(final_opt, f, ensure_ascii=False)
|
| 373 |
+
|
| 374 |
+
# Calculate savings
|
| 375 |
+
size_std = os.path.getsize(filename)
|
| 376 |
+
size_opt = os.path.getsize(filename_opt)
|
| 377 |
+
savings = (1 - size_opt / size_std) * 100
|
| 378 |
+
print(f"Optimized replay saved to {filename_opt}")
|
| 379 |
+
print(f"Compression: {size_std / 1024:.1f}KB -> {size_opt / 1024:.1f}KB ({savings:.1f}% savings)")
|
| 380 |
+
|
| 381 |
+
except Exception as e:
|
| 382 |
+
print(f"Failed to save optimized replay: {e}")
|
| 383 |
+
import traceback
|
| 384 |
+
|
| 385 |
+
traceback.print_exc()
|
| 386 |
+
|
| 387 |
+
except Exception as e:
|
| 388 |
+
print(f"Failed to save replay: {e}")
|
| 389 |
+
|
| 390 |
+
|
| 391 |
+
game_history = [] # For replay recording
|
| 392 |
+
action_log = [] # For action-based replay
|
| 393 |
+
current_seed = 0 # For deterministic replay
|
| 394 |
+
|
| 395 |
+
|
| 396 |
+
def init_game(deck_type="normal"):
|
| 397 |
+
global game_state, member_db, live_db, energy_db, game_history, current_seed, action_log
|
| 398 |
+
|
| 399 |
+
# Ensure true randomness for each game
|
| 400 |
+
import time
|
| 401 |
+
|
| 402 |
+
real_seed = int(time.time() * 1000) % (2**31)
|
| 403 |
+
current_seed = real_seed
|
| 404 |
+
random.seed(real_seed)
|
| 405 |
+
|
| 406 |
+
# Store action history separately for Level 3 Replay
|
| 407 |
+
global action_log
|
| 408 |
+
action_log = []
|
| 409 |
+
|
| 410 |
+
# DATA PATH: data/cards.json
|
| 411 |
+
cards_path = os.path.join(DATA_DIR, "cards.json")
|
| 412 |
+
loader = CardDataLoader(cards_path)
|
| 413 |
+
member_db, live_db, energy_db = loader.load()
|
| 414 |
+
|
| 415 |
+
# CRITICAL: Populate GameState static DBs so validations work
|
| 416 |
+
# Use initialize_class_db to ensure proper wrapping with MaskedDB
|
| 417 |
+
GameState.initialize_class_db(member_db, live_db)
|
| 418 |
+
GameState.energy_db = energy_db
|
| 419 |
+
|
| 420 |
+
# Initialize JIT arrays for performance
|
| 421 |
+
GameState._init_jit_arrays()
|
| 422 |
+
|
| 423 |
+
# Build reverse mapping for custom deck support
|
| 424 |
+
build_card_no_mapping()
|
| 425 |
+
|
| 426 |
+
# Pre-calculate Start Deck card IDs
|
| 427 |
+
|
| 428 |
+
# Load raw JSON to check product field for filtering
|
| 429 |
+
cards_path = os.path.join(DATA_DIR, "cards.json")
|
| 430 |
+
with open(cards_path, "r", encoding="utf-8") as f:
|
| 431 |
+
json.load(f)
|
| 432 |
+
|
| 433 |
+
for _cid, _m in member_db.items():
|
| 434 |
+
# Find raw key by matching name/cost/type? Or better, DataLoader should store product.
|
| 435 |
+
# Since DataLoader doesn't verify product yet, we'll try to guess or just use ALL valid cards
|
| 436 |
+
# that are from Start Deck (usually ID < 100 for this mock loader or by string ID).
|
| 437 |
+
# Actually, let's just use ALL loaded members/lives for 'normal' and specific ones for 'starter'.
|
| 438 |
+
# For 'start_deck', we can filter by card string ID prefix 'PL!-sd1' or 'LL-E'.
|
| 439 |
+
|
| 440 |
+
# But 'member_db' keys are integers 0..N. We need a way to link back.
|
| 441 |
+
# The loader assigns IDs sequentially.
|
| 442 |
+
# Let's just build a random valid deck from ALL cards for now,
|
| 443 |
+
# unless 'easy' mode.
|
| 444 |
+
pass
|
| 445 |
+
|
| 446 |
+
# If deck_type is 'easy', we use the simple mock cards for logic testing.
|
| 447 |
+
# If deck_type is 'normal' or 'starter', we use REAL cards.
|
| 448 |
+
|
| 449 |
+
if deck_type == "easy":
|
| 450 |
+
easy_m, easy_l = create_easy_cards()
|
| 451 |
+
member_db[easy_m.card_id] = easy_m
|
| 452 |
+
live_db[easy_l.card_id] = easy_l
|
| 453 |
+
|
| 454 |
+
game_state = GameState()
|
| 455 |
+
|
| 456 |
+
# Setup players
|
| 457 |
+
for pidx, p in enumerate(game_state.players):
|
| 458 |
+
# Check for custom deck first
|
| 459 |
+
custom_deck = custom_deck_p0 if pidx == 0 else custom_deck_p1
|
| 460 |
+
|
| 461 |
+
if custom_deck:
|
| 462 |
+
# Use custom deck
|
| 463 |
+
p.main_deck = convert_deck_strings_to_ids(custom_deck)
|
| 464 |
+
random.shuffle(p.main_deck) # Shuffle custom deck for variety
|
| 465 |
+
print(f"Player {pidx}: Using custom deck ({len(p.main_deck)} cards, shuffled)")
|
| 466 |
+
elif deck_type == "easy":
|
| 467 |
+
# Use Easy Cards (888/999) but mapped to real images
|
| 468 |
+
p.main_deck = [888] * 48 + [999] * 12
|
| 469 |
+
else:
|
| 470 |
+
# NORMAL / STARTER MODE: Build a valid deck
|
| 471 |
+
# Rule: Max 4 copies of same card number.
|
| 472 |
+
# Total: 48 Members + 12 Lives (Total 60 in main deck per game_state spec)
|
| 473 |
+
|
| 474 |
+
p.main_deck = []
|
| 475 |
+
|
| 476 |
+
# 1. Select Members (48)
|
| 477 |
+
available_members = list(member_db.keys())
|
| 478 |
+
if available_members:
|
| 479 |
+
# Shuffle availability to vary decks
|
| 480 |
+
random.shuffle(available_members)
|
| 481 |
+
|
| 482 |
+
member_bucket = []
|
| 483 |
+
for mid in available_members:
|
| 484 |
+
# Add 4 copies of each until we have enough
|
| 485 |
+
# Use create_uid for unique instance IDs
|
| 486 |
+
for i in range(4):
|
| 487 |
+
uid = create_uid(mid, i)
|
| 488 |
+
member_bucket.append(uid)
|
| 489 |
+
|
| 490 |
+
if len(member_bucket) >= 150: # Optimization: Don't build massive list
|
| 491 |
+
break
|
| 492 |
+
|
| 493 |
+
# Pick 48 from the bucket
|
| 494 |
+
if len(member_bucket) < 48:
|
| 495 |
+
# Fallback if DB too small
|
| 496 |
+
while len(member_bucket) < 48:
|
| 497 |
+
member_bucket.extend(available_members)
|
| 498 |
+
|
| 499 |
+
# Ensure we don't accidentally pick >4 if we just slice
|
| 500 |
+
# Actually, simply taking the first 48 from our constructed bucket (which has 4 of each distinct card)
|
| 501 |
+
# guarantees validity if we shuffle the CARDS/TYPES, not the final list.
|
| 502 |
+
# Steps:
|
| 503 |
+
# 1. Shuffle types.
|
| 504 |
+
# 2. Add 4 of Type A, 4 of Type B...
|
| 505 |
+
# 3. Take first 48 cards.
|
| 506 |
+
|
| 507 |
+
p.main_deck.extend(member_bucket[:48])
|
| 508 |
+
|
| 509 |
+
# 2. Select Lives (12)
|
| 510 |
+
available_lives = list(live_db.keys())
|
| 511 |
+
if available_lives:
|
| 512 |
+
random.shuffle(available_lives)
|
| 513 |
+
live_bucket = []
|
| 514 |
+
for lid in available_lives:
|
| 515 |
+
# live_bucket.extend([lid] * 4)
|
| 516 |
+
for i in range(4):
|
| 517 |
+
uid = create_uid(lid, i)
|
| 518 |
+
live_bucket.append(uid)
|
| 519 |
+
|
| 520 |
+
if len(live_bucket) >= 50:
|
| 521 |
+
break
|
| 522 |
+
|
| 523 |
+
if len(live_bucket) < 12:
|
| 524 |
+
while len(live_bucket) < 12:
|
| 525 |
+
live_bucket.extend(available_lives)
|
| 526 |
+
|
| 527 |
+
p.main_deck.extend(live_bucket[:12])
|
| 528 |
+
|
| 529 |
+
random.shuffle(p.main_deck)
|
| 530 |
+
|
| 531 |
+
# Energy Deck (12 cards)
|
| 532 |
+
# Use actual Energy Card ID if available (2000+)
|
| 533 |
+
if energy_db:
|
| 534 |
+
eid = list(energy_db.keys())[0] # Take first energy card type found
|
| 535 |
+
p.energy_deck = [eid] * 12
|
| 536 |
+
else:
|
| 537 |
+
p.energy_deck = [40000] * 12 # Fallback
|
| 538 |
+
|
| 539 |
+
# Custom Energy Deck Override
|
| 540 |
+
custom_energy = custom_energy_deck_p0 if pidx == 0 else custom_energy_deck_p1
|
| 541 |
+
if custom_energy:
|
| 542 |
+
p.energy_deck = convert_deck_strings_to_ids(custom_energy)
|
| 543 |
+
print(f"Player {pidx}: Using custom energy deck ({len(p.energy_deck)} cards)")
|
| 544 |
+
|
| 545 |
+
# Explicit shuffle before drawing
|
| 546 |
+
random.shuffle(p.main_deck)
|
| 547 |
+
if game_state.players.index(p) == 0:
|
| 548 |
+
print(f"DEBUG: P0 Deck Shuffled. Top 5: {p.main_deck[-5:]}")
|
| 549 |
+
|
| 550 |
+
# Initial draw (6 cards - standard Mulligan start)
|
| 551 |
+
for _ in range(6):
|
| 552 |
+
if p.main_deck:
|
| 553 |
+
p.hand.append(p.main_deck.pop())
|
| 554 |
+
p.hand_added_turn.append(game_state.turn_number)
|
| 555 |
+
|
| 556 |
+
# Initial energy: 3 cards (Rule 6.2.1.7)
|
| 557 |
+
for _ in range(3):
|
| 558 |
+
if p.energy_deck:
|
| 559 |
+
p.energy_zone.append(p.energy_deck.pop(0))
|
| 560 |
+
|
| 561 |
+
# Randomly determine first player
|
| 562 |
+
game_state.first_player = random.randint(0, 1)
|
| 563 |
+
|
| 564 |
+
# For Mulligan Phase (P1/Index 0), Current Player MUST be 0
|
| 565 |
+
# The 'first_player' variable determines who acts first in ACTIVE phase (Round 1)
|
| 566 |
+
game_state.current_player = 0
|
| 567 |
+
|
| 568 |
+
# Start in MULLIGAN phase
|
| 569 |
+
game_state.phase = Phase.MULLIGAN_P1
|
| 570 |
+
|
| 571 |
+
|
| 572 |
+
def create_room_internal(
|
| 573 |
+
room_id: str,
|
| 574 |
+
mode: str = "pve",
|
| 575 |
+
deck_type: str = "normal",
|
| 576 |
+
public: bool = False,
|
| 577 |
+
custom_decks: dict = None,
|
| 578 |
+
) -> dict[str, Any]:
|
| 579 |
+
"""Helper to initialize a room using the RUST engine."""
|
| 580 |
+
print(
|
| 581 |
+
f"DEBUG: Creating Rust Room {room_id} (Mode: {mode}, Deck: {deck_type}, Public: {public}, CustomDecks: {bool(custom_decks)})"
|
| 582 |
+
)
|
| 583 |
+
|
| 584 |
+
if RUST_DB is None:
|
| 585 |
+
raise Exception("RUST_DB not initialized")
|
| 586 |
+
|
| 587 |
+
gs = engine_rust.PyGameState(RUST_DB)
|
| 588 |
+
|
| 589 |
+
# helper for deck generation
|
| 590 |
+
def get_random_decks():
|
| 591 |
+
m_ids = list(member_db.keys())
|
| 592 |
+
l_ids = list(live_db.keys())
|
| 593 |
+
random.shuffle(m_ids)
|
| 594 |
+
random.shuffle(l_ids)
|
| 595 |
+
|
| 596 |
+
main_ids = []
|
| 597 |
+
for mid in m_ids[:15]:
|
| 598 |
+
main_ids.extend([mid] * 4)
|
| 599 |
+
for lid in l_ids[:4]:
|
| 600 |
+
main_ids.extend([lid] * 4)
|
| 601 |
+
random.shuffle(main_ids)
|
| 602 |
+
|
| 603 |
+
e_deck = [list(energy_db.keys())[0]] * 12 if energy_db else [40000] * 12
|
| 604 |
+
l_deck = l_ids[
|
| 605 |
+
:3
|
| 606 |
+
] # Actually the Rust engine treats lives as a separate param in some versions or part of deck?
|
| 607 |
+
# Checked engine_rust/src/py_bindings.rs: initialize_game needs p0_deck, p1_deck, p0_energy, p1_energy, p0_lives, p1_lives
|
| 608 |
+
|
| 609 |
+
return main_ids[:60], e_deck, l_ids[:3]
|
| 610 |
+
|
| 611 |
+
# Defaults
|
| 612 |
+
p0_m, p0_e, p0_l = get_random_decks()
|
| 613 |
+
p1_m, p1_e, p1_l = get_random_decks()
|
| 614 |
+
|
| 615 |
+
# Override with custom decks if provided
|
| 616 |
+
final_custom_decks = {0: {"main": [], "energy": []}, 1: {"main": [], "energy": []}}
|
| 617 |
+
if custom_decks:
|
| 618 |
+
final_custom_decks.update(custom_decks)
|
| 619 |
+
for pid in [0, 1]:
|
| 620 |
+
cdeck = custom_decks.get(str(pid)) or custom_decks.get(pid)
|
| 621 |
+
if cdeck and cdeck.get("main"):
|
| 622 |
+
# Convert strings to IDs
|
| 623 |
+
main_ids = convert_deck_strings_to_ids(cdeck["main"])
|
| 624 |
+
random.shuffle(main_ids)
|
| 625 |
+
|
| 626 |
+
# Extract Live cards for the initial Live Zone (3 cards)
|
| 627 |
+
# Note: cid is a UID, so we must mask it to compare with live_db keys
|
| 628 |
+
live_ids = [cid for cid in main_ids if (cid & BASE_ID_MASK) in live_db]
|
| 629 |
+
|
| 630 |
+
if len(main_ids) > 0:
|
| 631 |
+
if pid == 0:
|
| 632 |
+
p0_m = main_ids
|
| 633 |
+
if len(live_ids) >= 3:
|
| 634 |
+
p0_l = live_ids[:3] # Pick first 3 as starting lives
|
| 635 |
+
elif len(live_ids) > 0:
|
| 636 |
+
p0_l = live_ids # Use whatever lives are available
|
| 637 |
+
else:
|
| 638 |
+
p1_m = main_ids
|
| 639 |
+
if len(live_ids) >= 3:
|
| 640 |
+
p1_l = live_ids[:3]
|
| 641 |
+
elif len(live_ids) > 0:
|
| 642 |
+
p1_l = live_ids
|
| 643 |
+
|
| 644 |
+
# Energy
|
| 645 |
+
if cdeck.get("energy"):
|
| 646 |
+
e_ids = convert_deck_strings_to_ids(cdeck["energy"])
|
| 647 |
+
if pid == 0:
|
| 648 |
+
p0_e = e_ids
|
| 649 |
+
else:
|
| 650 |
+
p1_e = e_ids
|
| 651 |
+
|
| 652 |
+
# Warning: We are not extracting initial lives from main deck for p0_l/p1_l if custom.
|
| 653 |
+
# The engine probably draws them?
|
| 654 |
+
# If `p0_l` is required, we should pick random 3 from lives in deck or DB?
|
| 655 |
+
# For now, let's keep random lives for the Live Zone if not specified, or just reuse random ones.
|
| 656 |
+
|
| 657 |
+
gs.initialize_game(p0_m, p1_m, p0_e, p1_e, p0_l, p1_l)
|
| 658 |
+
|
| 659 |
+
return {
|
| 660 |
+
"state": gs,
|
| 661 |
+
"mode": mode,
|
| 662 |
+
"public": public,
|
| 663 |
+
"created_at": datetime.now(),
|
| 664 |
+
"last_active": datetime.now(),
|
| 665 |
+
"ai_agent": None, # MCTS is built-in
|
| 666 |
+
"custom_decks": final_custom_decks,
|
| 667 |
+
"sessions": {},
|
| 668 |
+
"engine": "rust",
|
| 669 |
+
}
|
| 670 |
+
|
| 671 |
+
|
| 672 |
+
def join_room_logic(room_id: str) -> dict[str, Any]:
|
| 673 |
+
"""
|
| 674 |
+
Logic to add a user session to a room.
|
| 675 |
+
Returns {"session_id": str, "player_id": int}
|
| 676 |
+
"""
|
| 677 |
+
if room_id not in ROOMS:
|
| 678 |
+
return {"error": "Room not found"}
|
| 679 |
+
|
| 680 |
+
room = ROOMS[room_id]
|
| 681 |
+
sessions = room["sessions"]
|
| 682 |
+
|
| 683 |
+
# Simple assignment logic:
|
| 684 |
+
# If 0 is free, take 0.
|
| 685 |
+
# If 1 is free, take 1.
|
| 686 |
+
# Else, maybe return spectator? For now, just return -1 or error.
|
| 687 |
+
|
| 688 |
+
# Check current players
|
| 689 |
+
taken_pids = set(sessions.values())
|
| 690 |
+
|
| 691 |
+
new_pid = -1
|
| 692 |
+
if 0 not in taken_pids:
|
| 693 |
+
new_pid = 0
|
| 694 |
+
elif 1 not in taken_pids:
|
| 695 |
+
new_pid = 1
|
| 696 |
+
else:
|
| 697 |
+
# Both full. Spectator?
|
| 698 |
+
new_pid = -1
|
| 699 |
+
# For spectator, maybe we still give a session but with pid -1?
|
| 700 |
+
|
| 701 |
+
session_id = str(uuid.uuid4())
|
| 702 |
+
sessions[session_id] = new_pid
|
| 703 |
+
|
| 704 |
+
return {"session_id": session_id, "player_id": new_pid}
|
| 705 |
+
|
| 706 |
+
|
| 707 |
+
# --- ROOM MANAGEMENT API ---
|
| 708 |
+
|
| 709 |
+
|
| 710 |
+
@app.route("/api/rooms/create", methods=["POST"])
|
| 711 |
+
def create_new_room():
|
| 712 |
+
print("DEBUG: Entered create_new_room endpoint", file=sys.stderr)
|
| 713 |
+
try:
|
| 714 |
+
data = request.json or {}
|
| 715 |
+
except Exception as e:
|
| 716 |
+
print(f"DEBUG: Failed to parse JSON: {e}", file=sys.stderr)
|
| 717 |
+
data = {}
|
| 718 |
+
|
| 719 |
+
mode = data.get("mode", "pve")
|
| 720 |
+
is_public = data.get("public", False)
|
| 721 |
+
custom_decks = data.get("decks", None) # Optional initial decks
|
| 722 |
+
|
| 723 |
+
# Generate 4-char code
|
| 724 |
+
import string
|
| 725 |
+
|
| 726 |
+
chars = string.ascii_uppercase + string.digits
|
| 727 |
+
while True:
|
| 728 |
+
room_id = "".join(random.choices(chars, k=4))
|
| 729 |
+
if room_id not in ROOMS:
|
| 730 |
+
break
|
| 731 |
+
|
| 732 |
+
print(f"DEBUG: Generated room_id {room_id}, acquiring lock...", file=sys.stderr)
|
| 733 |
+
res = {}
|
| 734 |
+
with game_lock:
|
| 735 |
+
print("DEBUG: Lock acquired. Creating room internal...", file=sys.stderr)
|
| 736 |
+
ROOMS[room_id] = create_room_internal(room_id, mode, public=is_public, custom_decks=custom_decks)
|
| 737 |
+
print("DEBUG: Room created internally. Joining creator...", file=sys.stderr)
|
| 738 |
+
|
| 739 |
+
# Auto-join creator
|
| 740 |
+
join_res = join_room_logic(room_id)
|
| 741 |
+
|
| 742 |
+
print("DEBUG: Returning response.", file=sys.stderr)
|
| 743 |
+
return jsonify({"success": True, "room_id": room_id, "mode": mode, "session": join_res})
|
| 744 |
+
|
| 745 |
+
|
| 746 |
+
@app.route("/api/rooms/list", methods=["GET"])
|
| 747 |
+
def list_public_rooms():
|
| 748 |
+
"""Return a list of public rooms."""
|
| 749 |
+
public_rooms = []
|
| 750 |
+
with game_lock:
|
| 751 |
+
for rid, room in ROOMS.items():
|
| 752 |
+
if room.get("public", False):
|
| 753 |
+
# Calculate player count
|
| 754 |
+
sessions = room.get("sessions", {})
|
| 755 |
+
player_count = len(set(sessions.values())) # Approximate, might need better logic if spectators exist
|
| 756 |
+
# Or just count occupied slots (0 and 1)
|
| 757 |
+
occupied_slots = 0
|
| 758 |
+
taken_pids = set(sessions.values())
|
| 759 |
+
if 0 in taken_pids:
|
| 760 |
+
occupied_slots += 1
|
| 761 |
+
if 1 in taken_pids:
|
| 762 |
+
occupied_slots += 1
|
| 763 |
+
|
| 764 |
+
# Basic Info
|
| 765 |
+
gs = room.get("state")
|
| 766 |
+
turn = gs.turn_number if gs else 0
|
| 767 |
+
phase = str(gs.phase) if gs else "?"
|
| 768 |
+
|
| 769 |
+
public_rooms.append(
|
| 770 |
+
{
|
| 771 |
+
"room_id": rid,
|
| 772 |
+
"mode": room.get("mode", "pve"),
|
| 773 |
+
"players": occupied_slots,
|
| 774 |
+
"turn": turn,
|
| 775 |
+
"phase": phase,
|
| 776 |
+
"created_at": room.get("created_at", datetime.now()).isoformat(),
|
| 777 |
+
}
|
| 778 |
+
)
|
| 779 |
+
|
| 780 |
+
# Sort by creation time desc
|
| 781 |
+
public_rooms.sort(key=lambda x: x["created_at"], reverse=True)
|
| 782 |
+
return jsonify({"success": True, "rooms": public_rooms})
|
| 783 |
+
|
| 784 |
+
|
| 785 |
+
@app.route("/api/rooms/join", methods=["POST"])
|
| 786 |
+
def join_room():
|
| 787 |
+
print("DEBUG: Entered join_room", file=sys.stderr)
|
| 788 |
+
data = request.json or {}
|
| 789 |
+
room_id = data.get("room_id", "").upper().strip()
|
| 790 |
+
print(f"DEBUG: Entered join_room for ID: '{room_id}'", file=sys.stderr)
|
| 791 |
+
|
| 792 |
+
with game_lock:
|
| 793 |
+
if room_id in ROOMS:
|
| 794 |
+
mode = ROOMS[room_id]["mode"]
|
| 795 |
+
print(f"DEBUG: Found room {room_id}, mode={mode}", file=sys.stderr)
|
| 796 |
+
|
| 797 |
+
# Assign a session/seat to the joining player
|
| 798 |
+
join_res = join_room_logic(room_id)
|
| 799 |
+
if "error" in join_res:
|
| 800 |
+
return jsonify({"success": False, "error": join_res["error"]}), 400
|
| 801 |
+
|
| 802 |
+
return jsonify(
|
| 803 |
+
{
|
| 804 |
+
"success": True,
|
| 805 |
+
"room_id": room_id,
|
| 806 |
+
"mode": mode,
|
| 807 |
+
"session_id": join_res.get("session_id"),
|
| 808 |
+
"player_id": join_res.get("player_id"),
|
| 809 |
+
}
|
| 810 |
+
)
|
| 811 |
+
|
| 812 |
+
return jsonify({"success": False, "error": "Room not found"}), 404
|
| 813 |
+
|
| 814 |
+
|
| 815 |
+
@app.route("/")
|
| 816 |
+
def index():
|
| 817 |
+
return send_from_directory(WEB_UI_DIR, "index.html")
|
| 818 |
+
|
| 819 |
+
|
| 820 |
+
@app.route("/board")
|
| 821 |
+
def game_board():
|
| 822 |
+
return send_from_directory(WEB_UI_DIR, "game_board.html") # Assuming it exists there
|
| 823 |
+
|
| 824 |
+
|
| 825 |
+
@app.route("/js/<path:filename>")
|
| 826 |
+
def serve_js(filename):
|
| 827 |
+
return send_from_directory(os.path.join(WEB_UI_DIR, "js"), filename)
|
| 828 |
+
|
| 829 |
+
|
| 830 |
+
@app.route("/css/<path:filename>")
|
| 831 |
+
def serve_css(filename):
|
| 832 |
+
return send_from_directory(os.path.join(WEB_UI_DIR, "css"), filename)
|
| 833 |
+
|
| 834 |
+
|
| 835 |
+
@app.route("/icon_blade.png")
|
| 836 |
+
def serve_icon():
|
| 837 |
+
# If icon is in root or img, adjust. Assuming img for now or checking existence.
|
| 838 |
+
# Fallback to IMG_DIR or WEB_UI_DIR
|
| 839 |
+
return send_from_directory(IMG_DIR, "icon_blade.png")
|
| 840 |
+
|
| 841 |
+
|
| 842 |
+
@app.route("/deck_builder.html")
|
| 843 |
+
def serve_deck_builder():
|
| 844 |
+
return send_from_directory(WEB_UI_DIR, "deck_builder.html")
|
| 845 |
+
|
| 846 |
+
|
| 847 |
+
@app.route("/data/<path:filename>")
|
| 848 |
+
def serve_data(filename):
|
| 849 |
+
return send_from_directory(DATA_DIR, filename)
|
| 850 |
+
|
| 851 |
+
|
| 852 |
+
import threading
|
| 853 |
+
import time
|
| 854 |
+
|
| 855 |
+
# Threading setup
|
| 856 |
+
game_lock = threading.RLock() # Re-entrant lock to prevent self-deadlock
|
| 857 |
+
game_thread = None
|
| 858 |
+
|
| 859 |
+
|
| 860 |
+
def background_game_loop():
|
| 861 |
+
"""
|
| 862 |
+
Runs the game logic (AI and auto-phases) for ALL active rooms.
|
| 863 |
+
"""
|
| 864 |
+
print("Background Game Loop Started (Multi-Room)", file=sys.stderr)
|
| 865 |
+
|
| 866 |
+
while True:
|
| 867 |
+
try:
|
| 868 |
+
# print("DEBUG: Background Loop acquiring lock...", file=sys.stderr)
|
| 869 |
+
with game_lock:
|
| 870 |
+
# Iterate over a copy of keys to avoid modification issues if needed
|
| 871 |
+
active_room_ids = list(ROOMS.keys())
|
| 872 |
+
|
| 873 |
+
for rid in active_room_ids:
|
| 874 |
+
# print(f"DEBUG: Processing room {rid}...", file=sys.stderr)
|
| 875 |
+
room = ROOMS.get(rid)
|
| 876 |
+
if not room:
|
| 877 |
+
continue
|
| 878 |
+
|
| 879 |
+
gs = room["state"]
|
| 880 |
+
game_mode = room["mode"]
|
| 881 |
+
ai_agent = room["ai_agent"]
|
| 882 |
+
|
| 883 |
+
if not gs.is_terminal():
|
| 884 |
+
# 1. Auto-Advance Phases
|
| 885 |
+
if gs.phase in (
|
| 886 |
+
Phase.ACTIVE,
|
| 887 |
+
Phase.ENERGY,
|
| 888 |
+
Phase.DRAW,
|
| 889 |
+
Phase.PERFORMANCE_P1,
|
| 890 |
+
Phase.PERFORMANCE_P2,
|
| 891 |
+
):
|
| 892 |
+
# Safe attribute access for Rust engine compatibility
|
| 893 |
+
p_choices = getattr(gs, "pending_choices", [])
|
| 894 |
+
p_effects = getattr(gs, "pending_effects", [])
|
| 895 |
+
if not (p_choices or p_effects):
|
| 896 |
+
res = gs.step(0)
|
| 897 |
+
if res is not None:
|
| 898 |
+
room["state"] = res
|
| 899 |
+
gs = res
|
| 900 |
+
|
| 901 |
+
elif gs.current_player == 1 and game_mode == "pve":
|
| 902 |
+
is_continue_choice = False
|
| 903 |
+
if gs.pending_choices and gs.pending_choices[0][0].startswith("CONTINUE"):
|
| 904 |
+
is_continue_choice = True
|
| 905 |
+
|
| 906 |
+
if gs.phase == Phase.LIVE_RESULT and is_continue_choice:
|
| 907 |
+
# Wait for Human
|
| 908 |
+
pass
|
| 909 |
+
else:
|
| 910 |
+
if gs.phase in (Phase.MULLIGAN_P1, Phase.MULLIGAN_P2):
|
| 911 |
+
aid = 0
|
| 912 |
+
res = gs.step(aid)
|
| 913 |
+
if res is not None:
|
| 914 |
+
room["state"] = res
|
| 915 |
+
else:
|
| 916 |
+
if room.get("engine") == "rust":
|
| 917 |
+
# Use Greedy (1-ply) AI for Rust engine in PVE to maximize responsiveness
|
| 918 |
+
gs.step_opponent_greedy()
|
| 919 |
+
else:
|
| 920 |
+
aid = ai_agent.choose_action(gs, 1)
|
| 921 |
+
res = gs.step(aid)
|
| 922 |
+
if res is not None:
|
| 923 |
+
room["state"] = res
|
| 924 |
+
|
| 925 |
+
time.sleep(0.1)
|
| 926 |
+
|
| 927 |
+
except Exception as e:
|
| 928 |
+
print(f"Error in game loop: {e}")
|
| 929 |
+
import traceback
|
| 930 |
+
|
| 931 |
+
traceback.print_exc()
|
| 932 |
+
time.sleep(1.0)
|
| 933 |
+
|
| 934 |
+
|
| 935 |
+
@app.route("/api/state")
|
| 936 |
+
def get_state():
|
| 937 |
+
room_id = get_room_id()
|
| 938 |
+
session_token = request.headers.get("X-Session-Token")
|
| 939 |
+
|
| 940 |
+
with game_lock:
|
| 941 |
+
# Development convenience: Auto-create room if missing IF it's "SINGLE_PLAYER"
|
| 942 |
+
if room_id == "SINGLE_PLAYER" and room_id not in ROOMS:
|
| 943 |
+
ROOMS[room_id] = create_room_internal(room_id)
|
| 944 |
+
|
| 945 |
+
room = get_room(room_id)
|
| 946 |
+
if not room:
|
| 947 |
+
return jsonify({"success": False, "error": "Room not found or expired"}), 404
|
| 948 |
+
|
| 949 |
+
gs = room["state"]
|
| 950 |
+
mode = room["mode"]
|
| 951 |
+
viewer_idx = get_player_idx()
|
| 952 |
+
|
| 953 |
+
if room.get("engine") == "rust":
|
| 954 |
+
s_state = rust_serializer.serialize_state(gs, viewer_idx=viewer_idx, mode=mode, is_pvp=(mode == "pvp"))
|
| 955 |
+
else:
|
| 956 |
+
s_state = serialize_state(
|
| 957 |
+
gs,
|
| 958 |
+
viewer_idx=viewer_idx,
|
| 959 |
+
is_pvp=(mode == "pvp" and request.headers.get("X-Player-Idx") is None),
|
| 960 |
+
mode=mode,
|
| 961 |
+
)
|
| 962 |
+
|
| 963 |
+
# Meta info about decks
|
| 964 |
+
cdecks = room.get("custom_decks", {})
|
| 965 |
+
meta = {
|
| 966 |
+
"p0_deck_set": bool(cdecks.get(0, {}).get("main") or cdecks.get("0", {}).get("main")),
|
| 967 |
+
"p1_deck_set": bool(cdecks.get(1, {}).get("main") or cdecks.get("1", {}).get("main")),
|
| 968 |
+
"mode": mode,
|
| 969 |
+
}
|
| 970 |
+
|
| 971 |
+
return jsonify({"success": True, "state": s_state, "meta": meta})
|
| 972 |
+
|
| 973 |
+
|
| 974 |
+
@app.route("/api/set_deck", methods=["POST"])
|
| 975 |
+
def set_deck():
|
| 976 |
+
"""Accept a custom deck for a player in a specific room."""
|
| 977 |
+
data = request.json
|
| 978 |
+
player_id = data.get("player", 0)
|
| 979 |
+
deck_ids = data.get("deck", []) # List of card_no strings
|
| 980 |
+
energy_ids = data.get("energy_deck", [])
|
| 981 |
+
|
| 982 |
+
room_id = get_room_id()
|
| 983 |
+
|
| 984 |
+
with game_lock:
|
| 985 |
+
room = get_room(room_id)
|
| 986 |
+
# For setting deck, we might want to allow it even if room doesn't exist yet?
|
| 987 |
+
# But conceptually, you create a room, then set deck, then reset/start.
|
| 988 |
+
if not room:
|
| 989 |
+
# Auto-create for dev workflow
|
| 990 |
+
ROOMS[room_id] = create_room_internal(room_id)
|
| 991 |
+
room = ROOMS[room_id]
|
| 992 |
+
|
| 993 |
+
room["custom_decks"][player_id] = {"main": deck_ids, "energy": energy_ids}
|
| 994 |
+
|
| 995 |
+
return jsonify(
|
| 996 |
+
{
|
| 997 |
+
"status": "ok",
|
| 998 |
+
"player": player_id,
|
| 999 |
+
"deck_size": len(deck_ids),
|
| 1000 |
+
"message": f"Deck set for Player {player_id + 1} in Room {room_id}. Reset game to apply.",
|
| 1001 |
+
}
|
| 1002 |
+
)
|
| 1003 |
+
|
| 1004 |
+
|
| 1005 |
+
@app.route("/api/upload_deck", methods=["POST"])
|
| 1006 |
+
def upload_deck():
|
| 1007 |
+
"""Accept a raw deck file content (decktest.txt style) and load it."""
|
| 1008 |
+
data = request.json
|
| 1009 |
+
content = data.get("content", "")
|
| 1010 |
+
player_id = data.get("player", 0)
|
| 1011 |
+
|
| 1012 |
+
room_id = get_room_id()
|
| 1013 |
+
|
| 1014 |
+
# Parse content
|
| 1015 |
+
try:
|
| 1016 |
+
if content.strip().startswith("{") or content.strip().startswith("["):
|
| 1017 |
+
# JSON format
|
| 1018 |
+
deck_data = json.loads(content)
|
| 1019 |
+
# Support both simple list and object
|
| 1020 |
+
if isinstance(deck_data, list):
|
| 1021 |
+
main_deck = deck_data
|
| 1022 |
+
energy_deck = [] # JSON list implies only main deck usually?
|
| 1023 |
+
elif "main" in deck_data:
|
| 1024 |
+
main_deck = deck_data["main"]
|
| 1025 |
+
energy_deck = deck_data.get("energy", [])
|
| 1026 |
+
else:
|
| 1027 |
+
return jsonify(
|
| 1028 |
+
{"success": False, "error": "Invalid JSON deck format. Expected list or object with 'main' key."}
|
| 1029 |
+
)
|
| 1030 |
+
else:
|
| 1031 |
+
# HTML/Text format
|
| 1032 |
+
card_db = {}
|
| 1033 |
+
try:
|
| 1034 |
+
cards_path = os.path.join(DATA_DIR, "cards.json")
|
| 1035 |
+
with open(cards_path, "r", encoding="utf-8") as f:
|
| 1036 |
+
card_db = json.load(f)
|
| 1037 |
+
except Exception as e:
|
| 1038 |
+
return jsonify({"success": False, "error": f"Failed to load card DB for validation: {e}"})
|
| 1039 |
+
|
| 1040 |
+
main_deck, energy_deck, _, errors = extract_deck_data(content, card_db) # Pass DB for validation
|
| 1041 |
+
if errors:
|
| 1042 |
+
return jsonify({"success": False, "error": "Validation Errors:\n" + "\n".join(errors)})
|
| 1043 |
+
|
| 1044 |
+
except json.JSONDecodeError:
|
| 1045 |
+
return jsonify({"success": False, "error": "Invalid JSON format."})
|
| 1046 |
+
except Exception as e:
|
| 1047 |
+
print(f"Deck parsing error: {e}")
|
| 1048 |
+
return jsonify({"success": False, "error": str(e)})
|
| 1049 |
+
|
| 1050 |
+
if not main_deck and not energy_deck:
|
| 1051 |
+
return jsonify({"success": False, "error": "No cards found in file."})
|
| 1052 |
+
|
| 1053 |
+
with game_lock:
|
| 1054 |
+
room = get_room(room_id)
|
| 1055 |
+
if not room:
|
| 1056 |
+
ROOMS[room_id] = create_room_internal(room_id)
|
| 1057 |
+
room = ROOMS[room_id]
|
| 1058 |
+
|
| 1059 |
+
room["custom_decks"][player_id] = {"main": main_deck, "energy": energy_deck}
|
| 1060 |
+
|
| 1061 |
+
# Auto-apply?
|
| 1062 |
+
# Re-init room with "custom" logic?
|
| 1063 |
+
# For now, let's just create a new room state using these decks immediately for convenience
|
| 1064 |
+
# But we need to respect the loop.
|
| 1065 |
+
# Actually existing logic calls init_game(deck_type="custom").
|
| 1066 |
+
|
| 1067 |
+
# We'll just trigger a reset logic manually
|
| 1068 |
+
# This duplicates logic in reset() but scoped to this room + custom deck applied.
|
| 1069 |
+
|
| 1070 |
+
# For simplicity, we just store it. User must click "Reset" or we call reset internal?
|
| 1071 |
+
# The frontend usually expects upload to just work.
|
| 1072 |
+
pass
|
| 1073 |
+
|
| 1074 |
+
# Trigger Reset via API logic simulation or just return success and let caller Reset?
|
| 1075 |
+
# Existing behavior: calls init_game("custom").
|
| 1076 |
+
# So we should probably do the same: reset the room's state using these custom decks.
|
| 1077 |
+
# We can reuse the create_room_internal logic if we modify it to accept custom decks directly?
|
| 1078 |
+
# Or just rely on the room["custom_decks"] being set.
|
| 1079 |
+
|
| 1080 |
+
# Let's call reset internal logic here?
|
| 1081 |
+
# Better: Update endpoints first, then we can verify flow.
|
| 1082 |
+
# For now, we assume user clicks Reset or we simulate it.
|
| 1083 |
+
|
| 1084 |
+
# Actually, let's just return success. The frontend typically reloads or resets.
|
| 1085 |
+
|
| 1086 |
+
return jsonify(
|
| 1087 |
+
{
|
| 1088 |
+
"success": True,
|
| 1089 |
+
"main_count": len(main_deck),
|
| 1090 |
+
"energy_count": len(energy_deck),
|
| 1091 |
+
"room_id": room_id,
|
| 1092 |
+
"message": f"Deck Loaded! ({len(main_deck)} Main, {len(energy_deck)} Energy). Please Reset.",
|
| 1093 |
+
}
|
| 1094 |
+
)
|
| 1095 |
+
|
| 1096 |
+
|
| 1097 |
+
@app.route("/api/get_test_deck", methods=["GET"])
|
| 1098 |
+
def get_test_deck_api():
|
| 1099 |
+
"""Read deck files from ai/decks/ directory and return card list."""
|
| 1100 |
+
from engine.game.deck_utils import extract_deck_data
|
| 1101 |
+
|
| 1102 |
+
deck_name = request.args.get("deck", "") # Optional deck name parameter
|
| 1103 |
+
|
| 1104 |
+
# Path to ai/decks directory
|
| 1105 |
+
# Use PROJECT_ROOT for reliability
|
| 1106 |
+
ai_decks_dir = os.path.join(PROJECT_ROOT, "ai", "decks")
|
| 1107 |
+
|
| 1108 |
+
if not os.path.exists(ai_decks_dir):
|
| 1109 |
+
# Fallback: try CWD relative
|
| 1110 |
+
ai_decks_dir = os.path.abspath(os.path.join("ai", "decks"))
|
| 1111 |
+
|
| 1112 |
+
if not os.path.exists(ai_decks_dir):
|
| 1113 |
+
return jsonify({"success": False, "error": "ai/decks directory not found"})
|
| 1114 |
+
|
| 1115 |
+
# List available decks (excluding verify script)
|
| 1116 |
+
available_decks = []
|
| 1117 |
+
for f in os.listdir(ai_decks_dir):
|
| 1118 |
+
if f.endswith(".txt") and not f.startswith("verify"):
|
| 1119 |
+
available_decks.append(f.replace(".txt", ""))
|
| 1120 |
+
|
| 1121 |
+
# If no deck specified, return list of available decks
|
| 1122 |
+
if not deck_name:
|
| 1123 |
+
# Default to aqours_cup for "Load Test Deck" button compatibility
|
| 1124 |
+
deck_name = "aqours_cup"
|
| 1125 |
+
message = "Defaulting to 'aqours_cup'. Specify ?deck=NAME to load a specific deck."
|
| 1126 |
+
else:
|
| 1127 |
+
message = f"Loaded '{deck_name}'"
|
| 1128 |
+
|
| 1129 |
+
# Find matching deck file
|
| 1130 |
+
deck_file = os.path.join(ai_decks_dir, f"{deck_name}.txt")
|
| 1131 |
+
if not os.path.exists(deck_file):
|
| 1132 |
+
return jsonify({"success": False, "error": f"Deck '{deck_name}' not found", "available_decks": available_decks})
|
| 1133 |
+
|
| 1134 |
+
try:
|
| 1135 |
+
with open(deck_file, "r", encoding="utf-8") as f:
|
| 1136 |
+
content = f.read()
|
| 1137 |
+
|
| 1138 |
+
# Load card DB for parsing
|
| 1139 |
+
card_db_path = os.path.join(CURRENT_DIR, "..", "data", "cards.json")
|
| 1140 |
+
card_db = {}
|
| 1141 |
+
if os.path.exists(card_db_path):
|
| 1142 |
+
with open(card_db_path, "r", encoding="utf-8") as f_db:
|
| 1143 |
+
card_db = json.load(f_db)
|
| 1144 |
+
|
| 1145 |
+
# Use the unified parser
|
| 1146 |
+
main_deck, energy_deck, type_counts, errors = extract_deck_data(content, card_db)
|
| 1147 |
+
|
| 1148 |
+
return jsonify(
|
| 1149 |
+
{
|
| 1150 |
+
"success": True,
|
| 1151 |
+
"deck_name": deck_name,
|
| 1152 |
+
"content": main_deck, # For compatibility with older frontend
|
| 1153 |
+
"main_deck": main_deck,
|
| 1154 |
+
"energy_deck": energy_deck,
|
| 1155 |
+
"available_decks": available_decks,
|
| 1156 |
+
"message": f"{message} ({len(main_deck)} Main, {len(energy_deck)} Energy)",
|
| 1157 |
+
"errors": errors,
|
| 1158 |
+
}
|
| 1159 |
+
)
|
| 1160 |
+
|
| 1161 |
+
except Exception as e:
|
| 1162 |
+
return jsonify({"success": False, "error": str(e)})
|
| 1163 |
+
|
| 1164 |
+
|
| 1165 |
+
@app.route("/api/validate_cards", methods=["POST"])
|
| 1166 |
+
def validate_cards():
|
| 1167 |
+
"""Validate card IDs against the database and provide type breakdown."""
|
| 1168 |
+
data = request.json
|
| 1169 |
+
card_ids = data.get("card_ids", [])
|
| 1170 |
+
card_counts = data.get("card_counts", {}) # Optional: {card_id: quantity}
|
| 1171 |
+
|
| 1172 |
+
# Ensure mapping is built
|
| 1173 |
+
if not card_no_to_id:
|
| 1174 |
+
print("DEBUG: validation - mapping empty, rebuilding...", flush=True)
|
| 1175 |
+
build_card_no_mapping()
|
| 1176 |
+
|
| 1177 |
+
print(f"DEBUG: validation - map size: {len(card_no_to_id)}", flush=True)
|
| 1178 |
+
test_key = "PL!SP-bp1-004-R"
|
| 1179 |
+
if test_key in card_no_to_id:
|
| 1180 |
+
print(f"DEBUG: validation - found {test_key}: {card_no_to_id[test_key]}", flush=True)
|
| 1181 |
+
else:
|
| 1182 |
+
print(f"DEBUG: validation - {test_key} NOT FOUND in map!", flush=True)
|
| 1183 |
+
|
| 1184 |
+
known = []
|
| 1185 |
+
unknown = []
|
| 1186 |
+
card_info = {} # card_id -> {type, name, internal_id}
|
| 1187 |
+
|
| 1188 |
+
# Type counters
|
| 1189 |
+
member_count = 0
|
| 1190 |
+
live_count = 0
|
| 1191 |
+
energy_count = 0
|
| 1192 |
+
|
| 1193 |
+
for card_id in card_ids:
|
| 1194 |
+
# print(f"DEBUG: Checking {card_id}", flush=True)
|
| 1195 |
+
qty = card_counts.get(card_id, 1)
|
| 1196 |
+
if card_id in card_no_to_id:
|
| 1197 |
+
internal_id = card_no_to_id[card_id]
|
| 1198 |
+
known.append(card_id)
|
| 1199 |
+
|
| 1200 |
+
# Determine type and get name
|
| 1201 |
+
if internal_id in member_db:
|
| 1202 |
+
card_info[card_id] = {"type": "Member", "name": member_db[internal_id].name}
|
| 1203 |
+
member_count += qty
|
| 1204 |
+
elif internal_id in live_db:
|
| 1205 |
+
card_info[card_id] = {"type": "Live", "name": live_db[internal_id].name}
|
| 1206 |
+
live_count += qty
|
| 1207 |
+
elif internal_id in energy_db:
|
| 1208 |
+
card_info[card_id] = {"type": "Energy", "name": energy_db[internal_id].name}
|
| 1209 |
+
energy_count += qty
|
| 1210 |
+
else:
|
| 1211 |
+
unknown.append(card_id)
|
| 1212 |
+
|
| 1213 |
+
debug_info = {
|
| 1214 |
+
"map_size": len(card_no_to_id),
|
| 1215 |
+
"test_key_exists": "PL!SP-bp1-004-R" in card_no_to_id,
|
| 1216 |
+
"test_key_val": card_no_to_id.get("PL!SP-bp1-004-R", "N/A"),
|
| 1217 |
+
"first_5_keys": list(card_no_to_id.keys())[:5],
|
| 1218 |
+
}
|
| 1219 |
+
|
| 1220 |
+
return jsonify(
|
| 1221 |
+
{
|
| 1222 |
+
"known": known,
|
| 1223 |
+
"unknown": unknown,
|
| 1224 |
+
"known_count": len(known),
|
| 1225 |
+
"unknown_count": len(unknown),
|
| 1226 |
+
"card_info": card_info,
|
| 1227 |
+
"breakdown": {"member": member_count, "live": live_count, "energy": energy_count},
|
| 1228 |
+
"_debug": debug_info,
|
| 1229 |
+
}
|
| 1230 |
+
)
|
| 1231 |
+
|
| 1232 |
+
|
| 1233 |
+
@app.route("/api/clear_performance", methods=["POST"])
|
| 1234 |
+
def clear_performance():
|
| 1235 |
+
room_id = get_room_id()
|
| 1236 |
+
with game_lock:
|
| 1237 |
+
room = get_room(room_id)
|
| 1238 |
+
if room:
|
| 1239 |
+
gs = room["state"]
|
| 1240 |
+
# Clear the results dictionary
|
| 1241 |
+
gs.performance_results.clear()
|
| 1242 |
+
return jsonify({"status": "ok"})
|
| 1243 |
+
|
| 1244 |
+
|
| 1245 |
+
@app.route("/api/action", methods=["POST"])
|
| 1246 |
+
def do_action():
|
| 1247 |
+
room_id = get_room_id()
|
| 1248 |
+
session_token = request.headers.get("X-Session-Token")
|
| 1249 |
+
|
| 1250 |
+
with game_lock:
|
| 1251 |
+
start_time = time.time()
|
| 1252 |
+
try:
|
| 1253 |
+
room = get_room(room_id)
|
| 1254 |
+
if not room:
|
| 1255 |
+
return jsonify({"success": False, "error": "Room not found"}), 404
|
| 1256 |
+
|
| 1257 |
+
gs = room["state"]
|
| 1258 |
+
game_mode = room["mode"]
|
| 1259 |
+
ai_agent = room["ai_agent"]
|
| 1260 |
+
sessions = room.get("sessions", {})
|
| 1261 |
+
|
| 1262 |
+
# Session Validation (Enforce Turn)
|
| 1263 |
+
if session_token and session_token in sessions:
|
| 1264 |
+
pid = sessions[session_token]
|
| 1265 |
+
if pid != -1:
|
| 1266 |
+
# Check Pending Choice Turn
|
| 1267 |
+
p_choices = getattr(gs, "pending_choices", [])
|
| 1268 |
+
if p_choices:
|
| 1269 |
+
# Handle both Rust (str, str) and Python (str, dict) formats
|
| 1270 |
+
params = p_choices[0][1]
|
| 1271 |
+
if isinstance(params, str):
|
| 1272 |
+
# Rust format: parse JSON
|
| 1273 |
+
try:
|
| 1274 |
+
params = json.loads(params)
|
| 1275 |
+
except:
|
| 1276 |
+
params = {}
|
| 1277 |
+
choice_pid = params.get("player_id", gs.current_player)
|
| 1278 |
+
if choice_pid != pid:
|
| 1279 |
+
return jsonify(
|
| 1280 |
+
{"success": False, "error": f"Not your turn to choose (Waiting for P{choice_pid})"}
|
| 1281 |
+
), 403
|
| 1282 |
+
# Check Main Turn
|
| 1283 |
+
elif gs.current_player != pid:
|
| 1284 |
+
return jsonify(
|
| 1285 |
+
{"success": False, "error": f"Not your turn (Waiting for P{gs.current_player})"}
|
| 1286 |
+
), 403
|
| 1287 |
+
|
| 1288 |
+
data = request.json
|
| 1289 |
+
action_id = data.get("action_id", 0)
|
| 1290 |
+
force = data.get("force", False)
|
| 1291 |
+
|
| 1292 |
+
legal_mask = gs.get_legal_actions()
|
| 1293 |
+
|
| 1294 |
+
# Validate Action
|
| 1295 |
+
if not (0 <= action_id < len(legal_mask)):
|
| 1296 |
+
return jsonify({"success": False, "error": "Invalid action ID"}), 400
|
| 1297 |
+
|
| 1298 |
+
# Enforce Perspective/Active Player consistency in PvP
|
| 1299 |
+
requester_idx = get_player_idx()
|
| 1300 |
+
if game_mode == "pvp":
|
| 1301 |
+
if requester_idx != gs.current_player:
|
| 1302 |
+
return jsonify(
|
| 1303 |
+
{"success": False, "error": f"Not your turn! It's P{gs.current_player + 1}'s turn."}
|
| 1304 |
+
), 403
|
| 1305 |
+
elif game_mode == "pve":
|
| 1306 |
+
# In PvE, if it's AI turn (P1), don't allow manual action from UI
|
| 1307 |
+
if gs.current_player == 1:
|
| 1308 |
+
return jsonify({"success": False, "error": "AI is playing, please wait."}), 403
|
| 1309 |
+
|
| 1310 |
+
is_legal = legal_mask[action_id]
|
| 1311 |
+
|
| 1312 |
+
if force or is_legal:
|
| 1313 |
+
# Step 1: Execute User Action
|
| 1314 |
+
res = gs.step(action_id)
|
| 1315 |
+
if res is not None:
|
| 1316 |
+
room["state"] = res
|
| 1317 |
+
gs = res
|
| 1318 |
+
|
| 1319 |
+
# Step 2: Auto-Advance & AI Handling
|
| 1320 |
+
max_safety = 50
|
| 1321 |
+
while not gs.is_terminal() and max_safety > 0:
|
| 1322 |
+
max_safety -= 1
|
| 1323 |
+
|
| 1324 |
+
# A. Automatic Phases (-2=Setup, 1=Active, 2=Energy, 3=Draw, 6=Perf1, 7=Perf2, 8=LiveResult)
|
| 1325 |
+
if gs.phase in (-2, 1, 2, 3, 6, 7, 8):
|
| 1326 |
+
res = gs.step(0)
|
| 1327 |
+
if res is not None:
|
| 1328 |
+
room["state"] = res
|
| 1329 |
+
gs = res
|
| 1330 |
+
continue
|
| 1331 |
+
|
| 1332 |
+
# B. AI Turn (P1) - ONLY if PVE
|
| 1333 |
+
if gs.current_player == 1 and game_mode == "pve":
|
| 1334 |
+
if room.get("engine") == "rust":
|
| 1335 |
+
gs.step_opponent_mcts(10)
|
| 1336 |
+
else:
|
| 1337 |
+
# Python AI
|
| 1338 |
+
aid = ai_agent.choose_action(gs, 1)
|
| 1339 |
+
res = gs.step(aid)
|
| 1340 |
+
if res is not None:
|
| 1341 |
+
room["state"] = res
|
| 1342 |
+
gs = res
|
| 1343 |
+
continue
|
| 1344 |
+
|
| 1345 |
+
break
|
| 1346 |
+
|
| 1347 |
+
viewer_idx = get_player_idx()
|
| 1348 |
+
duration = time.time() - start_time
|
| 1349 |
+
print(f"[PERF] /api/action took {duration:.3f}s (Action: {action_id})")
|
| 1350 |
+
return jsonify(
|
| 1351 |
+
{
|
| 1352 |
+
"success": True,
|
| 1353 |
+
"state": rust_serializer.serialize_state(gs, viewer_idx=viewer_idx, mode=game_mode),
|
| 1354 |
+
}
|
| 1355 |
+
)
|
| 1356 |
+
else:
|
| 1357 |
+
return jsonify({"success": False, "error": f"Illegal action {action_id}"}), 400
|
| 1358 |
+
|
| 1359 |
+
except Exception as e:
|
| 1360 |
+
import traceback
|
| 1361 |
+
|
| 1362 |
+
traceback.print_exc()
|
| 1363 |
+
|
| 1364 |
+
# Auto-report issue on crash
|
| 1365 |
+
try:
|
| 1366 |
+
report_dir = os.path.join(CURRENT_DIR, "reports")
|
| 1367 |
+
os.makedirs(report_dir, exist_ok=True)
|
| 1368 |
+
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
|
| 1369 |
+
crash_file = os.path.join(report_dir, f"crash_{timestamp}.json")
|
| 1370 |
+
|
| 1371 |
+
try:
|
| 1372 |
+
if room is not None and room.get("engine") == "rust":
|
| 1373 |
+
serialized_state = rust_serializer.serialize_state(
|
| 1374 |
+
gs, viewer_idx=get_player_idx(), mode=game_mode
|
| 1375 |
+
)
|
| 1376 |
+
else:
|
| 1377 |
+
serialized_state = serialize_state(
|
| 1378 |
+
gs, viewer_idx=get_player_idx(), is_pvp=(game_mode == "pvp"), mode=game_mode
|
| 1379 |
+
)
|
| 1380 |
+
|
| 1381 |
+
with open(crash_file, "w", encoding="utf-8") as f:
|
| 1382 |
+
# Use app.json.dumps to handle Numpy types
|
| 1383 |
+
f.write(
|
| 1384 |
+
app.json.dumps(
|
| 1385 |
+
{
|
| 1386 |
+
"error": str(e),
|
| 1387 |
+
"trace": traceback.format_exc(),
|
| 1388 |
+
"state": serialized_state,
|
| 1389 |
+
}
|
| 1390 |
+
)
|
| 1391 |
+
)
|
| 1392 |
+
except Exception as inner_e:
|
| 1393 |
+
# Fallback if serialization fails
|
| 1394 |
+
with open(crash_file, "w", encoding="utf-8") as f:
|
| 1395 |
+
f.write(
|
| 1396 |
+
app.json.dumps(
|
| 1397 |
+
{"error": str(e), "trace": traceback.format_exc(), "serialization_error": str(inner_e)}
|
| 1398 |
+
)
|
| 1399 |
+
)
|
| 1400 |
+
except:
|
| 1401 |
+
pass
|
| 1402 |
+
|
| 1403 |
+
return jsonify({"success": False, "error": str(e), "trace": traceback.format_exc()}), 500
|
| 1404 |
+
|
| 1405 |
+
|
| 1406 |
+
@app.route("/")
|
| 1407 |
+
def index_route():
|
| 1408 |
+
return send_from_directory(app.static_folder, "index.html")
|
| 1409 |
+
|
| 1410 |
+
|
| 1411 |
+
@app.route("/<path:path>")
|
| 1412 |
+
def static_proxy(path):
|
| 1413 |
+
return send_from_directory(app.static_folder, path)
|
| 1414 |
+
|
| 1415 |
+
|
| 1416 |
+
@app.route("/api/exec", methods=["POST"])
|
| 1417 |
+
def god_mode():
|
| 1418 |
+
room_id = get_room_id()
|
| 1419 |
+
code = request.json.get("code", "")
|
| 1420 |
+
|
| 1421 |
+
with game_lock:
|
| 1422 |
+
room = get_room(room_id)
|
| 1423 |
+
if not room:
|
| 1424 |
+
return jsonify({"success": False, "error": "Room not found"})
|
| 1425 |
+
|
| 1426 |
+
gs = room["state"]
|
| 1427 |
+
try:
|
| 1428 |
+
p = gs.active_player
|
| 1429 |
+
exec(code, {"state": gs, "p": p, "np": np})
|
| 1430 |
+
return jsonify({"success": True, "state": serialize_state(gs, is_pvp=(room["mode"] == "pvp"))})
|
| 1431 |
+
except Exception as e:
|
| 1432 |
+
return jsonify({"success": False, "error": str(e)})
|
| 1433 |
+
|
| 1434 |
+
|
| 1435 |
+
@app.route("/api/reset", methods=["POST"])
|
| 1436 |
+
def reset():
|
| 1437 |
+
room_id = get_room_id()
|
| 1438 |
+
|
| 1439 |
+
with game_lock:
|
| 1440 |
+
data = request.json or {}
|
| 1441 |
+
deck_type = data.get("deck_type", "normal")
|
| 1442 |
+
# Allow changing mode on reset
|
| 1443 |
+
new_mode = data.get("mode") # Optional
|
| 1444 |
+
|
| 1445 |
+
# Check if room exists to preserve existing params if not specified
|
| 1446 |
+
old_room = ROOMS.get(room_id)
|
| 1447 |
+
mode = new_mode if new_mode else (old_room["mode"] if old_room else "pve")
|
| 1448 |
+
|
| 1449 |
+
ROOMS[room_id] = create_room_internal(room_id, mode, deck_type)
|
| 1450 |
+
room = ROOMS[room_id]
|
| 1451 |
+
|
| 1452 |
+
# Check for custom decks and apply them if they exist for this room
|
| 1453 |
+
if old_room and "custom_decks" in old_room:
|
| 1454 |
+
room["custom_decks"] = old_room["custom_decks"]
|
| 1455 |
+
|
| 1456 |
+
# Preserve sessions
|
| 1457 |
+
if old_room and "sessions" in old_room:
|
| 1458 |
+
room["sessions"] = old_room["sessions"]
|
| 1459 |
+
|
| 1460 |
+
if deck_type == "custom":
|
| 1461 |
+
# Apply custom decks to the fresh state
|
| 1462 |
+
gs = room["state"]
|
| 1463 |
+
for pid in [0, 1]:
|
| 1464 |
+
cdeck = room["custom_decks"].get(pid)
|
| 1465 |
+
if cdeck and cdeck["main"]:
|
| 1466 |
+
gs.players[pid].main_deck = convert_deck_strings_to_ids(cdeck["main"])
|
| 1467 |
+
random.shuffle(gs.players[pid].main_deck)
|
| 1468 |
+
# Re-draw hand?
|
| 1469 |
+
gs.players[pid].hand = []
|
| 1470 |
+
gs.players[pid].hand_added_turn = []
|
| 1471 |
+
for _ in range(6):
|
| 1472 |
+
if gs.players[pid].main_deck:
|
| 1473 |
+
gs.players[pid].hand.append(gs.players[pid].main_deck.pop())
|
| 1474 |
+
gs.players[pid].hand_added_turn.append(0)
|
| 1475 |
+
if cdeck and cdeck["energy"]:
|
| 1476 |
+
# Re-fill energy
|
| 1477 |
+
gs.players[pid].energy_deck = convert_deck_strings_to_ids(cdeck["energy"])
|
| 1478 |
+
gs.players[pid].energy_zone = []
|
| 1479 |
+
for _ in range(3):
|
| 1480 |
+
if gs.players[pid].energy_deck:
|
| 1481 |
+
gs.players[pid].energy_zone.append(gs.players[pid].energy_deck.pop(0))
|
| 1482 |
+
|
| 1483 |
+
gs = room["state"]
|
| 1484 |
+
game_mode = room["mode"]
|
| 1485 |
+
|
| 1486 |
+
# Auto-advance (AI goes first or Init steps)
|
| 1487 |
+
max_safety = 100
|
| 1488 |
+
while not gs.is_terminal() and max_safety > 0:
|
| 1489 |
+
max_safety -= 1
|
| 1490 |
+
# Automatic phases
|
| 1491 |
+
if gs.phase in (-2, 1, 2, 3, 6, 7, 8):
|
| 1492 |
+
gs.step(0)
|
| 1493 |
+
continue
|
| 1494 |
+
|
| 1495 |
+
# AI Turn (P1)
|
| 1496 |
+
if gs.current_player == 1 and game_mode == "pve":
|
| 1497 |
+
gs.step_opponent_mcts(10)
|
| 1498 |
+
continue
|
| 1499 |
+
|
| 1500 |
+
break # P0 turn or user input needed
|
| 1501 |
+
|
| 1502 |
+
return jsonify({"success": True, "state": rust_serializer.serialize_state(gs, mode=game_mode)})
|
| 1503 |
+
|
| 1504 |
+
|
| 1505 |
+
@app.route("/api/ai_suggest", methods=["POST"])
|
| 1506 |
+
def ai_suggest():
|
| 1507 |
+
room_id = get_room_id()
|
| 1508 |
+
data = request.json or {}
|
| 1509 |
+
sims = data.get("sims", 10)
|
| 1510 |
+
|
| 1511 |
+
with game_lock:
|
| 1512 |
+
room = get_room(room_id)
|
| 1513 |
+
if not room:
|
| 1514 |
+
return jsonify({"error": "Room not found"}), 404
|
| 1515 |
+
|
| 1516 |
+
gs = room["state"]
|
| 1517 |
+
# Only run if not terminal
|
| 1518 |
+
if gs.is_terminal():
|
| 1519 |
+
return jsonify({"suggestions": []})
|
| 1520 |
+
|
| 1521 |
+
stats = gs.get_mcts_suggestions(sims)
|
| 1522 |
+
|
| 1523 |
+
# Shim for get_action_desc
|
| 1524 |
+
class RustShim:
|
| 1525 |
+
def __init__(self, gs):
|
| 1526 |
+
self.phase = gs.phase
|
| 1527 |
+
self.current_player = gs.current_player
|
| 1528 |
+
self.active_player = gs.get_player(gs.current_player)
|
| 1529 |
+
self.member_db = member_db
|
| 1530 |
+
self.live_db = live_db
|
| 1531 |
+
self.pending_choices = [] # TODO: expose from rust if needed
|
| 1532 |
+
|
| 1533 |
+
shim = RustShim(gs)
|
| 1534 |
+
|
| 1535 |
+
# Enrich stats with descriptions
|
| 1536 |
+
enriched = []
|
| 1537 |
+
for action, value, visits in stats:
|
| 1538 |
+
desc = get_action_desc(action, shim)
|
| 1539 |
+
enriched.append({"action_id": action, "value": float(value), "visits": int(visits), "desc": desc})
|
| 1540 |
+
|
| 1541 |
+
return jsonify({"success": True, "suggestions": enriched})
|
| 1542 |
+
|
| 1543 |
+
|
| 1544 |
+
@app.route("/api/replays", methods=["GET"])
|
| 1545 |
+
def list_replays():
|
| 1546 |
+
# 1. Root replays
|
| 1547 |
+
try:
|
| 1548 |
+
if os.path.exists("replays"):
|
| 1549 |
+
for f in os.listdir("replays"):
|
| 1550 |
+
if f.endswith(".json") and os.path.isfile(os.path.join("replays", f)):
|
| 1551 |
+
replays.append({"filename": f, "folder": ""})
|
| 1552 |
+
|
| 1553 |
+
# 2. Tournament subfolder
|
| 1554 |
+
tourney_dir = os.path.join("replays", "tournament")
|
| 1555 |
+
if os.path.exists(tourney_dir):
|
| 1556 |
+
for f in os.listdir(tourney_dir):
|
| 1557 |
+
if f.endswith(".json"):
|
| 1558 |
+
# We need to handle pathing. The frontend might expect just filename.
|
| 1559 |
+
# But get_replay takes "filename".
|
| 1560 |
+
# We should probably update get_replay to handle subpaths or encode it.
|
| 1561 |
+
# For now let's just use the relative path as the filename
|
| 1562 |
+
replays.append({"filename": f"tournament/{f}", "folder": "tournament"})
|
| 1563 |
+
|
| 1564 |
+
except Exception as e:
|
| 1565 |
+
print(f"Error listing replays: {e}")
|
| 1566 |
+
return jsonify({"success": False, "error": str(e)})
|
| 1567 |
+
|
| 1568 |
+
# Sort by filename desc (usually timestamp)
|
| 1569 |
+
replays.sort(key=lambda x: x["filename"], reverse=True)
|
| 1570 |
+
return jsonify({"success": True, "replays": replays})
|
| 1571 |
+
|
| 1572 |
+
|
| 1573 |
+
def get_replay(filename):
|
| 1574 |
+
"""Serve replay JSON files"""
|
| 1575 |
+
replay_path = f"replays/{filename}"
|
| 1576 |
+
if os.path.exists(replay_path):
|
| 1577 |
+
with open(replay_path, "r", encoding="utf-8") as f:
|
| 1578 |
+
data = json.load(f)
|
| 1579 |
+
# Auto-inflate if it's an optimized replay
|
| 1580 |
+
if "registry" in data and "states" in data:
|
| 1581 |
+
print(f"Inflating optimized replay: {filename}")
|
| 1582 |
+
inflated_states = inflate_history(data, member_db, live_db, energy_db)
|
| 1583 |
+
# Reconstruct standard format
|
| 1584 |
+
data["states"] = inflated_states
|
| 1585 |
+
# Remove registry to avoid confusing frontend if it doesn't expect it
|
| 1586 |
+
del data["registry"]
|
| 1587 |
+
|
| 1588 |
+
return jsonify(data)
|
| 1589 |
+
return jsonify({"error": "Replay not found"}), 404
|
| 1590 |
+
|
| 1591 |
+
|
| 1592 |
+
@app.route("/api/advance", methods=["POST"])
|
| 1593 |
+
def advance():
|
| 1594 |
+
room_id = get_room_id()
|
| 1595 |
+
with game_lock:
|
| 1596 |
+
room = get_room(room_id)
|
| 1597 |
+
if not room:
|
| 1598 |
+
return jsonify({"success": False, "error": "Room not found"}), 404
|
| 1599 |
+
|
| 1600 |
+
gs = room["state"]
|
| 1601 |
+
ai_agent = room["ai_agent"]
|
| 1602 |
+
|
| 1603 |
+
# Run auto-advance loop
|
| 1604 |
+
max_safety = 50
|
| 1605 |
+
while not gs.is_terminal() and max_safety > 0:
|
| 1606 |
+
max_safety -= 1
|
| 1607 |
+
# Advance if in an automatic phase (AND no choices pending)
|
| 1608 |
+
if not gs.pending_choices and gs.phase in (
|
| 1609 |
+
Phase.ACTIVE,
|
| 1610 |
+
Phase.ENERGY,
|
| 1611 |
+
Phase.DRAW,
|
| 1612 |
+
Phase.PERFORMANCE_P1,
|
| 1613 |
+
Phase.PERFORMANCE_P2,
|
| 1614 |
+
):
|
| 1615 |
+
gs = gs.step(0)
|
| 1616 |
+
room["state"] = gs
|
| 1617 |
+
continue
|
| 1618 |
+
|
| 1619 |
+
# Determine who should act (Check pending choices first)
|
| 1620 |
+
next_actor = gs.current_player
|
| 1621 |
+
if gs.pending_choices:
|
| 1622 |
+
# Handle both Rust (str, str) and Python (str, dict) formats
|
| 1623 |
+
params = gs.pending_choices[0][1]
|
| 1624 |
+
if isinstance(params, str):
|
| 1625 |
+
try:
|
| 1626 |
+
params = json.loads(params)
|
| 1627 |
+
except:
|
| 1628 |
+
params = {}
|
| 1629 |
+
next_actor = params.get("player_id", gs.current_player)
|
| 1630 |
+
|
| 1631 |
+
# If it's the AI's turn (P1) or the AI has a pending choice, let it act immediately
|
| 1632 |
+
if next_actor == 1 and not gs.is_terminal():
|
| 1633 |
+
aid = ai_agent.choose_action(gs, 1)
|
| 1634 |
+
gs = gs.step(aid)
|
| 1635 |
+
room["state"] = gs
|
| 1636 |
+
continue
|
| 1637 |
+
|
| 1638 |
+
break
|
| 1639 |
+
|
| 1640 |
+
return jsonify(
|
| 1641 |
+
{
|
| 1642 |
+
"success": True,
|
| 1643 |
+
"state": serialize_state(gs, is_pvp=(room["mode"] == "pvp"), mode=room["mode"]),
|
| 1644 |
+
}
|
| 1645 |
+
)
|
| 1646 |
+
|
| 1647 |
+
|
| 1648 |
+
@app.route("/api/full_log", methods=["GET"])
|
| 1649 |
+
def get_full_log():
|
| 1650 |
+
"""Return the complete rule log without truncation."""
|
| 1651 |
+
room_id = get_room_id()
|
| 1652 |
+
with game_lock:
|
| 1653 |
+
room = get_room(room_id)
|
| 1654 |
+
if not room:
|
| 1655 |
+
return jsonify({"log": [], "total_entries": 0})
|
| 1656 |
+
gs = room["state"]
|
| 1657 |
+
return jsonify({"log": gs.rule_log, "total_entries": len(gs.rule_log)})
|
| 1658 |
+
|
| 1659 |
+
|
| 1660 |
+
@app.route("/api/set_ai", methods=["POST"])
|
| 1661 |
+
def set_ai():
|
| 1662 |
+
room_id = get_room_id()
|
| 1663 |
+
data = request.json
|
| 1664 |
+
mode = data.get("ai_mode", "smart")
|
| 1665 |
+
|
| 1666 |
+
with game_lock:
|
| 1667 |
+
room = get_room(room_id)
|
| 1668 |
+
if not room:
|
| 1669 |
+
return jsonify({"success": False, "error": "Room not found"})
|
| 1670 |
+
|
| 1671 |
+
if mode == "random":
|
| 1672 |
+
room["ai_agent"] = RandomAgent()
|
| 1673 |
+
elif mode == "smart":
|
| 1674 |
+
room["ai_agent"] = SmartAgent()
|
| 1675 |
+
else:
|
| 1676 |
+
return jsonify({"success": False, "error": f"Unknown AI mode: {mode}"})
|
| 1677 |
+
|
| 1678 |
+
return jsonify({"success": True, "mode": mode})
|
| 1679 |
+
|
| 1680 |
+
|
| 1681 |
+
@app.route("/api/report_issue", methods=["POST"])
|
| 1682 |
+
def report_issue():
|
| 1683 |
+
"""Save the current game state and user explanation to a report file."""
|
| 1684 |
+
try:
|
| 1685 |
+
room_id = get_room_id()
|
| 1686 |
+
room = get_room(room_id)
|
| 1687 |
+
gs = room["state"] if room else None
|
| 1688 |
+
|
| 1689 |
+
data = request.json
|
| 1690 |
+
explanation = data.get("explanation", "")
|
| 1691 |
+
# We can take the current state from the request or just use our global game_state
|
| 1692 |
+
# Providing it in the request is safer if the user is looking at a specific frame (e.g. in replay mode)
|
| 1693 |
+
# But for now, let's use the provided state if it exists, otherwise capture the current one.
|
| 1694 |
+
if room and room.get("engine") == "rust":
|
| 1695 |
+
serialized = rust_serializer.serialize_state(gs, viewer_idx=0, mode=room.get("mode", "pve"))
|
| 1696 |
+
else:
|
| 1697 |
+
serialized = serialize_state(gs, is_pvp=(room["mode"] == "pvp" if room else False))
|
| 1698 |
+
|
| 1699 |
+
state_to_save = data.get("state") or serialized
|
| 1700 |
+
history = data.get("history", [])
|
| 1701 |
+
|
| 1702 |
+
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
|
| 1703 |
+
os.makedirs("reports", exist_ok=True)
|
| 1704 |
+
|
| 1705 |
+
filename = f"reports/report_{timestamp}.json"
|
| 1706 |
+
with open(filename, "w", encoding="utf-8") as f:
|
| 1707 |
+
json.dump(
|
| 1708 |
+
{
|
| 1709 |
+
"timestamp": timestamp,
|
| 1710 |
+
"explanation": explanation,
|
| 1711 |
+
"state": state_to_save,
|
| 1712 |
+
"history": history,
|
| 1713 |
+
"performance_history": state_to_save.get("performance_history", []),
|
| 1714 |
+
"performance_results": state_to_save.get("performance_results", {}),
|
| 1715 |
+
"action_desc": get_action_desc(state_to_save.get("last_action", 0), gs)
|
| 1716 |
+
if gs and "last_action" in state_to_save
|
| 1717 |
+
else "N/A",
|
| 1718 |
+
},
|
| 1719 |
+
f,
|
| 1720 |
+
indent=2,
|
| 1721 |
+
ensure_ascii=False,
|
| 1722 |
+
)
|
| 1723 |
+
|
| 1724 |
+
return jsonify({"success": True, "filename": filename})
|
| 1725 |
+
except Exception as e:
|
| 1726 |
+
import traceback
|
| 1727 |
+
|
| 1728 |
+
traceback.print_exc()
|
| 1729 |
+
return jsonify({"success": False, "error": str(e)}), 500
|
| 1730 |
+
|
| 1731 |
+
|
| 1732 |
+
def generate_random_deck_list(member_db, live_db) -> list[str]:
|
| 1733 |
+
"Generate a valid random deck list (card_no strings)."
|
| 1734 |
+
deck = []
|
| 1735 |
+
|
| 1736 |
+
# 1. Select Members (48)
|
| 1737 |
+
available_members = [c.card_no for c in member_db.values()]
|
| 1738 |
+
if available_members:
|
| 1739 |
+
member_bucket = []
|
| 1740 |
+
for m_no in available_members:
|
| 1741 |
+
member_bucket.extend([m_no] * 4)
|
| 1742 |
+
random.shuffle(member_bucket)
|
| 1743 |
+
while len(member_bucket) < 48:
|
| 1744 |
+
member_bucket.extend(available_members)
|
| 1745 |
+
deck.extend(member_bucket[:48])
|
| 1746 |
+
|
| 1747 |
+
# 2. Select Lives (12)
|
| 1748 |
+
available_lives = [c.card_no for c in live_db.values()]
|
| 1749 |
+
if available_lives:
|
| 1750 |
+
live_bucket = []
|
| 1751 |
+
for l_no in available_lives:
|
| 1752 |
+
live_bucket.extend([l_no] * 4)
|
| 1753 |
+
random.shuffle(live_bucket)
|
| 1754 |
+
while len(live_bucket) < 12:
|
| 1755 |
+
live_bucket.extend(available_lives)
|
| 1756 |
+
deck.extend(live_bucket[:12])
|
| 1757 |
+
|
| 1758 |
+
return deck
|
| 1759 |
+
|
| 1760 |
+
|
| 1761 |
+
@app.route("/api/get_random_deck", methods=["GET"])
|
| 1762 |
+
def get_random_deck_api():
|
| 1763 |
+
global member_db, live_db
|
| 1764 |
+
deck_list = generate_random_deck_list(member_db, live_db)
|
| 1765 |
+
return jsonify(
|
| 1766 |
+
{"success": True, "content": deck_list, "message": f"Generated Random Deck ({len(deck_list)} cards)"}
|
| 1767 |
+
)
|
| 1768 |
+
|
| 1769 |
+
|
| 1770 |
+
@app.route("/api/presets", methods=["GET"])
|
| 1771 |
+
def get_presets():
|
| 1772 |
+
"""Return list of preset decks from tests/presets.json."""
|
| 1773 |
+
try:
|
| 1774 |
+
preset_path = os.path.join(CURRENT_DIR, "..", "tests", "presets.json")
|
| 1775 |
+
if os.path.exists(preset_path):
|
| 1776 |
+
with open(preset_path, "r", encoding="utf-8") as f:
|
| 1777 |
+
data = json.load(f)
|
| 1778 |
+
return jsonify({"success": True, "presets": data})
|
| 1779 |
+
return jsonify({"success": False, "error": "presets.json not found", "presets": []})
|
| 1780 |
+
except Exception as e:
|
| 1781 |
+
return jsonify({"success": False, "error": str(e)})
|
| 1782 |
+
|
| 1783 |
+
|
| 1784 |
+
if __name__ == "__main__":
|
| 1785 |
+
# PyInstaller Bundle Check
|
| 1786 |
+
if getattr(sys, "frozen", False):
|
| 1787 |
+
# If frozen, we might need to adjust static folder or templates folder depending on how flask finds them.
|
| 1788 |
+
# However, we added paths with --add-data, so they should be in sys._MEIPASS.
|
| 1789 |
+
# Flask's root_path defaults to __main__ directory, which in onefile mode is temporary.
|
| 1790 |
+
# We need to explicitly point static_folder to the MEIPASS location.
|
| 1791 |
+
bundle_dir = getattr(sys, "_MEIPASS", ".") # type: ignore
|
| 1792 |
+
app.static_folder = os.path.join(bundle_dir, "web_ui")
|
| 1793 |
+
# app.template_folder = os.path.join(bundle_dir, 'templates') # if we used templates
|
| 1794 |
+
|
| 1795 |
+
# Also need to make sure data loader finds 'data/cards.json'
|
| 1796 |
+
# CardDataLoader expects relative path. We might need to chdir or patch it.
|
| 1797 |
+
# Easiest is to chdir to the bundle dir so relative paths work?
|
| 1798 |
+
# BUT 'replays' need to be written to writable cwd, not temp dir.
|
| 1799 |
+
# So we should NOT chdir globally.
|
| 1800 |
+
# Instead, we should update filenames to be absolute paths based on bundle_dir if read-only.
|
| 1801 |
+
|
| 1802 |
+
# Monkey patch the loader path just for this instance if needed,
|
| 1803 |
+
# but CardDataLoader takes a path arg.
|
| 1804 |
+
# We need to ensure 'init_game' calls it with the correct absolute path.
|
| 1805 |
+
pass
|
| 1806 |
+
|
| 1807 |
+
# Patched init_game for Frozen state to find data
|
| 1808 |
+
original_init_game = init_game
|
| 1809 |
+
|
| 1810 |
+
def frozen_init_game(deck_type="normal"):
|
| 1811 |
+
if getattr(sys, "frozen", False):
|
| 1812 |
+
bundle_dir = getattr(sys, "_MEIPASS", ".") # type: ignore
|
| 1813 |
+
os.path.join(bundle_dir, "data", "cards.json")
|
| 1814 |
+
|
| 1815 |
+
# We need to temporarily force the loader to use this path
|
| 1816 |
+
# But init_game hardcodes "data/cards.json" in correct logic?
|
| 1817 |
+
# actually checking init_game source:
|
| 1818 |
+
# loader = CardDataLoader("data/cards.json")
|
| 1819 |
+
# We need to change that line or intercept.
|
| 1820 |
+
|
| 1821 |
+
# Use os.chdir to temp dir for READS? No, we need writes to real dir.
|
| 1822 |
+
# Best way: Just ensure data/cards.json exists in CWD? No, user won't have it.
|
| 1823 |
+
|
| 1824 |
+
# HACK: We can't easily change the hardcoded string inside init_game without rewriting it.
|
| 1825 |
+
# However, we can patch CardDataLoader class to fix the path!
|
| 1826 |
+
# Assuming CardDataLoader is imported from engine.game.data_loader
|
| 1827 |
+
from engine.game.data_loader import CardDataLoader
|
| 1828 |
+
|
| 1829 |
+
ops_init = CardDataLoader.__init__
|
| 1830 |
+
|
| 1831 |
+
def new_init(self, filepath):
|
| 1832 |
+
if not os.path.exists(filepath) and getattr(sys, "frozen", False):
|
| 1833 |
+
# Try bundle path
|
| 1834 |
+
bundle_path = os.path.join(sys._MEIPASS, filepath) # type: ignore
|
| 1835 |
+
if os.path.exists(bundle_path):
|
| 1836 |
+
filepath = bundle_path
|
| 1837 |
+
ops_init(self, filepath)
|
| 1838 |
+
|
| 1839 |
+
CardDataLoader.__init__ = new_init # type: ignore[method-assign]
|
| 1840 |
+
|
| 1841 |
+
original_init_game(deck_type)
|
| 1842 |
+
|
| 1843 |
+
init_game = frozen_init_game
|
| 1844 |
+
|
| 1845 |
+
# Run Server
|
| 1846 |
+
# use_reloader=False is crucial for PyInstaller to implicit avoid spawning subprocesses incorrectly
|
| 1847 |
+
port = int(os.environ.get("PORT", 8000))
|
| 1848 |
+
|
| 1849 |
+
# Auto-open browser
|
| 1850 |
+
import webbrowser
|
| 1851 |
+
from threading import Timer
|
| 1852 |
+
|
| 1853 |
+
def open_browser():
|
| 1854 |
+
webbrowser.open_new(f"http://localhost:{port}/")
|
| 1855 |
+
|
| 1856 |
+
if not getattr(sys, "frozen", False) or os.environ.get("OPEN_BROWSER", "true").lower() == "true":
|
| 1857 |
+
Timer(1.5, open_browser).start()
|
| 1858 |
+
|
| 1859 |
+
# Start Background Game Loop
|
| 1860 |
+
if game_thread is None:
|
| 1861 |
+
game_thread = threading.Thread(target=background_game_loop, daemon=True)
|
| 1862 |
+
game_thread.start()
|
| 1863 |
+
|
| 1864 |
+
if __name__ == "__main__":
|
| 1865 |
+
port = int(os.environ.get("PORT", 7860))
|
| 1866 |
+
# In production/container, usually don't want debug mode
|
| 1867 |
+
debug_mode = os.environ.get("FLASK_DEBUG", "True").lower() == "true"
|
| 1868 |
+
app.run(host="0.0.0.0", port=port, debug=debug_mode)
|