import engine_rust class RustMCTSAgent: def __init__(self, sims=1000): self.sims = sims def choose_action(self, gs: engine_rust.PyGameState): # The Rust engine can run MCTS internally and set the move # But we might want to just get the action index. # Actually PyGameState has step_opponent_mcts which executes it. # We'll use a wrapper that returns the suggested action. pass def get_best_move_incremental(self, gs: engine_rust.PyGameState, sims_per_step=100): # This will be used for the "Live Update" feature # We need to expose a way to get MCTS stats from Rust # Currently the Rust bindings don't expose the search tree. # I might need to update the Rust bindings to return the action values. pass