import json import os import sys # Add project root to path sys.path.append(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))) import engine_rust from ai.utils.benchmark_decks import parse_deck def monitor_game(): db_path = "engine/data/cards_compiled.json" with open(db_path, "r", encoding="utf-8") as f: db_content = f.read() db_json = json.loads(db_content) db = engine_rust.PyCardDatabase(db_content) # Use simple starter decks p_deck = [124, 127] * 20 p_lives = [1024, 1025, 1027] p_energy = [20000] * 10 # Setup Agents game = engine_rust.PyGameState(db) # Setup Decks (Need correct structure) deck0, lives0, energy0 = parse_deck( "ai/decks/aqours_cup.txt", db_json["member_db"], db_json["live_db"], db_json.get("energy_db", {}) ) deck1, lives1, energy1 = parse_deck( "ai/decks/muse_cup.txt", db_json["member_db"], db_json["live_db"], db_json.get("energy_db", {}) ) game.initialize_game(deck0, deck1, energy0, energy1, lives0, lives1) # Setup Agents mcts = engine_rust.PyHybridMCTS("ai/models/alphanet.onnx", 0.3) def decode_action(aid, game_p): if aid == 0: return "Pass/Confirm" if 1 <= aid <= 180: rel = aid - 1 h_idx = rel // 3 s_idx = rel % 3 if h_idx < len(game_p.hand): cid = game_p.hand[h_idx] c_name = db_json["member_db"].get(str(cid), {}).get("name", "Unknown") return f"Play {c_name} to Slot {s_idx}" if 200 <= aid <= 230: rel = aid - 200 s_idx = rel // 10 return f"Activate Ability on Slot {s_idx}" if 300 <= aid <= 360: h_idx = aid - 300 if h_idx < len(game_p.hand): cid = game_p.hand[h_idx] c_name = db_json["member_db"].get(str(cid), {}).get("name", "Unknown") return f"Mulligan Toggle: {c_name}" if 400 <= aid <= 460: h_idx = aid - 400 if h_idx < len(game_p.hand): cid = game_p.hand[h_idx] c_name = db_json["live_db"].get(str(cid), {}).get("name", "Unknown") return f"Set Live: {c_name}" return f"Unknown({aid})" print("Starting Monitored Game...") step = 0 while not game.is_terminal() and step < 400: # High limit for trace cp_idx = game.current_player p0 = game.get_player(0) p1 = game.get_player(1) cur_p = game.get_player(cp_idx) print(f"\n[Step {step}] Turn {game.turn} | Player {cp_idx} | Phase {game.phase}") print(f" P0 Score: {p0.score} | Hand: {len(p0.hand)} | Lives: {len(p0.success_lives)}") print(f" P1 Score: {p1.score} | Hand: {len(p1.hand)} | Lives: {len(p1.success_lives)}") is_interactive = game.phase in [-1, 0, 4, 5] if is_interactive: # Show Hand Contents print(f" Hand Context ({len(cur_p.hand)} cards):") for i, cid in enumerate(cur_p.hand): m = db_json["member_db"].get(str(cid)) l = db_json["live_db"].get(str(cid)) c_name = m["name"] if m else (l["name"] if l else "Unknown") c_type = "Member" if m else ("Live" if l else "Energy/Other") print(f" [{i}] {c_name} ({c_type}) [ID: {cid}]") legal_ids = game.get_legal_action_ids() legal_desc = [decode_action(aid, cur_p) for aid in legal_ids] print(f" Legal Actions ({len(legal_ids)}):") for aid, desc in zip(legal_ids, legal_desc): print(f" - {aid}: {desc}") # Use Hybrid MCTS suggestions = mcts.get_suggestions(game, 1000) best_action = int(suggestions[0][0]) print(f" [Hybrid] Decision: {best_action} ({decode_action(best_action, cur_p)})") print(" Probabilities:") for a, s, v in suggestions[:5]: print(f" - {a} ({decode_action(a, cur_p)}): Score {s:.3f} | Visits {v}") try: game.step(best_action) except Exception as e: print(f"!!! Error stepping {best_action}: {e}") break else: # Auto-step non-interactive phases game.step(0) step += 1 print("\n--- MONITOR END ---") winner = game.get_winner() print(f"Final Result: {'Draw' if winner == 2 else f'Player {winner} Wins'} in {step} steps") if __name__ == "__main__": monitor_game()