"""Profile a single self-play game to identify bottlenecks.""" import json import os import sys import time import numpy as np sys.path.append(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))) import engine_rust from ai.models.training_config import POLICY_SIZE from ai.utils.benchmark_decks import parse_deck def profile_game(sims=100, neural_weight=0.3): db_path = "engine/data/cards_compiled.json" model_path = "ai/models/alphanet_best.onnx" with open(db_path, "r", encoding="utf-8") as f: db_content = f.read() db_json = json.loads(db_content) db = engine_rust.PyCardDatabase(db_content) mcts = engine_rust.PyHybridMCTS(model_path, neural_weight) deck_file = "ai/decks/liella_cup.txt" main_deck, lives_deck, energy_deck = parse_deck( deck_file, db_json["member_db"], db_json["live_db"], db_json.get("energy_db", {}) ) test_deck = (main_deck * 10)[:48] test_lives = (lives_deck * 10)[:12] test_energy = (energy_deck * 10)[:12] game = engine_rust.PyGameState(db) game.silent = True game.initialize_game(test_deck, test_deck, test_energy, test_energy, test_lives, test_lives) # Timing accumulators times = { "encode_state": 0.0, "mcts_suggestions": 0.0, "policy_build": 0.0, "dirichlet_noise": 0.0, "action_selection": 0.0, "game_step": 0.0, "other": 0.0, } counts = {"interactive": 0, "non_interactive": 0} step = 0 t_game_start = time.perf_counter() while not game.is_terminal() and step < 500: phase = game.phase is_interactive = phase in [-1, 0, 4, 5] if is_interactive: counts["interactive"] += 1 # 1. Encode State t0 = time.perf_counter() encoded = game.encode_state(db) times["encode_state"] += time.perf_counter() - t0 # 2. MCTS Suggestions t0 = time.perf_counter() suggestions = mcts.get_suggestions(game, sims) times["mcts_suggestions"] += time.perf_counter() - t0 # 3. Build Policy t0 = time.perf_counter() action_ids = [] visit_counts = [] total_visits = 0 for action, score, visits in suggestions: if action < POLICY_SIZE: action_ids.append(int(action)) visit_counts.append(visits) total_visits += visits if total_visits == 0: legal = list(game.get_legal_action_ids()) action_ids = [int(a) for a in legal if a < POLICY_SIZE] visit_counts = [1.0] * len(action_ids) total_visits = len(action_ids) probs = np.array(visit_counts, dtype=np.float32) / total_visits times["policy_build"] += time.perf_counter() - t0 # 4. Dirichlet Noise t0 = time.perf_counter() noise = np.random.dirichlet([1.0] * len(probs)) probs = 0.5 * probs + 0.5 * noise probs /= probs.sum() times["dirichlet_noise"] += time.perf_counter() - t0 # 5. Action Selection t0 = time.perf_counter() if step < 60: action = np.random.choice(action_ids, p=probs) else: action = action_ids[np.argmax(probs)] times["action_selection"] += time.perf_counter() - t0 # 6. Game Step t0 = time.perf_counter() game.step(int(action)) times["game_step"] += time.perf_counter() - t0 else: counts["non_interactive"] += 1 t0 = time.perf_counter() game.step(0) times["game_step"] += time.perf_counter() - t0 step += 1 t_game_total = time.perf_counter() - t_game_start print(f"\n{'=' * 50}") print(f"PROFILE RESULTS ({sims} sims, weight={neural_weight})") print(f"{'=' * 50}") print(f"Total Game Time: {t_game_total:.3f}s") print(f"Steps: {step} ({counts['interactive']} interactive, {counts['non_interactive']} auto)") print(f"\n{'Operation':<25} {'Time (s)':<10} {'% Total':<10} {'Per Call (ms)':<15}") print("-" * 60) for op, t in sorted(times.items(), key=lambda x: -x[1]): pct = 100 * t / t_game_total if t_game_total > 0 else 0 calls = counts["interactive"] if op != "game_step" else step per_call_ms = 1000 * t / calls if calls > 0 else 0 print(f"{op:<25} {t:<10.4f} {pct:<10.1f} {per_call_ms:<15.3f}") print(f"\nTerminal: {game.is_terminal()}, Winner: {game.get_winner()}") if __name__ == "__main__": import argparse parser = argparse.ArgumentParser() parser.add_argument("--sims", type=int, default=100) parser.add_argument("--weight", type=float, default=0.3) args = parser.parse_args() profile_game(sims=args.sims, neural_weight=args.weight)