import numpy as np import pytest from engine.game.enums import Phase from engine.game.game_state import initialize_game class TestVerificationBatch12: @pytest.fixture def game_state(self): gs = initialize_game(use_real_data=True) if not gs.member_db: pytest.skip("Card data not loaded") gs.active_player.tapped_energy = np.zeros(20, dtype=bool) return gs def get_card_id(self, gs, card_no): for cid, card in gs.member_db.items(): if card.card_no == card_no: return cid for cid, card in gs.live_db.items(): if card.card_no == card_no: return cid pytest.fail(f"Card {card_no} not found") def _test_live_retrieve(self, game_state, card_no): """ Generic test for "Retire self -> Retrieve Live from Discard" Text: 自分の控え室からライブカードを1枚手札に加える (Add 1 Live from WR to Hand) Cost: Type 5 (Sacrifice Self) """ gs = game_state card_id = self.get_card_id(gs, card_no) p1 = gs.players[0] p1.stage[0] = card_id # Setup discard with a valid Live card live_id = 999 if live_id not in gs.live_db: from engine.models.card import LiveCard gs.live_db[live_id] = LiveCard(live_id, "D", "Dummy", 0, np.zeros(7, dtype=np.int32)) p1.discard = [live_id] gs.current_player = 0 gs.phase = Phase.MAIN # Activate (Action 200 for slot 0) gs._execute_action(200) # Cost: Retire assert p1.stage[0] == -1, f"Card {card_no} should be retired (Cost)" # Effect: Select Live from Discard assert gs.pending_choices, "Should have pending choice" choice_type, params = gs.pending_choices[0] assert choice_type == "SELECT_FROM_DISCARD" assert live_id in params["cards"] gs._handle_choice(660) # Select index 0 assert live_id in p1.hand, "Live card should be in hand" def _test_look3_pick1(self, game_state, card_no): """ Generic test for "Look 3, Add 1, Discard Rest" with Hand Discard Cost. Text: 自分のデッキの上からカードを3枚見る... (Look 3 cards...) Cost: Discard 1 card from hand (Type 3) """ gs = game_state card_id = self.get_card_id(gs, card_no) p1 = gs.players[0] fodder_id = self.get_card_id(gs, "PL!-sd1-001-SD") p1.hand = [card_id, fodder_id] # Setup Deck deck_ids = [901, 902, 903] # 3 Dummy IDs p1.main_deck = deck_ids + [888] * 5 gs.current_player = 0 gs.phase = Phase.MAIN gs._execute_action(1) # Play Card # Verify Cost: Discard from Hand assert gs.pending_choices, "Expected pending choice (Cost)" choice_type, params = gs.pending_choices[0] # We assume strict compliance: Cost Type 3 = TARGET_HAND if choice_type == "TARGET_HAND" and params.get("reason") == "cost": assert fodder_id in p1.hand # Select fodder (index 0 if card_id played, or index 0 of remaining?) # Played card is removed. Hand has [fodder]. Index 0. gs._handle_choice(500) else: pytest.fail(f"Expected Discard Cost (TARGET_HAND), got {choice_type}") # Verify Effect: Look 3, Pick 1 assert gs.pending_choices choice_type, params = gs.pending_choices[0] assert "SELECT" in choice_type # SELECT_FROM_LIST usually for Look & Choose assert len(params["cards"]) == 3 # Pick 2nd card (902) target_pick = params["cards"][1] gs._handle_choice(601) # Index 1 assert target_pick in p1.hand # Discard should contain: 1 (Cost) + 2 (Unpicked) = 3 assert len(p1.discard) == 3 def test_pls_bp2_009_p_live_retrieve(self, game_state): self._test_live_retrieve(game_state, "PL!S-bp2-009-P") def test_pls_bp2_009_r_live_retrieve(self, game_state): self._test_live_retrieve(game_state, "PL!S-bp2-009-R") def test_pls_pb1_004_p_plus_live_retrieve(self, game_state): self._test_live_retrieve(game_state, "PL!S-pb1-004-P+") def test_pls_pb1_004_r_live_retrieve(self, game_state): self._test_live_retrieve(game_state, "PL!S-pb1-004-R") def test_plsp_bp1_011_p_live_retrieve(self, game_state): self._test_live_retrieve(game_state, "PL!SP-bp1-011-P") def test_plsp_bp1_011_r_live_retrieve(self, game_state): self._test_live_retrieve(game_state, "PL!SP-bp1-011-R") def test_plsp_pb1_018_n_live_retrieve(self, game_state): self._test_live_retrieve(game_state, "PL!SP-pb1-018-N") def test_plsp_sd1_006_sd_live_retrieve(self, game_state): self._test_live_retrieve(game_state, "PL!SP-sd1-006-SD") def test_pl_sd1_016_sd_look3_pick1(self, game_state): self._test_look3_pick1(game_state, "PL!-sd1-016-SD") def test_pln_pr_004_pr_look3_pick1(self, game_state): self._test_look3_pick1(game_state, "PL!N-PR-004-PR")