import pytest from engine.game.enums import Phase from engine.game.game_state import initialize_game class TestVerificationBatch15: @pytest.fixture def game_state(self): gs = initialize_game(use_real_data=True) if not gs.member_db: pytest.skip("Card data not loaded") gs.active_player.tapped_energy.fill(False) return gs def get_card_id(self, gs, card_no): for cid, card in gs.member_db.items(): if card.card_no == card_no: return cid for cid, card in gs.live_db.items(): if card.card_no == card_no: return cid pytest.fail(f"Card {card_no} not found") def _test_all_blade_heart(self, game_state, card_no): """ Generic test for "All Blade Heart" ability. """ gs = game_state card_id = self.get_card_id(gs, card_no) card = gs.member_db.get(card_id) or gs.live_db.get(card_id) assert card is not None assert len(card.abilities) > 0 has_meta = False for ab in card.abilities: for eff in ab.effects: if eff.effect_type.name == "META_RULE" and eff.params.get("source") == "all_blade": has_meta = True break assert has_meta, f"Card {card_no} missing ALL_BLADE meta rule" def _test_energy_deck_rest(self, game_state, card_no): """ Generic test for "On Play: Place 1 Energy from Energy Deck (Rest)". """ gs = game_state card_id = self.get_card_id(gs, card_no) p1 = gs.players[0] fodder_id = self.get_card_id(gs, "PL!-sd1-001-SD") p1.hand = [card_id, fodder_id] p1.energy_deck = [888, 888] p1.energy_zone = [] gs.current_player = 0 gs.phase = Phase.MAIN gs.step(1, check_legality=False, in_place=True) # Play # Cost: Discard Hand if gs.pending_choices: choice_type, params = gs.pending_choices[0] if choice_type == "TARGET_HAND" and params.get("reason") == "cost": idx = p1.hand.index(fodder_id) gs.step(500 + idx, check_legality=False, in_place=True) assert len(p1.energy_zone) == 1 assert p1.tapped_energy[0] == True, "Placed energy should be rested (Tapped)" def test_plhs_bp1_020_l_niji_all_blade_heart(self, game_state): self._test_all_blade_heart(game_state, "PL!HS-bp1-020-L") def test_pln_bp1_025_l_niji_all_blade_heart(self, game_state): self._test_all_blade_heart(game_state, "PL!N-bp1-025-L") def test_pln_sd1_026_sd_niji_all_blade_heart(self, game_state): self._test_all_blade_heart(game_state, "PL!N-sd1-026-SD") def test_plsp_bp1_025_l_niji_all_blade_heart( self, game_state, ): self._test_all_blade_heart(game_state, "PL!SP-bp1-025-L") def test_plsp_sd1_024_sd_niji_all_blade_heart(self, game_state): self._test_all_blade_heart(game_state, "PL!SP-sd1-024-SD") def test_plsp_sd1_025_sd_niji_all_blade_heart(self, game_state): self._test_all_blade_heart(game_state, "PL!SP-sd1-025-SD") def test_plsp_pr_004_pr_liella_energy(self, game_state): self._test_energy_deck_rest(game_state, "PL!SP-PR-004-PR") def test_plsp_pr_006_pr_liella_energy(self, game_state): self._test_energy_deck_rest(game_state, "PL!SP-PR-006-PR") def test_plsp_pr_013_pr_liella_energy(self, game_state): self._test_energy_deck_rest(game_state, "PL!SP-PR-013-PR") def test_plsp_bp1_021_n_liella_energy(self, game_state): self._test_energy_deck_rest(game_state, "PL!SP-bp1-021-N")