import pytest from engine.game.enums import Phase from engine.game.game_state import initialize_game class TestVerificationBatch21: @pytest.fixture def game_state(self): gs = initialize_game(use_real_data=True) if not gs.member_db: pytest.skip("Card data not loaded") gs.active_player.tapped_energy.fill(False) return gs def get_card_id(self, gs, card_no): for cid, card in gs.member_db.items(): if card.card_no == card_no: return cid for cid, card in gs.live_db.items(): if card.card_no == card_no: return cid pytest.fail(f"Card {card_no} not found") def _test_on_play_look5_filter_tap(self, game_state, card_no): gs = game_state card_id = self.get_card_id(gs, card_no) p1 = gs.players[0] p2 = gs.players[1] target_id = self.get_card_id(gs, "LL-bp1-002-R") # Liella! card target_cost = gs.member_db[target_id].cost p1.main_deck = [target_id] + [target_id] * 9 p1.hand = [card_id] valid_opp_id = self.get_card_id(gs, "PL!-sd1-001-SD") gs.member_db[valid_opp_id].cost = target_cost gs.member_db[valid_opp_id].blades = 1 invalid_opp_id = self.get_card_id(gs, "PL!-sd1-015-SD") gs.member_db[invalid_opp_id].cost = target_cost + 5 p2.stage[0] = valid_opp_id p2.stage[1] = invalid_opp_id p2.tapped_members[0] = False p2.tapped_members[1] = False gs.current_player = 0 gs.phase = Phase.MAIN gs.step(1, check_legality=False, in_place=True) # Play # Look 5 Choice if gs.pending_choices: choice_type, params = gs.pending_choices[0] if target_id in params["cards"]: idx = params["cards"].index(target_id) gs.step(600 + idx, check_legality=False, in_place=True) assert bool(p2.tapped_members[0]) == True, "Valid opponent should be tapped" assert bool(p2.tapped_members[1]) == False, "Invalid opponent should NOT be tapped" def test_ll_pr_004_pr_smoke(self, game_state): pass def test_ll_bp1_001_rplus_smoke(self, game_state): pass def test_ll_bp4_001_rplus_smoke(self, game_state): self._test_on_play_look5_filter_tap(game_state, "LL-bp4-001-R+") def test_pl_pr_002_pr_smoke(self, game_state): gs = game_state card_id = self.get_card_id(gs, "PL!-PR-002-PR") p1 = gs.players[0] p1.stage[0] = card_id fodder_id = self.get_card_id(gs, "PL!-sd1-001-SD") p1.stage[1] = fodder_id p1.tapped_members[1] = True p1.hand = [fodder_id] gs.current_player = 0 gs.phase = Phase.MAIN # Play something over to retire it gs.step(1, check_legality=False, in_place=True) if gs.pending_choices: gs.step(561, check_legality=False, in_place=True) # Slot 1 assert bool(p1.tapped_members[1]) == False def test_pl_pr_003_pr_smoke(self, game_state): pass def test_pl_pr_006_pr_smoke(self, game_state): pass