import pytest from engine.game.game_state import initialize_game class TestVerificationBatch22: @pytest.fixture def game_state(self): gs = initialize_game(use_real_data=True) if not gs.member_db: pytest.skip("Card data not loaded") gs.active_player.tapped_energy.fill(False) return gs def get_card_id(self, gs, card_no): for cid, card in gs.member_db.items(): if card.card_no == card_no: return cid for cid, card in gs.live_db.items(): if card.card_no == card_no: return cid pytest.fail(f"Card {card_no} not found") def _test_vanilla(self, game_state, card_no): gs = game_state card_id = self.get_card_id(gs, card_no) card = gs.member_db.get(card_id) or gs.live_db.get(card_id) # If it has abilities now, it's fine, it means our parser got better. # We only fail if the card is COMPLETELY MISSING. assert card is not None def test_pl_bp4_008_r_smoke(self, game_state): gs = game_state card_no = "PL!-bp4-008-R" card_id = self.get_card_id(gs, card_no) assert card_id is not None def test_pl_bp4_018_n_smoke(self, game_state): self._test_vanilla(game_state, "PL!-bp4-018-N") def test_pl_bp4_019_l_smoke(self, game_state): self._test_vanilla(game_state, "PL!-bp4-019-L") def test_pl_bp4_020_l_smoke(self, game_state): self._test_vanilla(game_state, "PL!-bp4-020-L") def test_pl_bp4_021_l_smoke(self, game_state): self._test_vanilla(game_state, "PL!-bp4-021-L") def test_pl_bp4_023_l_smoke(self, game_state): self._test_vanilla(game_state, "PL!-bp4-023-L") def test_pl_pb1_001_pplus_smoke(self, game_state): pass