import numpy as np import pytest from engine.game.game_state import initialize_game class TestVerificationBatch23: @pytest.fixture def game_state(self): gs = initialize_game(use_real_data=True) if not gs.member_db: pytest.skip("Card data not loaded") gs.active_player.tapped_energy = np.zeros(20, dtype=bool) return gs def get_card_id(self, gs, card_no): for cid, card in gs.member_db.items(): if card.card_no == card_no: return cid for cid, card in gs.live_db.items(): if card.card_no == card_no: return cid pytest.fail(f"Card {card_no} not found") def _test_vanilla(self, game_state, card_no): gs = game_state card_id = self.get_card_id(gs, card_no) card = gs.member_db.get(card_id) or gs.live_db.get(card_id) assert not card.abilities def test_plhs_bp1_001_r_smoke(self, game_state): pass # Placeholder def test_plhs_bp1_003_p_smoke(self, game_state): pass def test_plhs_bp1_004_p_smoke(self, game_state): pass