import pytest from engine.game.game_state import initialize_game class TestVerificationBatch28: @pytest.fixture def game_state(self): gs = initialize_game(use_real_data=True) if not gs.member_db: pytest.skip("Card data not loaded") gs.active_player.tapped_energy.fill(False) return gs def get_card_id(self, gs, card_no): for cid, card in gs.member_db.items(): if card.card_no == card_no: return cid for cid, card in gs.live_db.items(): if card.card_no == card_no: return cid pytest.fail(f"Card {card_no} not found") def _test_vanilla(self, game_state, card_no): gs = game_state card_id = self.get_card_id(gs, card_no) card = gs.member_db.get(card_id) or gs.live_db.get(card_id) assert card is not None def test_pln_sd1_020_sd_vanilla(self, game_state): self._test_vanilla(game_state, "PL!N-sd1-020-SD") def test_pln_sd1_023_sd_vanilla(self, game_state): self._test_vanilla(game_state, "PL!N-sd1-023-SD") def test_pln_sd1_024_sd_vanilla(self, game_state): self._test_vanilla(game_state, "PL!N-sd1-024-SD") def test_pln_sd1_025_sd_smoke(self, game_state): pass def test_pln_sd1_027_sd_smoke(self, game_state): pass def test_pls_pr_013_pr_smoke(self, game_state): pass def test_pls_pr_014_pr_vanilla(self, game_state): self._test_vanilla(game_state, "PL!S-PR-014-PR") def test_pls_pr_015_pr_vanilla(self, game_state): self._test_vanilla(game_state, "PL!S-PR-015-PR") def test_pls_pr_017_pr_vanilla(self, game_state): self._test_vanilla(game_state, "PL!S-PR-017-PR") def test_pls_pr_018_pr_vanilla(self, game_state): self._test_vanilla(game_state, "PL!S-PR-018-PR")