import pytest from engine.game.game_state import initialize_game class TestVerificationBatch29: @pytest.fixture def game_state(self): gs = initialize_game(use_real_data=True) if not gs.member_db: pytest.skip("Card data not loaded") gs.active_player.tapped_energy.fill(False) return gs def get_card_id(self, gs, card_no): for cid, card in gs.member_db.items(): if card.card_no == card_no: return cid for cid, card in gs.live_db.items(): if card.card_no == card_no: return cid pytest.fail(f"Card {card_no} not found") def test_pls_bp2_020_l_vanilla(self, game_state): gs = game_state card_id = self.get_card_id(gs, "PL!S-bp2-020-L") card = gs.member_db.get(card_id) or gs.live_db.get(card_id) assert card is not None def test_pls_bp2_026_l_vanilla(self, game_state): gs = game_state card_id = self.get_card_id(gs, "PL!S-bp2-026-L") card = gs.member_db.get(card_id) or gs.live_db.get(card_id) assert card is not None