import pytest from engine.game.game_state import initialize_game class TestVerificationBatch30: @pytest.fixture def game_state(self): gs = initialize_game(use_real_data=True) if not gs.member_db: pytest.skip("Card data not loaded") gs.active_player.tapped_energy.fill(False) return gs def get_card_id(self, gs, card_no): for cid, card in gs.member_db.items(): if card.card_no == card_no: return cid for cid, card in gs.live_db.items(): if card.card_no == card_no: return cid pytest.fail(f"Card {card_no} not found") def test_pls_pb1_008_r_smoke(self, game_state): pass def test_pls_pb1_009_pplus_smoke(self, game_state): pass def test_pls_pb1_009_r_smoke(self, game_state): pass def test_pls_pb1_010_n_vanilla(self, game_state): gs = game_state card_id = self.get_card_id(gs, "PL!S-pb1-010-N") assert card_id is not None def test_pls_pb1_011_n_vanilla(self, game_state): gs = game_state card_id = self.get_card_id(gs, "PL!S-pb1-011-N") assert card_id is not None def test_pls_pb1_012_n_vanilla(self, game_state): gs = game_state card_id = self.get_card_id(gs, "PL!S-pb1-012-N") assert card_id is not None