Feature: Complex Effect Sequences Testing sequences of effects interrupted by choices Scenario: Effect Sequence Interrupted by Choice Given a player has a "Complex Member" with ability "Order -> Tap -> Draw" And the opponent has a member on stage at slot 0 And the player's deck has 5 cards When the player activates the ability of "Complex Member" Then the player should be prompted to select an opponent member And the pending effects should contain "DRAW" When the player selects the opponent member at slot 0 Then the opponent member at slot 0 should be tapped And the player should draw 1 card And the pending effects should be empty