File size: 7,755 Bytes
463f868
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
9bd4ce5
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
use engine_rust::core::heuristics::OriginalHeuristic;
use engine_rust::core::logic::{GameState, CardDatabase};
use rand::SeedableRng;

use engine_rust::core::mcts::{SearchHorizon, MCTS};
use engine_rust::test_helpers::load_real_db;
use rand::Rng;

#[derive(Clone, Copy)]
enum Agent {
    Random,
    Greedy,    // AlphaZero 1-move lookahead
    Mcts(f32), // AlphaZero Full MCTS, Timeout in seconds
}

impl Agent {
    fn name(&self) -> String {
        match self {
            Agent::Random => "Random".to_string(),
            Agent::Greedy => "AlphaZero Greedy (1-Move)".to_string(),
            Agent::Mcts(t) => format!("AlphaZero MCTS ({}s)", t),
        }
    }
}

fn get_action<R: Rng>(
    agent: Agent,
    state: &GameState,
    db: &CardDatabase,
    mcts: &mut MCTS,
    heuristic: &OriginalHeuristic,
    rng: &mut R,
) -> i32 {
    let p_idx = state.current_player as usize;
    let mut mask = vec![false; engine_rust::core::logic::ACTION_SPACE];
    state.get_legal_actions_into(db, p_idx, &mut mask);

    let valid_actions: Vec<i32> = mask
        .iter()
        .enumerate()
        .filter_map(|(i, &b)| if b { Some(i as i32) } else { None })
        .collect();
    if valid_actions.is_empty() {
        return 0;
    }
    if valid_actions.len() == 1 {
        return valid_actions[0];
    }

    match agent {
        Agent::Random => {
            let idx = rng.random_range(0..valid_actions.len());
            valid_actions[idx]
        }
        Agent::Greedy => {
            // AlphaZero Heuristic evaluated perfectly at Depth 1
            let mut best_action = valid_actions[0];

            // To maximize our win chance, we want the highest heuristic score from *our* perspective.
            // But state.step might change turns. Heuristic is typically absolute P0 win rate,
            // so we must invert it if it's P1's turn.
            let mut best_score = f32::NEG_INFINITY;

            for &action in &valid_actions {
                let mut next_sim = state.clone();
                let _ = next_sim.step(db, action);

                let mut eval = if next_sim.is_terminal() {
                    match next_sim.get_winner() {
                        w if w == p_idx as i32 => 1.0,
                        w if w == 1 - p_idx as i32 => 0.0,
                        _ => 0.5,
                    }
                } else {
                    use engine_rust::core::heuristics::Heuristic;
                    let h_val = heuristic.evaluate(
                        &next_sim,
                        db,
                        state.players[0].score,
                        state.players[1].score,
                        engine_rust::core::heuristics::EvalMode::Normal,
                        None,
                        None,
                    );
                    if p_idx == 1 {
                        1.0 - h_val
                    } else {
                        h_val
                    } // Convert P0 win rate to Current Player win rate
                };

                // Tiebreaker: avoid passing instantly unless it's strictly better
                if action == 0 {
                    eval -= 0.0001;
                }

                if eval > best_score {
                    best_score = eval;
                    best_action = action;
                }
            }
            best_action
        }
        Agent::Mcts(timeout) => {
            let (stats, _) =
                mcts.search(state, db, 0, timeout, SearchHorizon::GameEnd(), heuristic);
            if stats.is_empty() {
                valid_actions[0]
            } else {
                stats[0].0
            }
        }
    }
}

fn parse_deck(path: &str, db: &CardDatabase) -> Vec<i32> {
    let mut main_deck = Vec::new();
    if let Ok(content) = std::fs::read_to_string(path) {
        for line in content.lines() {
            let line = line.trim();
            if line.is_empty() || line.starts_with('#') {
                continue;
            }
            let parts: Vec<&str> = line.split('x').map(|s| s.trim()).collect();
            let no = parts[0];
            let count = if parts.len() > 1 {
                parts[1].parse::<usize>().unwrap_or(1)
            } else {
                1
            };
            if let Some(&id) = db.card_no_to_id.get(no) {
                for _ in 0..count {
                    main_deck.push(id);
                }
            }
        }
    }
    main_deck
}

fn run_matchup(agent0: Agent, agent1: Agent, num_games: usize) {
    println!("\n=======================================================");
    println!("Face-off: {} (P0) vs {} (P1)", agent0.name(), agent1.name());
    println!("=======================================================");

    let db = load_real_db();

    let deck_path = if std::path::Path::new("ai/decks/muse_cup.txt").exists() {
        "ai/decks/muse_cup.txt"
    } else {
        "../ai/decks/muse_cup.txt"
    };

    let mut p_main = parse_deck(deck_path, &db);

    if p_main.is_empty() {
        println!("Warning: Could not parse deck, using fallback.");
        p_main = db.members.keys().take(48).cloned().collect();
        let mut fallback_lives: Vec<i32> = db.lives.keys().take(12).cloned().collect();
        p_main.append(&mut fallback_lives);
    }

    let energy_ids: Vec<i32> = db.energy_db.keys().take(10).cloned().collect();

    let mut wins_0 = 0;
    let mut wins_1 = 0;
    let mut draws = 0;

    for _ in 0..num_games {
        let mut sim = GameState::default();
        sim.initialize_game(
            p_main.clone(),
            p_main.clone(),
            energy_ids.clone(),
            energy_ids.clone(),
            Vec::new(),
            Vec::new(),
        );
        sim.ui.silent = true;
        sim.phase = engine_rust::core::enums::Phase::Main; // Use absolute enum path

        let mut mcts = MCTS::new();
        let heuristic = OriginalHeuristic::default();
        let mut steps = 0;
        let mut rng = rand::rngs::SmallRng::from_os_rng();

        while !sim.is_terminal() && steps < 500 {
            let action = if sim.current_player == 0 {
                get_action(agent0, &sim, &db, &mut mcts, &heuristic, &mut rng)
            } else {
                get_action(agent1, &sim, &db, &mut mcts, &heuristic, &mut rng)
            };

            let _ = sim.step(&db, action);

            if steps % 50 == 0 {
                print!(".");
                use std::io::Write;
                std::io::stdout().flush().unwrap();
            }
            steps += 1;
        }

        let winner = sim.get_winner();
        match winner {
            0 => {
                wins_0 += 1;
            }
            1 => {
                wins_1 += 1;
            }
            _ => {
                draws += 1;
            }
        }
    }

    println!(
        "\n--- Results for {} vs {} ---",
        agent0.name(),
        agent1.name()
    );
    println!("Total Games: {}", num_games);
    println!("{} (P0) Wins: {}", agent0.name(), wins_0);
    println!("{} (P1) Wins: {}", agent1.name(), wins_1);
    println!("Draws: {}", draws);
}

fn main() {
    let num_games = 10;

    // As requested:
    // 1. Random vs AlphaZero (0.1s)
    run_matchup(Agent::Random, Agent::Mcts(0.1), num_games);

    // 2. Greedy vs AlphaZero (0.01s)
    run_matchup(Agent::Greedy, Agent::Mcts(0.01), num_games);

    // 3. AlphaZero (0.01s) vs AlphaZero (0.01s)
    run_matchup(Agent::Mcts(0.01), Agent::Mcts(0.01), num_games);
}