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463f868 9bd4ce5 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 | /// full_game_runner.rs β Complete Game Runner for Training
///
/// Run with: cargo run --bin full_game_runner --release
///
/// Plays complete games until one player reaches score 3
use std::fs;
use std::time::Instant;
use engine_rust::core::enums::Phase;
use engine_rust::core::logic::turn_sequencer::TurnSequencer;
use engine_rust::core::logic::{GameState, CardDatabase, ACTION_BASE_PASS};
use rand::SeedableRng;
use rand::rngs::SmallRng;
use rand::seq::IndexedRandom;
fn load_vanilla_db() -> CardDatabase {
let candidates = [
"data/cards_vanilla.json",
"../data/cards_vanilla.json",
"../../data/cards_vanilla.json",
];
for path in &candidates {
if !std::path::Path::new(path).exists() {
continue;
}
let abs = std::fs::canonicalize(path)
.unwrap_or_else(|_| std::path::PathBuf::from(path));
println!("[DB] {} loaded\n", abs.display());
let json = fs::read_to_string(path).expect("Failed to read vanilla DB");
let mut db = CardDatabase::from_json(&json).expect("Failed to parse vanilla DB");
db.is_vanilla = true;
return db;
}
panic!("Could not find cards_vanilla.json");
}
fn fallback_deck(db: &CardDatabase) -> (Vec<i32>, Vec<i32>) {
let members: Vec<i32> = db.members.keys().take(48).cloned().collect();
let lives: Vec<i32> = db.lives.keys().take(12).cloned().collect();
(members, lives)
}
fn advance_to_phase(
state: &mut GameState,
db: &CardDatabase,
target_phase: Phase,
rng: &mut impl rand::RngCore,
max_steps: usize,
) -> bool {
let mut steps = 0;
while state.phase != target_phase && !state.is_terminal() && steps < max_steps {
match state.phase {
Phase::Rps | Phase::MulliganP1 | Phase::MulliganP2 | Phase::TurnChoice | Phase::Response => {
let legal = state.get_legal_action_ids(db);
if !legal.is_empty() {
if let Some(&action) = legal.choose(rng) {
let _ = state.step(db, action as i32);
} else {
return false;
}
} else {
return false;
}
}
_ => {
state.auto_step(db);
}
}
steps += 1;
}
state.phase == target_phase && !state.is_terminal()
}
fn main() {
println!("ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ");
println!("β FULL GAME RUNNER - No Abilities Variant β");
println!("β Play until P0 or P1 reaches score 3 β");
println!("ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ\n");
let db = load_vanilla_db();
let (_members, _lives) = fallback_deck(&db);
let members = _members;
let lives = _lives;
let energy: Vec<i32> = db.energy_db.keys().take(12).cloned().collect();
let mut rng = rand::rngs::SmallRng::from_os_rng();
let game_start = Instant::now();
let mut state = GameState::default();
state.initialize_game(
members.clone(),
members.clone(),
energy.clone(),
energy.clone(),
lives.clone(),
lives.clone(),
);
state.ui.silent = true;
println!("Initializing game...\n");
// Reach first Main
if !advance_to_phase(&mut state, &db, Phase::Main, &mut rng, 50) {
println!("ERROR: Could not reach Main phase");
return;
}
println!("Game initialized. Playing...\n");
let max_turns = 50;
let mut turn = 0;
while !state.is_terminal() && state.players[0].score < 3 && state.players[1].score < 3 && turn < max_turns {
println!("ββ Turn {} (P{}) Score: P0={} P1={}",
state.turn, state.current_player, state.players[0].score, state.players[1].score);
if state.phase != Phase::Main {
if !advance_to_phase(&mut state, &db, Phase::Main, &mut rng, 50) {
println!("ββ Failed to reach Main phase");
break;
}
}
// β MAIN PHASE β
let (best_seq, _best_val, (board_score, live_ev), nodes) = TurnSequencer::plan_full_turn(&state, &db);
println!("β Main Phase: {} legal actions, {} DFS nodes",
state.get_legal_action_ids(&db).len(), nodes);
println!("β Best Score: Board={:.2} + Live={:.2} = {:.2}",
board_score, live_ev, board_score + live_ev);
// Execute best sequence
for &action in &best_seq {
if state.step(&db, action).is_err() {
break;
}
if state.phase != Phase::Main {
break;
}
}
// End Main phase
let _ = state.step(&db, ACTION_BASE_PASS);
// β LIVESET PHASE (if applicable) β
if state.phase == Phase::LiveSet {
let (liveset_seq, _, _) = TurnSequencer::find_best_liveset_selection(&state, &db);
println!("β LiveSet Phase: {} cards to place", liveset_seq.len());
for &action in &liveset_seq {
let _ = state.step(&db, action);
}
let _ = state.step(&db, ACTION_BASE_PASS);
}
// β AUTO-ADVANCE to next Main/Terminal β
while !state.is_terminal() && state.phase != Phase::Main {
match state.phase {
Phase::Rps | Phase::MulliganP1 | Phase::MulliganP2 | Phase::TurnChoice | Phase::Response => {
let legal = state.get_legal_action_ids(&db);
if !legal.is_empty() {
if let Some(&action) = legal.choose(&mut rng) {
let _ = state.step(&db, action as i32);
} else {
break;
}
} else {
break;
}
}
_ => {
state.auto_step(&db);
}
}
}
println!("β End-of-turn Score: P0={} P1={}",
state.players[0].score, state.players[1].score);
println!("ββ Turn {} Complete\n", state.turn);
turn += 1;
}
let total_time = game_start.elapsed().as_secs_f32();
println!("\nββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ");
println!("β GAME COMPLETE β");
println!("ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ\n");
let winner = if state.players[0].score >= 3 {
0
} else if state.players[1].score >= 3 {
1
} else {
-1
};
println!("Result:");
println!(" Winner: P{}", winner);
println!(" Final Score: P0={} P1={}", state.players[0].score, state.players[1].score);
println!(" Turns Played: {}", state.turn);
println!(" Time: {:.3}s\n", total_time);
if winner >= 0 {
println!("β Game successfully completed!");
} else {
println!("β Game reached turn limit without winner");
}
} |