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// simple_game β vanilla self-play game runner for LOVECA engine
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
//
// HOW TO BUILD (from engine_rust_src/):
// cargo build --release --bin simple_game
//
// HOW TO RUN (from engine_rust_src/):
// # Single verbose game (seed 42)
// .\target\release\simple_game.exe --count 1 --seed 42
//
// # Batch of 20 games, see win/draw/score stats at the end
// .\target\release\simple_game.exe --count 20 --silent
//
// # Reproducible batch starting from seed 500
// .\target\release\simple_game.exe --count 10 --seed 500 --silent
//
// # Output as JSON (useful for scripting)
// .\target\release\simple_game.exe --count 5 --json > results.json
//
// # Use custom deck files for both players
// .\target\release\simple_game.exe --count 1 --deck-p0 "../ai/decks/liella_cup.txt" --deck-p1 "../ai/decks/liella_cup.txt"
//
// # Use deck names from ai/decks and alternate the starting player each game
// .\target\release\simple_game.exe --count 20 --deck-p0 liella_cup --deck-p1 muse_cup --first-player alternate --silent
//
// HEURISTIC / SEARCH TUNING FLAGS:
// --weight live_ev_multiplier=2.0 Override a weight constant (key=value)
// --beam-search Force beam search mode (wider but approximate)
// --no-memo Disable transposition table (slower, diagnostic)
// --no-alpha-beta Disable alpha-beta pruning (diagnostic)
//
// HEURISTIC LOGGING:
// # Emit per-action score breakdowns to heuristic_log.csv
// $env:TURNSEQ_LOG_HEURISTIC="1"
// .\target\release\simple_game.exe --count 1
//
// NOTES:
// β’ Both players use the same TurnSequencer (vanilla mode, abilities OFF).
// β’ The turn limit is HARD_TURN_LIMIT = 10 rounds (β20 main-phase turns total).
// β’ Winner needs 3 Success Lives. The displayed Score is success-life count.
// β’ Judgement totals are printed separately for diagnostics.
// β’ Deck files: each line is a card number; lines starting with '#' are skipped.
// β’ --first-player accepts p0, p1, alternate, or random (default RPS flow).
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
use std::env;
use std::fs;
use std::path::{Path, PathBuf};
use std::time::Instant;
use serde::{Serialize, Deserialize};
use engine_rust::core::enums::Phase;
use engine_rust::core::logic::turn_sequencer::TurnSequencer;
use engine_rust::core::logic::{GameState, CardDatabase, ACTION_BASE_PASS};
use rand::seq::IndexedRandom;
use rand::SeedableRng;
use rand::prelude::StdRng;
use smallvec::SmallVec;
#[derive(Serialize, Deserialize, Debug, Clone)]
struct GameResult {
game_id: usize,
seed: u64,
winner: i32,
score_p0: u32,
score_p1: u32,
judgement_score_p0: u32,
judgement_score_p1: u32,
turns: u32,
duration_secs: f32,
evaluations: usize,
reached_turn_cap: bool,
starting_player: u8,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
struct BatchSummary {
total_games: usize,
p0_wins: usize,
p1_wins: usize,
draws: usize,
avg_score_p0: f32,
avg_score_p1: f32,
avg_judgement_score_p0: f32,
avg_judgement_score_p1: f32,
avg_turns: f32,
avg_decisive_turns: f32,
capped_games: usize,
total_evaluations: usize,
results: Vec<GameResult>,
}
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
enum StartingPlayerMode {
RandomRps,
ForceP0,
ForceP1,
Alternate,
}
impl StartingPlayerMode {
fn from_arg(value: &str) -> Option<Self> {
match value.to_ascii_lowercase().as_str() {
"random" | "rps" => Some(Self::RandomRps),
"p0" | "0" | "first" => Some(Self::ForceP0),
"p1" | "1" | "second" => Some(Self::ForceP1),
"alternate" | "alt" => Some(Self::Alternate),
_ => None,
}
}
fn resolve_for_game(self, game_id: usize) -> Option<u8> {
match self {
Self::RandomRps => None,
Self::ForceP0 => Some(0),
Self::ForceP1 => Some(1),
Self::Alternate => Some((game_id % 2) as u8),
}
}
}
fn resolve_deck_path(spec: &str) -> String {
let direct = Path::new(spec);
if direct.exists() {
return spec.to_string();
}
let mut deck_names = vec![PathBuf::from(spec)];
if direct.extension().is_none() {
deck_names.push(PathBuf::from(format!("{}.txt", spec)));
}
for base in [Path::new("ai/decks"), Path::new("../ai/decks")] {
for deck_name in &deck_names {
let candidate = base.join(deck_name);
if candidate.exists() {
return candidate.to_string_lossy().into_owned();
}
}
}
spec.to_string()
}
fn force_starting_player(state: &mut GameState, first_player: u8) {
state.first_player = first_player;
state.current_player = first_player;
state.phase = Phase::MulliganP1;
state.rps_choices = [first_player as i8, (1 - first_player) as i8];
}
fn visible_success_score(state: &GameState, p_idx: usize) -> u32 {
state.players[p_idx].success_lives.len() as u32
}
fn choose_best_live_result_action(state: &GameState, db: &CardDatabase) -> i32 {
let p_idx = state.current_player as usize;
let legal = state.get_legal_action_ids(db);
let mut best_action = ACTION_BASE_PASS;
let mut best_score = i32::MIN;
for action in legal {
if (600..=602).contains(&action) {
let slot_idx = (action - 600) as usize;
let cid = state.players[p_idx].live_zone[slot_idx];
let live_score = db.get_live(cid).map(|live| live.score as i32).unwrap_or(-1);
if live_score > best_score {
best_score = live_score;
best_action = action;
}
}
}
best_action
}
fn load_vanilla_db() -> CardDatabase {
let candidates = [
"data/cards_vanilla.json",
"../data/cards_vanilla.json",
"../../data/cards_vanilla.json",
];
for path in &candidates {
if !std::path::Path::new(path).exists() {
continue;
}
let json = fs::read_to_string(path).expect("Failed to read DB");
let mut db = CardDatabase::from_json(&json).expect("Failed to parse DB");
db.is_vanilla = true;
return db;
}
panic!("cards_vanilla.json not found");
}
fn load_deck(path: &str, db: &CardDatabase) -> (Vec<i32>, Vec<i32>) {
let content = fs::read_to_string(path).expect("Failed to read deck");
let mut members = Vec::new();
let mut lives = Vec::new();
for line in content.lines() {
let line = line.trim();
if line.is_empty() || line.starts_with('#') {
continue;
}
let parts: Vec<&str> = line.split_whitespace().collect();
if parts.is_empty() {
continue;
}
let card_no = parts[0];
let count: usize = if parts.len() >= 3 && parts[1] == "x" {
parts[2].parse().unwrap_or(1)
} else {
1
};
if let Some(id) = db.id_by_no(card_no) {
for _ in 0..count {
if db.lives.contains_key(&id) {
lives.push(id);
} else {
members.push(id);
}
}
}
}
while members.len() < 48 {
if let Some(&id) = db.members.keys().next() {
members.push(id);
} else {
break;
}
}
while lives.len() < 12 {
if let Some(&id) = db.lives.keys().next() {
lives.push(id);
} else {
break;
}
}
members.truncate(48);
lives.truncate(12);
(members, lives)
}
fn format_action(action: i32) -> String {
if action == ACTION_BASE_PASS {
return "PASS".to_string();
}
if (1..=180).contains(&action) {
let hand_idx = (action - 1) / 3;
let slot_idx = (action - 1) % 3;
let areas = ["Left", "Center", "Right"];
return format!("PLAY(hand={}, area={})", hand_idx, areas[slot_idx as usize]);
}
if (200..=299).contains(&action) {
let adj = action - 200;
let slot_idx = adj / 10;
let ab_idx = adj % 10;
let areas = ["Left", "Center", "Right"];
return format!("ABILITY(area={}, idx={})", areas[slot_idx as usize], ab_idx);
}
if (300..=359).contains(&action) {
return format!("MULLIGAN(hand={})", action - 300);
}
if (400..=459).contains(&action) {
return format!("LIVESET(hand={})", action - 400);
}
if (100..=159).contains(&action) {
return format!("CHARGE(hand={})", action - 100);
}
if (500..=509).contains(&action) {
return format!("SELECT_HAND(hand={})", action - 500);
}
if (560..=562).contains(&action) {
let areas = ["Left", "Center", "Right"];
return format!("SELECT_STAGE(area={})", areas[(action - 560) as usize]);
}
if (580..=585).contains(&action) {
let colors = ["Red", "Blue", "Green", "Yellow", "Purple", "Pink"];
return format!("COLOR({})", colors[(action - 580) as usize]);
}
if (900..=902).contains(&action) {
let areas = ["Left", "Center", "Right"];
return format!("PERFORMANCE(area={})", areas[(action - 900) as usize]);
}
format!("ACTION({})", action)
}
fn format_sequence(seq: &[i32]) -> String {
if seq.is_empty() {
return "[]".to_string();
}
let parts: Vec<String> = seq.iter().map(|&action| format_action(action)).collect();
format!("[{}]", parts.join(", "))
}
#[allow(dead_code)]
fn count_exact_main_sequences(state: &GameState, db: &CardDatabase, max_depth: usize) -> usize {
fn recurse(state: &GameState, db: &CardDatabase, depth: usize, max_depth: usize) -> usize {
if state.phase != Phase::Main {
return 1;
}
if depth >= max_depth {
return 1;
}
let mut actions = SmallVec::<[i32; 64]>::new();
state.generate_legal_actions(db, state.current_player as usize, &mut actions);
let mut total = 0usize;
let mut saw_non_pass = false;
for action in actions.into_iter().filter(|&action| action != ACTION_BASE_PASS) {
saw_non_pass = true;
let mut next_state = state.clone();
if next_state.step(db, action).is_ok() {
total += recurse(&next_state, db, depth + 1, max_depth);
}
}
let mut pass_state = state.clone();
if pass_state.step(db, ACTION_BASE_PASS).is_ok() {
total += 1;
} else if !saw_non_pass {
total += 1;
}
total
}
recurse(state, db, 0, max_depth)
}
fn log_heuristic(game_id: usize, turn: u32, player: u32, action: i32, breakdown: &engine_rust::core::logic::turn_sequencer::HeuristicBreakdown) {
use std::io::Write;
use std::fs::OpenOptions;
let res = OpenOptions::new()
.create(true)
.append(true)
.open("heuristic_log.csv");
if let Ok(mut file) = res {
if file.metadata().map(|m| m.len()).unwrap_or(1) == 0 {
let _ = writeln!(file, "game_id,turn,player,action,board_score,live_ev,success_val,win_bonus,hand_momentum,cycling_bonus,total");
}
let _ = writeln!(file, "{},{},{},{},{:.2},{:.2},{:.2},{:.2},{:.2},{:.2},{:.2}",
game_id, turn, player, action,
breakdown.board_score, breakdown.live_ev, breakdown.success_val,
breakdown.win_bonus, breakdown.hand_momentum, breakdown.cycling_bonus, breakdown.total
);
}
}
fn heuristic_logging_enabled() -> bool {
matches!(std::env::var("TURNSEQ_LOG_HEURISTIC").ok().as_deref(), Some("1") | Some("true") | Some("TRUE"))
}
fn execute_main_sequence(
game_id: usize,
turn: u32,
state: &mut GameState,
db: &CardDatabase,
planned_seq: &[i32],
enable_logging: bool,
) -> Vec<i32> {
let mut executed = Vec::new();
let mut ended_with_pass = false;
let p_idx = state.current_player as u32;
for &action in planned_seq {
if state.phase != Phase::Main {
break;
}
let legal = state.get_legal_action_ids(db);
if !legal.contains(&action) {
break;
}
// Log BEFORE step
if enable_logging {
let breakdown = TurnSequencer::get_score_breakdown(state, db, p_idx as usize);
log_heuristic(game_id, turn, p_idx, action, &breakdown);
}
if state.step(db, action).is_err() {
break;
}
executed.push(action);
if action == ACTION_BASE_PASS {
ended_with_pass = true;
break;
}
}
if state.phase == Phase::Main && !ended_with_pass {
if enable_logging {
let breakdown = TurnSequencer::get_score_breakdown(state, db, p_idx as usize);
log_heuristic(game_id, turn, p_idx, ACTION_BASE_PASS, &breakdown);
}
let _ = state.step(db, ACTION_BASE_PASS);
executed.push(ACTION_BASE_PASS);
}
executed
}
fn run_single_game(
game_id: usize,
seed: u64,
db: &CardDatabase,
p0_deck: &(Vec<i32>, Vec<i32>),
p1_deck: &(Vec<i32>, Vec<i32>),
starting_player: Option<u8>,
silent: bool,
) -> GameResult {
let mut state = GameState::default();
let energy: Vec<i32> = db.energy_db.keys().take(12).cloned().collect();
state.initialize_game(
p0_deck.0.clone(),
p1_deck.0.clone(),
energy.clone(),
energy.clone(),
p0_deck.1.clone(),
p1_deck.1.clone(),
);
if let Some(first_player) = starting_player {
force_starting_player(&mut state, first_player);
}
state.ui.silent = silent;
let game_start = Instant::now();
let mut rng = StdRng::seed_from_u64(seed);
let max_turns = 10usize;
const TIMEOUT_SECONDS: u64 = 60;
let enable_heuristic_log = heuristic_logging_enabled();
if !silent {
// Reduced to minimal start log
}
let mut total_evaluations: usize = 0;
let mut main_turns_played = 0usize;
// Advance to first Main phase (RPS, Mulligan, etc.)
while state.phase != Phase::Main && !state.is_terminal() {
match state.phase {
Phase::Rps | Phase::MulliganP1 | Phase::MulliganP2 | Phase::TurnChoice | Phase::Response => {
let legal = state.get_legal_action_ids(db);
if !legal.is_empty() {
let &action = legal.choose(&mut rng).unwrap_or(&ACTION_BASE_PASS);
let _ = state.step(db, action);
} else {
let _ = state.step(db, ACTION_BASE_PASS);
}
}
_ => {
state.auto_step(db);
}
}
if game_start.elapsed().as_secs() > TIMEOUT_SECONDS {
break;
}
}
while !state.is_terminal() && main_turns_played < (max_turns * 2) {
if game_start.elapsed().as_secs() > TIMEOUT_SECONDS {
break;
}
match state.phase {
Phase::Main => {
main_turns_played += 1;
let current_player = state.current_player;
if !silent {
std::env::set_var("TURNSEQ_DEBUG_EVAL", "1");
}
let turn_start = Instant::now();
let (best_seq, _, _, evals) = TurnSequencer::plan_full_turn(&state, db);
let turn_duration = turn_start.elapsed().as_secs_f32();
total_evaluations += evals;
let _executed_actions = execute_main_sequence(
game_id,
main_turns_played as u32,
&mut state,
db,
&best_seq,
enable_heuristic_log,
);
if !silent {
println!(
"[TURN {}] P{} sequence={} | Time: {:.3}s | Evals: {} ({:.0}/s)",
main_turns_played,
current_player,
format_sequence(&best_seq),
turn_duration,
evals,
evals as f32 / turn_duration.max(0.001)
);
}
},
Phase::Active | Phase::Draw | Phase::Energy => {
state.auto_step(db);
},
Phase::LiveSet => {
let (seq, _, _) = TurnSequencer::find_best_liveset_selection(&state, db);
if !silent {
println!(
"[TURN {}] LiveSet P{} sequence={}",
main_turns_played,
state.current_player,
format_sequence(&seq)
);
}
let p_idx = state.current_player as usize;
for &action in &seq {
if enable_heuristic_log {
let breakdown = TurnSequencer::get_score_breakdown(&state, db, p_idx);
log_heuristic(game_id, main_turns_played as u32, p_idx as u32, action, &breakdown);
}
let _ = state.step(db, action);
}
if enable_heuristic_log {
let breakdown = TurnSequencer::get_score_breakdown(&state, db, p_idx);
log_heuristic(game_id, main_turns_played as u32, p_idx as u32, ACTION_BASE_PASS, &breakdown);
}
let _ = state.step(db, ACTION_BASE_PASS);
},
Phase::PerformanceP1 | Phase::PerformanceP2 => {
state.auto_step(db);
},
Phase::LiveResult => {
let action = choose_best_live_result_action(&state, db);
let _ = state.step(db, action);
},
Phase::Terminal => break,
_ => {
// For RPS/Mulligan if they happen mid-game (unlikely but safe)
let legal = state.get_legal_action_ids(db);
if !legal.is_empty() {
let &action = legal.choose(&mut rng).unwrap_or(&ACTION_BASE_PASS);
let _ = state.step(db, action);
} else {
state.auto_step(db);
}
}
}
}
let reached_turn_cap = !state.is_terminal() && main_turns_played >= (max_turns * 2);
let result = GameResult {
game_id,
seed,
winner: state.get_winner(),
score_p0: visible_success_score(&state, 0),
score_p1: visible_success_score(&state, 1),
judgement_score_p0: state.players[0].score,
judgement_score_p1: state.players[1].score,
turns: state.turn as u32,
duration_secs: game_start.elapsed().as_secs_f32(),
evaluations: total_evaluations,
reached_turn_cap,
starting_player: state.first_player,
};
if !silent {
println!(
"[GAME] Result: Winner P{} | Score {}-{} | Judgement {}-{} | Turns {} | Start P{} | Cap {} | Duration {:.3}s | Evals: {} | Sequences/Evals: {:.1}",
result.winner,
result.score_p0,
result.score_p1,
result.judgement_score_p0,
result.judgement_score_p1,
result.turns,
result.starting_player,
if result.reached_turn_cap { "yes" } else { "no" },
result.duration_secs,
result.evaluations,
result.evaluations as f32 / (state.turn as f32).max(1.0)
);
}
result
}
fn main() {
let args: Vec<String> = env::args().collect();
let mut count = 1;
let mut seed_base = 100;
let mut silent = false;
let mut json_mode = false;
let mut deck0_path = "ai/decks/liella_cup.txt".to_string();
let mut deck1_path = "ai/decks/liella_cup.txt".to_string();
let mut starting_player_mode = StartingPlayerMode::RandomRps;
if !std::path::Path::new(&deck0_path).exists() {
deck0_path = "../ai/decks/liella_cup.txt".to_string();
}
if !std::path::Path::new(&deck1_path).exists() {
deck1_path = "../ai/decks/liella_cup.txt".to_string();
}
let mut i = 1;
while i < args.len() {
match args[i].as_str() {
"--count" => {
count = args[i+1].parse().unwrap_or(1);
i += 2;
}
"--seed" => {
seed_base = args[i+1].parse().unwrap_or(100);
i += 2;
}
"--silent" => {
silent = true;
i += 1;
}
"--deck-p0" => {
deck0_path = args[i+1].clone();
i += 2;
}
"--deck-p1" => {
deck1_path = args[i+1].clone();
i += 2;
}
"--first-player" => {
if let Some(mode) = StartingPlayerMode::from_arg(&args[i + 1]) {
starting_player_mode = mode;
} else {
println!("[WARN] Unknown --first-player value: {}", args[i + 1]);
}
i += 2;
}
"--weight" => {
let pair = args[i+1].clone();
let parts: Vec<&str> = pair.split('=').collect();
if parts.len() == 2 {
let key = parts[0];
let val: f32 = parts[1].parse().unwrap_or(0.0);
let mut config = engine_rust::core::logic::turn_sequencer::get_config().write().unwrap();
match key {
"board_presence" => config.weights.board_presence = val,
"blades" => config.weights.blades = val,
"hearts" => config.weights.hearts = val,
"saturation_bonus" => config.weights.saturation_bonus = val,
"energy_penalty" => config.weights.energy_penalty = val,
"live_ev_multiplier" => config.weights.live_ev_multiplier = val,
"uncertainty_penalty_pow" => config.weights.uncertainty_penalty_pow = val,
"liveset_placement_bonus" => config.weights.liveset_placement_bonus = val,
"max_dfs_depth" => config.search.max_dfs_depth = val as usize,
"beam_width" => config.search.beam_width = val as usize,
_ => println!("[WARN] Unknown weight key: {}", key),
}
}
i += 2;
}
"--beam-search" => {
engine_rust::core::logic::turn_sequencer::get_config().write().unwrap().search.beam_search = true;
i += 1;
}
"--no-memo" => {
engine_rust::core::logic::turn_sequencer::get_config().write().unwrap().search.use_memoization = false;
i += 1;
}
"--no-alpha-beta" => {
engine_rust::core::logic::turn_sequencer::get_config().write().unwrap().search.use_alpha_beta = false;
i += 1;
}
"--json" => {
json_mode = true;
silent = true;
i += 1;
}
"--verbose-search" => {
std::env::set_var("TURNSEQ_PROGRESS", "1");
silent = false;
i += 1;
}
"--stall-secs" => {
if i + 1 < args.len() {
std::env::set_var("TURNSEQ_STALL_SECS", &args[i + 1]);
}
i += 2;
}
_ => i += 1,
}
}
let db = load_vanilla_db();
deck0_path = resolve_deck_path(&deck0_path);
deck1_path = resolve_deck_path(&deck1_path);
let p0_deck = load_deck(&deck0_path, &db);
let p1_deck = load_deck(&deck1_path, &db);
if !json_mode {
println!("\nβββββββββββββββββββββββββββββββββββββββββ");
println!("β Simple Game Runner - Batch Mode β");
println!("βββββββββββββββββββββββββββββββββββββββββ");
println!("[DB] Loaded vanilla data");
println!("[DECK] P0: {} | P1: {}", deck0_path, deck1_path);
println!("[START] {:?}", starting_player_mode);
println!("[BATCH] Running {} games starting with seed {}", count, seed_base);
}
let start_all = Instant::now();
let results: Vec<GameResult> = if silent && count > 1 {
use rayon::prelude::*;
(0..count)
.into_par_iter()
.map(|g_idx| {
run_single_game(
g_idx,
seed_base + g_idx as u64,
&db,
&p0_deck,
&p1_deck,
starting_player_mode.resolve_for_game(g_idx),
silent,
)
})
.collect()
} else if silent {
(0..count)
.map(|g_idx| {
run_single_game(
g_idx,
seed_base + g_idx as u64,
&db,
&p0_deck,
&p1_deck,
starting_player_mode.resolve_for_game(g_idx),
silent,
)
})
.collect()
} else {
(0..count)
.map(|g_idx| {
let res = run_single_game(
g_idx,
seed_base + g_idx as u64,
&db,
&p0_deck,
&p1_deck,
starting_player_mode.resolve_for_game(g_idx),
silent,
);
println!(
"[GAME] Finished {}/{} | Winner: P{} | Score: {}-{} | Judgement: {}-{} | Turns: {} | Start P{} | Cap: {}",
g_idx + 1,
count,
res.winner,
res.score_p0,
res.score_p1,
res.judgement_score_p0,
res.judgement_score_p1,
res.turns,
res.starting_player,
if res.reached_turn_cap { "yes" } else { "no" }
);
res
})
.collect()
};
let total_games = results.len();
let p0_wins = results.iter().filter(|r| r.winner == 0).count();
let p1_wins = results.iter().filter(|r| r.winner == 1).count();
let draws = results.iter().filter(|r| r.winner != 0 && r.winner != 1).count();
let avg_p0 = results.iter().map(|r| r.score_p0 as f32).sum::<f32>() / total_games as f32;
let avg_p1 = results.iter().map(|r| r.score_p1 as f32).sum::<f32>() / total_games as f32;
let avg_judgement_p0 = results.iter().map(|r| r.judgement_score_p0 as f32).sum::<f32>() / total_games as f32;
let avg_judgement_p1 = results.iter().map(|r| r.judgement_score_p1 as f32).sum::<f32>() / total_games as f32;
let avg_turns = results.iter().map(|r| r.turns as f32).sum::<f32>() / total_games as f32;
let decisive_games: Vec<&GameResult> = results.iter().filter(|r| r.winner == 0 || r.winner == 1).collect();
let avg_decisive_turns = if decisive_games.is_empty() {
0.0
} else {
decisive_games.iter().map(|r| r.turns as f32).sum::<f32>() / decisive_games.len() as f32
};
let capped_games = results.iter().filter(|r| r.reached_turn_cap).count();
let total_evaluations_sum = results.iter().map(|r| r.evaluations).sum();
if json_mode {
let summary = BatchSummary {
total_games,
p0_wins,
p1_wins,
draws,
avg_score_p0: avg_p0,
avg_score_p1: avg_p1,
avg_judgement_score_p0: avg_judgement_p0,
avg_judgement_score_p1: avg_judgement_p1,
avg_turns,
avg_decisive_turns,
capped_games,
total_evaluations: total_evaluations_sum,
results,
};
println!("{}", serde_json::to_string_pretty(&summary).unwrap());
} else {
println!("\nβββββββββββββββββββββββββββββββββββββββββ");
println!("β Batch Complete β");
println!("βββββββββββββββββββββββββββββββββββββββββ");
println!("Total Time: {:.2}s", start_all.elapsed().as_secs_f32());
println!("Wins: P0={} ({:.1}%) | P1={} ({:.1}%) | Draws={}",
p0_wins, (p0_wins as f32 / total_games as f32) * 100.0,
p1_wins, (p1_wins as f32 / total_games as f32) * 100.0,
draws);
println!("Avg Score: P0={:.2} | P1={:.2}", avg_p0, avg_p1);
println!("Avg Judgement: P0={:.2} | P1={:.2}", avg_judgement_p0, avg_judgement_p1);
println!("Avg Turns: {:.2} | Avg Decisive Turns: {:.2}", avg_turns, avg_decisive_turns);
println!("Turn-Cap Games: {} / {}", capped_games, total_games);
}
} |