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463f868 9bd4ce5 463f868 9bd4ce5 463f868 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 | use crate::core::logic::*;
use crate::test_helpers::{create_test_db, create_test_state};
#[test]
fn test_opcode_swap_cards_deck_refresh() {
let db = create_test_db();
let mut state = create_test_state();
let ctx = AbilityContext {
player_id: 0,
..Default::default()
};
// Setup: Deck with 1 card, Discard with 3 cards.
state.players[0].deck = vec![101].into();
state.players[0].discard = vec![201, 202, 203].into();
state.players[0].hand = vec![].into();
// Opcode 21: O_SWAP_CARDS, v=2 (move 2 cards), target_slot=6 (Hand)
let bc = vec![O_SWAP_CARDS, 2, 0, 0, 6, O_RETURN, 0, 0, 0, 0];
state.resolve_bytecode_cref(&db, &bc, &ctx);
println!("DECK: {:?}", state.players[0].deck);
println!("HAND: {:?}", state.players[0].hand);
assert_eq!(
state.players[0].hand.len(),
2,
"Hand size should be 2 after moving 2 cards from deck (including refresh)"
);
assert_eq!(
state.players[0].deck.len(),
2,
"Deck size should be 2 after moving 2 cards from deck+discard (total 4)"
);
}
#[test]
fn test_opcode_increase_cost_ripple() {
let db = create_test_db();
let mut state = create_test_state();
let ctx = AbilityContext {
player_id: 0,
area_idx: 0,
..Default::default()
};
// Member 3000 baseline cost is 1 in create_test_db
let base_cost = state.get_member_cost(0, 3000, -1, -1, &db, 0);
// Opcode 70: O_INCREASE_COST, v=2
let bc = vec![O_INCREASE_COST, 2, 0, 0, 0, O_RETURN, 0, 0, 0, 0];
state.resolve_bytecode_cref(&db, &bc, &ctx);
let new_cost = state.get_member_cost(0, 3000, -1, -1, &db, 0);
assert_eq!(
new_cost,
base_cost + 2,
"Cost should increase by 2 (Baseline: {}, Actual: {})",
base_cost,
new_cost
);
}
#[test]
fn test_opcode_select_live_rigor() {
let db = create_test_db();
let mut state = create_test_state();
state.players[0].live_zone[0] = 55001;
let ctx = AbilityContext {
player_id: 0,
area_idx: 0,
..Default::default()
};
// Opcode 68: O_SELECT_LIVE, v=1 (Count 1)
let bc = vec![O_SELECT_LIVE, 1, 0, 0, 0, O_RETURN, 0, 0, 0, 0];
state.resolve_bytecode_cref(&db, &bc, &ctx);
assert_eq!(
state.phase,
Phase::Response,
"O_SELECT_LIVE should enter Phase::Response"
);
assert_eq!(
state
.interaction_stack
.last()
.map(|i| i.choice_type)
.unwrap_or(ChoiceType::None),
ChoiceType::SelectLive
);
// Submit choice for Live 55001 (idx 0)
// SELECT_LIVE uses ACTION_BASE_STAGE_SLOTS for live zone slot selection
let _ = state.step(&db, ACTION_BASE_STAGE_SLOTS + 0);
assert_eq!(state.phase, Phase::Main, "Should resume to Phase::Main");
assert!(
state.interaction_stack.is_empty(),
"Interaction stack should be empty after response"
);
}
#[test]
fn test_opcode_opponent_choose_rigor() {
let db = create_test_db();
let mut state = create_test_state();
state.debug.debug_mode = true;
// Use card 3001 which has O_OPPONENT_CHOOSE -> O_DRAW bytecode
let ctx = AbilityContext {
player_id: 0,
area_idx: 0,
source_card_id: 3001,
..Default::default()
};
// Get bytecode from card 3001
let bc = if let Some(m) = db.get_member(3001) {
m.abilities[0].bytecode.clone()
} else {
panic!("Card 3001 not found in test DB");
};
state.resolve_bytecode_cref(&db, &bc, &ctx);
assert_eq!(state.phase, Phase::Response);
let interaction = state.interaction_stack.last().unwrap();
println!(
"DEBUG: interaction.ctx.player_id = {}",
interaction.ctx.player_id
);
assert_eq!(
interaction.ctx.player_id, 1,
"Opponent (P1) should be the chooser"
);
let _ = state.step(&db, ACTION_BASE_CHOICE + 0); // P1 chooses index 0
println!(
"DEBUG: P0 hand len = {}, P1 hand len = {}",
state.players[0].hand.len(),
state.players[1].hand.len()
);
assert_eq!(state.phase, Phase::Main);
// Note: O_OPPONENT_CHOOSE flips ctx.player_id during resumption.
// Subsequent opcodes (O_DRAW) use the flipped context.
assert_eq!(
state.players[1].hand.len(),
1,
"Player 1 should have drawn the card due to context flip"
);
}
#[test]
fn test_opcode_reduce_yell_count_functional() {
let db = create_test_db();
let mut state = create_test_state();
state.current_player = 0;
state.players[0].deck = vec![3000, 3001, 3002].into();
let ctx = AbilityContext {
player_id: 0,
area_idx: 0,
..Default::default()
};
// Opcode 62: O_REDUCE_YELL_COUNT, v=1
let bc = vec![O_REDUCE_YELL_COUNT, 1, 0, 0, 0, O_RETURN, 0, 0, 0, 0];
state.resolve_bytecode_cref(&db, &bc, &ctx);
// Call do_yell for 2 cards
let revealed = crate::core::logic::performance::do_yell(&mut state, &db, 2);
assert_eq!(
revealed.len(),
1,
"Should reveal only 1 card due to reduction"
);
}
#[test]
fn test_opcode_prevent_activate_rigor() {
let db = create_test_db();
let mut state = create_test_state();
state.current_player = 0;
state.players[0].stage[0] = 3000;
let ctx = AbilityContext {
player_id: 0,
area_idx: 0,
..Default::default()
};
// Opcode 82: O_PREVENT_ACTIVATE
let bc = vec![O_PREVENT_ACTIVATE, 0, 0, 0, 0, O_RETURN, 0, 0, 0, 0];
state.resolve_bytecode_cref(&db, &bc, &ctx);
// Verify prevent_activate flag is set
assert_eq!(
state.players[0].prevent_activate, 1,
"prevent_activate flag should be set"
);
// Cid 3121 has index 0 activated ability
state.players[0].stage[0] = 3121;
let res = state.activate_ability(&db, 0, 0);
assert!(res.is_err(), "Activation should be blocked by restriction");
assert!(res.unwrap_err().contains("restriction"));
}
#[test]
fn test_opcode_add_stage_energy_functional() {
let db = create_test_db();
let mut state = create_test_state();
let ctx = AbilityContext {
player_id: 0,
area_idx: 0,
..Default::default()
};
state.players[0].stage[0] = 3000; // Member in slot 0 (exists in test DB)
state.players[0].stage_energy[0] = vec![].into();
state.players[0].deck = vec![2000, 2000].into();
// Add 2 stage energy. Opcode 50.
let bc = vec![O_ADD_STAGE_ENERGY, 2, 0, 0, 4, O_RETURN, 0, 0, 0, 0];
state.resolve_bytecode_cref(&db, &bc, &ctx);
// Verify stage_energy was added
assert_eq!(state.players[0].stage_energy[0].len(), 2);
assert_eq!(state.players[0].stage_energy_count[0], 2);
// Verify the energy cards are CID 2000 (test energy card)
assert_eq!(state.players[0].stage_energy[0][0], 2000);
assert_eq!(state.players[0].stage_energy[0][1], 2000);
}
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