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#![cfg(feature = "gpu")]
use crate::core::gpu_state::GpuGameState;

#[test]
fn test_state_size() {
    println!("GpuGameState size: {}", std::mem::size_of::<GpuGameState>());
    // Size is 1904 bytes: 2 * 672 (GpuPlayerState) + 320 (game state fields + trigger queue) + 240 (interaction stack)
    assert_eq!(std::mem::size_of::<GpuGameState>(), 1936);
}