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9bd4ce5 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 | /// Phase 1 Fallback Handler Integration Test
///
/// Tests:
/// 1. Load fallback runtime preview JSON
/// 2. Verify canonical entries are marked with source="canonical"
/// 3. Verify needs_fallback flag is set correctly
/// 4. Verify fallback_bytecode is available
/// 5. Execute canonical ability using fallback bytecode
///
#[cfg(test)]
mod phase1_fallback_handler {
use engine_rust::core::logic::{
Ability, AbilityContext, CanonicalAbilityProgram, CanonicalStep, CardDatabase, GameState,
EFFECT_MASK_DRAW, O_DRAW, O_RETURN,
};
use engine_rust::core::enums::{EffectType, TriggerType};
use std::fs;
use std::sync::Arc;
#[test]
fn test_load_fallback_runtime_preview() {
let json_path = "canonical_ability_model/reports/fallback_runtime_preview.json";
// Try from workspace root
let json_str = std::fs::read_to_string(json_path)
.or_else(|_| std::fs::read_to_string(format!("../{}", json_path)))
.or_else(|_| std::fs::read_to_string(format!("../../{}", json_path)))
.expect("Failed to read fallback runtime preview JSON from any expected location");
let db = CardDatabase::from_json(&json_str)
.expect("Failed to deserialize fallback runtime preview");
// Gather statistics
let mut canonical_count = 0;
let mut legacy_count = 0;
let mut canonical_with_fallback = 0;
let mut canonical_no_fallback = 0;
let mut canonical_with_program = 0;
for card in db.members.values() {
for ability in &card.abilities {
if let Some(ref source) = ability.source {
if source == "canonical" {
canonical_count += 1;
if !ability.fallback_bytecode.is_empty() {
canonical_with_fallback += 1;
} else {
canonical_no_fallback += 1;
}
if ability.canonical_program.is_some() {
canonical_with_program += 1;
}
} else if source == "legacy" {
legacy_count += 1;
}
}
}
}
println!("[PHASE1] Canonical entries: {}", canonical_count);
println!("[PHASE1] Canonical with fallback bytecode: {}", canonical_with_fallback);
println!("[PHASE1] Canonical without fallback bytecode: {}", canonical_no_fallback);
println!("[PHASE1] Canonical with structured program: {}", canonical_with_program);
println!("[PHASE1] Legacy entries: {}", legacy_count);
assert!(
canonical_count > 0,
"Should have canonical entries loaded"
);
assert!(
canonical_with_fallback > 0,
"Should have canonical entries with fallback bytecode"
);
assert!(
canonical_with_program > 0,
"Should preserve canonical structured programs in fallback preview"
);
}
#[test]
fn test_canonical_ability_uses_fallback_bytecode() {
let json_path = "canonical_ability_model/reports/fallback_runtime_preview.json";
let json_str = fs::read_to_string(json_path)
.or_else(|_| fs::read_to_string(format!("../{}", json_path)))
.or_else(|_| fs::read_to_string(format!("../../{}", json_path)))
.expect("Failed to read fallback runtime preview JSON from any expected location");
let db = CardDatabase::from_json(&json_str)
.expect("Failed to deserialize fallback runtime preview");
// Find a canonical entry with fallback bytecode
let mut found_canonical = false;
let mut test_card_id = 0i32;
let mut test_ability_idx = 0usize;
for (&card_id, card) in &db.members {
for (ab_idx, ability) in card.abilities.iter().enumerate() {
if ability.source.as_ref().map_or(false, |s| s == "canonical")
&& !ability.fallback_bytecode.is_empty()
&& ability.bytecode.is_empty()
{
found_canonical = true;
test_card_id = card_id;
test_ability_idx = ab_idx;
println!(
"[PHASE1] Found canonical ability on card {} (ab #{})",
card.card_no, ab_idx
);
break;
}
}
if found_canonical {
break;
}
}
assert!(found_canonical, "Should find a canonical ability with fallback bytecode");
let card = &db.members[&test_card_id];
let ability = &card.abilities[test_ability_idx];
println!("[PHASE1] Card: {}", card.card_no);
println!("[PHASE1] Ability trigger: {:?}", ability.trigger);
println!("[PHASE1] Bytecode length: {}", ability.bytecode.len());
println!("[PHASE1] Fallback bytecode length: {}", ability.fallback_bytecode.len());
println!("[PHASE1] Needs fallback: {}", ability.needs_fallback);
// Verify bytecode_program() returns fallback bytecode
let program = ability.bytecode_program();
assert!(
program.len_words() > 0,
"bytecode_program() should use fallback bytecode"
);
// Test execution with fallback bytecode
let mut state = GameState::default();
let ctx = AbilityContext {
source_card_id: test_card_id,
player_id: 0,
activator_id: 0,
area_idx: 0,
..Default::default()
};
// Execute ability using fallback bytecode
let fallback_bc = Arc::new(ability.fallback_bytecode.clone());
state.resolve_bytecode(&db, fallback_bc, &ctx);
println!("[PHASE1] ✓ Executed canonical ability with fallback bytecode");
}
#[test]
fn test_fallback_vs_direct_execution_equivalence() {
let json_path = "canonical_ability_model/reports/fallback_runtime_preview.json";
let json_str = fs::read_to_string(json_path)
.or_else(|_| fs::read_to_string(format!("../{}", json_path)))
.or_else(|_| fs::read_to_string(format!("../../{}", json_path)))
.expect("Failed to read fallback runtime preview JSON from any expected location");
let db = CardDatabase::from_json(&json_str)
.expect("Failed to deserialize fallback runtime preview");
// Find a legacy entry with normal bytecode
let mut found_legacy = false;
let mut test_card_id = 0i32;
let mut test_ability_idx = 0usize;
for (&card_id, card) in &db.members {
for (ab_idx, ability) in card.abilities.iter().enumerate() {
if ability.source.as_ref().map_or(false, |s| s == "legacy")
&& !ability.bytecode.is_empty()
{
found_legacy = true;
test_card_id = card_id;
test_ability_idx = ab_idx;
break;
}
}
if found_legacy {
break;
}
}
if !found_legacy {
println!("[PHASE1] No legacy entries found with bytecode - skipping equivalence test");
return;
}
let card = &db.members[&test_card_id];
let ability = &card.abilities[test_ability_idx];
println!("[PHASE1] Testing legacy ability: {}", card.card_no);
println!("[PHASE1] Bytecode length: {}", ability.bytecode.len());
// Execute legacy version
let mut state_legacy = GameState::default();
let ctx = AbilityContext {
source_card_id: test_card_id,
player_id: 0,
activator_id: 0,
area_idx: 0,
..Default::default()
};
let legacy_bc = Arc::new(ability.bytecode.clone());
state_legacy.resolve_bytecode(&db, legacy_bc, &ctx);
println!("[PHASE1] ✓ Legacy execution succeeded");
}
#[test]
fn test_fallback_detection_in_enrichment() {
let json_path = "canonical_ability_model/reports/fallback_runtime_preview.json";
let json_str = fs::read_to_string(json_path)
.or_else(|_| fs::read_to_string(format!("../{}", json_path)))
.or_else(|_| fs::read_to_string(format!("../../{}", json_path)))
.expect("Failed to read fallback runtime preview JSON from any expected location");
let db = CardDatabase::from_json(&json_str)
.expect("Failed to deserialize fallback runtime preview");
let mut needs_fallback_count = 0;
let mut mismatches = vec![];
for card in db.members.values() {
for ability in &card.abilities {
// Verify consistency: needs_fallback should be true iff:
// (1) source is "canonical"
// (2) bytecode is empty
// (3) effects are not empty
// (4) fallback_bytecode is not empty
let is_canonical = ability.source.as_ref().map_or(false, |s| s == "canonical");
let no_bytecode = ability.bytecode.is_empty();
let has_fallback = !ability.fallback_bytecode.is_empty();
if is_canonical && no_bytecode && has_fallback {
if !ability.needs_fallback {
mismatches.push(format!(
"{}: should have needs_fallback=true",
card.card_no
));
}
needs_fallback_count += 1;
}
if ability.needs_fallback && !is_canonical {
mismatches.push(format!(
"{}: needs_fallback=true but source is not canonical",
card.card_no
));
}
}
}
println!("[PHASE1] Abilities marked needs_fallback: {}", needs_fallback_count);
if !mismatches.is_empty() {
println!("[PHASE1] Mismatches:");
for m in mismatches.iter().take(5) {
println!("[PHASE1] {}", m);
}
}
assert!(
needs_fallback_count > 0,
"Should have some abilities marked for fallback"
);
assert!(mismatches.is_empty(), "Should have no fallback flag mismatches");
}
#[test]
fn test_canonical_draw_metadata_can_be_derived_without_primary_bytecode() {
let json_path = "canonical_ability_model/reports/fallback_runtime_preview.json";
let json_str = fs::read_to_string(json_path)
.or_else(|_| fs::read_to_string(format!("../{}", json_path)))
.or_else(|_| fs::read_to_string(format!("../../{}", json_path)))
.expect("Failed to read fallback runtime preview JSON from any expected location");
let db = CardDatabase::from_json(&json_str)
.expect("Failed to deserialize fallback runtime preview");
let card = db.members.values().find(|card| {
card.effect_mask & EFFECT_MASK_DRAW != 0
&& card.abilities.iter().any(|ability| {
ability.bytecode.is_empty()
&& ability
.canonical_program
.as_ref()
.map(|program| program.effects.iter().any(|step| step.op == "DRAW"))
.unwrap_or(false)
})
});
let card = card.expect("Expected a canonical draw card with metadata derived from canonical program");
assert_ne!(
card.effect_mask & EFFECT_MASK_DRAW,
0,
"Draw effect mask should be set from canonical program analysis"
);
}
#[test]
fn test_metadata_synced_enums_support_canonical_name_lookup() {
assert_eq!(TriggerType::from_metadata_key("ON_PLAY"), Some(TriggerType::OnPlay));
assert_eq!(EffectType::from_metadata_key("DRAW"), Some(EffectType::Draw));
assert_eq!(EffectType::Draw.as_metadata_key(), "DRAW");
}
#[test]
fn test_resolve_ability_executes_canonical_draw_without_bytecode() {
let db = CardDatabase::default();
let mut state = GameState::default();
state.players[0].deck.push(101);
state.players[0].deck.push(202);
let ability = Ability {
source: Some("canonical".to_string()),
canonical_program: Some(CanonicalAbilityProgram {
trigger: "ON_PLAY".to_string(),
effects: vec![CanonicalStep {
kind: "effect".to_string(),
op: "DRAW".to_string(),
count: Some(2),
..Default::default()
}],
..Default::default()
}),
..Default::default()
};
let ctx = AbilityContext {
player_id: 0,
activator_id: 0,
source_card_id: 999,
..Default::default()
};
state.resolve_ability(&db, &ability, &ctx);
assert_eq!(state.players[0].hand.len(), 2);
assert!(state.players[0].hand.contains(&101));
assert!(state.players[0].hand.contains(&202));
assert!(state.players[0].deck.is_empty());
}
#[test]
fn test_resolve_ability_uses_fallback_bytecode_when_canonical_op_is_unsupported() {
let db = CardDatabase::default();
let mut state = GameState::default();
state.players[0].deck.push(303);
let ability = Ability {
source: Some("canonical".to_string()),
canonical_program: Some(CanonicalAbilityProgram {
trigger: "ON_PLAY".to_string(),
effects: vec![CanonicalStep {
kind: "effect".to_string(),
op: "BOOST_SCORE".to_string(),
value: Some(1),
..Default::default()
}],
..Default::default()
}),
fallback_bytecode: vec![O_DRAW, 1, 0, 0, 0, O_RETURN, 0, 0, 0, 0],
..Default::default()
};
let ctx = AbilityContext {
player_id: 0,
activator_id: 0,
source_card_id: 1000,
..Default::default()
};
state.resolve_ability(&db, &ability, &ctx);
assert_eq!(state.players[0].hand.len(), 1);
assert!(state.players[0].hand.contains(&303));
assert!(state.players[0].deck.is_empty());
}
}
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