rabukasim / engine_rust_src /src /bin /test_serialization.rs
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use engine_rust::core::enums::ChoiceType;
use engine_rust::core::enums::*;
use engine_rust::core::logic::{AbilityContext, GameState, PendingInteraction};
fn main() {
println!("--- Testing GameState Serialization Robustness ---");
let mut gs = GameState::default();
gs.turn = 5;
gs.phase = Phase::Response;
gs.current_player = 1;
let pending = PendingInteraction {
effect_opcode: 41,
card_id: 123,
ability_index: 0,
ctx: AbilityContext {
player_id: 1,
..Default::default()
},
choice_type: ChoiceType::LookAndChoose,
..Default::default()
};
gs.interaction_stack.push(pending);
let serialized = serde_json::to_string(&gs).expect("Failed to serialize");
println!("Serialized length: {}", serialized.len());
let deserialized: GameState = serde_json::from_str(&serialized).expect("Failed to deserialize");
assert_eq!(deserialized.turn, 5);
println!("Serialization test passed!");
}