Spaces:
Sleeping
Sleeping
| use crate::test_helpers::{create_test_state, load_real_db}; | |
| /// Verifies that granted abilities (Wave 2) are correctly applied to a target card using real IDs. | |
| fn test_granted_abilities_stacking() { | |
| let _db = load_real_db(); | |
| let mut state = create_test_state(); | |
| state.players[0].stage[0] = 121; // Eli | |
| // Grant an ability to Card 121 (Target) from Card 124 (Source) | |
| // granted_abilities: Vec<(target_cid, source_cid, ab_idx)> | |
| state.players[0].granted_abilities.push((121, 124, 0)); | |
| assert_eq!(state.players[0].granted_abilities.len(), 1); | |
| assert_eq!(state.players[0].granted_abilities[0].0, 121); | |
| } | |
| /// Verifies that removing a source card or explicitly clearing granted abilities works as expected. | |
| fn test_granted_abilities_removal() { | |
| let mut state = create_test_state(); | |
| state.players[0].granted_abilities.push((121, 124, 0)); | |
| assert_eq!(state.players[0].granted_abilities.len(), 1); | |
| // Manually remove | |
| state.players[0] | |
| .granted_abilities | |
| .retain(|&(target, _, _)| target != 121); | |
| assert_eq!(state.players[0].granted_abilities.len(), 0); | |
| } | |
| /// Verifies that multiple status effects (Blade buffs, Heart buffs) combine correctly using real card data. | |
| fn test_stat_buff_combination() { | |
| let db = load_real_db(); | |
| let mut state = create_test_state(); | |
| // Eli (121) has base blades (usually 1 or 2). Let's check reality. | |
| state.players[0].stage[0] = 121; | |
| let base_blades = db.get_member(121).expect("Eli should exist").blades; | |
| // 1. Apply Blade buff | |
| state.players[0].blade_buffs[0] = 3; | |
| // 2. Check effective blades (Base + Buff 3) | |
| let effective = state.get_effective_blades(0, 0, &db, 0); | |
| assert_eq!(effective, base_blades as u32 + 3); | |
| } | |