Spaces:
Sleeping
Sleeping
| //! Official Q&A Rule Verification Test Suite (163 tests) | |
| //! | |
| //! This module contains automated tests for every official Q&A ruling | |
| //! from the Love Live Card Game documentation. Each test validates | |
| //! a specific game rule, edge case clarification, or interaction. | |
| //! | |
| //! # Structure | |
| //! | |
| //! Tests are organized into batches by question number and coverage area: | |
| //! | |
| //! - **batch_1.rs**: Q1-Q50 - Early clarifications (basic rules, common scenarios) | |
| //! - **batch_2.rs**: Q51-Q100 - Mid-game mechanics (phase transitions, interactions) | |
| //! - **batch_3.rs**: Q101-Q150 - Advanced interactions (complex card abilities) | |
| //! - **batch_4_unmapped_qa.rs**: Q151+ - Latest rulings and edge cases | |
| //! - **batch_card_specific.rs**: Card-specific ability clarifications | |
| //! - **card_specific_ability_tests.rs**: Real database card edge cases | |
| //! | |
| //! # Coverage Metrics | |
| //! | |
| //! - **Total Q&A Entries**: 300+ | |
| //! - **Automated Tests**: 163 | |
| //! - **Coverage**: ~54% of official Q&A entries | |
| //! - **Priority**: Tests focus on high-impact mechanics | |
| //! | |
| //! # Key Test Examples | |
| //! | |
| //! | Test | Q# | Topic | Impact | | |
| //! |------|----|----|--------| | |
| //! | test_q166_reveal_until_refresh | Q166 | REVEAL_UNTIL refresh semantics | High | | |
| //! | test_q211_sunny_day_song | Q211 | Live ability targeting | High | | |
| //! | test_q191_daydream_mermaid | Q191 | Mode selection | Medium | | |
| //! | test_q149_heart_total_count | Q149 | Stat calculations | High | | |
| //! | |
| //! # Running QA Tests | |
| //! | |
| //! ```bash | |
| //! # All QA tests | |
| //! cargo test --lib qa | |
| //! | |
| //! # Specific batch | |
| //! cargo test --lib qa::batch_4 | |
| //! | |
| //! # Single Q&A test | |
| //! cargo test --lib test_q166 | |
| //! cargo test --lib test_q211 | |
| //! | |
| //! # With output | |
| //! cargo test --lib qa::batch_4 -- --nocapture | |
| //! ``` | |
| //! | |
| //! # Adding New Q&A Tests | |
| //! | |
| //! When a new official Q&A ruling is published: | |
| //! | |
| //! 1. **Identify Q# and topic** from official documentation | |
| //! 2. **Create test** in appropriate batch file | |
| //! 3. **Name** as `test_q###_brief_topic_description` | |
| //! 4. **Document** the official Q&A reference and expected outcome | |
| //! 5. **Implement** minimal test harness to verify the ruling | |
| //! 6. **Run** `cargo test --lib test_q###` to verify | |
| //! | |
| //! ## Example Test Template | |
| //! | |
| //! ```rust | |
| //! #[test] | |
| //! fn test_q###_rulling_topic() { | |
| //! // Q###: [Official Japanese ruling text] | |
| //! // A###: [Official answer/clarification] | |
| //! | |
| //! let db = load_real_db(); | |
| //! let mut state = create_test_state(); | |
| //! | |
| //! // ... setup game state ... | |
| //! | |
| //! // Verify expected behavior | |
| //! assert_eq!(expected, actual); | |
| //! } | |
| //! ``` | |
| //! | |
| //! # Known Gaps | |
| //! | |
| //! - Some Q&A entries are declarative (no actionable test) | |
| //! - Some entries require real card database (implemented) | |
| //! - Some entries require complex state setup (backlog) | |
| //! | |
| //! See `batch_card_specific_real_gaps.rs` for coverage gaps analysis. | |
| //! | |
| //! # Performance | |
| //! | |
| //! - **QA Tests Only**: ~5 seconds (163 tests parallelized) | |
| //! - **Per Test**: Average 30ms | |
| //! - **DB Load**: ~0.5 seconds (one-time) | |
| mod batch_1; | |
| mod batch_2; | |
| mod batch_3; | |
| mod batch_4_unmapped_qa; | |
| mod batch_card_specific; | |
| mod batch_card_specific_real_gaps; | |
| mod card_specific_ability_tests; | |
| mod comprehensive_qa_suite; | |
| mod drafts; | |
| mod test_rule_gaps; | |
| mod test_critical_gaps; | |