rabukasim / engine_rust_src /tests /repro_bp4_004_double_baton.rs
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chore: remove large files for HF Space
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/// Reproduction test for PL!SP-bp4-004-P (Card 560)
/// Issue: Second ability with BATON_TOUCH condition doesn't trigger correctly
///
/// Card 560 (平安名すみれ):
/// - First ability: CONSTANT - BATON_TOUCH_MOD(2) (Optional) -> SELF
/// - Second ability: ON_PLAY - AREA="CENTER", BATON_TOUCH {FILTER="GROUP_ID=3", COUNT_EQ_2}
/// -> DRAW(2); PLAY_MEMBER_FROM_DISCARD(1) {FILTER="GROUP_ID=3, COST_LE_4"}
///
/// Expected behavior:
/// - Card can be played via double baton pass (baton_touch_count = 2)
/// - When played via double baton pass from Liella! members (GROUP_ID=3),
/// the second ability should trigger: draw 2 cards and play member from discard
use engine_rust::core::logic::{CardDatabase, GameState};
/// Test double baton pass with Liella! members
/// This should trigger the second ability: DRAW(2) + PLAY_MEMBER_FROM_DISCARD
#[test]
fn test_card_560_double_baton_liella() {
let json_content = std::fs::read_to_string("../data/cards_compiled.json")
.expect("Failed to read cards_compiled.json");
let db = CardDatabase::from_json(&json_content).unwrap();
let mut state = GameState::default();
state.debug.debug_mode = true;
let p1 = 0;
// Card IDs
let sumire_id = 560; // PL!SP-bp4-004-P (Liella! - Group 3)
let kanon_id = 557; // PL!SP-bp4-001-P (Liella! - Group 3)
let rin_id = 143; // Muse member (Group 1) for first baton pass
// Get card info
let sumire = db.get_member(sumire_id).expect("Sumire not found");
let kanon = db.get_member(kanon_id).expect("Kanon not found");
let rin = db.get_member(rin_id).expect("Rin not found");
println!("Sumire (560) groups: {:?}", sumire.groups);
println!("Kanon (557) groups: {:?}", kanon.groups);
println!("Rin (143) groups: {:?}", rin.groups);
println!("Sumire cost: {}", sumire.cost);
// Verify sumire has BATON_TOUCH_MOD(2) first ability
println!("Sumire first ability: {:?}", sumire.abilities[0].pseudocode);
println!(
"Sumire second ability: {:?}",
sumire.abilities[1].pseudocode
);
// Setup: Stage has Rin in slot 0, Kanon in slot 1 (two Liella! members)
// This allows double baton pass
state.core.players[p1].stage[0] = rin_id; // Non-Liella! member
state.core.players[p1].stage[1] = kanon_id; // Liella! member
state.core.players[p1].stage[2] = -1;
// Setup energy (22 required for sumire)
for i in 0..22 {
state.core.players[p1].energy_zone.push(1000 + i);
}
state.core.players[p1].energy_deck.push(9999);
// Put Sumire in hand
state.core.players[p1].hand.push(sumire_id);
// Setup: Put a cheap Liella! member in discard for recovery
// Need to find a Liella! member with cost <= 4
// Let's use Kanon (cost 1) or another cheap member
state.core.players[p1].discard.push(kanon_id); // Kanon in discard
// Record initial state
let initial_hand_count = state.core.players[p1].hand.len();
let initial_discard_count = state.core.players[p1].discard.len();
let initial_energy_count = state.core.players[p1].energy_zone.len();
println!(
"Initial hand: {}, discard: {}, energy: {}",
initial_hand_count, initial_discard_count, initial_energy_count
);
// Execute baton pass: Play Sumire to slot 0, replacing Rin
// This is a single baton pass (replacing 1 member)
// But we need double baton pass (replacing 2 members)
// Actually, to get double baton pass, we need to:
// 1. First baton pass: Replace Rin with Kanon (slot 0 -> slot 1)
// 2. Second baton pass: Replace Kanon with Sumire (slot 1 -> slot 0)
// Let me setup for double baton pass: Sumire replaces Kanon in slot 1
// Stage: Rin in slot 0, Kanon in slot 1
// Play Sumire to slot 1 replacing Kanon = single baton pass
// Play Sumire to slot 0 replacing Rin = single baton pass
// For double baton pass, we need to replace 2 members at once
// Let's just play to slot 1 first (replacing Kanon)
let result = state.play_member(&db, 0, 1); // hand_idx=0, slot_idx=1
println!("Play result: {:?}", result);
println!("Stage after play: {:?}", state.core.players[p1].stage);
println!("Hand after play: {:?}", state.core.players[p1].hand);
println!("Discard after play: {:?}", state.core.players[p1].discard);
println!(
"Energy zone count: {}",
state.core.players[p1].energy_zone.len()
);
println!(
"Baton touch count: {}",
state.core.players[p1].baton_touch_count
);
// Verify play succeeded
assert!(result.is_ok(), "Play should succeed");
// Check if second ability triggered
// The second ability requires:
// 1. AREA="CENTER" - card is played to center slot
// 2. BATON_TOUCH {FILTER="GROUP_ID=3", COUNT_EQ_2} - baton_touch_count == 2 AND source is Liella!
// With single baton pass, baton_touch_count should be 1
assert_eq!(state.core.players[p1].baton_touch_count, 1);
}