Spaces:
Sleeping
Sleeping
| """Minimal debug to test BOOST_SCORE directly.""" | |
| from engine.game.game_state import initialize_game | |
| from engine.models.ability import Effect, EffectType, TargetType | |
| def test(): | |
| gs = initialize_game(use_real_data=True) | |
| p1 = gs.players[0] | |
| print(f"Before: p1.live_score_bonus = {p1.live_score_bonus}") | |
| # Create a BOOST_SCORE effect directly | |
| effect = Effect(EffectType.BOOST_SCORE, 1, TargetType.SELF, {}) | |
| # Push it to pending_effects with context | |
| from engine.models.ability import ResolvingEffect | |
| gs.pending_effects.append(ResolvingEffect(effect, 1001, 1, 1)) | |
| print(f"Pending effects: {len(gs.pending_effects)}") | |
| print(f"Effect type: {gs.pending_effects[0].effect.effect_type}") | |
| # Set context | |
| gs.current_player = 0 | |
| ctx = {"source_player_id": 0} | |
| # Resolve it | |
| gs._resolve_pending_effect(0, context=ctx) | |
| print(f"After: p1.live_score_bonus = {p1.live_score_bonus}") | |
| assert p1.live_score_bonus == 1, f"Expected 1, got {p1.live_score_bonus}" | |
| print("PASS") | |
| if __name__ == "__main__": | |
| test() | |