#![cfg(feature = "gpu")] use crate::core::gpu_state::GpuGameState; #[test] fn test_state_size() { println!("GpuGameState size: {}", std::mem::size_of::()); // Size is 1904 bytes: 2 * 672 (GpuPlayerState) + 320 (game state fields + trigger queue) + 240 (interaction stack) assert_eq!(std::mem::size_of::(), 1936); }