//! Engine Test Suite - Organization Guide //! //! # Test Categorization Strategy //! //! This test suite is organized into four primary categories: //! 1. **QA Tests** - Official rules and clarifications //! 2. **Opcode Tests** - Bytecode instruction validation //! 3. **Mechanics Tests** - Game flow and interactions //! 4. **Edge Cases** - Stress tests and rare scenarios //! //! # Directory Structure //! //! ``` //! tests/ //! ├── README.md # This directory's documentation //! ├── qa/ # Official Q&A rule tests (reference) //! │ └── mod.rs # QA test organization notes //! ├── opcodes/ # Opcode instruction tests //! │ └── mod.rs # Opcode test documentation //! ├── mechanics/ # Game mechanics tests //! │ └── mod.rs # Mechanics test documentation //! └── edge_cases/ # Stress and rare scenario tests //! ├── mod.rs # Edge case documentation //! └── stress_rare_bytecode_sequences.rs # Complex bytecode stress tests //! ``` //! //! **Note**: The actual QA tests remain in `src/qa/` because they depend on //! internal module access and the real card database. This organization serves //! as a reference and planning structure for future reorganization. //! //! # Performance Characteristics //! //! - **Full Suite**: 568 tests in ~17 seconds (parallelized) //! - **Single-threaded**: ~70 seconds (for deterministic debugging) //! - **Memory**: ~200MB peak during execution //! - **Parallelization**: 4-8 threads (adjustable with --test-threads=N) //! //! # Adding New Tests //! //! 1. Determine category (qa, opcodes, mechanics, or edge_cases) //! 2. Create test file in appropriate subdirectory //! 3. Add detailed doc comments explaining what is tested //! 4. Use existing test helpers from crate root //! 5. Run `cargo test --lib` to verify discovery //! //! ## Test Naming Conventions //! //! - QA tests: `test_q###_brief_description` //! - Opcode tests: `test_opcode_name_scenario` //! - Mechanics tests: `test_mechanic_name_scenario` //! - Stress tests: `test_stress_scenario_name` //! - Regression tests: `test_regression_issue_number` // pub mod qa; // pub mod opcodes; // pub mod mechanics; // pub mod edge_cases;