import os import sys # Add project root to path sys.path.append(os.getcwd()) from ai.arena_tournament import PPOAgent, create_mirror_deck, load_verified_pool from engine.game.game_state import GameState, initialize_game # Ensure project root is in path sys.path.append(os.getcwd()) def debug_ppo(): initialize_game(deck_type="random_verified") ppo = PPOAgent("checkpoints/lovelive_ppo_checkpoint_2320000_steps.zip") verified_members, verified_lives = load_verified_pool() state = GameState() deck = create_mirror_deck(verified_members, verified_lives, GameState.member_db, GameState.live_db) for p in state.players: p.main_deck = list(deck) p.hand = [p.main_deck.pop() for _ in range(5)] p.energy_zone = [p.energy_deck.pop() if p.energy_deck else 200 for _ in range(3)] print(f"Initial Phase: {state.phase}") print(f"Legal Actions: {sum(state.get_legal_actions())}") action = ppo.choose_action(state, 0) print(f"PPO Action: {action}") state = state.step(action) print(f"Next Phase: {state.phase}") if __name__ == "__main__": debug_ppo()