import time from engine.game.game_state import initialize_game print("Initializing game...") start = time.time() state = initialize_game(use_real_data=True) print(f"Game initialized in {time.time() - start:.2f} seconds.") print("Running manual PR-033 test logic...") p0 = state.players[0] p0.main_deck = [100, 101, 102, 103, 104] card_id = 473 # PL!S-PR-033-PR member = state.member_db[card_id] ability = member.abilities[0] # Trigger On Play state.triggered_abilities.append((0, ability, {"card_id": card_id})) state._process_rule_checks() print(f"Looked cards: {state.looked_cards}") assert state.looked_cards == [100, 101, 102] assert len(state.pending_choices) > 0 choice_type, params = state.pending_choices[0] print(f"Pending choice: {choice_type} ({params['reason']})") assert choice_type == "SELECT_FROM_LIST" assert params["reason"] == "look_and_reorder" # Select 100 state._handle_choice(600) # Select 102 state._handle_choice(601) # Pass state._handle_choice(0) print(f"Discard after pass: {p0.discard}") assert 101 in p0.discard print(f"Choice after pass: {state.pending_choices[0][0]}") assert state.pending_choices[0][0] == "SELECT_ORDER" # Select order: 102, 100 state._handle_choice(701) state._handle_choice(700) print(f"Final deck: {p0.main_deck[:5]}") assert p0.main_deck == [102, 100, 103, 104] print("MANUAL PR-033 VERIFICATION SUCCESSFUL!")