learnbuddy-app / src /learning_models.py
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import numpy as np
import logging
import random
import math
from typing import Dict, Any, List, Tuple
from collections import deque
import time
from dataclasses import dataclass
# ADD THIS IMPORT AT THE TOP OF THE FILE
from .adaptive_engine import get_db_connection
import psycopg2.extras # Often needed with DictCursor
@dataclass
class PerformanceMetrics:
"""Lightweight performance tracking structure."""
success_rate: float = 0.0
consecutive_correct: int = 0
consecutive_wrong: int = 0
recent_attempts: int = 0
avg_response_time: float = 0.0
difficulty_stability: float = 0.0
learning_velocity: float = 0.0
class EnhancedAdaptiveDifficultySelector:
"""
Ultra-responsive difficulty selector with multiple adaptation strategies.
Features:
- Immediate response to performance changes
- Multiple learning rate strategies
- Confidence-based exploration
- Fast recovery mechanisms
- Performance momentum tracking
"""
def __init__(self):
# Core thresholds - more aggressive
self.immediate_promotion_threshold = 0.8 # Promote immediately at 80% success
self.immediate_demotion_threshold = 0.3 # Demote immediately below 30%
self.exploration_confidence = 0.75 # Explore higher levels at 75% confidence
# Response speeds
self.min_attempts_fast_track = 2 # Fast decisions after just 2 attempts
self.min_attempts_stable = 5 # Stable decisions after 5 attempts
self.consecutive_threshold_up = 2 # Promote after 2 consecutive correct
self.consecutive_threshold_down = 2 # Demote after 2 consecutive wrong
# Learning dynamics
self.momentum_weight = 0.3 # Weight for learning momentum
self.recency_weight = 0.7 # Weight recent performance more heavily
self.difficulty_change_cooldown = 0 # No cooldown for immediate response
# Multi-armed bandit parameters
self.exploration_rate = 0.15 # Higher exploration
self.confidence_decay = 0.95 # Confidence decay per wrong answer
self.confidence_boost = 1.1 # Confidence boost per correct answer
# Performance windows
self.short_window = 3 # Immediate reaction window
self.medium_window = 6 # Trend analysis window
self.long_window = 12 # Stability analysis window
# User state tracking (in-memory for speed)
self.user_states = {}
def _get_user_state(self, user_id: int, lesson_id: int) -> Dict:
"""Get or create user state for fast access."""
key = f"{user_id}_{lesson_id}"
if key not in self.user_states:
self.user_states[key] = {
'current_difficulty': 1,
'confidence_scores': [0.5] * 5, # Confidence for each difficulty level
'recent_performance': deque(maxlen=self.long_window),
'difficulty_history': deque(maxlen=20),
'learning_momentum': 0.0,
'last_update': time.time(),
'streak_counter': 0,
'struggle_counter': 0,
'exploration_debt': 0, # Track when we should explore
}
return self.user_states[key]
def get_enhanced_performance_metrics(self, user_id: int, lesson_id: int, limit: int = 12) -> PerformanceMetrics:
"""Get comprehensive performance metrics with better analysis."""
conn = get_db_connection()
cur = conn.cursor(cursor_factory=psycopg2.extras.DictCursor)
# Get recent attempts with timing data
cur.execute("""
SELECT
up.is_correct,
up.answered_at,
q.difficulty_level,
EXTRACT(EPOCH FROM (up.answered_at - LAG(up.answered_at) OVER (ORDER BY up.answered_at))) as response_time
FROM user_progress up
JOIN questions q ON up.question_id = q.id
WHERE up.user_id = %s AND q.lesson_id = %s
ORDER BY up.answered_at DESC
LIMIT %s
""", (user_id, lesson_id, limit))
attempts = cur.fetchall()
cur.close()
conn.close()
if not attempts:
return PerformanceMetrics()
# Calculate metrics
correct_count = sum(1 for a in attempts if a['is_correct'])
success_rate = correct_count / len(attempts)
# Calculate consecutive streaks
consecutive_correct = consecutive_wrong = 0
for attempt in attempts:
if attempt['is_correct']:
if consecutive_wrong == 0:
consecutive_correct += 1
else:
break
else:
if consecutive_correct == 0:
consecutive_wrong += 1
else:
break
# Calculate learning velocity (improvement over time)
if len(attempts) >= 6:
recent_half = attempts[:len(attempts)//2]
older_half = attempts[len(attempts)//2:]
recent_success = sum(1 for a in recent_half if a['is_correct']) / len(recent_half)
older_success = sum(1 for a in older_half if a['is_correct']) / len(older_half)
learning_velocity = recent_success - older_success
else:
learning_velocity = 0.0
# Calculate response time average
response_times = [a['response_time'] for a in attempts if a['response_time'] is not None]
avg_response_time = np.mean(response_times) if response_times else 0.0
return PerformanceMetrics(
success_rate=success_rate,
consecutive_correct=consecutive_correct,
consecutive_wrong=consecutive_wrong,
recent_attempts=len(attempts),
avg_response_time=avg_response_time,
learning_velocity=learning_velocity,
difficulty_stability=self._calculate_difficulty_stability(attempts)
)
def _calculate_difficulty_stability(self, attempts: List) -> float:
"""Calculate how stable the user is at their current difficulty."""
if len(attempts) < 4:
return 0.0
# Group by difficulty level and calculate stability
difficulty_performance = {}
for attempt in attempts:
diff = attempt['difficulty_level']
if diff not in difficulty_performance:
difficulty_performance[diff] = []
difficulty_performance[diff].append(attempt['is_correct'])
# Calculate variance in performance across difficulties
stabilities = []
for diff, results in difficulty_performance.items():
if len(results) >= 2:
success_rate = sum(results) / len(results)
variance = np.var([1 if r else 0 for r in results])
stability = success_rate * (1 - variance) # High success, low variance = stable
stabilities.append(stability)
return np.mean(stabilities) if stabilities else 0.0
def select_difficulty_ultra_responsive(self, user_id: int, lesson_id: int) -> int:
"""Ultra-responsive difficulty selection with multiple decision paths."""
try:
# Get user state and performance metrics
user_state = self._get_user_state(user_id, lesson_id)
metrics = self.get_enhanced_performance_metrics(user_id, lesson_id)
current_difficulty = user_state['current_difficulty']
# Update user state with recent performance
if metrics.recent_attempts > 0:
user_state['recent_performance'].extend([metrics.success_rate])
user_state['learning_momentum'] = (
user_state['learning_momentum'] * 0.7 +
metrics.learning_velocity * 0.3
)
# IMMEDIATE RESPONSE PATHS
# 1. Crisis intervention - user is really struggling
if metrics.consecutive_wrong >= 3 or (metrics.recent_attempts >= 3 and metrics.success_rate <= 0.2):
new_difficulty = max(1, current_difficulty - 2)
user_state['struggle_counter'] = 0 # Reset struggle counter
logging.info(f"CRISIS INTERVENTION: Dropping to level {new_difficulty} (was {current_difficulty})")
return self._update_and_return(user_state, new_difficulty, "crisis_intervention")
# 2. Hot streak - user is performing excellently
if metrics.consecutive_correct >= 3 or (metrics.recent_attempts >= 3 and metrics.success_rate >= 0.9):
if current_difficulty < 5:
new_difficulty = min(5, current_difficulty + 1)
logging.info(f"HOT STREAK: Promoting to level {new_difficulty} (was {current_difficulty})")
return self._update_and_return(user_state, new_difficulty, "hot_streak")
# 3. Fast track decisions (after minimal attempts)
if metrics.recent_attempts >= self.min_attempts_fast_track:
decision = self._fast_track_decision(user_state, metrics, current_difficulty)
if decision != current_difficulty:
return self._update_and_return(user_state, decision, "fast_track")
# 4. Confidence-based exploration
if self._should_explore(user_state, metrics):
exploration_level = self._get_exploration_level(user_state, metrics, current_difficulty)
if exploration_level != current_difficulty:
logging.info(f"EXPLORATION: Trying level {exploration_level} (confidence-based)")
return self._update_and_return(user_state, exploration_level, "exploration")
# 5. Momentum-based adjustment
if abs(user_state['learning_momentum']) > 0.2:
momentum_decision = self._momentum_based_decision(user_state, metrics, current_difficulty)
if momentum_decision != current_difficulty:
return self._update_and_return(user_state, momentum_decision, "momentum")
# 6. Stability-based fine-tuning
if metrics.recent_attempts >= self.min_attempts_stable:
stable_decision = self._stability_based_decision(user_state, metrics, current_difficulty)
if stable_decision != current_difficulty:
return self._update_and_return(user_state, stable_decision, "stability")
# Default: stay at current level but update confidence
self._update_confidence_scores(user_state, metrics, current_difficulty)
logging.info(f"MAINTAINING: Level {current_difficulty} (SR: {metrics.success_rate:.2f})")
return current_difficulty
except Exception as e:
logging.error(f"Error in ultra-responsive difficulty selection: {e}")
return 1 # Safe fallback
def _fast_track_decision(self, user_state: Dict, metrics: PerformanceMetrics, current_difficulty: int) -> int:
"""Make fast decisions after minimal attempts."""
# Immediate promotion conditions
if (metrics.consecutive_correct >= self.consecutive_threshold_up and
metrics.success_rate >= self.immediate_promotion_threshold and
current_difficulty < 5):
return min(5, current_difficulty + 1)
# Immediate demotion conditions
if (metrics.consecutive_wrong >= self.consecutive_threshold_down or
metrics.success_rate <= self.immediate_demotion_threshold) and current_difficulty > 1:
return max(1, current_difficulty - 1)
return current_difficulty
def _should_explore(self, user_state: Dict, metrics: PerformanceMetrics) -> bool:
"""Determine if we should explore a different difficulty level."""
# Don't explore if user is struggling
if metrics.success_rate < 0.6 or metrics.consecutive_wrong >= 2:
return False
# Explore if user is doing well and we haven't explored recently
if (metrics.success_rate >= self.exploration_confidence and
user_state['exploration_debt'] <= 0 and
random.random() < self.exploration_rate):
user_state['exploration_debt'] = 3 # Explore, then wait 3 decisions
return True
# Decay exploration debt
if user_state['exploration_debt'] > 0:
user_state['exploration_debt'] -= 1
return False
def _get_exploration_level(self, user_state: Dict, metrics: PerformanceMetrics, current_difficulty: int) -> int:
"""Choose exploration level based on confidence and performance."""
confidence_scores = user_state['confidence_scores']
# Try one level up if doing very well
# CORRECTED LINE
if (current_difficulty < 5 and metrics.success_rate >= 0.8 and confidence_scores[current_difficulty - 1] > 0.7):
return current_difficulty + 1
# Try one level down if confidence is low at current level
if (current_difficulty > 1 and user_state['confidence_scores'][current_difficulty - 2] < 0.4):
return current_difficulty - 1
return current_difficulty
def _momentum_based_decision(self, user_state: Dict, metrics: PerformanceMetrics, current_difficulty: int) -> int:
"""Make decisions based on learning momentum."""
momentum = user_state['learning_momentum']
# Strong positive momentum - try harder content
if momentum > 0.3 and current_difficulty < 5 and metrics.success_rate >= 0.65:
return min(5, current_difficulty + 1)
# Strong negative momentum - provide easier content
if momentum < -0.3 and current_difficulty > 1:
return max(1, current_difficulty - 1)
return current_difficulty
def _stability_based_decision(self, user_state: Dict, metrics: PerformanceMetrics, current_difficulty: int) -> int:
"""Make decisions based on performance stability."""
# If user is stable and successful, promote
if (metrics.difficulty_stability > 0.7 and
metrics.success_rate >= 0.75 and
current_difficulty < 5):
return current_difficulty + 1
# If user is unstable or unsuccessful, demote
if (metrics.difficulty_stability < 0.3 and metrics.success_rate < 0.6) and current_difficulty > 1:
return current_difficulty - 1
return current_difficulty
def _update_confidence_scores(self, user_state: Dict, metrics: PerformanceMetrics, difficulty: int):
"""Update confidence scores for all difficulty levels."""
# Update confidence for current difficulty
if metrics.recent_attempts > 0:
current_confidence = user_state['confidence_scores'][difficulty-1]
# Weighted update based on recent performance
new_confidence = (
current_confidence * (1 - self.recency_weight) +
metrics.success_rate * self.recency_weight
)
user_state['confidence_scores'][difficulty-1] = max(0.0, min(1.0, new_confidence))
def _update_and_return(self, user_state: Dict, new_difficulty: int, reason: str) -> int:
"""Update user state and return new difficulty."""
old_difficulty = user_state['current_difficulty']
user_state['current_difficulty'] = new_difficulty
user_state['difficulty_history'].append((new_difficulty, time.time(), reason))
user_state['last_update'] = time.time()
# Reset counters on difficulty change
if new_difficulty != old_difficulty:
user_state['streak_counter'] = 0
user_state['struggle_counter'] = 0
return new_difficulty
def update_bandit_state_enhanced(self, user_id: int, lesson_id: int, difficulty: int,
was_correct: bool, response_time: float = None):
"""Enhanced bandit state update with additional metrics."""
# Update database (existing functionality)
conn = get_db_connection()
cur = conn.cursor()
reward = 1 if was_correct else 0
cur.execute("""
INSERT INTO bandit_state (user_id, lesson_id, difficulty_level, times_selected, successful_outcomes)
VALUES (%s, %s, %s, 1, %s)
ON CONFLICT (user_id, lesson_id, difficulty_level)
DO UPDATE SET
times_selected = bandit_state.times_selected + 1,
successful_outcomes = bandit_state.successful_outcomes + %s
""", (user_id, lesson_id, difficulty, reward, reward))
conn.commit()
cur.close()
conn.close()
# Update in-memory user state for immediate response
user_state = self._get_user_state(user_id, lesson_id)
# Update counters
if was_correct:
user_state['streak_counter'] = user_state['streak_counter'] + 1
user_state['struggle_counter'] = 0
# Boost confidence
current_conf = user_state['confidence_scores'][difficulty-1]
user_state['confidence_scores'][difficulty-1] = min(1.0, current_conf * self.confidence_boost)
else:
user_state['struggle_counter'] = user_state['struggle_counter'] + 1
user_state['streak_counter'] = 0
# Decay confidence
current_conf = user_state['confidence_scores'][difficulty-1]
user_state['confidence_scores'][difficulty-1] = max(0.0, current_conf * self.confidence_decay)
# Add performance data point
user_state['recent_performance'].append({
'correct': was_correct,
'difficulty': difficulty,
'timestamp': time.time(),
'response_time': response_time
})
logging.info(f"Updated state for user {user_id}: streak={user_state['streak_counter']}, "
f"struggle={user_state['struggle_counter']}, confidence={user_state['confidence_scores'][difficulty-1]:.2f}")
def get_user_insights(self, user_id: int, lesson_id: int) -> Dict[str, Any]:
"""Get comprehensive user learning insights."""
user_state = self._get_user_state(user_id, lesson_id)
metrics = self.get_enhanced_performance_metrics(user_id, lesson_id)
return {
'current_difficulty': user_state['current_difficulty'],
'confidence_scores': user_state['confidence_scores'],
'learning_momentum': user_state['learning_momentum'],
'streak_counter': user_state['streak_counter'],
'struggle_counter': user_state['struggle_counter'],
'success_rate': metrics.success_rate,
'consecutive_correct': metrics.consecutive_correct,
'consecutive_wrong': metrics.consecutive_wrong,
'difficulty_stability': metrics.difficulty_stability,
'learning_velocity': metrics.learning_velocity,
'recent_attempts': metrics.recent_attempts,
'difficulty_history': list(user_state['difficulty_history'])[-5:], # Last 5 changes
'recommendation': self._get_learning_recommendation(user_state, metrics)
}
def _get_learning_recommendation(self, user_state: Dict, metrics: PerformanceMetrics) -> str:
"""Provide learning recommendations based on current state."""
if metrics.consecutive_wrong >= 3:
return "Take a break and review easier concepts"
elif metrics.consecutive_correct >= 4:
return "You're on fire! Ready for more challenging content"
elif metrics.success_rate < 0.4:
return "Focus on mastering current level before advancing"
elif metrics.success_rate > 0.8 and metrics.difficulty_stability > 0.6:
return "Excellent progress! Time to level up"
elif user_state['learning_momentum'] > 0.3:
return "Great improvement trend - keep building on this progress"
elif user_state['learning_momentum'] < -0.3:
return "Consider reviewing fundamentals to build stronger foundation"
else:
return "Steady progress - maintain current practice routine"
# Global enhanced instance
enhanced_difficulty_selector = EnhancedAdaptiveDifficultySelector()
def select_difficulty_ultra_responsive(user_id: int, lesson_id: int) -> int:
"""Main interface for ultra-responsive difficulty selection."""
return enhanced_difficulty_selector.select_difficulty_ultra_responsive(user_id, lesson_id)
def update_bandit_state_enhanced(user_id: int, lesson_id: int, difficulty: int,
was_correct: bool, response_time: float = None):
"""Enhanced bandit state update with immediate response capabilities."""
enhanced_difficulty_selector.update_bandit_state_enhanced(
user_id, lesson_id, difficulty, was_correct, response_time
)
def get_user_learning_insights(user_id: int, lesson_id: int) -> Dict[str, Any]:
"""Get comprehensive user learning insights."""
return enhanced_difficulty_selector.get_user_insights(user_id, lesson_id)