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Upload folder using huggingface_hub

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Dockerfile ADDED
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1
+ # Copyright (c) Meta Platforms, Inc. and affiliates.
2
+ # All rights reserved.
3
+ #
4
+ # This source code is licensed under the BSD-style license found in the
5
+ # LICENSE file in the root directory of this source tree.
6
+
7
+ # Multi-stage build using openenv-base
8
+ # This Dockerfile is flexible and works for both:
9
+ # - In-repo environments (with local OpenEnv sources)
10
+ # - Standalone environments (with openenv from PyPI/Git)
11
+ # The build script (openenv build) handles context detection and sets appropriate build args.
12
+
13
+ ARG BASE_IMAGE=ghcr.io/meta-pytorch/openenv-base:latest
14
+ FROM ${BASE_IMAGE} AS builder
15
+
16
+ WORKDIR /app
17
+
18
+ # Ensure git is available (required for installing dependencies from VCS)
19
+ RUN apt-get update && \
20
+ apt-get install -y --no-install-recommends git && \
21
+ rm -rf /var/lib/apt/lists/*
22
+
23
+ # Build argument to control whether we're building standalone or in-repo
24
+ ARG BUILD_MODE=in-repo
25
+ ARG ENV_NAME=maze_env
26
+
27
+ # Copy environment code (always at root of build context)
28
+ COPY . /app/env
29
+
30
+ # For in-repo builds, openenv is already vendored in the build context
31
+ # For standalone builds, openenv will be installed via pyproject.toml
32
+ WORKDIR /app/env
33
+
34
+ # Ensure uv is available (for local builds where base image lacks it)
35
+ RUN if ! command -v uv >/dev/null 2>&1; then \
36
+ curl -LsSf https://astral.sh/uv/install.sh | sh && \
37
+ mv /root/.local/bin/uv /usr/local/bin/uv && \
38
+ mv /root/.local/bin/uvx /usr/local/bin/uvx; \
39
+ fi
40
+
41
+ # Install dependencies using uv sync
42
+ # If uv.lock exists, use it; otherwise resolve on the fly
43
+ RUN --mount=type=cache,target=/root/.cache/uv \
44
+ if [ -f uv.lock ]; then \
45
+ uv sync --frozen --no-install-project --no-editable; \
46
+ else \
47
+ uv sync --no-install-project --no-editable; \
48
+ fi
49
+
50
+ RUN --mount=type=cache,target=/root/.cache/uv \
51
+ if [ -f uv.lock ]; then \
52
+ uv sync --frozen --no-editable; \
53
+ else \
54
+ uv sync --no-editable; \
55
+ fi
56
+
57
+ # Final runtime stage
58
+ FROM ${BASE_IMAGE}
59
+
60
+ WORKDIR /app
61
+
62
+ # Copy the virtual environment from builder
63
+ COPY --from=builder /app/env/.venv /app/.venv
64
+
65
+ # Copy the environment code
66
+ COPY --from=builder /app/env /app/env
67
+
68
+ # Set PATH to use the virtual environment
69
+ ENV PATH="/app/.venv/bin:$PATH"
70
+
71
+ # Set PYTHONPATH so imports work correctly
72
+ ENV PYTHONPATH="/app/env:$PYTHONPATH"
73
+
74
+ # Health check
75
+ HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \
76
+ CMD curl -f http://localhost:8000/health || exit 1
77
+
78
+ # Run the FastAPI server
79
+ # The module path is constructed to work with the /app/env structure
80
+ ENV ENABLE_WEB_INTERFACE=true
81
+ CMD ["sh", "-c", "cd /app/env && uvicorn server.app:app --host 0.0.0.0 --port 8000"]
README.md CHANGED
@@ -1,10 +1,255 @@
1
  ---
2
- title: Maze Env
3
- emoji: 🐢
4
- colorFrom: indigo
5
- colorTo: purple
6
  sdk: docker
7
  pinned: false
 
 
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
  ---
2
+ title: Maze Env Environment Server
3
+ emoji: 🎧
4
+ colorFrom: blue
5
+ colorTo: pink
6
  sdk: docker
7
  pinned: false
8
+ app_port: 8000
9
+ base_path: /web
10
+ tags:
11
+ - openenv
12
  ---
13
 
14
+ # Maze Env Environment
15
+
16
+ A simple test environment that echoes back messages. Perfect for testing the env APIs as well as demonstrating environment usage patterns.
17
+
18
+ ## Quick Start
19
+
20
+ The simplest way to use the Maze Env environment is through the `MazeEnv` class:
21
+
22
+ ```python
23
+ from maze_env import MazeAction, MazeEnv
24
+
25
+ try:
26
+ # Create environment from Docker image
27
+ maze_envenv = MazeEnv.from_docker_image("maze_env-env:latest")
28
+
29
+ # Reset
30
+ result = maze_envenv.reset()
31
+ print(f"Reset: {result.observation.echoed_message}")
32
+
33
+ # Send multiple messages
34
+ messages = ["Hello, World!", "Testing echo", "Final message"]
35
+
36
+ for msg in messages:
37
+ result = maze_envenv.step(MazeAction(message=msg))
38
+ print(f"Sent: '{msg}'")
39
+ print(f" → Echoed: '{result.observation.echoed_message}'")
40
+ print(f" → Length: {result.observation.message_length}")
41
+ print(f" → Reward: {result.reward}")
42
+
43
+ finally:
44
+ # Always clean up
45
+ maze_envenv.close()
46
+ ```
47
+
48
+ That's it! The `MazeEnv.from_docker_image()` method handles:
49
+ - Starting the Docker container
50
+ - Waiting for the server to be ready
51
+ - Connecting to the environment
52
+ - Container cleanup when you call `close()`
53
+
54
+ ## Building the Docker Image
55
+
56
+ Before using the environment, you need to build the Docker image:
57
+
58
+ ```bash
59
+ # From project root
60
+ docker build -t maze_env-env:latest -f server/Dockerfile .
61
+ ```
62
+
63
+ ## Deploying to Hugging Face Spaces
64
+
65
+ You can easily deploy your OpenEnv environment to Hugging Face Spaces using the `openenv push` command:
66
+
67
+ ```bash
68
+ # From the environment directory (where openenv.yaml is located)
69
+ openenv push
70
+
71
+ # Or specify options
72
+ openenv push --namespace my-org --private
73
+ ```
74
+
75
+ The `openenv push` command will:
76
+ 1. Validate that the directory is an OpenEnv environment (checks for `openenv.yaml`)
77
+ 2. Prepare a custom build for Hugging Face Docker space (enables web interface)
78
+ 3. Upload to Hugging Face (ensuring you're logged in)
79
+
80
+ ### Prerequisites
81
+
82
+ - Authenticate with Hugging Face: The command will prompt for login if not already authenticated
83
+
84
+ ### Options
85
+
86
+ - `--directory`, `-d`: Directory containing the OpenEnv environment (defaults to current directory)
87
+ - `--repo-id`, `-r`: Repository ID in format 'username/repo-name' (defaults to 'username/env-name' from openenv.yaml)
88
+ - `--base-image`, `-b`: Base Docker image to use (overrides Dockerfile FROM)
89
+ - `--private`: Deploy the space as private (default: public)
90
+
91
+ ### Examples
92
+
93
+ ```bash
94
+ # Push to your personal namespace (defaults to username/env-name from openenv.yaml)
95
+ openenv push
96
+
97
+ # Push to a specific repository
98
+ openenv push --repo-id my-org/my-env
99
+
100
+ # Push with a custom base image
101
+ openenv push --base-image ghcr.io/meta-pytorch/openenv-base:latest
102
+
103
+ # Push as a private space
104
+ openenv push --private
105
+
106
+ # Combine options
107
+ openenv push --repo-id my-org/my-env --base-image custom-base:latest --private
108
+ ```
109
+
110
+ After deployment, your space will be available at:
111
+ `https://huggingface.co/spaces/<repo-id>`
112
+
113
+ The deployed space includes:
114
+ - **Web Interface** at `/web` - Interactive UI for exploring the environment
115
+ - **API Documentation** at `/docs` - Full OpenAPI/Swagger interface
116
+ - **Health Check** at `/health` - Container health monitoring
117
+ - **WebSocket** at `/ws` - Persistent session endpoint for low-latency interactions
118
+
119
+ ## Environment Details
120
+
121
+ ### Action
122
+ **MazeAction**: Contains a single field
123
+ - `message` (str) - The message to echo back
124
+
125
+ ### Observation
126
+ **MazeObservation**: Contains the echo response and metadata
127
+ - `echoed_message` (str) - The message echoed back
128
+ - `message_length` (int) - Length of the message
129
+ - `reward` (float) - Reward based on message length (length × 0.1)
130
+ - `done` (bool) - Always False for echo environment
131
+ - `metadata` (dict) - Additional info like step count
132
+
133
+ ### Reward
134
+ The reward is calculated as: `message_length × 0.1`
135
+ - "Hi" → reward: 0.2
136
+ - "Hello, World!" → reward: 1.3
137
+ - Empty message → reward: 0.0
138
+
139
+ ## Advanced Usage
140
+
141
+ ### Connecting to an Existing Server
142
+
143
+ If you already have a Maze Env environment server running, you can connect directly:
144
+
145
+ ```python
146
+ from maze_env import MazeEnv
147
+
148
+ # Connect to existing server
149
+ maze_envenv = MazeEnv(base_url="<ENV_HTTP_URL_HERE>")
150
+
151
+ # Use as normal
152
+ result = maze_envenv.reset()
153
+ result = maze_envenv.step(MazeAction(message="Hello!"))
154
+ ```
155
+
156
+ Note: When connecting to an existing server, `maze_envenv.close()` will NOT stop the server.
157
+
158
+ ### Using the Context Manager
159
+
160
+ The client supports context manager usage for automatic connection management:
161
+
162
+ ```python
163
+ from maze_env import MazeAction, MazeEnv
164
+
165
+ # Connect with context manager (auto-connects and closes)
166
+ with MazeEnv(base_url="http://localhost:8000") as env:
167
+ result = env.reset()
168
+ print(f"Reset: {result.observation.echoed_message}")
169
+ # Multiple steps with low latency
170
+ for msg in ["Hello", "World", "!"]:
171
+ result = env.step(MazeAction(message=msg))
172
+ print(f"Echoed: {result.observation.echoed_message}")
173
+ ```
174
+
175
+ The client uses WebSocket connections for:
176
+ - **Lower latency**: No HTTP connection overhead per request
177
+ - **Persistent session**: Server maintains your environment state
178
+ - **Efficient for episodes**: Better for many sequential steps
179
+
180
+ ### Concurrent WebSocket Sessions
181
+
182
+ The server supports multiple concurrent WebSocket connections. To enable this,
183
+ modify `server/app.py` to use factory mode:
184
+
185
+ ```python
186
+ # In server/app.py - use factory mode for concurrent sessions
187
+ app = create_app(
188
+ MazeEnvironment, # Pass class, not instance
189
+ MazeAction,
190
+ MazeObservation,
191
+ max_concurrent_envs=4, # Allow 4 concurrent sessions
192
+ )
193
+ ```
194
+
195
+ Then multiple clients can connect simultaneously:
196
+
197
+ ```python
198
+ from maze_env import MazeAction, MazeEnv
199
+ from concurrent.futures import ThreadPoolExecutor
200
+
201
+ def run_episode(client_id: int):
202
+ with MazeEnv(base_url="http://localhost:8000") as env:
203
+ result = env.reset()
204
+ for i in range(10):
205
+ result = env.step(MazeAction(message=f"Client {client_id}, step {i}"))
206
+ return client_id, result.observation.message_length
207
+
208
+ # Run 4 episodes concurrently
209
+ with ThreadPoolExecutor(max_workers=4) as executor:
210
+ results = list(executor.map(run_episode, range(4)))
211
+ ```
212
+
213
+ ## Development & Testing
214
+
215
+ ### Direct Environment Testing
216
+
217
+ Test the environment logic directly without starting the HTTP server:
218
+
219
+ ```bash
220
+ # From the server directory
221
+ python3 server/maze_env_environment.py
222
+ ```
223
+
224
+ This verifies that:
225
+ - Environment resets correctly
226
+ - Step executes actions properly
227
+ - State tracking works
228
+ - Rewards are calculated correctly
229
+
230
+ ### Running Locally
231
+
232
+ Run the server locally for development:
233
+
234
+ ```bash
235
+ uvicorn server.app:app --reload
236
+ ```
237
+
238
+ ## Project Structure
239
+
240
+ ```
241
+ maze_env/
242
+ ├── .dockerignore # Docker build exclusions
243
+ ├── __init__.py # Module exports
244
+ ├── README.md # This file
245
+ ├── openenv.yaml # OpenEnv manifest
246
+ ├── pyproject.toml # Project metadata and dependencies
247
+ ├── uv.lock # Locked dependencies (generated)
248
+ ├── client.py # MazeEnv client
249
+ ├── models.py # Action and Observation models
250
+ └── server/
251
+ ├── __init__.py # Server module exports
252
+ ├── maze_env_environment.py # Core environment logic
253
+ ├── app.py # FastAPI application (HTTP + WebSocket endpoints)
254
+ └── Dockerfile # Container image definition
255
+ ```
__init__.py ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Copyright (c) Meta Platforms, Inc. and affiliates.
2
+ # All rights reserved.
3
+ #
4
+ # This source code is licensed under the BSD-style license found in the
5
+ # LICENSE file in the root directory of this source tree.
6
+
7
+ """Maze Env Environment."""
8
+
9
+ from .client import MazeEnv
10
+ from .models import MazeAction, MazeObservation
11
+
12
+ __all__ = [
13
+ "MazeAction",
14
+ "MazeObservation",
15
+ "MazeEnv",
16
+ ]
client.py ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Copyright (c) Meta Platforms, Inc. and affiliates.
2
+ # All rights reserved.
3
+ #
4
+ # This source code is licensed under the BSD-style license found in the
5
+ # LICENSE file in the root directory of this source tree.
6
+
7
+ """Maze Env Environment Client."""
8
+
9
+ from typing import Dict
10
+
11
+ from openenv.core.client_types import StepResult
12
+ from openenv.core.env_server.types import State
13
+ from openenv.core import EnvClient
14
+
15
+ from .models import MazeAction, MazeObservation
16
+
17
+
18
+ class MazeEnv(
19
+ EnvClient[MazeAction, MazeObservation]
20
+ ):
21
+ """
22
+ Client for the Maze Env Environment.
23
+
24
+ This client maintains a persistent WebSocket connection to the environment server,
25
+ enabling efficient multi-step interactions with lower latency.
26
+ Each client instance has its own dedicated environment session on the server.
27
+
28
+ Example:
29
+ >>> # Connect to a running server
30
+ >>> with MazeEnv(base_url="http://localhost:8000") as client:
31
+ ... result = client.reset()
32
+ ... print(result.observation.echoed_message)
33
+ ...
34
+ ... result = client.step(MazeAction(message="Hello!"))
35
+ ... print(result.observation.echoed_message)
36
+
37
+ Example with Docker:
38
+ >>> # Automatically start container and connect
39
+ >>> client = MazeEnv.from_docker_image("maze_env-env:latest")
40
+ >>> try:
41
+ ... result = client.reset()
42
+ ... result = client.step(MazeAction(message="Test"))
43
+ ... finally:
44
+ ... client.close()
45
+ """
46
+
47
+ def _step_payload(self, action: MazeAction) -> Dict:
48
+ """
49
+ Convert MazeAction to JSON payload for step message.
50
+
51
+ Args:
52
+ action: MazeAction instance
53
+
54
+ Returns:
55
+ Dictionary representation suitable for JSON encoding
56
+ """
57
+ return {
58
+ "message": action.message,
59
+ }
60
+
61
+ def _parse_result(self, payload: Dict) -> StepResult[MazeObservation]:
62
+ """
63
+ Parse server response into StepResult[MazeObservation].
64
+
65
+ Args:
66
+ payload: JSON response data from server
67
+
68
+ Returns:
69
+ StepResult with MazeObservation
70
+ """
71
+ obs_data = payload.get("observation", {})
72
+ observation = MazeObservation(
73
+ echoed_message=obs_data.get("echoed_message", ""),
74
+ message_length=obs_data.get("message_length", 0),
75
+ done=payload.get("done", False),
76
+ reward=payload.get("reward"),
77
+ metadata=obs_data.get("metadata", {}),
78
+ )
79
+
80
+ return StepResult(
81
+ observation=observation,
82
+ reward=payload.get("reward"),
83
+ done=payload.get("done", False),
84
+ )
85
+
86
+ def _parse_state(self, payload: Dict) -> State:
87
+ """
88
+ Parse server response into State object.
89
+
90
+ Args:
91
+ payload: JSON response from state request
92
+
93
+ Returns:
94
+ State object with episode_id and step_count
95
+ """
96
+ return State(
97
+ episode_id=payload.get("episode_id"),
98
+ step_count=payload.get("step_count", 0),
99
+ )
models.py ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+ from pydantic import Field
3
+ from openenv.core.env_server.types import Action, Observation, State
4
+
5
+ class MazeAction(Action):
6
+ direction: str = Field(..., description="up, down, left, or right")
7
+
8
+ class MazeObservation(Observation):
9
+ position: list = Field(default=[], description="Agent's [row, col]")
10
+ grid_view: str = Field(default="", description="String view of the maze")
11
+
12
+
13
+ class MazeState(State):
14
+ maze: list = Field(default=[], description="Grid (1=open, 0=wall)")
15
+ agent_pos: list = Field(default=[], description="Agent's [row, col]")
16
+ goal_pos: list = Field(default=[], description="Goal [row, col]")
openenv.yaml ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ spec_version: 1
2
+ name: maze_env
3
+ type: space
4
+ runtime: fastapi
5
+ app: server.app:app
6
+ port: 8000
7
+
pyproject.toml ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Copyright (c) Meta Platforms, Inc. and affiliates.
2
+ # All rights reserved.
3
+ #
4
+ # This source code is licensed under the BSD-style license found in the
5
+ # LICENSE file in the root directory of this source tree.
6
+
7
+ [build-system]
8
+ requires = ["setuptools>=45", "wheel"]
9
+ build-backend = "setuptools.build_meta"
10
+
11
+ [project]
12
+ name = "openenv-maze_env"
13
+ version = "0.1.0"
14
+ description = "Maze Env environment for OpenEnv"
15
+ requires-python = ">=3.10"
16
+ dependencies = [
17
+ # Core OpenEnv runtime (provides FastAPI server + HTTP client types)
18
+ # install from github
19
+ # "openenv-core[core] @ git+https://github.com/meta-pytorch/OpenEnv.git",
20
+ "openenv-core[core]>=0.2.0",
21
+ # Environment-specific dependencies
22
+ # Add all dependencies needed for your environment here
23
+ # Examples:
24
+ # "numpy>=1.19.0",
25
+ # "torch>=2.0.0",
26
+ # "gymnasium>=0.29.0",
27
+ # "openspiel>=1.0.0",
28
+ # "smolagents>=1.22.0,<2",
29
+ ]
30
+
31
+ [project.optional-dependencies]
32
+ dev = [
33
+ "pytest>=8.0.0",
34
+ "pytest-cov>=4.0.0",
35
+ ]
36
+
37
+ [project.scripts]
38
+ # Server entry point - enables running via: uv run --project . server
39
+ # or: python -m maze_env.server.app
40
+ server = "maze_env.server.app:main"
41
+
42
+ [tool.setuptools]
43
+ include-package-data = true
44
+ packages = ["maze_env", "maze_env.server"]
45
+ package-dir = { "maze_env" = ".", "maze_env.server" = "server" }
server/__init__.py ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Copyright (c) Meta Platforms, Inc. and affiliates.
2
+ # All rights reserved.
3
+ #
4
+ # This source code is licensed under the BSD-style license found in the
5
+ # LICENSE file in the root directory of this source tree.
6
+
7
+ """Maze Env environment server components."""
8
+
9
+ from .maze_env_environment import MazeEnvironment
10
+
11
+ __all__ = ["MazeEnvironment"]
server/app.py ADDED
@@ -0,0 +1,81 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Copyright (c) Meta Platforms, Inc. and affiliates.
2
+ # All rights reserved.
3
+ #
4
+ # This source code is licensed under the BSD-style license found in the
5
+ # LICENSE file in the root directory of this source tree.
6
+
7
+ """
8
+ FastAPI application for the Maze Env Environment.
9
+
10
+ This module creates an HTTP server that exposes the MazeEnvironment
11
+ over HTTP and WebSocket endpoints, compatible with EnvClient.
12
+
13
+ Endpoints:
14
+ - POST /reset: Reset the environment
15
+ - POST /step: Execute an action
16
+ - GET /state: Get current environment state
17
+ - GET /schema: Get action/observation schemas
18
+ - WS /ws: WebSocket endpoint for persistent sessions
19
+
20
+ Usage:
21
+ # Development (with auto-reload):
22
+ uvicorn server.app:app --reload --host 0.0.0.0 --port 8000
23
+
24
+ # Production:
25
+ uvicorn server.app:app --host 0.0.0.0 --port 8000 --workers 4
26
+
27
+ # Or run directly:
28
+ python -m server.app
29
+ """
30
+
31
+ try:
32
+ from openenv.core.env_server.http_server import create_app
33
+ except Exception as e: # pragma: no cover
34
+ raise ImportError(
35
+ "openenv is required for the web interface. Install dependencies with '\n uv sync\n'"
36
+ ) from e
37
+
38
+ # Import from local models.py (PYTHONPATH includes /app/env in Docker)
39
+ from models import MazeAction, MazeObservation
40
+ from .maze_env_environment import MazeEnvironment
41
+
42
+
43
+ # Create the app with web interface and README integration
44
+ app = create_app(
45
+ MazeEnvironment,
46
+ MazeAction,
47
+ MazeObservation,
48
+ env_name="maze_env",
49
+ max_concurrent_envs=1, # increase this number to allow more concurrent WebSocket sessions
50
+ )
51
+
52
+
53
+ def main(host: str = "0.0.0.0", port: int = 8000):
54
+ """
55
+ Entry point for direct execution via uv run or python -m.
56
+
57
+ This function enables running the server without Docker:
58
+ uv run --project . server
59
+ uv run --project . server --port 8001
60
+ python -m maze_env.server.app
61
+
62
+ Args:
63
+ host: Host address to bind to (default: "0.0.0.0")
64
+ port: Port number to listen on (default: 8000)
65
+
66
+ For production deployments, consider using uvicorn directly with
67
+ multiple workers:
68
+ uvicorn maze_env.server.app:app --workers 4
69
+ """
70
+ import uvicorn
71
+
72
+ uvicorn.run(app, host=host, port=port)
73
+
74
+
75
+ if __name__ == "__main__":
76
+ import argparse
77
+
78
+ parser = argparse.ArgumentParser()
79
+ parser.add_argument("--port", type=int, default=8000)
80
+ args = parser.parse_args()
81
+ main(port=args.port)
server/maze_env_environment.py ADDED
@@ -0,0 +1,80 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+ from openenv.core.env_server.interfaces import Environment
3
+ from models import MazeAction, MazeObservation, MazeState
4
+
5
+ class MazeEnvironment(Environment):
6
+ """
7
+ A grid-based maze environment for RL agents.
8
+
9
+ The agent starts at [0,0] and must navigate to the goal at [3,3].
10
+ Grid values: 1 = open path, 0 = wall.
11
+ Rewards: +10 for reaching goal, -1 per step.
12
+ """
13
+ SUPPORTS_CONCURRENT_SESSIONS: bool = True
14
+
15
+ def __init__(self):
16
+ self._maze = [
17
+ [1, 0, 1, 1],
18
+ [1, 1, 0, 1],
19
+ [1, 1, 0, 1],
20
+ [1, 1, 1, 1],
21
+ ]
22
+ self._agent_pos = [0, 0]
23
+ self._goal_pos = [3, 3]
24
+ self._step_count = 0
25
+ self._episode_id = None
26
+ self.row = 4
27
+ self.col = 4
28
+
29
+ @property
30
+ def state(self) -> MazeState:
31
+ "Return current environment state."
32
+ return MazeState(
33
+ maze=self._maze, agent_pos=self._agent_pos, goal_pos=self._goal_pos,
34
+ episode_id=self._episode_id, step_count=self._step_count
35
+ )
36
+
37
+ def reset(self, seed=None, episode_id=None, **kwargs) -> MazeObservation:
38
+ "Reset the environment to initial state and return starting observation."
39
+ self._agent_pos = [0, 0]
40
+ self._step_count = 0
41
+ self._episode_id = episode_id
42
+ return MazeObservation(position=self._agent_pos, grid_view=self._render(), done=False, reward=0)
43
+
44
+ def step(self, action: MazeAction, timeout_s=None, **kwargs) -> MazeObservation:
45
+ if action.direction not in ["up", "down", "left", "right"]:
46
+ return MazeObservation(position=self._agent_pos, grid_view=self._render(), done=False, reward=0)
47
+ self._move(action.direction)
48
+ self._step_count += 1
49
+ done = self._agent_pos == self._goal_pos
50
+ reward = 10 if done else -1
51
+ return MazeObservation(position=self._agent_pos, grid_view=self._render(), done=done, reward=reward)
52
+
53
+ def _is_valid(self, x: int, y: int) -> bool:
54
+ "Check if position (x, y) is within bounds and not a wall."
55
+ return 0 <= x < self.row and 0 <= y < self.col and self._maze[x][y] != 0
56
+
57
+ def _move(self, direction: str) -> bool:
58
+ "Move agent in direction if valid. Returns True if move succeeded."
59
+ i, j = self._agent_pos
60
+ if direction == 'up': i -= 1
61
+ elif direction == 'down': i += 1
62
+ elif direction == 'left': j -= 1
63
+ elif direction == 'right': j += 1
64
+ if self._is_valid(i, j):
65
+ self._agent_pos = [i, j]
66
+ return True
67
+ return False
68
+
69
+ def _render(self) -> str:
70
+ "Return string visualization of maze with A=agent, G=goal, #=wall, .=open."
71
+ symbols = {0: '#', 1: '.'}
72
+ result = ""
73
+ for i in range(self.row):
74
+ line = ""
75
+ for j in range(self.col):
76
+ if [i, j] == self._agent_pos: line += "A "
77
+ elif [i, j] == self._goal_pos: line += "G "
78
+ else: line += symbols[self._maze[i][j]] + " "
79
+ result += line + "\n"
80
+ return result
server/requirements.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ openenv[core]>=0.2.0
2
+ fastapi>=0.115.0
3
+ uvicorn>=0.24.0
4
+
5
+
6
+