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8c39918 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | #include "AudioEngine.h"
#include "SamplerVoice.h"
AudioEngine::AudioEngine()
{
// Initialize 8 sampler voices for 8 pads
for (int i = 0; i < 8; ++i)
{
voices.push_back(std::make_unique<SamplerVoice>());
}
}
AudioEngine::~AudioEngine() = default;
void AudioEngine::prepareToPlay(double sampleRate, int samplesPerBlock)
{
currentSampleRate = sampleRate;
sampleBuffer.setSize(2, samplesPerBlock);
for (auto& voice : voices)
{
voice->prepareToPlay(sampleRate, samplesPerBlock);
}
}
void AudioEngine::releaseResources()
{
for (auto& voice : voices)
{
voice->releaseResources();
}
}
void AudioEngine::processBlock(juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
{
const juce::ScopedLock sl(lock);
buffer.clear();
// Process MIDI messages
for (const auto metadata : midiMessages)
{
const auto msg = metadata.getMessage();
if (msg.isNoteOn())
{
const int note = msg.getNoteNumber();
if (note >= 0 && note < 8)
{
voices[note]->noteOn(msg.getNoteNumber(), msg.getVelocity());
}
}
else if (msg.isNoteOff())
{
const int note = msg.getNoteNumber();
if (note >= 0 && note < 8)
{
voices[note]->noteOff();
}
}
}
// Render all voices
for (auto& voice : voices)
{
voice->renderNextBlock(buffer, 0, buffer.getNumSamples());
}
}
void AudioEngine::loadSample(int padIndex, const juce::String& filePath)
{
const juce::ScopedLock sl(lock);
if (padIndex >= 0 && padIndex < 8)
{
voices[padIndex]->loadSample(filePath);
}
}
void AudioEngine::playPad(int padIndex)
{
const juce::ScopedLock sl(lock);
if (padIndex >= 0 && padIndex < 8)
{
voices[padIndex]->noteOn(60, 127);
}
}
void AudioEngine::stopPad(int padIndex)
{
const juce::ScopedLock sl(lock);
if (padIndex >= 0 && padIndex < 8)
{
voices[padIndex]->noteOff();
}
}
void AudioEngine::stopAll()
{
const juce::ScopedLock sl(lock);
for (auto& voice : voices)
{
voice->noteOff();
}
}
void AudioEngine::setBpm(double bpm)
{
currentBpm = bpm;
// Update tempo-dependent effects
for (auto& voice : voices)
{
voice->setTempo(bpm);
}
}
void AudioEngine::setLoopMode(int padIndex, bool shouldLoop)
{
const juce::ScopedLock sl(lock);
if (padIndex >= 0 && padIndex < 8)
{
voices[padIndex]->setLoopMode(shouldLoop);
}
}
void AudioEngine::setVolume(int padIndex, float volume)
{
const juce::ScopedLock sl(lock);
if (padIndex >= 0 && padIndex < 8)
{
voices[padIndex]->setVolume(volume);
}
}
void AudioEngine::clearPad(int padIndex)
{
const juce::ScopedLock sl(lock);
if (padIndex >= 0 && padIndex < 8)
{
voices[padIndex]->clear();
}
}
void AudioEngine::setReverb(float amount)
{
// TODO: Implement reverb effect
}
void AudioEngine::setDelay(float time, float feedback)
{
// TODO: Implement delay effect
}
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